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Author Topic: Voyage: Space Odyssey (e2 "Deep Waters" Ft. Mephansteras)  (Read 20684 times)

RoseHeart

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Re: Voyage: Space Odyssey [Lab] (5/6)
« Reply #240 on: March 03, 2021, 10:05:59 pm »

(This is indeed the same Elder from Tribe. Last seen here.)
« Last Edit: March 03, 2021, 10:24:06 pm by roseheart »
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (6/6)
« Reply #241 on: March 04, 2021, 01:22:25 am »

Quote from: Shop
6 supplies

Quote from: Episode 2 Crew
Captain: a1s
Engineer: King Zultan
Rookie: Secretdorf
Ex-Pilot: Mephansteras
Doctor: Luckyowl
Enforcer: MonkeyMarkMario

(Assuming the post about taking applications for Doctor and Enforcer meant first come first serve. Probably wait for Cap to confirm, before takeoff. Seems like that's rookie so travel to an available destination when everything is squared away.)

(And send me those alt emote requests episode 1 crew! Can be an emotion or pose for me to tweak your avatar, so you can swap between them.)
« Last Edit: March 04, 2021, 05:54:08 am by roseheart »
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a1s

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Re: Voyage: Space Odyssey [Lab] (6/6 Full. Waitlist open!)
« Reply #242 on: March 04, 2021, 06:11:28 am »


Crew hire confirmed for Doctor and Enforcer.
Liftoff authorized, destination: Black Knights Hideout.
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 6/6 Full. Waitlist open!)
« Reply #243 on: March 04, 2021, 12:02:16 pm »

The ship is capable of making a jump to the coordinates outside the solar system, but a Rookie pilot will not be able to handle this.
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a1s

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Re: Voyage: Space Odyssey [Lab] (e2 6/6 Full. Waitlist open!)
« Reply #244 on: March 04, 2021, 12:38:44 pm »

(not even with ex-pilot's help?)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Mephansteras

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Re: Voyage: Space Odyssey [Lab] (e2 6/6 Full. Waitlist open!)
« Reply #245 on: March 04, 2021, 12:39:33 pm »

The ship is capable of making a jump to the coordinates outside the solar system, but a Rookie pilot will not be able to handle this.

Ah, so this isn't a case where my Ex-Pilot can just mentor the Rookie?

I suppose I'll amend my standing orders to Pilot when it's necessary and mentor otherwise. Captain, of course, can override that.
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 6/6 Full. Waitlist open!)
« Reply #246 on: March 04, 2021, 01:03:49 pm »

(Sorry, in hindsight I would have worded that better to be more specific. I did say going there would require a Pilot, and this is what I meant.)

(Since updates are typically weekly, I won't be accepting autopilot actions. I also ask everyone to mark actions in bold. However, I'll accept this this time.)
« Last Edit: March 04, 2021, 02:37:48 pm by roseheart »
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 6/6 Full. Waitlist open!)
« Reply #247 on: March 04, 2021, 01:05:51 pm »

Quote from: Destination
Black Knights Hideout (Ex-Pilot)

(Update may take a day or two. Shopping selections will remain adjustable until the update is posted.)
« Last Edit: March 04, 2021, 02:37:57 pm by roseheart »
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 6/6 Full. Waitlist open!)
« Reply #248 on: March 07, 2021, 11:21:37 pm »

(Here's the Violet quicktopic archive for Episode 1: https://www.quicktopic.com/53/H/3a6Q7gsyXnS)

« Last Edit: March 08, 2021, 08:46:45 pm by roseheart »
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #249 on: March 08, 2021, 09:16:10 pm »






Raptor begins final boarding for liftoff. The rookie takes a seat in the cockpit for the second time and the ex-pilot puts a reassuring hoof on their shoulder. Raptor bursts through the same hangar door that was just repaired. The zebra person looks ahead stiffly.

After leaving the planet and surrounding congestion, the crew begins preparations for jump. After a tap on the shoulder the rookie unbuckles and floats off as the ex-pilot straps in. The ship begins to hum. "Floating calculations of Schrödinger particles for a short jump..." The sound is getting louder. "...Ambient Momentum a sync..." Louder. "...Energy envelope engaged."  Louder. "Raptor locational variable..."

In a flash of light, the view of Dosophus 2770B changes to that of a distant asteroid field. "...changed."

Silence.



"Beginning scans." A 'bloop' repeats every few seconds. .. ... ... ...




[/!\] The Captain and the Rookie are not at any battle station.
- Left Turret and Torpedo positions are vacant.
- Both crew members are in the cockpit segment of the ship.

[ L ] Left Turret is vacant.
- [Fire Turret:] Turrets can target specific ship rooms at short range and cannot hit at long range. They can target other objects like incoming torpedoes.

[ C ] The Ex-Pilot is at the Cockpit.
- [Change Distance:] The ship continues to move while someone is at this position. Can go to either Short, Medium, or Long Range. Scans improve the closer they are.
- [Comms:] Can talk to the enemy ship.

[ M ] The Doctor is at Medical.
- [Advanced Revive:] While you are here you can revive others for free. List a path of rooms to your patient without a hazard(except the one they are in) to do so.

[ S ] The Enforcer is at the Storage.
- [Eject Cargo:] Supplies can be ejected 1 per turn to lighten the ship and improve initiative(initv). 6 left.

[ T ] Torpedo Bay is vacant.
- [Fire Torpedo/es:] Launch 1 or 2 torpedoes at the enemy ship. Slow moving but persistent. 2 left.



Crew:
  • CAPTAIN
  • ENFORCER
  • EX-PILOT (MENTOR)
  • ENGINEER
  • DOCTOR
  • ROOKIE (PILOT TRAINEE ◆◇◇)

RAPTOR

    ___
  [L]   \
  | [3] |
 /¯¯¯o¯¯¯\
/   [4]   \
|_o_____o_|
|[5] | [H]|
|_o__|__o_|
|   [2]   |
|____o____|
 \  [T]  /
  \__o__/


Initv: -5



New Stuff



Battle Station Command
There will now be a way to command players that are AFK during a ship-based crisis. You can command others to switch or use the battle stations and they will do it unless they choose to do something else or an order is given by someone with higher rank. (Captain can adjust ranks)

Ship Initiative (Initv)
The ship with higher initiative goes first. If the values change and the slower ship becomes faster, it will take a second turn.





GM Notes



1) Success Experience: Failure is the greatest teacher...but I've decided failing a task wont award the Rookie experience. It seems odd to promote someone that only failed, for instance. And have them instantly be perfect. So experience will only be recognized with successful actions. With no accidents.

These are the odds of success:

+1 per experience point
+3 for mentor
+2 for ai
+1 for alone

Each point adds [15%] success rate, for a maximum of [90%] success with 3 experience and a mentor.

2) Star Counter: I'll track total actions again for credit placement(★), to reflect audience POV of who the "main characters" were for the episode. Secret actions that resolve in secret will not be counted. Ties will now be broken by rank.

3) Role Revisions: The Role refinements as seen in the PMs have been reflected in the public game information section.


Part 1 Ends ~Midnight PST Friday. After 48 hours the captain can post HAMMER in bold red to end the turn immediately, then no new actions can be accepted. If the episode gets considerably ahead of schedule, then extending the mission may have reduced supply cost.
 


Spoiler: Crew Manifest (click to show/hide)

Spoiler: Storage Manifest (click to show/hide)
« Last Edit: March 15, 2021, 03:15:40 pm by roseheart »
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Mephansteras

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Re: Voyage: Space Odyssey [Lab] (5/6)
« Reply #250 on: March 08, 2021, 10:03:30 pm »



Got a signal on the Scanners, Captain. Ship at Long range....ID: "Crow". It's them. Orders?
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King Zultan

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #251 on: March 09, 2021, 02:28:37 am »


"no one tell me stop so me make gun room two this make ship more good as two gun is more good than one"
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RoseHeart

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #252 on: March 09, 2021, 02:32:05 am »

[ R ] Right Turret is vacant.

RAPTOR

    ___
  [L] [R]
  | [3] |
 /¯¯¯o¯¯¯\
/   [4]   \
|_o_____o_|
|[5] | [H]|
|_o__|__o_|
|   [2]   |
|____o____|
 \  [T]  /
  \__o__/


Initv: -5







 <--- Long Range --->
CROW

    ___
  /     \
  |     |
 /¯     ¯\
/         \
|         |
|         |
|         |
|         |
|         |
 \       /
  \_____/

Initv: -11
« Last Edit: March 15, 2021, 06:52:57 am by roseheart »
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Secretdorf

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #253 on: March 09, 2021, 07:43:17 am »


"There those bastards are. Captain, do I go to torpedo bay or turret?"
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King Zultan

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Re: Voyage: Space Odyssey [Lab] (e2 "Deep Waters" Ft. Mephansteras)
« Reply #254 on: March 10, 2021, 02:52:23 am »


"me can also fire some kind of gun"
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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