Strategy Phase, Hot Season 1938 AC
This season we began
extracting Refocyte in the Tundra. This brings us to
3 Refocyte, resulting in the following:
M2 'Haaheo' Heavy Rifle becomes
(EXPENSIVE)M1 'Kakala' becomes
(CHEAP)Ho'oula-Class Destroyer becomes
(CHEAP)Combat Phase, Hot Season 1938 AC
War Without Mercy
With both sides massed and planning to invade one another almost simultaneously on the same front, while we were able to organize and mobilize at high speed as usual, the Embralish seemed to gather their men and material at an alarmingly faster rate than we anticipated. Rumors are it is because of the use of
Strings of Motion, which can quicken the pace and extend the distance that entire armies move though not enough to make them superhuman or anything. The Maelstrom proved to be the first arena where the two nations faced off against one another.
The Maelstrom's storms made it difficult to identify ships at sea, and our hydrophones picked up on very little as
Ho'oulas sped through The Maelstrom in search of targets. All too often however one of our destroyers would go up in a massive blast of fire and water, struck by a torpedo launched by the enemy's most pervasive sea craft, the
Hetham-Class Submarine. The
Hethams are 77m long and is capable of going 12 knots surfaced and 6 submerged. They are armed with 4 bow and 2 stern torpedo tubes and can carry 20 torpedoes, and come with a single 80mm deck gun. Notably, they use "wellmaterials" in a couple ways - Wellbronze in
WellSonar for improved detection abilities and
WellSap in the engine room to dampen noise. Our basic detection equipment could pick up on their propeller wash on occasion, but that's about it. With their improved detection capabilities thanks to their
WellSonar, the Embralish were able to dictate when and where our initial confrontations occurred.
Or at least they tried to. Their submarines were too slow to attempt to intercept our vessels, so their only windows of engagement were when our Destroyers stumbled close enough to a
Hetham for it to open fire, and even then it required the
Ho'oula to maintain course, the
Hetham to get lucky, the seas to not disturb the torpedo, or any combination of the three. Our engine's silence made it a little harder for them to locate our ships with detection equipment, but the vessels made enough noise that they were able to eventually. We didn't fare too much better, as our Destroyers found it nearly impossible to visually detect anything in the permanent grey skies and downpour that made up The Maelstrom, and so our Destroyer Groups were delegated the task of mining the coasts.
While the mines didn't sink many submarines, they did act as a deterrent enough so that we decreased our own losses. The sparring between
Hethams and
Ho'oulas leaned towards the Embralish, if only because they could occasionally sink a
Ho'oula sometimes but had no ability to truly capitalize on anything they did. This led to the Naval Fellowship planning for and launching a fleet meant to destroy the Embralish naval bases and ports on their coast. This fleet was supported by both the
Kona and the
Kaipo'u and launched midway through the Hot Season.They used minefields as a means of cover on their way toward the strait, and it seemed most
Hethams maintained their distance.
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It was midday but the skies within The Maelstrom were, as always, a dark gray. The Initharian fleet was combating harsh winds, rain, and sea spray as they made their way south. They'd lost a small handful of ships throughout the journey, but the
Kaipo'u and
Kona were unscathed. Still, every ship's crew was on edge as any Destroyer who found itself alone would find itself sunk in short order.
As our fleet neared Embralish-controlled waters they spotted a small number of surface vessels in the distance mere kilometers away. They were identified as
Mukebaza-Class Heavy Cruisers. The
Mukebazas are 186m long ships with a 30-knot speed armed with 3x3 200mm guns, 4x2 120mm guns, and 10x2 20mm AA guns. The small handful of targets were quickly focused on by our fleet, and while the Destroyers were relatively easy, numerous targets, the
Mukebazas opened fire on the
Kaipo'u and
Kona. After a small relatively ineffective exchange of initial shots, the full extent of the situation our fleet found itself in was revealed. Torpedoes were identified passing by ships, with one
Ho'oula being lifted into the air as it was struck amidships and blown practically in half. Moments afterward a Refocyte shell struck one of the
Mukebazas at the conning tower, unleashing a torrent of force into the vessel and forcing the ship to crater, bulge, and split downward along the shell's trajectory. The horrid screeching of so much metal was clear above the sounds of storms and cannonfire.
A second, third, and fourth
Ho'oula were caught by torpedoes and sunk. Some submarines had surfaced and used their deck guns to some effect on our Destroyers, though it gave us the opportunity to score a couple kills as well. A few
Ho'oulas sped off straight for the Embralish surface ships while the rest of the fleet maneuvered to try to combat the trap that Embral had sprung. The crew of the
Kaipu'o had taken to fighting a deck fire after being struck by a few shots from one of the remaining two
Mukebazas let at this point in the brawl. She was attempting to break from the fight when...
BOOM BOOM BOOM BOOMFour explosions rocked the battleship simultaneously from below the waterline. The sky brightened in a flash as the light from the explosion reflected off the clouds and the sea seemed to rise beneath the ship, lifting it up and cracking it in two as it slammed back to the surface. The
Kaipu'o went down remarkably fast with all hands and is, for now, the single most devastating loss Inithar has suffered in the seas. The Embralish are truly like no foe we've fought before.
While the sea swallowed the
Kaipu'o, a
Ho'oula approaching an Embralish
Mukebaza unveiled it's Refocyte bow. It began to slowly acquire it's green hue as waves crashed against it and was left relatively unmolested on approach as the Heavy Cruiser focused on the
Kona. Some small arms fire met the ship, but no evasive actions were taken as our Destroyer rammed the Heavy Cruiser. The bow turned from a light jade to forest green and then to steel gray in an instant as it discharged force into the
Mukebaza. A gigantic hole was caved into the Heavy Cruiser, which tangled with the
Ho'oula, pulling them down beneath the waves with it as water flooded the wound. The final enemy surface vessel was struck a number of times and had begun to disengage before being immobilized and succumbing to the seas.
With the surface ships taken care of, our forces set to disrupting or breaking out of the submersible ambush. We managed to sink one of their submarines when a Destroyer passed over it unknowingly while laying mines and dropped one that struck it's nose. While another couple destroyers had been sunk, the enemy seemed to be losing cohesion.
----------------
Kai Leilani was a member of the Naval Fellowship as a Marine fresh out of training just before the formation of the fleet that brought them all to Harren. She was assigned the task of security on the destroyer
INFS Paakiki Maoli for their trip south toward the Embralish, and was on the rain-lashed deck when she noticed something odd. She was on the bow of the destroyer when in the distance the waves parted enough to partially reveal the hull of a massive submersible. They'd stumbled across the enemy flagship:
The Leviathan, a beast that had been largely wild speculation and rumor until now. The 175 meters long, 23 meters wide submersible flagship, and from what information we have been able to gather has multiple internal pressurized hulls. Some of our seamen have said it is possible to pick up on it's propellers cutting through the water sometimes, but nobody had laid eyes on this mystery beast until this moment. She rapidly signaled to someone nearby and news of
The Leviathan was quickly passed to the bridge and Comms. officer, who relayed the discovery and location of the scourge of the seas to the
Kona. The
Kona hastily aimed it's guns and they lit up as Kai watched
The Leviathan slip back beneath the waves. Large refocyte shells pounded the water above
The Leviathan, blasting energy into the sea. The Refocyte Shells had been recently discovered to be relatively effective at causing damage to submersible vessels, and while we couldn't confirm any damage done to
The Leviathan, the fact that their fleet largely disengaged was telling enough.
It was only moments after
The Leviathan broke contact when a destroyer near the
Kona exploded as the
Kona itself was struck by a torpedo astern, causing heavy damage to the
Kona, leaving her to drift while a number of
Ho'oulas had to work as impromptu tugs to aid the ship in returning to port.
This is a frightening thing to say, but without proper up-to-date detection equipment, it is highly unlikely we will see many more battles at sea going our way. As it is, our speed and minelaying are the only things giving us an edge over their smaller, largely submersible fleet. While our mines are a fair deterrent, their pre-War design is outdated, and they may prove more impactful should we modernize them.
Since the Embralish don't have the presence at sea to allow them to
effectively contest our control over the waves,
Inithar attains Very Minor Control over E. Maelstrom.----------------
Our landing forces set off to assault the "beaches" of
The Mudflats right on time, and thanks to some "leaked" information, were a week ahead of what the Embralish expected. While we are glad we had a ruse in place in anticipation for enemy infiltration, we have proven that we are indeed compromised on some level.
The convoys were harassed by submarines and so the Destroyers were kept busy trying to fight them off. This left a smaller number of ships providing support for the landings themselves than anticipated. The amphibious assaults all along the coast of
The Mudflats occurred practically simultaneously. Our landing ships came under fire from Embralish guns in the form of
Havezara-108 Mk.IV 108-mm artillery and
Rogi Hunter-Killer Vehicles, open-topped 4 crew vehicles with a 50mm cannon, speeds around 45km/h, and protected by 30mm front armor and 20mm of armor everywhere else with a pintle-mounted machine gun. Without the possibility of air support, little naval bombardment, and nothing larger than the
Wikiwiki coming ashore, the infantry were in hell.
The enemy was laid up in shore fortifications left in ruin after they were breached in a previous war. Our landing ships began to hit the muddy shores, and with no good intel on the area many got stuck in the muck that made up the half-kilometer between the waterline and the first source of hard cover. The first troops ashore slipped on the slick mud and were torn apart by two Embralish firearms: the
Samarata 1902, a 7mm bolt-action rifle with a 5-round box magazine; and the
Mk.III Musakila Machine Gun, an 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Both of their weapons had low rates of fire but more than made up for it with range, with both weapons being effective at rages of at least 1000m. Some landing craft hit the mid hard enough that their doors were jammed shut and the men inside forced to climb over and out. Old craters filled with water provided only brief respite for our troops on the approach. The craters proved lethal themselves, as the water within often proved deeper than anticipated, and the slick mud made it easy to fall in. The Embralish 108s also had a tendency to drop artillery on the heads of clusters of our soldiers. When the
Wikiwikis started coming ashore they did slip and fishtail a lot, but they didn't get bogged down to the point of immobility. That said, they were not designed to be the primary means of support of an amphibious invasion, let alone the sole target of Embralish
Rogis.
Wikiwikis, as promising as they were, proved ineffective without heavier support on an invasion like this.
Our
Haaheos and
Haaheo-Bs proved fairly effective at picking off Embralish defenders whenever they got the opportunity to do so. The first few kills were with refocyte rounds, and definitely left a lasting impression on the Embralish defenders as they left baseball-sized exit wounds. As a bulk of our landings met with stiff resistance, some of the more southern shores were undermanned. It was on these fronts where our soldiers were able to approach Embralish forces enough to positively ID them.
Embralish soldiers wore a
Terra Nova Expedition Uniform, easily identified by it's rimmed dome helmet and coming in khaki, olive drab, grey, or deep blue based on the deployment environment. Notably, every soldier had access to some very stylish shades. And a machete. Assaulting Embralish positions was an interesting stalemate as our forces coordinated and organized wordlessly, firing weapons that made almost no noise themselves but the enemy had access to the
Sikari Mask Mk.III, a gas mask/wellwood flute that resembles a bird's face, providing the wearer good field of view and protection from airborne pollutants as well as the mask's own terrifying wail when the whistle is used. The sound of this whistle can trigger the fight-or-flight response in people within close proximity, and generally causes a sense of dread and uneasiness. They also made use of
Legion Issued Explosives, or
LIEs. These pipe bombs called upon the knowledge of potent explosive chemical cocktails dabbled on during the creation of their toxic fertilizer and applied it to a combat explosive. While the
LIEs themselves often didn't go off, and when they did it as unpredictable as to where the explosion and resulting chemical cocktail would be directed. The contaminants left by
LIEs are absorbed by and burn through mucus membranes and cause intense pain, with the higher lethal doses causing liquefaction of organs.
LIEs were often used in traps along the enemy lines as well as grenades, and the satchels of eight they came in could be set off together for a larger blast and, worse, more lethal contaminated area.
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Kai Leilani was rushing an old in-line pair of pillboxes that'd been partially swallowed by mud and connected by a trench. The shifted earth also engulfed the trenches on either side of these pillboxes, isolating them from the rest of the line. Her squad came under heavy fire from the pillbox further back and were forced to take cover in some old craters. She and a few other Initharian Marines were pushed forward enough to attack the position while also under fire from another line of entrenchments a few hundred meters behind that. Enemy numbers were lower here at the southern edge of the advance than expected, as the enemy had underestimated our capability to strike this far and redirected men and supplies elsewhere - including most of their artillery. This was one of the few beaches where the
Wikiwiki acted to effectively push the line forward, even if the push itself was minimal. Unfortunately Kai didn't have the "luxury" of
Wikiwiki "support" and had to make do with her
Haaheo-B, not that that was necessarily a bad thing.
The enemy in the second pillbox were preventing a push into the seemingly empty first, though their numbers seemed low. Lower still when Kai put a refocyte round through one of their eyes. The enemy was kept pinned down as forces leapfrogged ahead of her squad and took to the trenches to charge the occupied pillbox. Once they'd managed to move in on the second pillbox Kai began moving forward. She had a perfect view down the trenchline leading to the second pillbox and got to witness a squad scramble from the metal door they'd blown open with refocyte rounds. The chilling scream of the
Sikari Mask Mk.III gave Kai chills, but the soldiers at the pillbox were absolutely shaken and then rapidly gunned down. One of these mask-wielding psychopaths emerged from the pillbox just as the first one exploded in a massive blast, knocking Kai onto her back. As her head cleared and ears stopped ringing she began to hear coughing and gagging from further ahead, closer to the pillbox. People were clutching their faces, rolling around in pain as the chemicals dispersed by the explosion ate away at their eyes, mouths, and insides. She tried to scramble back up but kept slipping in the mud as she tried to escape. She slid into a flooded crater and took cover. Her eyes had begun to sting.
----------------
There were a few places where we saw breakthroughs, and it was in holding these locations that our weapon's range didn't hinder us as much. Clearing and holding old bunker complexes would be an easy thing to do thanks to the general quietness of our army.
Would be, but isn't, as our forces currently have poor ground support and suffer under fire from enemy artillery. The enemy is currently picking off our troops before we can actually hit them, and while we fare well in close-quarters, it seems taking ground in The Mudflats is going to require something longer ranged, heavily gunned, heavily armored, or any combination thereof.
Unfortunately we took too many losses during the initial landing phase and could not uphold or support any gains we may have made. As a result our amphibious assault has failed, and the Embralish Empire has pushed us back across the strait.
Inithar has failed to attack The Mudflats. ----------------
The war has only just begun, so there is no need to worry quite yet! The Cold Season is upon us, and with it will no doubt come new challenges. We've learned that it's not smart to go to battle across a waterway without dedicated landing craft, so we have two designs this turn. One design will be standard, do what you want with it. The other will be a design for a landing vehicle. We could have modified ships in the fleet for the role, but everyone agrees it'd be better to put resources and manpower into making it happen.
As you have been on the offensive for the first time in this war, you are also to select a new trait from the following list by the end of the turn!
1)
Acknowledged Marine Fellowship: The importance of trained and equipped Marines in this war is clear. As a result, a new Marine Fellowship is identified and will receive the proper support and resources befitting an official fellowship. Any designs or revisions used to create equipment for amphibious landings and the Marine forces performing them will be one difficulty lower.
2)
Pride of Inithar: The loss of our first
Kaipu'o was devastating, and stirred up national pride fiercely with volunteer workers coming out in droves. Any Capital ship and Capital ship-related designs or revisions will prove to be one difficulty level lower than normal.
IT IS NOW THE DESIGN PHASE.The Rimefields: 2 Ore, 2 Oil, 2 Wood, 2 Refocyte
Taiga: Refocyte, Pact Caelium, Empty (2/3 Nodes)
The Barrens: Pact Gavrillium, Empty, Pact Caelium (2/3 Nodes)
The Deadwood: Empty, Empty, Pact Gavrillium (1/3 Nodes)
The Frosted Heights: Empty, Pact Caelium, Empty (1/3 Nodes)
Frozen Marshland: Pact Caelium, Empty, Empty (1/3 Nodes)
Tundra: Empty, Empty, Empty (0/3 Nodes)
North Peaks: Pact Gavrillium, Pact Gavrillium, Empty (2/3 Nodes)
Northern Stormlands: Empty, Empty, Empty (0/3 Nodes), Heavy Pact Presence
The Iceplains: Empty, Empty, Empty (0/3 Nodes)
E. Frozen Ocean: Total Control
W. Frozen Ocean: Total Control
E. Maelstrom: V. Minor Control, Pact Fortress In Strait
W. Maelstrom: Contested, Pact Fortress In Strait
Ore: 2
Oil: 2
Wood: 2
Refocyte: 3
Land:
M1 'Nima': The Nima fires 8mm rounds from a 10-round box magazine. It has an effective range of 425m while being almost perfectly silent save for the sound of the refocyte firing mechanism striking and triggering the rounds. The rifle is 75cm long and weighs 3.6kg. Costs 2 Wood and 2 Refocyte. (CHEAP)
M2 'Haaheo' Heavy Rifle: A 9kg, 100cm long 8mm rifle utilizing a refocyte battery-charged refocyte plate to fire rounds (some refocyte) out to 850 meters. Functional against light armor with the use of Refocyte bullets. Cost saved on caps is currently negated by cost of high-purity plates and batteries. Costs 3 Ore, 3 Oil and 4 Refocyte. (EXPENSIVE) (Refocyte Bullets)
-M2.1 'Haaheo-B' Rifle: A 7kg version of the Haaheo sans bipod. The rifle is balanced with the battery mounted forward of the receiver. Length of the nickel thread reduces charge time of firing plate, though not devastatingly so. Costs 2 Ore, 3 Oil, 4 Refocyte. (EXPENSIVE) (Refocyte Bullets)
M1 'Kakala': An 8mm Light Machine Gun that utilizes a 30-round box magazine or 80-round pan magazine that feed into the top of the gun. Has an effective range of 500m and is practically silent save for the rapid clapping of metal-on-metal firing the rounds. Costs 3 Ore, 3 Refocyte. (CHEAP)
Initharian Expeditionary Force Uniforms: Two uniforms designed for the environments offered by Harren. They don't stand out in comparison to other uniforms. The sloping helmets have a crested ridge running along the top of the helmet from front to back meant to easily identify what military fellowship one belonged to. Worn by all Initharian soldiers.
Wikiwiki Armored Carrier: A lightly armored, very fast, very durable civilian truck turned military transport. Can reach 130km/h in perfect conditions thanks to it's Supercharged Coilengine which has coil uptime dramatically improved with the use of the suspension to charge auxiliary batteries for it. Cab houses a driver and gunner for the pintle-mounted Kakala on the roof, while the bed has seating for eight. The bed can be covered by a cloth or hard cover. Capable of towing equipment if necessary. Costs 4 Ore and 3 Refocyte. (EXPENSIVE)
Sea:
Ho'oula-Class Destroyer: The Ho'oula is a 105m long ship propelled up to 50 knots by a pair of Supercharger Coilengine-powered propellers. It is armed with 4x2 120mm guns and 4x2 50mm flak guns as well as two aft torpedo tubes and a mine track. Armor is light enough that getting hit by ship-based weaponry will likely take it out of the fight. This is mitigated in part by the Ho'oula's dominant speed and agility. While lightly armed, it also has a Refocyte Bow akin to the Kona's. Has a basic electronic and radio suite. Costs 3 Ore and 3 Refocyte. (CHEAP)
Kaipo'u-Class Battleship: The Kaipo'u is 250m long and can reach speeds of 28 knots thanks to it's Supercharger Coilengines powering four propellers. It is armed with 5x1 300mm cannons and 10x2 120mm Refocyte cannons along with a handful of 50mm flak and Kakalas. 200-300mm belt armor is complemented by 300mm conning tower armor and 80mm deck armor. Has a basic electronic and radio suite. Costs 6 Ore and 6 Refocyte. (NATIONAL EFFORT)
INFS Kona: A superbattleship that literally defined an era of naval combat. Has a 2x300mm conventional cannons, 16 2x180mm Refocyte Guns and some 50mm flak. Well-armored, fairly quick, and agile for it's size. Has a coverable refocyte prow. Refocyte guns use shells of varying purity based on requirements for the rounds. The first Kona-type vessel. Always (NATIONAL EFFORT)
Air:
A5 'Io: The 'Io is a single-pilot elliptical-wing monoplane. It can reach speeds of 650km/h with the Supercharger Coilengine. The aircraft suffers from vibrating issues during high-stress maneuvers. It is armed with six 8mm machine guns - three on each wing. Armor is practically nonexistent past the metal used for the frame and a 10mm plate beneath the pilot in order to maximize speed. Has a basic radio. Costs 3 Ore and 4 Refocyte. (EXPENSIVE)
Special:
Unique Resource - Refocyte: A metal that in it's base state stores energy applied through impact until a threshold is reached, where it will deliver the entirety of the stored force at the point of impact. An uncharged piece resembles silver and will become a dark green as it charges. Twisting and compressing rods into coils leaves them slowly unfurling with force relative to their gauge and the tightness of the coil. Purification to varying levels manipulates the capacity of the metal. Rubber negates the charge/discharge effects of impact. Nickel transfers charge between pieces. Refocyte expending charge will absorb energy from connected nickel/refocyte while charging said refocyte will transfer energy into the nickel/refocyte.
Supercharger Coilengines: Engines that utilize coils of refocyte to produce mechanical energy. A battery utilizing a rubber casing and nickel transfer plate can increase a coil's uptime before needing re-coiling while also increasing energy output for a limited time.
Refocyte Bullets: High-purity steel jacketed Refocyte bullets capable of punching holes in light armor and causing spalling. Always considered available for any weapons with the tag (Refocyte Bullets) at one Expense Level higher than the weapon itself.
Traits:
A Sea of Colors: The Initharians have communicated through atypical means for millenia. This manifests as a keen ability to learn and utilize nonverbal communications on the battlefield as well as provide a number of difficult codes to crack when communicating verbally. This provides a small bonus to troop organization as well as a bonus to communication and communications equipment-related designs.
Samarata 1902: 7mm bolt-action rifle, 5-round box magazine, effective out to 1000m. (CHEAP)
Mk.III Musakila Machine Gun: 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Rate of fire is sacrificed for effective range of 1200m. (CHEAP)
Havezara-108 Mk.IV: 108-mm artillery piece on a split-tail carriage with a barrel that can be pulled back to reduce profile. Currently fires HE rounds out to 16km. Has a gun shield for some protection. (EXPENSIVE)
Sikari Mask Mk.III: Gas mask/wellwood flute that resembles a bird's face. Evokes a stronger emotional response than the old flute. (EXPENSIVE)
Legion Issued Explosives: Satchel of 8 dirty pipe bombs that rarely work and when they do are often suboptimal. Blasting cap sets off a volatile compound that also causes severe damage to mucus membranes. Seem unreliable at best. (EXPENSIVE)
Strings of Motion: Specially-made string instruments using a variety of Well-based materials to produce an effect of mildly quickening the body. Military use sees armies covering a bit more ground than one would expect. (VERY EXPENSIVE)
Legionary "Terra Nova Expedition" Uniform: A tough uniform that comes in one of three colors with hot and cold weather variants. Basic kit includes a machete, gas mask, excellent boots, and smooth shades. Helmet is shaped like a rimmed dome. Worn by all Embrallish soldiers.
Rogi Hunter-Killer Vehicle: Open-topped 4 crew vehicle armed with 50mm cannon and pintle-mounted machine gun. Hits speeds around 45km/h. 30mm front armor, 20mm of armor everywhere else. (EXPENSIVE)
Hetham-Class Submarine: 77m long, capable of 12 knots surfaced, 6 submerged. Armed with 4 bow and 2 stern torpedo tubes and can carry 20 torpedoes. Comes with a single 80mm deck gun. Utilizes WellSonar for improved detection abilities. The engine room has a WellSap coating to dampen noise. (EXPENSIVE)
Mukebaza-Class Heavy Cruiser: 186m long ship utilizing 4 propellers powered by 4 steam turbines with a 30-knot speed. Armed with 3x3 200mm guns, 4x2 120mm guns, and 10x2 20mm AA guns. Armor consists of 80-150mm at the belt, 80mm at the deck, and 100mm on the conning tower. Utilizes WellSonar for improved detection abilities. (VERY EXPENSIVE)
The Leviathan: Submersible Flagship. Massive, armed with 32 torpedoes and four 25mm autocannons. Can stay asea for nearly a year. Cramped, but well-stocked. Uses a variety of wellmaterials to improve it's sonar systems while making itself practically invisible to them. Survivability is improved due tp a pair of internal hulls running the length of the ship as well as three more specialized internal hulls. Always a (NATIONAL EFFORT).
Unique Resource - Wells: Wells are strange, relatively poorly understood subterranean environs housing any number of forms of cave-adapted life whose parts can be used to manipulate the world through sound. Their use is widespread throughout the Embralish Empire.
Trait - Well Of Knowledge: The Embralish Empire is always very well informed on their opponents. While the means is not always know, it is almost always spot-on. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)