Revision Phase, Hot Season 1938 AC
Proposal: Haaheo RebalancedThe Haaheo is an excellent rifle, with the stock heavy balance being the primary flaw. To correct this, we will move the Refocyte battery (reshaped to be a 2 inch diameter, 1 inch long cylinder) in front of the receiver, mounted under the barrel. This reduces the amount of weight in the stock, and by running the Nickel connection under the wooden grip under the barrel, the connection remains secure. The Refocyte battery is held in place by two latches which release by tightly gripping both sides of the connector. The Refocyte battery is contained in a rubber-lined sheet metal casing, with a small circular glass window inset into the metal (but not in contact with the battery itself) on the side facing the wielder. This feature allows the user to see how much charge is left in the battery. Finally, to improve accuracy at long range, a simple screw is added to allow adjustments to the rear iron sight.
Difficulty: EasyResult: (2+1)+1=4,
PoorSo the rebalancing itself went fine. with the more balanced rifle it's easier to shoot and scoot. The unprecedented problem comes in the nickel. Up until now our nickel contacts have been of limited length, and for all we knew nickel just pumped stored energy from one piece of refocyte to one it comes in contact with. What we have learned from making the
Haaheo-B is that the length of the contact has a measurable effect on the speed of the energy transfer. The Haaheo-B takes a couple seconds to charge between shots, slowing rate of fire. While this rifle will be enjoyed by some, the hit to RoF reduces the weapon's potential in close combat.
The
Haaheo-B (you can rename this) does without the bipod of it's predecessor. The battery, mounted in front of the receiver,
was observable through a plate of glass in the rifle, but this was ultimately canned as testing showed it often shattered if the rifle was handled in any way roughly - like diving to the ground - and so it was replaced by a small metal hatch with a pin to hold it closed.
The
Haaheo-B costs
2 Ore,
3 Oil, and
4 Refocyte, making it
(EXPENSIVE).
----------------
Embralish agents were discovered on this side of the strait and opened fire on a scavenging party before fleeing back toward Salvios. It is clear that the Embralish are hostile, and so we have no option other than to take them out before they compromise our goals here. You, as the most knowledgeable of what has been deployed, will be in command. It's do or die.
Note that I forgot to specify that the sea areas are divided into East and West, but it's also not the hardest concept to deliver. Oops.
You are to choose
Two Lanes to attack on. You can decide to attack a Pact facility in your territory in lieu of a second sector to attack.
Land Battles may result in either a Win, where you will gain control of 1/3 of the territory as well as a resource node; a Loss, where you will be forced to withdraw and, if defending, lose a resource node; or a Stalemate, where no ground will be gained, though repeated Stalemates will tend to push things in the Attacker's favor as defending forces are whittled down and the attackers can maintain presence in the area.
Sea Battles determine
control of a coastal region, with higher levels of dominance over your opponents allowing more sea-based support for the land forces. Territories can go from
Contested, where both sides are in heated combat on the waves and minimal land support can be provided, all the way up to
Total Control, where the dominating side can provide any support available to land forces from the coast. Attacking a Sea Lane gives the opportunity to increase your control of the area, but defending the sea can be a very easy task, given the right tools...
You are also to
assign a resource to a node by specifying what resource to extract/produce in which sector.
Oh, and don't forget to submit your propaganda by posting it in the Core Thread by the end of this phase!
IT IS NOW THE STRATEGY PHASE.The Rimefields: 2 Ore, 2 Oil, 2 Wood, 2 Refocyte
Taiga: Empty, Pact Caelium, Empty (1/3 Nodes)
The Barrens: Pact Gavrillium, Empty, Pact Caelium (2/3 Nodes)
The Deadwood: Empty, Empty, Pact Gavrillium (1/3 Nodes)
The Frosted Heights: Empty, Pact Caelium, Empty (1/3 Nodes)
Frozen Marshland: Pact Caelium, Empty, Empty (1/3 Nodes)
Tundra: Empty, Empty, Empty (0/3 Nodes)
North Peaks: Pact Gavrillium, Pact Gavrillium, Empty (2/3 Nodes)
Northern Stormlands: Empty, Empty, Empty (0/3 Nodes), Heavy Pact Presence
The Iceplains: Empty, Empty, Empty (0/3 Nodes)
E. Frozen Ocean: Total Control
W. Frozen Ocean: Total Control
E. Maelstrom: Contested, Pact Fortress In Strait
W. Maelstrom: Contested, Pact Fortress In Strait
[spoiler=Resources]Ore: 2
Oil: 2
Wood: 2
Refocyte: 2
Land:
M1 'Nima': The Nima fires 8mm rounds from a 10-round box magazine. It has an effective range of 425m while being almost perfectly silent save for the sound of the refocyte firing mechanism striking and triggering the rounds. The rifle is 75cm long and weighs 3.6kg. Costs 2 Wood and 2 Refocyte. (CHEAP)
M2 'Haaheo' Heavy Rifle: A 9kg, 100cm long 8mm rifle utilizing a refocyte battery-charged refocyte plate to fire rounds (some refocyte) out to 850 meters. Functional against light armor with the use of Refocyte bullets. Cost saved on caps is currently negated by cost of high-purity plates and batteries. Costs 3 Ore, 3 Oil and 4 Refocyte. (VERY EXPENSIVE) (Refocyte Bullets)
-M2.1 'Haaheo-B' Rifle: A 7kg version of the Haaheo sans bipod. The rifle is balanced with the battery mounted forward of the receiver. Length of the nickel thread reduces charge time of firing plate, though not devastatingly so. Costs 2 Ore, 3 Oil, 4 Refocyte. (EXPENSIVE) (Refocyte Bullets)
M1 'Kakala': An 8mm Light Machine Gun that utilizes a 30-round box magazine or 80-round pan magazine that feed into the top of the gun. Has an effective range of 500m and is practically silent save for the rapid clapping of metal-on-metal firing the rounds. Costs 3 Ore, 3 Refocyte. (EXPENSIVE)
Initharian Expeditionary Force Uniforms: Two uniforms designed for the environments offered by Harren. They don't stand out in comparison to other uniforms. The sloping helmets have a crested ridge running along the top of the helmet from front to back meant to easily identify what military fellowship one belonged to. Worn by all Initharian soldiers.
Wikiwiki Armored Carrier: A lightly armored, very fast, very durable civilian truck turned military transport. Can reach 130km/h in perfect conditions thanks to it's Supercharged Coilengine which has coil uptime dramatically improved with the use of the suspension to charge auxiliary batteries for it. Cab houses a driver and gunner for the pintle-mounted Kakala on the roof, while the bed has seating for eight. The bed can be covered by a cloth or hard cover. Capable of towing equipment if necessary. Costs 4 Ore and 3 Refocyte. (EXPENSIVE)
Sea:
Ho'oula-Class Destroyer: The Ho'oula is a 105m long ship propelled up to 50 knots by a pair of Supercharger Coilengine-powered propellers. It is armed with 4x2 120mm guns and 4x2 50mm flak guns as well as two aft torpedo tubes and a mine track. Armor is light enough that getting hit by ship-based weaponry will likely take it out of the fight. This is mitigated in part by the Ho'oula's dominant speed and agility. While lightly armed, it also has a Refocyte Bow akin to the Kona's. Has a basic electronic and radio suite. Costs 3 Ore and 3 Refocyte. (EXPENSIVE)
Kaipo'u-Class Battleship: The Kaipo'u is 250m long and can reach speeds of 28 knots thanks to it's Supercharger Coilengines powering four propellers. It is armed with 5x1 300mm cannons and 10x2 120mm Refocyte cannons along with a handful of 50mm flak and Kakalas. 200-300mm belt armor is complemented by 300mm conning tower armor and 80mm deck armor. Has a basic electronic and radio suite. Costs 6 Ore and 6 Refocyte. (NATIONAL EFFORT)
INFS Kona: A superbattleship that literally defined an era of naval combat. Has a 2x300mm conventional cannons, 16 2x180mm Refocyte Guns and some 50mm flak. Well-armored, fairly quick, and agile for it's size. Has a coverable refocyte prow. Refocyte guns use shells of varying purity based on requirements for the rounds. The first Kona-type vessel. Always (NATIONAL EFFORT)
Air:
A5 'Io: The 'Io is a single-pilot elliptical-wing monoplane. It can reach speeds of 650km/h with the Supercharger Coilengine. The aircraft suffers from vibrating issues during high-stress maneuvers. It is armed with six 8mm machine guns - three on each wing. Armor is practically nonexistent past the metal used for the frame and a 10mm plate beneath the pilot in order to maximize speed. Has a basic radio. Costs 3 Ore and 4 Refocyte. (EXPENSIVE)
Special:
Unique Resource - Refocyte: A metal that in it's base state stores energy applied through impact until a threshold is reached, where it will deliver the entirety of the stored force at the point of impact. An uncharged piece resembles silver and will become a dark green as it charges. Twisting and compressing rods into coils leaves them slowly unfurling with force relative to their gauge and the tightness of the coil. Purification to varying levels manipulates the capacity of the metal. Rubber negates the charge/discharge effects of impact. Nickel transfers charge between pieces. Refocyte expending charge will absorb energy from connected nickel/refocyte while charging said refocyte will transfer energy into the nickel/refocyte.
Supercharger Coilengines: Engines that utilize coils of refocyte to produce mechanical energy. A battery utilizing a rubber casing and nickel transfer plate can increase a coil's uptime before needing re-coiling while also increasing energy output for a limited time.
Refocyte Bullets: High-purity steel jacketed Refocyte bullets capable of punching holes in light armor and causing spalling. Always considered available for any weapons with the tag (Refocyte Bullets) at one Expense Level higher than the weapon itself.
Traits:
A Sea of Colors: The Initharians have communicated through atypical means for millenia. This manifests as a keen ability to learn and utilize nonverbal communications on the battlefield as well as provide a number of difficult codes to crack when communicating verbally. This provides a small bonus to troop organization as well as a bonus to communication and communications equipment-related designs.