Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which is best, East or West?

East!
- 2 (28.6%)
West!
- 1 (14.3%)
Neither.
- 2 (28.6%)
The White.
- 2 (28.6%)

Total Members Voted: 7


Pages: 1 ... 14 15 [16] 17 18 ... 25

Author Topic: Re: Divine Duel Turn X- Hiatus [1 Tribe Spot open]  (Read 23004 times)

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #225 on: August 30, 2020, 10:07:01 pm »

Time to lock actions?
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #226 on: August 31, 2020, 08:09:37 am »

At the moment waiting for the Swampmen to post. They do tend to be late but are invested in the game.
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #227 on: September 03, 2020, 08:09:20 am »

Perhaps, but Unraveller hasn't been on since the 27th.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #228 on: September 03, 2020, 09:07:54 am »

[Starting to feel a new tribe spot is going to open up.
Currently deciding on making a civilization in preparation for that.

Azure, you want to take over for them?
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #229 on: September 03, 2020, 04:26:00 pm »

Its been a week. If I didn't post in a gridhood for a week I'd be more than understanding if you gave my role to someone else. Its time to move on.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

auzewasright

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #230 on: September 03, 2020, 04:43:17 pm »

[Starting to feel a new tribe spot is going to open up.
Currently deciding on making a civilization in preparation for that.

Azure, you want to take over for them?
Sure, let me just look at them...
Logged

auzewasright

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #231 on: September 03, 2020, 08:24:45 pm »

The Swampmen
A new entity arrived in, sensing a species’ imminent doom. It then decided to give the civilization a chance to exist under its guidance instead of letting them die and a new one rise.
3 Swampmen forage on H4 (I think that’s accessible? If not, then G4)
2 Swampmen forage on G5
1 Swampmen prays, because Jaanin'Maldaraak knows they’re going to need it
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #232 on: September 05, 2020, 05:30:20 pm »

Actions Locked

Been a tiring few days lately. I blame the cloud cover and rain making me sleepy.
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Divine Duel Turn 13- Advance and Setback
« Reply #233 on: September 07, 2020, 01:07:45 pm »

Jaanin'Maldaraak hopes that 11 day delays between turns does not become the new normal.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 14- Knowledge and Wondering.
« Reply #234 on: September 08, 2020, 10:59:15 am »

Turn 14- Knowledge and Wondering.



Thul Ponders FP. The power of a god. Mortals gather it in worship, and you take it in clumps. It is then used or hoarded, to shape the world or be kept for yourself. Why though, and how? You stare into the White and see nothing. You look upon your lands, with which FP gave form to idea where once there was nothing but White. You look to where your hated foe sits and feel him smirking.

Dropping this line of thought, you Replenish C3 and return to more productive tasks.


Jaanin'Maldaraak Observes. His gaze turns to the swamps, wondering of their bounty.
Jaanin'Maldaraak Ponders Weather. The world is flat, static. To create Weather, FP gives birth to clouds and storms. However, such creations are temporay, and will exhaust themselves in time. The energy being lost in use. However... Weather could eventually be used to affect multiple tiles, if one can learn how. But at the end of the cycle, it will disperse.
2/?




The West

The Tauri
2 workers scavenge for food at C3, finding 1 food.
2 workers scavenge for food at B3, finding 3 food.
2 workers research Wood Gathering. 4/6
3 food is used as a new worker is born.

Spiderlings
2 workers scavenge for Wood on B5. 3 Wood is found.
1 worker scavenges for food on C5, finding 1 food.
1 worker prays to Thul. +1 FP.

The Zebra Commonwealth
2 Workers forge for food on C7, fining 5 food.
2 Workers forge for food on C6, finding 4 food.
1 Worker prays to Thul. +1 FP.
2 Workers research Foraging. 3/?



The East

Zastarn Bonekin
6 Workers unravel the secrets of the Oracle, divinely blessed through worship and sacrifice. 10/10
2 Workers continue to research Basic Construction. 6/??
2 Workers forage F1, finding 4 food.

Swampmen of Uudvurk
A new leadership arises within the Swampmen of Uudvurk.
3 Workers Forage the Mountain of H4, running into mishap as they travel to much, too high, too fast. 7 food is gathered, but 2 workers were injured and cannot work next turn.
2 Workers Forage G5, finding 3 food.
1 Worker prays to their god, ever seeking salvation. +1 FP.

Extradimensionals
2 workers forage at F5, finding 5 food.
2 workers forage at G6, finding 4 food.
1 worker prays. +1 FP.
5 workers research Wood Gathering, completing it. 6/6.





Thul, +2 FP
Jaanin'Maldaraak, +2 FP

Spoiler: Thul's Tiles (click to show/hide)



Spoiler: Thul's Western Tribes (click to show/hide)





Let me know if you spot errors, as always.
« Last Edit: September 08, 2020, 07:50:17 pm by TricMagic »
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Divine Duel Turn 14- Knowledge and Wondering.
« Reply #235 on: September 08, 2020, 04:12:24 pm »

Jaanin'Maldaraak

Jaanin'Maldaraak noted the new leadership of the Swampmen. It probably wasn't a major concern. It was good that they were investigating new tiles, despite the problems.

Jaanin'Maldaraak decided on what information should be declassified to the point where even Thul would have access to it. There wasn't much... But not much wasn't zero. The benefits to this knowledge being public would outweigh any advantages that Thul could make of it.

"In times of a food crisis for the Swampmen, it would probably be better to forage G4 than F4."

Elsewhere, things were going well. The Bonekin were making great progress with research, but would need to collect more food before they continued in earnest. And the extradimensionals were keeping up the status quo; which was excellent.

Jaanin'Maldaraak turned their eye north...

Jaanin'Maldaraak invokes Tile Detail Observation on: F2
Jaanin'Maldaraak ponders Weather
Jaanin'Maldaraak considered how there was "barely a cloud in the sky of creation". But "barely any" meant that there were SOME clouds. Where did they come from? Was it evaporation from certain tiles? If so, then perhaps tiles could be used to affect the weather in the future. And in the future if the void was covered completely, then where would the clouds disperse to?
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Divine Duel Turn 14- Knowledge and Wondering.
« Reply #236 on: September 08, 2020, 04:46:48 pm »

Spiderlings
2 forage for food in B5
2 forage for wood in B5
« Last Edit: September 09, 2020, 01:59:34 am by Naturegirl1999 »
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 14- Knowledge and Wondering.
« Reply #237 on: September 08, 2020, 06:01:43 pm »

I think we should have completed Wood Gathering, since we had "Additionally, Wood Gathering was researched by the spare worker. 1/?(6)" in last turn's results.
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Divine Duel Turn 14- Knowledge and Wondering.
« Reply #238 on: September 08, 2020, 06:12:44 pm »

Come to think of it, is "Basic Stone Tools: 16/15" a gm error or an actual thing?
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Divine Duel Turn 14- Knowledge and Wondering.
« Reply #239 on: September 08, 2020, 07:48:36 pm »

You are correct, my error there on Wood Gathering.
Fixed.

Spiderlings
2 forage for food in C3
2 forage for wood in C3


I do have links to previous turns in the OP you know NG? B5 is your home tile.
« Last Edit: September 08, 2020, 07:53:51 pm by TricMagic »
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 25