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Author Topic: The Cataclysm games thread.  (Read 114141 times)

Iceblaster

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Re: The Cataclysm games thread.
« Reply #285 on: August 21, 2021, 11:07:10 am »

My biggest issue with bright nights is the font used for the overmap. It's way too... Blocky compared to DDA's.

even graphical overmap still leaves it feeling a bit too blocky for me. Is that an issue for anyone else? :P

EuchreJack

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Re: The Cataclysm games thread.
« Reply #286 on: August 22, 2021, 03:31:39 am »

I wish someone would work on the Desert Region mod.  It's a nice change of pace, although I haven't quite mastered the "Not Dying from Overheating" bit.

King Zultan

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Re: The Cataclysm games thread.
« Reply #287 on: August 22, 2021, 03:35:01 am »

The desert region mod recently got the axe in DDA with no real reason as to why.
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Robsoie

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Re: The Cataclysm games thread.
« Reply #288 on: August 22, 2021, 04:11:52 am »

My biggest issue with bright nights is the font used for the overmap. It's way too... Blocky compared to DDA's.

even graphical overmap still leaves it feeling a bit too blocky for me. Is that an issue for anyone else? :P

In the Settings -> Options ->Graphics, there a " +Font settings" that you can develop and show many font height/width/size/blending values you can change for the game, the map and the overmap.
I haven't tried myself but maybe that's what you're looking for.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #289 on: August 22, 2021, 04:21:19 am »

The desert region mod recently got the axe in DDA with no real reason as to why.

...that would explain why it keeps glitching out, and why it takes several attempts to generate a playable character.  DDA doesn't WANT me to play it.

Because I don't need to pour more kerosene on DDA's flaming mess, I actually understand why they would axe it.
1) It apparently wasn't the most popular of mods.
2) DDA  is more buggy on the Desert region due to DDA's temperature system being balanced on New England weather.
3) Thus leading to more bug reports that don't make sense until the player says "Oh, I was using the Desert Region mod"
4) Thus either leaving the decision of fixing the game based upon a minor mod, or axeing the mod.
5) And the death keel is that apparently the mod's author disappeared (its been on version 0.2 for several years). Nobody exists who cares to update it.

The specific technical issues, that seems to have actually been fixed to some degree, are that Desert region mod works by changing all the fields into desert and increasing the ambient temperature (I think).  There used to be bugs in that the game required field regions to spawn things (like the Helicopter crash, for example).  That has been fixed, since I saw Helicopter crashed in the desert now.  My guess is that after all that work, it was decided to just cut the buggy mess.

I however thought it was an interesting concept, the idea that the game could exist in different biomes.  Maybe there could be a Tropical mod, an Arctic mod, or even Country/region mods so that Japanese Pagodas or European Castles could appear.  But it's difficult.

Iceblaster

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Re: The Cataclysm games thread.
« Reply #290 on: August 22, 2021, 06:13:40 pm »

My biggest issue with bright nights is the font used for the overmap. It's way too... Blocky compared to DDA's.

even graphical overmap still leaves it feeling a bit too blocky for me. Is that an issue for anyone else? :P

In the Settings -> Options ->Graphics, there a " +Font settings" that you can develop and show many font height/width/size/blending values you can change for the game, the map and the overmap.
I haven't tried myself but maybe that's what you're looking for.

I've messed with it. Can't really find a setting that works right to me, I think it's literally just the font itself that's the issue not the size or height or width. Maybe I'm just dumb and picky :P

BigD145

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Re: The Cataclysm games thread.
« Reply #291 on: August 22, 2021, 09:13:19 pm »

The desert region mod recently got the axe in DDA with no real reason as to why.

Is Cata still set in the New England states or did that change within DDA somewhere along the way? There's no deserts up that way.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #292 on: August 23, 2021, 02:51:33 am »

The desert region mod recently got the axe in DDA with no real reason as to why.

Is Cata still set in the New England states or did that change within DDA somewhere along the way? There's no deserts up that way.
As far as I'm aware it's still set in New England, the desert thing was a mod that never really worked that was supposed to show that you could completely change the landscape.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #293 on: August 23, 2021, 02:59:05 am »

So, I've been pondering some Arcana ideas maybe. About all I got so far are the rough ideas and possible item descriptions.

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Re: The Cataclysm games thread.
« Reply #294 on: August 24, 2021, 12:54:02 pm »

I honestly don't get the complaints about electric zombies lacking CBMs in DDA. How are you justifying electricity generation in an undead biological mutant abomination, with cyberware that needs electricity to function in the first place? It's far more believable for electricity to be generated entirely biologically, given that, y'know, there's creatures existing in real life that do just that.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #295 on: August 24, 2021, 02:11:04 pm »

I honestly don't get the complaints about electric zombies lacking CBMs in DDA. How are you justifying electricity generation in an undead biological mutant abomination, with cyberware that needs electricity to function in the first place? It's far more believable for electricity to be generated entirely biologically, given that, y'know, there's creatures existing in real life that do just that.

The problem here is "blob magic" is just being used to support changes on an ad-hoc basis to justify whatever arbitrary changes are desired. It's bad writing applied inconsistently towards an already biased purpose.

Blob magic lets zombies fly just by flapping their freaky mutant arms hard enough but a super bird mutant can't fly even if they're more than halfway to just becoming a giant bird, aliens invented cybernetics so we can throw out basically all the cool sci-fi shit, etc etc. It gives the impression that it's just another aspect of the game that's only acknowledged when its application is detrimental to the player in some way.
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Arbinire

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Re: The Cataclysm games thread.
« Reply #296 on: August 24, 2021, 02:21:26 pm »

I honestly don't get the complaints about electric zombies lacking CBMs in DDA. How are you justifying electricity generation in an undead biological mutant abomination, with cyberware that needs electricity to function in the first place? It's far more believable for electricity to be generated entirely biologically, given that, y'know, there's creatures existing in real life that do just that.

Except that the Metabolic Interchange is an in-universe power source for CBMs, making it far more believable that a zombie has electricity powers then trying to handwave away that it's a biological function, given that, y'know, there aren't any creatures in real life that generate electricity after they die.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #297 on: August 24, 2021, 02:24:59 pm »

I honestly don't get the complaints about electric zombies lacking CBMs in DDA. How are you justifying electricity generation in an undead biological mutant abomination, with cyberware that needs electricity to function in the first place? It's far more believable for electricity to be generated entirely biologically, given that, y'know, there's creatures existing in real life that do just that.

It's also the changing of the narrative that is problem.  Previously, Electric Zombies HAD to have CBMs to generate the electricity.  Now, apparently, that story is changing.

The other complaint, as least from me, is the WHY.  Harvested CBMs were already quite difficult to use, since you had to clean and reset them, and usually you got the Burnt CBM which means you also had to rebuild them.  It's not like early-game characters were going to use those CBMs.

The concern is that this is a veiled attempt to wipe CBMs out of the game entirely.

Eh, we'll all be playing Bright Nights in a year, so I probably couldn't care less what DDA does.

Mephansteras

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Re: The Cataclysm games thread.
« Reply #298 on: August 24, 2021, 04:13:22 pm »

Apparently I never posted in this thread. So...PTW.

Also, looks like I need to check out Bright Nights!
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #299 on: August 24, 2021, 04:18:26 pm »

Apparently I never posted in this thread. So...PTW.

Also, looks like I need to check out Bright Nights!

And I need to shamelessly plug my mods at you, too. XP
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