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Poll

Which is best, East or West?

East!
- 2 (28.6%)
West!
- 1 (14.3%)
Neither.
- 2 (28.6%)
The White.
- 2 (28.6%)

Total Members Voted: 7


Pages: 1 ... 12 13 [14] 15 16 ... 25

Author Topic: Re: Divine Duel Turn X- Hiatus [1 Tribe Spot open]  (Read 23007 times)

TricMagic

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #195 on: August 19, 2020, 03:22:48 pm »

I typically lock them once I've got enough inspiration to transfer them to OneNote and start working, at which point 1 or 2 days pass with me doing various parts of the turn at odd hours of the day. Followed by writing the turn at another time, usually in the first half of the day.
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TricMagic

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #196 on: August 21, 2020, 06:14:54 pm »

shakes head.

Actions Locked.
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Supernerd

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #197 on: August 24, 2020, 07:39:01 am »

Never ask the action lock to be delayed again.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #198 on: August 24, 2020, 09:53:52 am »

Turn 12- Observe the Turning of the World.



Thul grows angry at the whimsy of the tribes below, and attempts to use 2 FP to forcefully turn the Spiderlings to other research. The FP goes out of control, striking the earth and causing an earthquake to rumble even as lightning strikes down. However, this is inaccurate, and does not do what he wished, the primal forces of the world thrown out of key.
Pondering Failed, 2 FP lost.
Thul creates Deer at C3.

Jaanin'Maldaraak Ponders. Jaanin'Maldaraak has finished his Pondering, reaching for new knowledge. 12/12
As a result, the Eastern Tribes feel something stirring in their minds and souls. Revealed Tech: Oracle 0/10
Jaanin'Maldaraak creates a Peninsula for 3 FP at F7, expanding his portfolio of tiles further.




The West

The Tauri
2 workers research the Wooden Spear. 3/6.
2 workers scavenge for food at C3, finding 4 food.
1 worker scavenges for food at B3 finding 2 food.
3 food is consumed to create a worker.

Spiderlings
1 worker researches spear making. 1/??
2 workers scavenge C5 finding 4 food.
2 pray in the face of Thul's Wrath. +2 FP
3 food for +1 worker.
The Spiderlings are in major danger of starvation occurring.

The Zebra Commonwealth
2 Workers scavenge C7, finding 4 food.
1 Workers scavenge C6, finding 3 food.
1 Worker prays to Thul, hoping to calm the quakes. +1 FP. 1 additional FP was recovered.
2 Workers researches the Wooden Spear. It is nearly completed. 5/6.

Summary
Advice to the Spiderlings, check back and make sure you don't overextend? Luck is a cruel mistress of the Extradimenisonals.


The East

Zastarn Bonekin
3 workers Forage G2, finding it rather bare compared to the Jungle. Working together they still find 6 food.
4 research Basic Construction. Like Farming, it will need everyone to come together to complete it swiftly. 4/??
7 food is spent to create the birth of 3 new workers, bringing their number to 10.

Swampmen of Uudvurk
2 Workers forage the wetland of G4. Slim pickings today for whatever reason, with only 2 food collected. ... This can be attributed to just plain bad luck.
2 Workers forage the swamp of F4, luckily finding 4 food compared to the other two.
1 prays to their god, feeling them close. The noise from far away means nothing to them. +1 FP.
3 food is offered, and 1 Swampman born from the muck.

Extradimensionals
3 workers forage at F5, finding 6 food.
3 workers forage at F6, finding 9 food.
1 worker prays to their god, feeling their approval. +1 FP.
3 workers research Stone Gathering. This tech is nearly complete. 5/6.

Summary
Extradimensionals continue to stay healthy. Zastarn Bonekin make it to 10 with 10 food to feed them..
Well, Swampmen are doing well-ish given things.



Thul, +3 FP from Tribes. 2 FP spent on Pondering, 1 recovered by the Commonwealth. 3 on deer.
Jaanin'Maldaraak, +2 FP from Tribes. 3 spent on another new tile type I forgot till the last minute.

Spoiler: Thul's Tiles (click to show/hide)



Spoiler: Thul's Western Tribes (click to show/hide)





Let me know if you spot errors, as always.

Forgot Oracle.
« Last Edit: August 24, 2020, 06:44:15 pm by TricMagic »
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Naturegirl1999

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #199 on: August 24, 2020, 09:58:11 am »

Spiderlings
3 Workers scavenge on C5
2 Workers pray to Thul
1 Worker spear making
« Last Edit: August 25, 2020, 06:54:10 am by Naturegirl1999 »
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Dustan Hache

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #200 on: August 24, 2020, 10:23:24 am »

The Zastarn bonekin, intrigued by this new awakening, start to try and discover the secrets of the oracle. Four focus on uncovering mysteries of this blessing, while the remaining 6 split into groups of 3 and forage F2 and F3, finding them to be more bountiful for the most part.
« Last Edit: August 24, 2020, 02:36:39 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Nirur Torir

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #201 on: August 24, 2020, 01:01:02 pm »

Thul, Purity of Avarice
His rage subsided, Thul sleeps.
In his dreams, sparked by the revelations of Oracle to his rival's tribes, he ponders on Imbuing Mortals with Divine Power. His own ability to enact fine change of the world was limited, but perhaps his followers could use a limited graft of his power to create lightning that could be properly directed, or for more peaceful purposes? He could use such a gift to inspire them to work more efficiently.
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Supernerd

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #202 on: August 24, 2020, 03:11:02 pm »

Jaanin'Maldaraak
Jaanin'Maldaraak...

Jaanin'Maldaraak has learned yet another lesson from Thul about what not to do. Which is exactly that thing that Thul just did. Every point of FP is a precious resource that should be used thoughtfully. That, and fiddling with technology was best left to the mortals.

In what would be front page news had the newspaper been invented, is that Jaanin'Maldaraak finally got the Tile Detail Observation thing figured out. What really made this discovery worthwhile is that it did not require FP to use, though it would take yet more time in order to fully make use of it. The first priority for it would be to investigate what the problem with the Swampmen's lands was; as they were finding much less food than the other two tribes.

Jaanin'Maldaraak invokes Tile Detail Observation on: G4
Jaanin'Maldaraak ponders Weather
Any number of problems might afflict his followers some time in the future. By learning to harness the power of nature, Jaanin'Maldaraak would be able to assert his will even in times of such uncertainty.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #203 on: August 24, 2020, 03:32:23 pm »

I get the feeling I missed something. I did actually. Fixed the swampmen, they have 8 food and 6 workers.
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RulerOfNothing

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #204 on: August 24, 2020, 05:58:44 pm »

The Extradimensionals
Starting Tile: F6
Trait: Psionic Regeneration
Tribe Total: 10/10
Workers: 10/10
Food: 31

3 workers forage at F7
1 worker prays
1 worker researches Stone Gathering
5 workers research Basic Stone Tools
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Zazmio

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #205 on: August 24, 2020, 06:34:31 pm »

The Tauri should have 6 workers.

3 workers scavenge for food at c3
2 workers scavenge for food at b3
1 worker researches wooden spear
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King Zultan

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #206 on: August 25, 2020, 04:01:21 am »

The Zebra Commonwealth
2 Workers forge for food on C7.
2 Workers forge for food on C6.
1 Worker prays to Thul.
1 Worker researches better foraging.
1 Worker is born for three food.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Unraveller

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #207 on: August 25, 2020, 04:34:23 am »

Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 6
Workers: 6
Food: 8
Deaths: 1

Two Swampmen forage the wetland at G-4.
Two Swampmen forage the swamp of F-4.
Two Swampmen continues their ever constant worship of the eastern God.
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I've lost control of my life.

Zazmio

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #208 on: August 25, 2020, 06:28:46 am »

Spiderlings
3 Workers scavenge on C3 // Spiderlings can reach this tile?

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Naturegirl1999

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Re: Divine Duel Turn 12- Observe the Turning of the World
« Reply #209 on: August 25, 2020, 06:53:49 am »

Spiderlings
3 Workers scavenge on C3 // Spiderlings can reach this tile?

Will change to C5. Thanks for the catch
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