Design Phase, Cold Season 1938 AC
Proposal: "Makuahine" Combined Landing CraftOur marines had a lot to say about their equipment on the first landings. A lot to say. The assistants who took their comments learned 16 new curse words in 4 languages, and several nonverbal swears as well. But beyond that, one of the most widespread issues was faulty landing craft. In the early days of the war we had to buy many from foreign countries on account of an early attack on their production facilities. We should have suspected they would be shoddy for how cheap they were. This will be rectified post haste.
The Makuahine landing craft is built to provide a reliable and safe landing craft, as well as facilitate heavier armored support after the other teams get to work on those projects. It is a landing craft built to bear vehicles and soldiers to the coasts, with reasonable speed and protection. It has a carrying capacity of ~190 tons, enough for several tanks or other vehicles, and their associated infantry and gear. The front end of the craft has a dropgate to allow the tanks to roll onto the shore and into combat. Infantry have two options for disembarking; the drop gate, taking cover behind the tanks, or the side hatches. It uses a moderately powerful coilengine for it's size.
The craft is, on the whole, rather lightly armored. The majority has enough that the enemy rifles won’t shoot through it, while the drop gate is armored a bit more heavily so that it stands a chance against heavier armament. It is armed with a pair of 50mm naval guns much like the flak our ships have, for supporting the assault (and eventually, for driving off aircraft). It also has a pair of smoke launchers to provide cover for infantry landing, and two mounted Kalakas in case it lands among infantry.
Difficulty: HardResult: (2+1)-1=2,
Utter FailureWhile making a landing craft was definitely on the To-Do list for our designers and engineers, it seems they all got caught up in side-projects and learning about the "Abberans" that make up half of The Pact. They learned of their desire for something that roughly translates into "big", and the mindset that polluted their engineers but ultimately led to their stalemate with "Salvios". Research into the rest of the New World gives way to details about the religious infighting between the two primary sects of a religion with a belief in multiple gods we've come to know as "Tsaelinism". The Cult of Gavros and The Cult of Cael waged a brutal war across the islands and continents that culminated in the development of superweapons that were developed and used against the Abberan and Salviosi capitals. The Pact had also apparently formed around this time and detonated a bomb beneath a portion of the Fortress-City of Harren while simultaneously overthrowing any remnants of the Salviosi and Abberan governmen-
Oh right, the Lander. Well, I bet you can imagine what happened there. Nearly two millennia of unstudied history can prove to be quite the rabbit hole for many intellectuals, especially when including the engineering feats performed by the peoples of Harren, I'm sure we'll have something eventually. For now we'll need to utilize
"Armored" Civilian Craft, which have no discernible traits save for the fact that they keep their cargo alive
slightly longer. At least they have Coilengines. No Supercharging mechanism though, so they lack the ability to boost speed shared by the rest of our fleet.
"Armored" Civilian Craft cost
3 Ore and
2 Refocyte to produce, making them
(CHEAP).
----------------
Proposal: G2 AlanuiHaving learned from the slaughter at the Mudflats, engineers sought out to design a versatile tank design to offer the Inithari war machine some breakthrough power.
The Alanui is protected with 55 mm of rolled homogenous armor at its front, back and sides, owing to the fact coilengines generate much less heat during operation and their greater power output, and 25 mm armor at the top and bottom. It utilizes steel tracks powered by a fairly powerful [supercharged, but saying that is redundant] coilengine. The front armor of the tank is sloped at a 37° angle with two rows of edge plates rotating by 30° as one approaches the sides such as to give it good directional protection at intersections between the front, sides and back. The turret is realized as a single rounded cast unit with an average thickness of 70 mm, made such as to allow its outline to blend into that of the tank somewhat where the two meet.
The three-man turret itself is deceivingly small owing to its refocyte plate mechanism fired cannon and is actuated through a small coilengine situated in the back with the commander's intercom, with an emergency crank should the engine fail for whatever reason. The gunner sits to the left of the breech, and the loader to the right -- lower in comparison, with his legs dropping into the chassis of the tank itself and a small seat in the chassis co-rotating with the turret allowing him to rest between moments of combat. In the back one might find the commander, situated in front of the main exit hatch, realized as two hinged plates, which slopes back. In the center -- slightly behind the gunner and loader -- is a cupola, allowing the commander to continue providing situational awareness when the crew buttons down. The driver and radio operator can both be found in the front of the hull, side to side.
The tank's main armament is a 50 mm refocyte cannon- using the firing plate mechanism much like that of the Haaheo, if larger. The gun's loading mechanism, placed just under the gun on the inside of the turret, contains space for a few shells -- with all of the tank's 63 rounds of ammunition stored in the turret's right "cheek" low enough for the loader to replenish the cannon's rack when needed. The space that the size of the gun saves for the turret means that the easily replaceable battery charging the gun's firing plate, placed adjacent to the left of the breech (to facilitate a high maximum rate of fire for the cannon if needed), doesn't end up cramping the turret. The tank has fairly standard armor-piercing shells (albeit ones that don't use nickel to avoid ammo detonation) with refocyte plate compatible casings, and jacketed refocyte shells much like that of the Haaheo.
There are two Kakalas on the Alanui -- one coaxial to the main gun, operated by the main gunner, and one pintle mounted in front of the back hatch, where the commander can mow down any infantry trying to approach the tank from behind while he's surveying. There is a shield around the rear exit area which obscures some of his body when the hatches are opened, allowing him enough time to close the doors when under heavy fire.
Finally, a simple bulldozer blade is provided as an attachment to facilitate clearing obstructions where necessary.
Difficulty: Very HardResult: (5+1) (4+3)-2=5,
Below AverageThe
Alanui is Inithar's first real foray into well-armored land vehicles, and it kind of shows. It's use of "standard" armor-piercing shells as well as jacketed Refocyte rounds is a bit confusing - our standard AP
is our refocyte rounds. Our Refocyte firearms have a
distinct lack of muzzle velocity which greatly impacts the effectiveness of "standard" armor-piercing rounds. Lobbing fire from a ship cannon is one thing, direct fire without the acceleration of gravity is something entirely different. Never-the-less, we've equipped the
Alanui with both as we cannot produce enough Refocyte rounds to fully stock our tanks without making them irresponsibly expensive or severely impacting purity. This results in 50% of the tank's shots being AP and therefore of dubious effectiveness. The cannon itself has a maximum firing range of about 3800m, though the AP rounds are really effective at "knife-fighting" range. Two
Kakalas, one coaxial and one pintle-mounted, provide some anti-infantry capabilities.
The
Alanui has 50mm armor at the front, rear, and sides, and 20mm armor on the top, with 15mm armor on the bottom. The turret's armor matches the body at 50mm. While the
Alanui doesn't have much though, it has the one thing most Inithari vehicles do: speed. These armored vehicles are able to reach speeds of 50km/h thanks to their Supercharger Coilengines, which were redundant until we dropped the ball with our landing craft. The
Alanui can also have a bulldozer installed, though it severely hampers speed and mobility when equipped.
The
Alanui currently costs
6 Ore and
6 Refocyte, making it a
(NATIONAL EFFORT) for now.
----------------
You have a single Revision to do with as you see fit.
IT IS NOW THE REVISION PHASE.The Rimefields: 2 Ore, 2 Oil, 2 Wood, 2 Refocyte
Taiga: Refocyte, Pact Caelium, Empty (2/3 Nodes)
The Barrens: Pact Gavrillium, Empty, Pact Caelium (2/3 Nodes)
The Deadwood: Empty, Empty, Pact Gavrillium (1/3 Nodes)
The Frosted Heights: Empty, Pact Caelium, Empty (1/3 Nodes)
Frozen Marshland: Pact Caelium, Empty, Empty (1/3 Nodes)
Tundra: Empty, Empty, Empty (0/3 Nodes)
North Peaks: Pact Gavrillium, Pact Gavrillium, Empty (2/3 Nodes)
Northern Stormlands: Empty, Empty, Empty (0/3 Nodes), Heavy Pact Presence
The Iceplains: Empty, Empty, Empty (0/3 Nodes)
E. Frozen Ocean: Total Control
W. Frozen Ocean: Total Control
E. Maelstrom: V. Minor Control, Pact Fortress In Strait
W. Maelstrom: Contested, Pact Fortress In Strait
Ore: 2
Oil: 2
Wood: 2
Refocyte: 3
Land:
M1 'Nima': The Nima fires 8mm rounds from a 10-round box magazine. It has an effective range of 425m while being almost perfectly silent save for the sound of the refocyte firing mechanism striking and triggering the rounds. The rifle is 75cm long and weighs 3.6kg. Costs 2 Wood and 2 Refocyte. (CHEAP)
M2 'Haaheo' Heavy Rifle: A 9kg, 100cm long 8mm rifle utilizing a refocyte battery-charged refocyte plate to fire rounds (some refocyte) out to 850 meters. Functional against light armor with the use of Refocyte bullets. Cost saved on caps is currently negated by cost of high-purity plates and batteries. Costs 3 Ore, 3 Oil and 4 Refocyte. (EXPENSIVE) (Refocyte Bullets)
-M2.1 'Haaheo-B' Rifle: A 7kg version of the Haaheo sans bipod. The rifle is balanced with the battery mounted forward of the receiver. Length of the nickel thread reduces charge time of firing plate, though not devastatingly so. Costs 2 Ore, 3 Oil, 4 Refocyte. (EXPENSIVE) (Refocyte Bullets)
M1 'Kakala': An 8mm Light Machine Gun that utilizes a 30-round box magazine or 80-round pan magazine that feed into the top of the gun. Has an effective range of 500m and is practically silent save for the rapid clapping of metal-on-metal firing the rounds. Costs 3 Ore, 3 Refocyte. (CHEAP)
Initharian Expeditionary Force Uniforms: Two uniforms designed for the environments offered by Harren. They don't stand out in comparison to other uniforms. The sloping helmets have a crested ridge running along the top of the helmet from front to back meant to easily identify what military fellowship one belonged to. Worn by all Initharian soldiers.
Wikiwiki Armored Carrier: A lightly armored, very fast, very durable civilian truck turned military transport. Can reach 130km/h in perfect conditions thanks to it's Supercharged Coilengine which has coil uptime dramatically improved with the use of the suspension to charge auxiliary batteries for it. Cab houses a driver and gunner for the pintle-mounted Kakala on the roof, while the bed has seating for eight. The bed can be covered by a cloth or hard cover. Capable of towing equipment if necessary. Costs 4 Ore and 3 Refocyte. (EXPENSIVE)
G2 Alanui: Our first true armored combat vehicle. Uses AP and Refocyte rounds, though AP suffers from a lack of muzzle velocity from the refocyte firing mechanism and should only be counted on working in extremely close quarters. Has 50mm armor on all four sides and the turret, 20mm up top, and 15mm beneath. Can travel at speeds of 50km/h. Comes with two Kakalas for extra protection. Costs 6 Ore and 6 Refocyte. (NATIONAL EFFORT)
Sea:
"Armored" Civilian Craft: Seafaring craft barely better than what we can scrounge up, consist of what we can scrounge up with a few metal plates bolted on. Costs 3 Ore, 2 Refocyte. (CHEAP)
Ho'oula-Class Destroyer: The Ho'oula is a 105m long ship propelled up to 50 knots by a pair of Supercharger Coilengine-powered propellers. It is armed with 4x2 120mm guns and 4x2 50mm flak guns as well as two aft torpedo tubes and a mine track. Armor is light enough that getting hit by ship-based weaponry will likely take it out of the fight. This is mitigated in part by the Ho'oula's dominant speed and agility. While lightly armed, it also has a Refocyte Bow akin to the Kona's. Has a basic electronic and radio suite. Costs 3 Ore and 3 Refocyte. (CHEAP)
Kaipo'u-Class Battleship: The Kaipo'u is 250m long and can reach speeds of 28 knots thanks to it's Supercharger Coilengines powering four propellers. It is armed with 5x1 300mm cannons and 10x2 120mm Refocyte cannons along with a handful of 50mm flak and Kakalas. 200-300mm belt armor is complemented by 300mm conning tower armor and 80mm deck armor. Has a basic electronic and radio suite. Costs 6 Ore and 6 Refocyte. (NATIONAL EFFORT)
INFS Kona: A superbattleship that literally defined an era of naval combat. Has a 2x300mm conventional cannons, 16 2x180mm Refocyte Guns and some 50mm flak. Well-armored, fairly quick, and agile for it's size. Has a coverable refocyte prow. Refocyte guns use shells of varying purity based on requirements for the rounds. The first Kona-type vessel. Always (NATIONAL EFFORT)
Air:
A5 'Io: The 'Io is a single-pilot elliptical-wing monoplane. It can reach speeds of 650km/h with the Supercharger Coilengine. The aircraft suffers from vibrating issues during high-stress maneuvers. It is armed with six 8mm machine guns - three on each wing. Armor is practically nonexistent past the metal used for the frame and a 10mm plate beneath the pilot in order to maximize speed. Has a basic radio. Costs 3 Ore and 4 Refocyte. (EXPENSIVE)
Special:
Unique Resource - Refocyte: A metal that in it's base state stores energy applied through impact until a threshold is reached, where it will deliver the entirety of the stored force at the point of impact. An uncharged piece resembles silver and will become a dark green as it charges. Twisting and compressing rods into coils leaves them slowly unfurling with force relative to their gauge and the tightness of the coil. Purification to varying levels manipulates the capacity of the metal. Rubber negates the charge/discharge effects of impact. Nickel transfers charge between pieces. Refocyte expending charge will absorb energy from connected nickel/refocyte while charging said refocyte will transfer energy into the nickel/refocyte.
Supercharger Coilengines: Engines that utilize coils of refocyte to produce mechanical energy. A battery utilizing a rubber casing and nickel transfer plate can increase a coil's uptime before needing re-coiling while also increasing energy output for a limited time.
Refocyte Bullets: High-purity steel jacketed Refocyte bullets capable of punching holes in light armor and causing spalling. Always considered available for any weapons with the tag (Refocyte Bullets) at one Expense Level higher than the weapon itself.
Traits:
A Sea of Colors: The Initharians have communicated through atypical means for millenia. This manifests as a keen ability to learn and utilize nonverbal communications on the battlefield as well as provide a number of difficult codes to crack when communicating verbally. This provides a small bonus to troop organization as well as a bonus to communication and communications equipment-related designs.
Samarata 1902: 7mm bolt-action rifle, 5-round box magazine, effective out to 1000m. (CHEAP)
Mk.III Musakila Machine Gun: 8.5mm automatic machine gun utilizing 20- or 40-round box magazines. Rate of fire is sacrificed for effective range of 1200m. (CHEAP)
Havezara-108 Mk.IV: 108-mm artillery piece on a split-tail carriage with a barrel that can be pulled back to reduce profile. Currently fires HE rounds out to 16km. Has a gun shield for some protection. (EXPENSIVE)
Sikari Mask Mk.III: Gas mask/wellwood flute that resembles a bird's face. Evokes a stronger emotional response than the old flute. (EXPENSIVE)
Legion Issued Explosives: Satchel of 8 dirty pipe bombs that rarely work and when they do are often suboptimal. Blasting cap sets off a volatile compound that also causes severe damage to mucus membranes. Seem unreliable at best. (EXPENSIVE)
Strings of Motion: Specially-made string instruments using a variety of Well-based materials to produce an effect of mildly quickening the body. Military use sees armies covering a bit more ground than one would expect. (VERY EXPENSIVE)
Legionary "Terra Nova Expedition" Uniform: A tough uniform that comes in one of three colors with hot and cold weather variants. Basic kit includes a machete, gas mask, excellent boots, and smooth shades. Helmet is shaped like a rimmed dome. Worn by all Embrallish soldiers.
Rogi Hunter-Killer Vehicle: Open-topped 4 crew vehicle armed with 50mm cannon and pintle-mounted machine gun. Hits speeds around 45km/h. 30mm front armor, 20mm of armor everywhere else. (EXPENSIVE)
Hetham-Class Submarine: 77m long, capable of 12 knots surfaced, 6 submerged. Armed with 4 bow and 2 stern torpedo tubes and can carry 20 torpedoes. Comes with a single 80mm deck gun. Utilizes WellSonar for improved detection abilities. The engine room has a WellSap coating to dampen noise. (EXPENSIVE)
Mukebaza-Class Heavy Cruiser: 186m long ship utilizing 4 propellers powered by 4 steam turbines with a 30-knot speed. Armed with 3x3 200mm guns, 4x2 120mm guns, and 10x2 20mm AA guns. Armor consists of 80-150mm at the belt, 80mm at the deck, and 100mm on the conning tower. Utilizes WellSonar for improved detection abilities. (VERY EXPENSIVE)
The Leviathan: Submersible Flagship. Massive, armed with 32 torpedoes and four 25mm autocannons. Can stay asea for nearly a year. Cramped, but well-stocked. Uses a variety of wellmaterials to improve it's sonar systems while making itself practically invisible to them. Survivability is improved due tp a pair of internal hulls running the length of the ship as well as three more specialized internal hulls. Always a (NATIONAL EFFORT).
Unique Resource - Wells: Wells are strange, relatively poorly understood subterranean environs housing any number of forms of cave-adapted life whose parts can be used to manipulate the world through sound. Their use is widespread throughout the Embralish Empire.
Trait - Well Of Knowledge: The Embralish Empire is always very well informed on their opponents. While the means is not always know, it is almost always spot-on. It seems we will have to interrogate an Embralian if we are to find out exactly what this means. (READ: prod them on discord to let you know, don't try to capture one in-game)