Turn 9- Life is but a part,Thul, The Purity of Avarice, continues Pondering. For whatever reason, his power can b converted to, speed the regrowth of edible plants. One would consider this could also be used to speed the regrowth of damaged areas, but right now it only affects basic food already present in a tile. Perhaps... Further thoughts can't really be determined from the current information, and his attention is drawn to something occurring on the other side, as a worker tries to plot a path south. It goes poorly. Amused, he creates a River at B3. 4/5
Jaanin'Maldaraak continues to Ponder. He also creates Hills at F1. He also watches as a worker simply seems to vanish, their life snuffed out by the natural dangers of the night. That mostly being poor night vision in an unknown environment, and getting very unlucky. 9/12
The WestThe Tauri1 worker researches Trap Making, while another researches Wooden Tools.
1 worker scavenges for food at C3, finding 2 food.
1 worker scavenges for food at C4, finding 1 food.
1 worker prays to Thul. +1 FP.
Spiderlings2 workers Research wooden tool making. While it seems that doing so would need the ability to make them first, they progress in Wooden Tools.
2 workers scavenge C5, finding 4 food.
2 workers pray to Thul. +2 FP.
They are in danger of Starvation occurring.
The Zebra Commonwealth1 Worker prays to Thul. +1 FP
2 Workers scavenging for food on C7, finding 3 food.
1 Workers scavenges for food on C6, finding 1 food.
1 Worker researches wooden tools.
1 Worker is born for 3 food.
Once more, they are in danger of Starvation.
SummaryOnce more starvation arrives. This seems to be a theme of the dice for this side. Life is but a part, Death the ending.
However, Wooden Tools is at 10/12 now, so.. Though you guys do need food.
The EastZastarn Bonekin7 food is spent in the creation of 3 new tribe members, materials piled together to give birth to them.
2 workers scavenge F2, finding food once more, 4 in this case.. Not the best result, but not from lack of trying.
2 more workers scavenge F3, finding 5 food.
1 worker attempts to plot a course southward, only to find themselves separated from the tribe. This is then followed by wandering in circles with no idea of where they are, before night falls. They end up dying overnight from a particularly bad fall, energy bleeding out of their bones until finally they lay still, never to reawaken.
Turns out not being able to plot a course or know the environment is really bad. So is nighttime. - 1 Worker.Swampmen of Uudvurk3 workers travel to the floodplains of G6, finding not much area they can forage, the valley walls being too treacherous to climb. However, they work together to find 6 food despite that fact from the floodplains.
1 worker researches Basic Stone Tools.
Another worker prays to the great and wise Jaanin'Maldaraak. +1 FP.
Extradimensionals2 workers scavenge at F5, finding 5 food.
2 workers scavenge at F6, finding 5 food.
2 workers research Foraging, completing the tech. 6/6!
1 worker researches Farming.
SummaryNeed travel, get tech. Try without, get wrecked.In other news, through an unknown method, but thought to be knowledge from Jaanin'Maldaraak(other than the Extradimensionals), Forage Food has been unlocked.
You have successfully researched breathing. Check it out in your summary for details.
Thul, +4 FP from Tribes.
Jaanin'Maldaraak, +1 FP from Tribe
FP: 6
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
Replenish Basic Food: 4/5
FP: 1
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation?: 9/12
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Replenish Basic Food's Time reduced to 5.
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Fallen to their Base Instincts on Turn 6-7
Spiderlings
Trait: Fine Grip
Tribe Total: 6
Workers: 6
Food: 4
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 6
Workers: 6
Food: 4
Deaths: 2
The Tauri
Trait: Elden Linage
Tribe Total: 5
Workers: 5
Food: 7
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Trap Making: 10/??
Wooden Tools: 10/12
Stone Tools: 5/??
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 5
Workers: 5
Food: 6
Deaths: 1
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 7
Workers: 7
Food: 14
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 7
Workers: 7
Food: 11
Injured: None.
Deaths: 1
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Scavenge is Unavailable.
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Basic Stone Tools: 10/??
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 7/??
Foraging 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Regent Gathering 1/??