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Author Topic: The Cataclysm games thread.  (Read 114191 times)

Sean Mirrsen

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Re: The Cataclysm games thread.
« Reply #315 on: August 29, 2021, 12:34:45 pm »

Honestly for me the biggest issues of CDDA are either purely on the UX side (that crafting menu is long overdue for some better structure), or relate to the overall "what now" question. Like it's really fun to start out and begin preparing for surviving the postapocalypse, it's somewhat tedious but still engaging to actually do the preparing and amassing enough everything to take on the world, but once you've done that... what now? It'd be nice to have some vaguely visible overall goal while you're doing your things. Even if it's just an intermediate goal rather than the final goal, it'd be good to have a definite thing to aim for once you're done with your personal mucking about.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #316 on: August 29, 2021, 02:26:38 pm »

For me, I'd just been burnt out on what seemed like a constantly shifting focus from one half-finished overhaul to the next. Always adding more bugs and tedium, nessecary streamlining and improvements to make it more playable always getting pushed back. From a modder and contributor standpoint you can also see a lot more of how the code is often an untested mess, and you can really see that "broken implementation now, playable version when I get around to it" mentality and how it piles up over the years.

Even with Bright Nights being focused under the direction of the singular most competent dev Cataclysm has ever had, 90% of the to-do list so far consists of fixing broken and badly-implemented shit inherited from DDA. Code-wise it's a train wreck that has been piling up for years, and a lot of the worst aspects of that aren't as visible to players. It only starts to become apparent when you get into modding extensively, and becomes most visible when you try to work with the underlying code as a contributor.

As for the devs having problems...yeah. I'm hardly one to talk, I'm absolutely highly abrasive when it comes to discussing problems with the code, but I'm at least inclined to acknowledge that as a problem and have been trying to avoid getting worked up over things these days. Then I see several of said devs demonstrate that they have not made the slightest effort to improve or even acknowledge their self-destructive tendencies and abusive attitudes over the years.

Hell, on the old fan server, about a week before it got took over by that neo-nazi troll (long, weird story) Kevin in particular had stormed off the server after one of the admins asked him to stop provoking arguments. That was basically the first week I can remember where that server was actually peaceful, and where I could talk about development-related stuff in public chat without getting dragged into an argument. Even with several other core devs who strongly disagree with my opinions on how the project is handled still being there, things went perfectly fine for that one week.
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #317 on: August 29, 2021, 04:26:46 pm »

Cataclysm really attracts people who are just absolutely full of drama causing attitudes is my experience.

Tbh I wish I was able to properly wrap my head around coding, I would love to work to make this on and off love of mine better.

Hell I'd settle for lore author at this point, I shall agree that the lore's drifted massively. I'd been following since the last days of Wales iirc so seeing how the lore's shifted from the elevator pitch being "Zombie apocalypse BUT also it's scifi and p much every other apocalypse you can think of happened all at once, also the zombies are weird goo zombies and not a virus" slowly to just "zombie apocalypse but all the interesting stuff didn't come from earth it came from another dimension or two"

shrug

I need to learn how to add back in acid rain, I liked that as an incentive to keep a garage and also -while I can't be certain if it's a false memory- I swear it helped with some of the lag caused by lots of entities as things slowly get whittled down and die and objects disappear from the rain.

Lidku

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Re: The Cataclysm games thread.
« Reply #318 on: August 29, 2021, 04:47:57 pm »

I think the problem DDA is facing now, is that its too focused on miscellaneous mechanics to put in the game instead of focusing what were supposed to be major arcs to the setting.

They removed NPC factions (or does it still exist anymore? I haven't checked in a while), the Nether Realm still hasn't been created yet at all for years at this point, quests are too one-note and formulaic, etc. The only major arc they've put focused on and succeeded at, has been with that fact you can finally make your own dynamic faction and a whole base; but its at a general cost of all the unique NPC factions I remember from before being gone. Though admittedly, those factions never even factored into play at all and were basically setting-flavor-text, but its a shame they removed such a thing before adequately working on it.

The Nether Realm is also something they completely forgot to make, which was something I've been waiting for years to be introduced in DDA. Though I don't need if CDDA code is partial or even has the framework for whole different "new-map" dimensions, that can also "save" the state of the default map you can move to and fro at. I'd think adding the Nether Realm into DDA would be an entirely new frontier to explore for the game and possibly open up options for new unique mutations as well.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #319 on: August 29, 2021, 09:53:36 pm »

The factions are still in the design doc last time I checked, honestly it's like the vitamins where they did nothing. They'll get properly re-added... Eventually. Maybe a few years down the line. But nothing was lost really.

Honestly for me the biggest issues of CDDA are either purely on the UX side (that crafting menu is long overdue for some better structure), or relate to the overall "what now" question. Like it's really fun to start out and begin preparing for surviving the postapocalypse, it's somewhat tedious but still engaging to actually do the preparing and amassing enough everything to take on the world, but once you've done that... what now? It'd be nice to have some vaguely visible overall goal while you're doing your things. Even if it's just an intermediate goal rather than the final goal, it'd be good to have a definite thing to aim for once you're done with your personal mucking about.
This I agree with, the game needs more... goals. I like doing dumb things like filling up vehicle tanks with maple syrup or collecting photos of monsters.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #320 on: August 30, 2021, 02:42:32 am »

Still wish they'd give the NPC factions some randomly generated quests so there's something to do once their quest line is over.
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Egan_BW

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Re: The Cataclysm games thread.
« Reply #321 on: August 30, 2021, 02:45:23 am »

Still wish they'd give the NPC factions some randomly generated quests so there's something to do once their quest line is over.

ANOTHER SETTLEMENT NEEDS OUR HELP
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KittyTac

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Re: The Cataclysm games thread.
« Reply #322 on: August 30, 2021, 03:06:17 am »

Note: always look in campgrounds. They can have a luxury RV. Which is a huge RV with a kitchen, fridge, washing machine, and dishwasher, as well as beds. Really good mobile base.
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chaoticag

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Re: The Cataclysm games thread.
« Reply #323 on: August 30, 2021, 03:29:59 am »

What does a dishwasher do? Clean hard filthy items like Kevlar?
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KittyTac

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Re: The Cataclysm games thread.
« Reply #324 on: August 30, 2021, 03:53:22 am »

What does a dishwasher do? Clean hard filthy items like Kevlar?
Yeah, pretty sure that's what it does. Convenient if you want to wash a lot of items at once.

Also, you can still get CBMs from zombies! You need to find zomborgs, which are near crashed pods which can be found in the wilderness. Auto-notes help find them if enabled in the settings. Honestly harder to find but definitely safer than engaging a shocker.
« Last Edit: August 30, 2021, 09:43:50 am by KittyTac »
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Sean Mirrsen

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Re: The Cataclysm games thread.
« Reply #325 on: August 31, 2021, 01:34:54 am »

You can also dissect zombie scientists, I got a power armor interface out of one.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Robsoie

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Re: The Cataclysm games thread.
« Reply #326 on: September 02, 2021, 05:24:59 am »

Looks like Cataclysm and drama never ends as the undeadpeople tileset guy decided to quit again, and then deleted his github.
https://old.reddit.com/r/cataclysmdda/comments/pc22p4/did_sdg_just_quit/

Some people backed up the tileset just in case :
https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup
https://github.com/Firestorm01X2/UndeadPeopleTileset
https://github.com/Theawesomeboophis/UndeadPeopleTileset

Up to now that tileset was the default one in Cataclysm Bright Nights, i wonder if they're going to maintain it or will switch to another one at some point.

« Last Edit: September 02, 2021, 05:33:26 am by Robsoie »
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Arbinire

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Re: The Cataclysm games thread.
« Reply #327 on: September 02, 2021, 06:52:21 am »

Looks like Cataclysm and drama never ends as the undeadpeople tileset guy decided to quit again, and then deleted his github.
https://old.reddit.com/r/cataclysmdda/comments/pc22p4/did_sdg_just_quit/

Some people backed up the tileset just in case :
https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup
https://github.com/Firestorm01X2/UndeadPeopleTileset
https://github.com/Theawesomeboophis/UndeadPeopleTileset

Up to now that tileset was the default one in Cataclysm Bright Nights, i wonder if they're going to maintain it or will switch to another one at some point.

*literally facepalms* That guy has a history of this sort of nonsense, someone else should just take over the tileset
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Egan_BW

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Re: The Cataclysm games thread.
« Reply #328 on: September 02, 2021, 07:18:17 am »

Well, thankfully that won't delete undeadpeople from my copy of BN which I'm just starting. It's quite nice to have stuff visually represented on my character and stuff. v_v
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KittyTac

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Re: The Cataclysm games thread.
« Reply #329 on: September 02, 2021, 07:40:21 am »

It was because he threw a fit over transgender representation in the game (being allowed to switch gender). Good riddance. This is what the devs did right too, IIRC they banned transphobes after this whole debacle.

And I prefer Ultica nowadays TBH.
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