Crow's rear hatch opens revealing the pirate boarding party. They prepare to invade Raptor's torpedo room, where the rookie now listens intently to the ex-pilot's instructions over the intercom.
The ex-pilot shouts out what they need everyone to do to pull off the old 'Asteroid Smashing Maneuver' right now. After some graceful repositioning, the tether is pulled taught and then Raptor and Crow pull on each other. The ex-pilot frowns, as the rookie's torpedo is a bit off course from where they wanted it, but they focus harder on lining something up. The two torpedoes wrap around the far side of the pirate ship. The first torpedo impacts Crow's rear, releasing the tether and vaporizing the invasion force. The second torpedo detonates early, the burst pushing Crow into position...
As Raptor comes to a halt the captain leans over,
"But why is it called the Asteroid Smashing Maneuver?" The ex-pilot simply lets the answer become self evident.
All the incoming asteroids impact Crow!...Except one.
Raptor is struck in the head and half of the ex-pilot is suddenly gone. The thick hull slowed the person-sized rock enough that it didn't pass through the cabin a second time. The captain and the enforcer are safe from the loss of atmosphere in their space suits, but the surrounding damage is hazardous. Pipes are bent open and electricity arcs everywhere.
The Ex-Pilot cannot post this turn. The Doctor can
Examine them in the Medical Room to determine if there's time to prep them for stasis.
The AI Pilot could not be activated. Please re-insert personality chip.
[/!\] Red Alert [/!\]
Crew:
1. CAPTAIN | (a1s) | CRIX'UQ | Command | Authorize | (...) |
2. ENFORCER | (MonkeyMarkMario) | HUMAN | Inspect | Detain | (...) |
3. EX-PILOT | (Mephansteras) | CRIX'UQ | Navigate | Comms | (Deceased) |
4. ENGINEER | (King Zultan) | VIOLET | Upgrade | Disable | (Acting Captain) |
5. DOCTOR | (Luckyowl) | CRIX'UQ | Examine | Sedate | (...) |
6. ROOKIE | (Secretdorf) | ZEBRA | Intern | ◆◇◇ | (Pilot Trainee, Marshal) |
RAPTOR ___ [1] [2] | [!]3| /―――o―――\ / [E] \ |_o_____o_| |[5] | [H]| |_o__|__o_| | [S] | |____o____| \ [6] / \__o↑_/
Initv: -4 | | CROW ___ / \ | Χ | /――― ―――\ / Χ \ |_o_____o_| | | []| |_o__|__o_| | Χ | |____ ____| \ Χ / \__ __/
CRITICAL!!! |
[/!\] Battle Stations [/!\]
[
/!\]
EX-PILOT is not at any battle station.- Ex-Pilot is in the cockpit segment of the ship.
[
L ] [
R ]
CAPTAIN is at the Left Turret and ENFORCER is at the Right Turret.- [Fire Turret:] Turrets can target specific ship rooms at short range and cannot hit at long range. They can target other objects like incoming torpedoes.
Hazard warning: repair cockpit![
C ]
The Cockpit is vacant. Damaged: Someone can go to this station and spend 1 supply to
Repair it. Engineer can do it for free.
Hazard warning!- [Change Distance:] The ship continues to move while someone is at this position. Can go to either Short, Medium, or Long Range. Scans improve the closer they are.
Offline- [Comms:] Can talk to the enemy ship.
Offline[
E ]
ENGINEER is at the Engine.- [Prepare Jump:] 1 supply can be inserted to prepare the ship for jump at the start of next turn, they need to have clear path to the supply room. Pilot must confirm the new destination this turn or the supply will be refunded. If the ship is attacked at all beforehand, a jump will be dangerous.
[
M ]
DOCTOR is at Medical.- [Advanced Revive:] While you are here you can revive others for free. List a path of rooms to your patient without a hazard(except the one they are in) to do so.
[
S ]
The Storage is vacant.- [Eject Cargo:] Supplies can be ejected 1 per turn to lighten the ship and improve initiative(initv).
4 left.
[
T ]
ROOKIE is at the Torpedo Bay.- [Fire Torpedo/es:] Launch 1 or 2 torpedoes at the enemy ship, can select which rooms to target if scanned. Slow moving but persistent.
0 left.
Javelin embedded.CREWMiraculously, whether by the ex-pilot's machinations or sheer dumb luck, the holding cell area is unharmed. Crow is critical, someone can volunteer to spacewalk inside and rescue the prisoner.
[33% Chance] of Permadeath. Must be a volunteer...not a command. Post '
ATTEMPT RESCUE' in
bold red text. Alternatively, someone can '
ATTEMPT SALVAGE' of anything of value aboard the ship instead, with the same risks. This cannot be undone---do not edit this post. You cannot post for the rest of the turn. Multiple crew can attempt this, but the odds are the same for each individual.
CAPTAIN, the rookie will not be able to initiate a jump. Decide what to do:
A.
Request Rescue and abandon Raptor.
(Default)B.
Extend Mission if a solution is not found this turn. (Free*)
*Leniency announced
here.
GM Notes
1)
AFK: Players that are completely inactive for a turn will be considered afk (...) and temporarily removed of rank. Be sure to atleast either talk or state you will pass to be considered an active participant for the turn. Simply begin participating to regain privileges and standing next turn.
2)
Turn Pacing Summary: Part 1 ended Friday, Part 2 ended early on Thursday, Part 3 delayed back to Friday. There was an intermission which did not count for or against the pacing. The episode is
right on schedule.
Episode Pacing:
+0 (Par)Part 4 Ends
~Midnight PST Friday. 48 hours after the start or last commands, the Acting Captain or Marshal can post
HAMMER in bold red to end the turn immediately, then no new actions can be accepted. Completing the episode ahead of schedule will reduce supply costs. Par for this turn (and the end of the episode) is Friday.
'The Asteroid Smashing Maneuver'Original Proposal:
All right, Rookie, listen up! If we just fire the torp at that ship it'll hit us too since we're so close. But I'm going to pull an old maneuver we used to do while smashing asteroids. I'll want you to fire on my mark!
I am Invoking Trope: Improbable Piloting Skills to set things up so the rookie fires the torpedo and we fly past the Crow and use it as cover against the explosion to avoid taking damage ourselves.
I assume that we're still reasonably far away despite the tether (space is big, after all). So the idea is basically to fire the torpedo, burn towards/just around the Crow, and maybe use the tether to sling us to the far side of the ship so it blocks the brunt of the blast from us.
Depending on how long you imagine the tether we may have to just maneuver ourselves, since we may have too much slack for that to work. But since the game relies on Tropes I assume we're going more cinematic rather than worrying about actual zero-g flight mechanics.
Summary: This maneuver is executed before the torpedo from last turn impacts Crow(as that could remove the tether, which plays a part in this plan). Rookie fires the torpedo and Raptor flies past the Crow and use it as cover against the explosion. The blast manipulates Crow to where both torpedoes strike the other side, and, as a bonus lines it up as a shield from the asteroids. Referencing the alluded to "Asteroid Smashing".
AssessmentVerisimilitude: Raptor is already faster than Crow, even before the torpedo blast there is already an advantage for positioning. With some supplies being spent for these maneuvers, even moreso. Ex-Pilot has a lifetime of experience to draw from for such a feat, and their frail body is not a problem here. The Rookie's inexperience will have a slight adverse effect.
PassConsideration: This was difficult to visualize, and should definitely have worked to emphasized the interactions with factors already in play, namely the
first torpedo and
the tether. It felt like I had to fill in some of the gaps of this proposal. However, as this is a new mechanic some leniency was granted, this time. Maneuvering to put Crow in the path of the asteroids will require some consideration of how this will affect the asteroid impacts of those transferred to Crow, and possibly those already aimed at it, since this describes the Crow being forced off its' original flight path. Even if this wasn't intentional, this will be a factor. They are both nearly the same weight, and I'm guessing will displace each other. Is this cool enough to warrant these considerations? Absolutely.
Pass
ScoringExciting?
YesClever?
YesAIt works!
Crew Identification:
[img]https://i.imgur.com/AId6PJc.png[/img]
[color=dodgerblue]"Thank you"[/color]
[img]https://i.imgur.com/ilLE7OM.png[/img]
[color=red]"Captain, I"[/color]
[img]https://i.imgur.com/c7flaHe.png[/img]
[color=orange]"Captain, I"[/color]
[img]https://i.imgur.com/UYHNkyj.png[/img]
[color=darkgoldenrod]"Captain I"[/color]
[img]https://i.imgur.com/BQEAFvl.png[/img]
[color=grey]"Captain, I"[/color]
[img]https://i.imgur.com/6YbNr4u.png[/img]
[color=limegreen]"Captain, I"[/color]
[img]https://i.imgur.com/8VOyGdH.png[/img]
[color=orchid]"Captain, I"[/color]
Common Storage
Heavy Hazard Suits Χ 10
Authorized Guns Χ 10
(Supplies: See Above)
Captain's Locker
Authorized Rifle
Identification:
[img]https://i.imgur.com/827QegR.png[/img]
[color=dodgerblue]"ARRGH!!!"[/color]
Time Left:█████ 5/5 days