Episode 2
"Deep Waters"
Part 3: Impact
The captain takes the enforcer's suggestion to join them on the turrets, taking the powered up one and leaving the new one to the newcomer. The enforcer makes several suggestions to the crew and the captain does not contradict the commands. The engineer shouts to the ex-pilot that they can have a jump ready, but the reply is that it wont be needed. Instead some supply matter is to be used for fuel. The ex-pilot guides Raptor through some tight maneuvers and everyone holds tight as the torpedoes wrap around like two greedy fingers. The captain and the enforcer mow down the threat with rapid laser pulses. The explosion sends a shockwave that upsets the surrounding asteroids, now jutting out at the two craft. Some preliminary rubble knocks harmlessly upon Raptor's Crix'uqsian armor.
Crow moves in. Short-range scanners detect 8 individuals, 1 of them is inside the holding cell.
"They've got a prisoner."Security cameras in the rear segment show a metal spear penetrating the hull
("!!!"), then popping open like four metal jagged claws. The hook pulls tight.
[/!\] Red Alert [/!\]
Crew:
- CAPTAIN
- ENFORCER (ACTING CAPTAIN)
- EX-PILOT (MENTOR, MARSHALL)
- ENGINEER
- DOCTOR
- ROOKIE (PILOT TRAINEE ◆◇◇)
| ●A
| | ●B ●C
| Asteroid Warning!!!
| | ●D
| | ●E ●F
|
RAPTOR ___ [1] [2] | [3]+| /―――o―――\ / [E] \ |_o_____o_| |[5] | [H]| |_o__|__o_| | +[S]+ | |____o____| \ [6] / \__o↑_/
Initv: -4 | <- Short Range ->
◼C◗ ~~~~~~~~~~~
| CROW ___ / \ | [] | /―――o―――\ / [] \ |_o_____o_| | |+[]| |_o__|__o_| | +[S]+ | |____o____| \[T]+[]/ \o/
Initv: -11 |
[/!\] Battle Stations [/!\]
[
L ] [
R ]
CAPTAIN is at the Left Turret and ENFORCER is at the Right Turret.- [Fire Turret:] Turrets can target specific ship rooms at short range and cannot hit at long range. They can target other objects like incoming torpedoes.
[
C ]
EX-PILOT is at the Cockpit.- [Change Distance:] The ship continues to move while someone is at this position. Can go to either Short, Medium, or Long Range. Scans improve the closer they are.
- [Comms:] Can talk to the enemy ship.
[
E ]
ENGINEER is at the Engine.- [Prepare Jump:] 1 supply can be inserted to prepare the ship for jump at the start of next turn, they need to have clear path to the supply room. Pilot must confirm the new destination this turn or the supply will be refunded. If the ship is attacked at all beforehand, a jump will be dangerous.
[
M ]
DOCTOR is at Medical.- [Advanced Revive:] While you are here you can revive others for free. List a path of rooms to your patient without a hazard(except the one they are in) to do so.
[
S ]
The Storage is vacant.- [Eject Cargo:] Supplies can be ejected 1 per turn to lighten the ship and improve initiative(initv).
5 left.
[
T ]
ROOKIE is at the Torpedo Bay.- [Fire Torpedo/es:] Launch 1 or 2 torpedoes at the enemy ship, can select which rooms to target if scanned. Slow moving but persistent.
1 left.
Javelin embedded.
GM Notes
1)
New Rule: Command Cooldown: If commands are given, a Hammer must wait an additional 48 hours.
Part 3 Ends
~Midnight PST Friday. After 48 hours the captain can post
HAMMER in bold red to end the turn immediately, then no new actions can be accepted. If the episode gets considerably ahead of schedule, then extending the mission may have reduced supply costs.
Update: This episode an extension will be
free.
Crew:CAPTAIN | (a1s) | CRIX'UQ | Command | Authorize |
ENGINEER | (King Zultan) | VIOLET | Upgrade | Disable |
DOCTOR | (Luckyowl) | CRIX'UQ | Examine | Sedate |
ROOKIE | (Secretdorf) | ZEBRA | Intern | Promote |
EX-PILOT | (Mephansteras) | CRIX'UQ | Navigate | Comms |
ENFORCER | (MonkeyMarkMario) | HUMAN | Inspect | Detain |
Identification:[img]https://i.imgur.com/AId6PJc.png[/img]
[color=dodgerblue]"Thank you"[/color]
[img]https://i.imgur.com/ilLE7OM.png[/img]
[color=red]"Captain, I"[/color]
[img]https://i.imgur.com/c7flaHe.png[/img]
[color=orange]"Captain, I"[/color]
[img]https://i.imgur.com/UYHNkyj.png[/img]
[color=darkgoldenrod]"Captain I"[/color]
[img]https://i.imgur.com/BQEAFvl.png[/img]
[color=grey]"Captain, I"[/color]
[img]https://i.imgur.com/6YbNr4u.png[/img]
[color=limegreen]"Captain, I"[/color]
[img]https://i.imgur.com/8VOyGdH.png[/img]
[color=orchid]"Captain, I"[/color]
Common Storage
Heavy Hazard Suits Χ 10
Authorized Guns Χ 10
(Supplies: See Above)
Captain's Locker
Authorized Rifle
Identification:
[img]https://i.imgur.com/827QegR.png[/img]
[color=dodgerblue]"ARRGH!!!"[/color]