Episode 2
"Deep Waters"
Part 2: Pirate Ship
Raptor moves closer and activates the medium range scanners. However, Crow doesn't hesitate to unload on Raptor once they figure out what is going on.
"2 torpedoes are inbound!"Scans finish, and reveal a 'Javelin' weapon in the rear segment. Details on the crew are still unclear at this distance.
[/!\] Red Alert [/!\]
Crew:
- CAPTAIN
- ENFORCER (Acting Captain)
- EX-PILOT (Mentor, Marshall)
- ENGINEER
- DOCTOR
- ROOKIE (Pilot Trainee ◆◇◇)
RAPTOR ___ [1] [2] | [3] | /―――o―――\ / [E]+ \ |_o_____o_| |[5]+| [H]| |_o__|__o_| | [S] | |____o____| \ [6] / \__o__/
Initv: -5 | <-- Medium Range -->
◖◼
◖◼ | CROW ___ / \ | [C] | /―――o―――\ / [E] \ |_o_____o_| | | [H]| |_o__|__o_| | [S] | |____o____| \[T] [J]/ \__o__/
Initv: -11 |
[/!\] Battle Stations [/!\]
[
/!\]
ENGINEER is not at any battle station.- Engineer is in the cockpit segment of the ship.
[
L ] [
R ]
CAPTAIN is at the Left Turret and ENFORCER is at the Right Turret.- [Fire Turret:] Turrets can target specific ship rooms at short range and cannot hit at long range. They can target other objects like incoming torpedoes.
[
C ]
EX-PILOT is at the Cockpit.- [Change Distance:] The ship continues to move while someone is at this position. Can go to either Short, Medium, or Long Range. Scans improve the closer they are.
- [Comms:] Can talk to the enemy ship.
[
E ]
The Engine is vacant.- [Prepare Jump:] 1 supply can be inserted to prepare the ship for jump at the start of next turn, they need to have clear path to the supply room. Pilot must confirm the new destination this turn or the supply will be refunded. If the ship is attacked at all beforehand, a jump will be dangerous.
[
M ]
DOCTOR is at Medical.- [Advanced Revive:] While you are here you can revive others for free. List a path of rooms to your patient without a hazard(except the one they are in) to do so.
[
S ]
The Storage is vacant.- [Eject Cargo:] Supplies can be ejected 1 per turn to lighten the ship and improve initiative(initv). 6 left.
[
T ]
ROOKIE is at the Torpedo Bay.- [Fire Torpedo/es:] Launch 1 or 2 torpedoes at the enemy ship, can select which rooms to target if scanned. Slow moving but persistent. 2 left.
New Stuff
Acting CaptainIn the event a Captain goes on an away mission, dies, or is AFK for a weekly turn, the next highest rank will become "Acting Captain". They may make decisions left for the captain. They can grant authorization except for ship modifications.
MarshallIn the event the Enforcer becomes Active Captain, or goes on an away mission, dies, or is AFK for a weekly turn, the next highest rank becomes "Marshall" and serves as the Enforcer in regards to matters of mutiny; review that section in the rules for more information.
GM Notes
1)
Clarification: Secret Item Storage: Secret Items, such as illegal ones from the black market, are kept in your locker and returned there after use. If the storage room is damaged or blocked off, you will not be able to access them.
Part 2 Ends
~Midnight PST Friday. After 48 hours the captain can post
HAMMER in bold red to end the turn immediately, then no new actions can be accepted. If the episode gets considerably ahead of schedule, then extending the mission may have reduced supply costs.
Crew:CAPTAIN | (a1s) | CRIX'UQ | Command | Authorize |
ENGINEER | (King Zultan) | VIOLET | Upgrade | Disable |
DOCTOR | (Luckyowl) | CRIX'UQ | Examine | Sedate |
ROOKIE | (Secretdorf) | ZEBRA | Intern | Promote |
EX-PILOT | (Mephansteras) | CRIX'UQ | Navigate | Comms |
ENFORCER | (MonkeyMarkMario) | HUMAN | Inspect | Detain |
Identification:[img]https://i.imgur.com/AId6PJc.png[/img]
[color=dodgerblue]"Thank you"[/color]
[img]https://i.imgur.com/ilLE7OM.png[/img]
[color=red]"Captain, I"[/color]
[img]https://i.imgur.com/c7flaHe.png[/img]
[color=orange]"Captain, I"[/color]
[img]https://i.imgur.com/UYHNkyj.png[/img]
[color=darkgoldenrod]"Captain I"[/color]
[img]https://i.imgur.com/BQEAFvl.png[/img]
[color=grey]"Captain, I"[/color]
[img]https://i.imgur.com/6YbNr4u.png[/img]
[color=limegreen]"Captain, I"[/color]
[img]https://i.imgur.com/8VOyGdH.png[/img]
[color=orchid]"Captain, I"[/color]
Common Storage
Heavy Hazard Suits Χ 10
Authorized Guns Χ 10
(Supplies: See Above)
Captain's Locker
Authorized Rifle