Turn 13- Advance and Setback Thul Ponders Imbuing Mortals with Divine Power. Immediately he can tell it is fairly difficult, for what mortal could hope to contain even a sliver of divinity? It would take a long time to ponder this, for brute force will not succeed. 1/??
Jaanin'Maldaraak Observes. His lands are vast and varied, but first he turns his attention to the Wetlands the Swampmen eke out an existence from.
Jaanin'Maldaraak Ponders Weather, and crafting it with his divine power. The land does not have Weather, barely a cloud in the sky of creation. Rather, the White surrounds. 1/?
The WestThe Tauri3 workers scavenge for food at C3, finding 6 food.
2 workers scavenge for food at B3, finding 5 food.
1 worker researches the Wooden Spear, completing the tech.
Spiderlings-6 food.
2 workers died of starvation while 3 workers went out to scavenge.
Those 3 workers scavenged C5, finding 7 food. Too little too late however.
1 worker prays to Thul for absolution. +1 FP.
The Zebra Commonwealth2 Workers scavenge for food on C7, finding 5 food.
2 Workers scavenge for food on C6, finding 3 food.
1 Worker prays to Thul. +1 FP.
1 Worker researches Foraging. 1/?(6)
1 Worker is born for three food.
SummaryDeath to the Spiders The worse the deficient, the less chance you have of some not dying.
The Wooden Spear grants Primitive Hunting and Primitive Spear Fishing actions. While not noted on the map, most tiles do have a water source, as well as game. In this regard, one wonders why Thul's Deer only drop 5 food? Well, that's mostly down to civilization not having advanced enough to get their true value out of them. And other things.
1 step forward, 1 step back. Or 2 in the Spiderling's case.
The EastZastarn BonekinFour workers focus, working to research the secrets of Oracle. 4/10
6 split into groups of 3, Foraging F2 and F3. 12 and 6 food is found respectively.
Swampmen of Uudvurk2 Workers forage the wetland at G4, finding 5 food.
2 Workers forage the swamp of F4, also finding 5 food.
2 Workers continues their ever constant Praying. +2 FP
Extradimensionals3 workers forage at F7, finding 6 food.
1 worker prays. +1 FP.
1 worker researches Stone Gathering, completing the tech.
5 workers research Basic Stone Tools, to completion of the tech. 15/15 | Additionally, Wood Gathering was researched by the spare worker. 1/?(6)
SummaryNot much to say, other than congrats on your first tools. Mostly Advance on your side of things, though the Extradimensionals finally had a
deficient turn. Except they also completed the stone tools tech and a gathering tech.
Thul, +2 FP
Jaanin'Maldaraak, +3 FP
FP: 6
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
(1) FP: Replenish Basic Food- Replenishes a Tile's Basic Food. Only works if there is food to replenish, and results show at end of the turn. Cost is dependent on number of Tribe Members Worshiping Thul. 5+5+6=16. At 20 will become 2 FP cost. At 30 3 FP cost.
Imbue Mortal: 1/??
[Logged Incomplete]
Improved Woodlands 1/3: Still available since nothing else has been Pondered.
C5: Forest. Deer group(5/5).
C6: Forest. Deer group(5/5).
C3: Plains. Deer group(5/5).
FP: 5
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation: Observe a Tile under your control, learning it's basic attributes. Costs 0 FP, but you can only examine 1 per turn. This does not prevent you from Pondering. Does not reveal what modifications to tiles do, only the base data. Some abilities may have less time needed due to this tech's completion.
Weather: 1/?
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Replenish Basic Food's Time reduced to 5.
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Fallen to their Base Instincts on Turn 6-7
Spiderlings
Trait: Fine Grip
Tribe Total: 4
Workers: 4
Food: 7
Deaths: 3
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 7
Workers: 7
Food: 14
Deaths: 2
The Tauri
Trait: Elden Linage
Tribe Total: 6
Workers: 6
Food: 12
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Wood currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Wooden Tools: Use knowledge, materials, and labor to craft wooden tools.
Research
Trap Making: 10/??
Wooden Tools: 12/12: Tools comprised of wood, they can be used for various matters. Not as good as specialized tools, but will reduce the research needed to make them. Requires 3 Wood, 2 Labor to create 1 Wooden Tool. Note that Wood Gathering is recommended, though you can now Scavenge for the materials instead of food.
Due to missing techs, various aspects were/are different.
Note that Fine Grip does not apply currently. Techs are missing.
Stone Tools: 5/??
Wood Gathering: 2/?
Spear Making: 1/??:
Foraging: 1/?(6)
Wood Tools Section
Wooden Spear: 6/6: A suitable piece of wood, sharpened against hard objects, usually stone. The result is a pointy stick, but one that won't break all that easily so long as one stabs it in. Requires 2 Wood, 2 Labor to create 1 Wooden Spear. Due to Wooden Tools already being acquired, the time cost was reduced. Allows the Primitive Hunting/Primitive Spear Fishing Action when wielded.
Note that Fine Grip does not apply currently. 1 Tech is missing.
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 6
Workers: 6
Food: 12
Deaths: 1
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 10/10
Workers: 10/10
Food: 27
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 10
Workers: 10
Food: 18
Injured: None.
Deaths: 1
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Wood currently available.
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Gather Stone: Search a Tile to Gather Stone. Stones are a resource used to craft tools and in some projects that require them.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Stone Tools: Use knowledge, materials, and labor to craft Basic Stone Tools.(this is the same tech as Stone Tools on the opposing side)
Research
Basic Stone Tools: 16/15: Durable tools used for foraging. Requires 2 Stone, 2 Wood, 2 Labor to create. Grants a small increase in ability. Note that Wood Gathering and Stone Gathering is required. though you can now also Scavenge for the materials instead of food. Due to 1 missing tech, 1 aspect is different. Knapping has reduced Labor cost by 1, from 3 to 2.
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 10/??
Foraging 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Regent Gathering 1/??
Stone Gathering: 6/6: Collecting stones isn't just about finding rocks that might fit, but finding rocks that can handle it. Additionally, what types of stones a specific project needs must also be taken into account, lest you end up with something unsuited to the task they will be used for. However, to one with forethought, gathering the proper stones for various tasks is much easier, for you know what to look for. Grants the Gather Stone action.
Basic Construction: 4/??
Oracle: 4/10
Let me know if you spot errors, as always.