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Author Topic: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)  (Read 20675 times)

RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #285 on: March 24, 2021, 07:48:53 am »

Time Left
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Secretdorf

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #286 on: March 24, 2021, 09:32:37 am »

Alright... Actions
Quote
> captain and enforcer : fire turrets at enemy ship
> rookie : launch torpedo at enemy ships' weapons room(or where most damage will be caused which i cant figure out)
> ex-pilot : try to avoid harm to the ship
> engineer : go where ship might be boarded with gun, ready to fire at intruders
> doctor : wait
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Mephansteras

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Re: Voyage: Space Odyssey [Lab] (5/6)
« Reply #287 on: March 24, 2021, 10:00:10 pm »



All right, Rookie, listen up! If we just fire the torp at that ship it'll hit us too since we're so close. But I'm going to pull an old maneuver we used to do while smashing asteroids. I'll want you to fire on my mark!

I am Invoking Trope: Improbable Piloting Skills to set things up so the rookie fires the torpedo and we fly past the Crow and use it as cover against the explosion to avoid taking damage ourselves.

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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #288 on: March 24, 2021, 10:04:47 pm »

(How does this account for the tether exactly? I'll judge it based on what I think you mean---but it might be better if you clarify a bit.)
« Last Edit: March 25, 2021, 10:22:48 am by roseheart »
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Mephansteras

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #289 on: March 25, 2021, 04:56:17 pm »

I assume that we're still reasonably far away despite the tether (space is big, after all). So the idea is basically to fire the torpedo, burn towards/just around the Crow, and maybe use the tether to sling us to the far side of the ship so it blocks the brunt of the blast from us.

Depending on how long you imagine the tether we may have to just maneuver ourselves, since we may have too much slack for that to work. But since the game relies on Tropes I assume we're going more cinematic rather than worrying about actual zero-g flight mechanics.
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #290 on: March 25, 2021, 08:08:54 pm »

Spoiler: OOC(Trope Physics) (click to show/hide)

✪ Ex-Pilot: Invoking Trope: Improbable Piloting Skills (Need Rookie's consent)
★3 Engineer: Prepare Jump
★3 Rookie: Fire Torpedo @ Crow [J]
★2 Enforcer: Fire Turret* @ Crow (Random Room)
★0 Captain: Fire Turret* @ Crow (Random Room)
★0 Doctor: Wait*

(*Rookie commands for AFK and undeclared players.)

Time Left
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You have until ~Midnight PST Tomorrow to choose and change your action!
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Secretdorf

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #291 on: March 25, 2021, 10:33:53 pm »

"Lets rock and roll."
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RoseHeart

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Re: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)
« Reply #292 on: March 27, 2021, 03:47:04 am »

✪ Ex-Pilot: Invoking Trope: Improbable Piloting Skills
★3 Engineer: Prepare Jump
★3 Rookie: Invoking Trope: Improbable Piloting Skills
★2 Enforcer: Fire Turret* @ Crow (Random Room)
★0 Captain: Fire Turret* @ Crow (Random Room)
★0 Doctor: Wait*

(*Rookie commands for undeclared players.)

(Actions are locked in. Discussion may continue. No new actions will be accepted until Part 4.)
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Starver

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #293 on: March 27, 2021, 02:14:38 pm »


Flying away won't save you. But I might, once I haul you in. You're lucky my guns were offline.

Surrender, and I've got a comfy cell ready for you.

I already bagged one of you sheep-handed critters, some time ago, so your pretty face needn't worry.
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Mephansteras

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Re: Voyage: Space Odyssey [Lab] (5/6)
« Reply #294 on: March 27, 2021, 03:26:13 pm »



You'll get no mercy from me, you scallywag! This is for my nephew!!

This would be said just prior to the torpedo exploding.
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RoseHeart

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Re: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)
« Reply #295 on: April 04, 2021, 11:05:16 am »






Crow's rear hatch opens revealing the pirate boarding party. They prepare to invade Raptor's torpedo room, where the rookie now listens intently to the ex-pilot's instructions over the intercom.

The ex-pilot shouts out what they need everyone to do to pull off the old 'Asteroid Smashing Maneuver' right now. After some graceful repositioning, the tether is pulled taught and then Raptor and Crow pull on each other. The ex-pilot frowns, as the rookie's torpedo is a bit off course from where they wanted it, but they focus harder on lining something up. The two torpedoes wrap around the far side of the pirate ship. The first torpedo impacts Crow's rear, releasing the tether and vaporizing the invasion force. The second torpedo detonates early, the burst pushing Crow into position...

As Raptor comes to a halt the captain leans over, "But why is it called the Asteroid Smashing Maneuver?" The ex-pilot simply lets the answer become self evident.

All the incoming asteroids impact Crow!...Except one.

Raptor is struck in the head and half of the ex-pilot is suddenly gone. The thick hull slowed the person-sized rock enough that it didn't pass through the cabin a second time. The captain and the enforcer are safe from the loss of atmosphere in their space suits, but the surrounding damage is hazardous. Pipes are bent open and electricity arcs everywhere.




The Ex-Pilot cannot post this turn. The Doctor can Examine them in the Medical Room to determine if there's time to prep them for stasis.

The AI Pilot could not be activated. Please re-insert personality chip.



[/!\] Red Alert [/!\]



Crew:
1. CAPTAIN• (a1s)• CRIX'UQ• Command• Authorize(...)
2. ENFORCER• (MonkeyMarkMario)• HUMAN• Inspect• Detain(...)
3. EX-PILOT• (Mephansteras)• CRIX'UQ• Navigate• Comms(Deceased)
4. ENGINEER• (King Zultan)• VIOLET• Upgrade• Disable(Acting Captain)
5. DOCTOR• (Luckyowl)• CRIX'UQ• Examine• Sedate(...)
6. ROOKIE• (Secretdorf)• ZEBRA• Intern• ◆◇◇(Pilot Trainee, Marshal)


RAPTOR

    ___
  [1] [2]
  | [!]3|

 /―――o―――\
/   [E]   \
|_o_____o_|
|[5] | [H]|
|_o__|__o_|
|   [S]   |
|____o____|
 \  [6]  /
  \__o_/


Initv: -4
<- Short Range ->












~~~~~~
CROW

    ___
  /     \
  |  Χ  |
 /――― ―――\
/    Χ    \
|_o_____o_|
|   
| [•]|
|_o__|__o_|
|    Χ    |
|____ ____|
 \   Χ   /
  \__ __/


CRITICAL!!!



[/!\] Battle Stations [/!\]



[/!\] EX-PILOT is not at any battle station.
- Ex-Pilot is in the cockpit segment of the ship.

[ L ] [ R ] CAPTAIN is at the Left Turret and ENFORCER is at the Right Turret.
- [Fire Turret:] Turrets can target specific ship rooms at short range and cannot hit at long range. They can target other objects like incoming torpedoes. Hazard warning: repair cockpit!

[ C ] The Cockpit is vacant. Damaged: Someone can go to this station and spend 1 supply to Repair it. Engineer can do it for free. Hazard warning!
- [Change Distance:] The ship continues to move while someone is at this position. Can go to either Short, Medium, or Long Range. Scans improve the closer they are. Offline
- [Comms:] Can talk to the enemy ship. Offline

[ E ] ENGINEER is at the Engine.
- [Prepare Jump:] 1 supply can be inserted to prepare the ship for jump at the start of next turn, they need to have clear path to the supply room. Pilot must confirm the new destination this turn or the supply will be refunded. If the ship is attacked at all beforehand, a jump will be dangerous.

[ M ] DOCTOR is at Medical.
- [Advanced Revive:] While you are here you can revive others for free. List a path of rooms to your patient without a hazard(except the one they are in) to do so.

[ S ] The Storage is vacant.
- [Eject Cargo:] Supplies can be ejected 1 per turn to lighten the ship and improve initiative(initv). 4 left.

[ T ] ROOKIE is at the Torpedo Bay.
- [Fire Torpedo/es:] Launch 1 or 2 torpedoes at the enemy ship, can select which rooms to target if scanned. Slow moving but persistent. 0 left. Javelin embedded.


CREW
Miraculously, whether by the ex-pilot's machinations or sheer dumb luck, the holding cell area is unharmed. Crow is critical, someone can volunteer to spacewalk inside and rescue the prisoner. [33% Chance] of Permadeath. Must be a volunteer...not a command. Post 'ATTEMPT RESCUE' in bold red text. Alternatively, someone can 'ATTEMPT SALVAGE' of anything of value aboard the ship instead, with the same risks. This cannot be undone---do not edit this post. You cannot post for the rest of the turn. Multiple crew can attempt this, but the odds are the same for each individual.

CAPTAIN, the rookie will not be able to initiate a jump. Decide what to do:
A. Request Rescue and abandon Raptor. (Default)
B. Extend Mission if a solution is not found this turn. (Free*)

*Leniency announced here.




GM Notes



1) AFK: Players that are completely inactive for a turn will be considered afk (...) and temporarily removed of rank. Be sure to atleast either talk or state you will pass to be considered an active participant for the turn. Simply begin participating to regain privileges and standing next turn.

2) Turn Pacing Summary: Part 1 ended Friday, Part 2 ended early on Thursday, Part 3 delayed back to Friday. There was an intermission which did not count for or against the pacing. The episode is right on schedule.


Episode Pacing: +0 (Par)

Part 4 Ends ~Midnight PST Friday. 48 hours after the start or last commands, the Acting Captain or Marshal can post HAMMER in bold red to end the turn immediately, then no new actions can be accepted. Completing the episode ahead of schedule will reduce supply costs. Par for this turn (and the end of the episode) is Friday.




Spoiler: Crew Manifest (click to show/hide)

Spoiler: Storage Manifest (click to show/hide)

Spoiler: Pirate Ship (click to show/hide)

Time Left:
█████ 5/5 days
« Last Edit: April 12, 2021, 01:51:04 am by roseheart »
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King Zultan

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Re: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)
« Reply #296 on: April 05, 2021, 05:48:21 am »


"me go loot dead ship for loot"

ATTEMPT SALVAGE
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RoseHeart

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Re: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)
« Reply #297 on: April 05, 2021, 08:37:27 am »

(With the Engineer gone, the Rookie is Acting Captain.)
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a1s

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Re: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)
« Reply #298 on: April 05, 2021, 11:37:21 am »


"Our fallen freind did pretty well by us, let's make sure his sacrifice was not in vain."
ATTEMPT RESCUE
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Secretdorf

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Re: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)
« Reply #299 on: April 06, 2021, 08:06:38 am »


"Oh! The cockpit."
Repair cockpit
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