Turn 10- a struggle to improve,Thul flexes his divine power, producing two groups of Deer. As he does so, he feels them as his.Thul's Tiles spoiler has been added. This will showcase the current data of those tiles' divine improvements. Thul then Ponders, making a breakthrough in Replenishing Basic Food. By converting FP, he can fill the emptiness of a tile that results from tribes taking from it. This will result in an advanced recovery rate of the food that can be scavenged/foraged.
However, it is not an instant fix, and only works if that tile is diminished already. The number of tribe members that are his also affect how much FP needs to be converted, for they sway the balance by the weight of their own existence, minuscule as it is. Why this is escapes Thul however.5/5 Replenish Basic Food: Action unlocked.Restores a Tile's Basic Food. Only works if there is food to replenish. See Thul's spoiler for details.Jaanin'Maldaraak Ponders. For whatever reason, he seems smug. 10/12
The WestThe Tauri2 Workers research Wooden Tools, completing the Tech. See Summary/Spoiler.
1 Worker begins research on Wooden Spears. It is expected to complete more quickly with knowledge of Wooden Tools.
1 Worker scavenges C3, finding 3 food.
1 Worker scavenges B3, finding 1 food.
Spiderlings-6 Food.
1 worker dies of starvation. Another researches Wood Gathering. Bit late on both counts.
4 Workers scavenge B5. 8 Food is gathered. Thul notes that if they decide to scavenge that tile again next time, his new power would be useful, but not so if they simply let the land recover. However, none have worshiped, so it is a mute point.
The Zebra Commonwealth-6 Food. No deaths occurred, leaving them at 0 Food.
2 Workers forge for food on C7, finding 5 food.
2 Workers forge for food on C6, finding 4 food.
2 Worker forge for food on B7, finding 5 food.
SummaryWooden Tools require Labor and Wood to craft. As you only now started on Wood Gathering, you now have the ability to Scavenge for Wood. However, not all wood is actually useful, so don't expect much.
Also, this is a good point to note you opponents have noticed this facet, and it's not like one can't look at how the other side is doing.
There have been a lot of deaths on your side, but Zebra Commonwealth did well this turn at least.You may also attempt to catch yourself some deer, though that is likely to be difficult barehanded.
The EastZastarn Bonekin5 workers chatter and dance to the glory of the old Amazon God. +5 FP!
The remaining two leave them to celebration to Forage the new land of F1, finding 3 food. Needless to say today was not the day.
Swampmen of Uudvurk2 Workers forage the wetlands of G4, finding 4 food.
2 Workers forage the swamp of F4, finding 3 food.
1 Worker worships the mighty Traveler of Ruin. +1 FP
Extradimensionals2 workers forage at F6, finding 7 Food.
2 workers forage at G6, finding 5 Food.
3 workers research Farming.
1 new worker is created.
SummaryForaging tilts the favor a bit, but alone that is all it does. Still, better to have it than not.
I'll note the Extradimensionals Luck is still going strong.
Thul, +0 FP from Tribes.
Jaanin'Maldaraak, +6 FP from Tribes
FP: 0
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
(1) FP: Replenish Basic Food- Replenishes a Tile's Basic Food. Only works if there is food to replenish, and results show at end of the turn. Cost is dependent on number of Tribe Members Worshiping Thul. 5+5+6=16. At 20 will become 2 FP cost. At 30 3 FP cost.
C5: Forest. Deer group(5/5).
C6: Forest. Deer group(5/5).
FP: 7
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation?: 10/12
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Replenish Basic Food's Time reduced to 5.
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Fallen to their Base Instincts on Turn 6-7
Spiderlings
Trait: Fine Grip
Tribe Total: 5
Workers: 5
Food: 8
Deaths: 1
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 6
Workers: 6
Food: 14
Deaths: 2
The Tauri
Trait: Elden Linage
Tribe Total: 5
Workers: 5
Food: 6
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Wood currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Wooden Tools: Use knowledge, materials, and labor to craft wooden tools.
Research
Trap Making: 10/??
Wooden Tools: 12/12: Tools comprised of wood, they can be used for various matters. Not as good as specialized tools, but will reduce the research needed to make them. Requires 3 Wood, 2 Labor to create 1 Wooden Tool. Note that Wood Gathering is recommended, though you can now Scavenge for the materials instead of food.
Due to missing techs, various aspects were/are different.
Note that Fine Grip does not apply currently. Techs are missing.
Stone Tools: 5/??
Wood Gathering 1/?
Wood Tools Section
Wooden Spear: 1/?
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 5
Workers: 5
Food: 8
Deaths: 1
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 8
Workers: 8
Food: 16
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 7
Workers: 7
Food: 7
Injured: None.
Deaths: 1
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Scavenge is Unavailable.
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Basic Stone Tools: 10/??
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 10/??
Foraging 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Regent Gathering 1/??
Let me know if you spot errors. Apparently my timekeeping is messed up,