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Author Topic: Refit and Repair, Sothweg, Spring, 1890, Production & Deployment Phase.  (Read 26707 times)

Naturegirl1999

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Design Phase.
« Reply #75 on: August 22, 2019, 08:22:18 am »

Maybe a purple background with a ship sailing on a sea of blood?
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Happerry

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Design Phase.
« Reply #76 on: August 23, 2019, 01:15:19 am »



Here's a crappy and fast done mockup of a potential flag, with three mountains arising from the sea, the sun behind the front two mountains and in front of the big one in the back. If people are interested in this flag I can do a better version of it. If you would prefer another flag, please post said other option in the thread because we really should actually have a flag.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Taricus

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Design Phase.
« Reply #77 on: August 23, 2019, 02:11:15 am »

Looks good to me, it has my vote.
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Naturegirl1999

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Design Phase.
« Reply #78 on: August 23, 2019, 06:52:59 am »



Here's a crappy and fast done mockup of a potential flag, with three mountains arising from the sea, the sun behind the front two mountains and in front of the big one in the back. If people are interested in this flag I can do a better version of it. If you would prefer another flag, please post said other option in the thread because we really should actually have a flag.
+1
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Rockeater

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Design Phase.
« Reply #79 on: August 23, 2019, 07:18:11 am »

Quote from: Flag
Happerry's design:(4): Happerry, Taricus, Naturegirl1999, Rockeater
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piratejoe

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Design Phase.
« Reply #80 on: August 23, 2019, 07:25:02 am »

Damage Mitigation, Prevention, and Repair Board Study
The newly established DMPRB, or Damage Mitigation, Prevention, and Repair Board, is undertaking a detailed study into the results of naval combat upon our own fine nation's ships, focusing on what hurts us the most, how we can most prevent that hurt from happening by good design, how we can decrease and repair the hurt after the damage happens most effectively, and what parts of the ship make either of those easier or harder and why. From this study they will give a multitude of design suggestions meant to make our ships harder to hurt, make them get hurt less when they get damaged anyway, and make them easier to repair after they do get damaged. Some suggestions, such as reinforced anti-explosion doors between the magazines and... basically anything else, will be easier the other suggestions, like their current focus on efficient pumping techniques for countering flooding and widespread training in proper damage control for all crewmen, but the hassle should be well worth it for us to have less sinking or maimed ships at the end of a battle.
Effectiveness: 5 | Cost: 3 | Bugs: 5

The DMPRB, newly established, has already bore fruit for us. Of course, we'd need to make some changes to our existing designs in order to properly apply the lessons learned. There are four main things, however, we have learned. First off, a ship that has 'compartmentalization' is much more likely to remain afloat than ones that don't, as this makes the ship need to have multiple compartment's flooded for it to properly sink, and if only a few are flooded and there is no risks to others, so long as the ship isn't sailing fast enough to risk the bulkhead rupturing, it'll be able to get back home. Secondly, having a metal door for ammo is helpful in not having a turret pop should the worst place get hit, and reinforcing those area's can help as well.

In addition to this, more advanced pumps, and more access to tools damage control can use will make our ships much more durable. While they will still take hits and the damage done will still be the same, the damage over time caused by flooding and fire among other things will be majorly reduced. Of course, this doesn't make ships unsinkable, but it certainly makes it harder for them to actually go under, and this information will certainly save not only ships, but lives as well.

Central Rangefinding Station
A proposed upgrade to naval firing control stations, the doctrine of the Central Rangefinding Station would consist of a central location on the ship equipped with both a powerful mechanical calculator and a large scale rangefinder, either of the stereoscopic or coincidence types. This rangefinder would thus feed data into the calculator, which would then calculate the proper firing solution to hit the target, which would then be communicated to the ships guns for firing, allowing increased effectiveness per shot in battle.
Effectiveness: 6 | Cost: 1 | Bugs: 1

The first prototypes for 'central range finding as its called, go...well...Its a mixed bag. On one hand, the estimated accuracy from this is expected to practically skyrocket, well, maybe not skyrocket but certainly increase significantly with this new invention. However, there are glaring flaws with the design as it stands now. For one, it is extremely complex, so much so that it takes quite a long time to make and its size is large enough that putting it on a corvette or destroyer is, at this stage, quite impractical. This by itself wouldn't be so bad if the rangefinder itself wasn't so delicate. If someone so much as gives it a swift kick, it'll seem to go on the fritz. Ironically, and somewhat amusingly, preforming percussive maintenance after it has been disabled in this way seems to actually work reliably well.

However, if something much more forceful comes by, like say, a shell hitting the bridge below the rangefinder, chances are it'll take more than a few smacks with a hammer or fist to get it working again, even though it itself wouldn't have been hit by the shell. Additionally, this seems to extend to the firing of the main guns as well, to an extent, though like with someone accidentally kicking it, percussive maintenance works. Regardless, we'll likely work out the kinks when we properly install it onto a ship...here's hoping at least. And if not? Well, at least we can just preform the sacred tried and tested rite of percussive maintenance...Until the ship gets hit by a shell vaguely nearby where the rangefinder is.


It is now the Revision & Refit phase of Pre game Turn 3, the Final Pre game turn. You have 1 die remaining to spend on Revisions or refits. Make it count.

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Spoiler: Ships (click to show/hide)


Considering the fact that you happened to mix up when you would be building ships, I'll apply the DMPRB to both ships. I've decided to do this for two reasons, one of which I already stated.
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Doomblade187

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Revision & Refit Phase.
« Reply #81 on: August 23, 2019, 08:49:06 am »

Gearbox Recalculation

The mechanical calculator on the range finder makes a soothing clatter as it does it's work. However, it becomes much more grating when things get out of sorts. It is suspected that we mis-sized some of the shafts and gear toothing in the calculator section; an investigation should improve reliability.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Naturegirl1999

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Revision & Refit Phase.
« Reply #82 on: August 23, 2019, 08:50:31 am »

Gearbox Recalculation

The mechanical calculator on the range finder makes a soothing clatter as it does it's work. However, it becomes much more grating when things get out of sorts. It is suspected that we mis-sized some of the shafts and gear toothing in the calculator section; an investigation should improve reliability.
+1
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Khang36

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Revision & Refit Phase.
« Reply #83 on: August 23, 2019, 09:30:28 am »

Quote
serpent redesign
This is a proposal to redesign the serpent class to incorporate the new fire control system and the lessons learned from the DMPRBS.
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Naturegirl1999

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Revision & Refit Phase.
« Reply #84 on: August 23, 2019, 09:32:23 am »

Quote
serpent redesign
This is a proposal to redesign the serpent class to incorporate the new fire control system and the lessons learned from the DMPRBS.
+1
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Happerry

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Revision & Refit Phase.
« Reply #85 on: August 23, 2019, 06:14:21 pm »

Quote from: The Box of Votes
(3) serpent redesign: Khang36, Happerry, Naturegirl1999
(1) Gearbox Recalculation : Doomblade187

We're about to do the big build phase for getting our starting fleet, so if we don't put the fire control in now we'll need to refit a lot of ships with it later. It'll almost certainly be easier to upgrade an existing fire control then to put one in a ship that doesn't already have one.
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Forenia Forever!
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Doomblade187

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Revision & Refit Phase.
« Reply #86 on: August 23, 2019, 06:48:52 pm »

Makes sense, just had a good design idea on hand
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

piratejoe

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Re: Refit and Repair, Sothweg, Pregame Turn 3, Revision & Refit Phase.
« Reply #87 on: August 31, 2019, 08:25:35 am »

Quote
serpent redesign
This is a proposal to redesign the serpent class to incorporate the new fire control system and the lessons learned from the DMPRBS.

Efficacy: 6

We said to put the new fire control into the Serpent...Nothing more, nothing less. And no real requirements other than it was on the Serpent. Our engineers did this fairly simply. Just by changing the layout of the bridge a bit, they were able to fit the central rangefinding fairly easily. Though, the bridge is noticeably less spacious. But it wont cause any issues in terms of operation. Its still the same rangefinder though, even if the installation has fixed it to a minor extent, it still gets knocked out a bit too often. At least with the way it has been installed we have found it does not in fact need a swift kick if the guns fire. But a shell so much as hitting the ship will still likely result in a need for maintenance to be applied...The percussive kind...Or proper maintenance. Though, while the latter is probably preferable after any battles, its required should a shell land nearby the rangefinder, as merely kicking, slapping, or punching it will not work at that stage. It still costs a lot though, but luckily, we've been able to cut that down too, making it slightly less costly, but it does increase the cost of the ship still. Its not the best, and its costly, meaning that the craft requires but it works well enough, and is significantly better than the old thing we based it off of.

The knowledge from the Damage Mitigation, Prevention, and Repair Board Study has not been applied in this project however...Mostly because it already has been applied...by the mercy of me, the gm



It is time...Build your legacy fleet! Be sure to include the names of the ships...or don't and let the shipyards make up their own. You have 50 PP for this, and each ship will cost only one season's worth of build time.
Do note, the first ship of each class will share its name, at least, generally speaking. If you do something like the V class or Tribal class, then things will be a bit different.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Taricus

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Re: Refit and Repair, Sothweg, Pregame Legacy Fleet Building.
« Reply #88 on: August 31, 2019, 08:38:45 am »

Fleet Plan: Of Serpents and Minnows
5x Serpent Class Light Armoured Cruiser (W/Central Rangefinder)
-SKMS Serpent
-SKMS Snake
-SKMS Viper
-SKMS Cobra
-SKMS Adder

10x Minnow Class Corvette
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Khang36

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Re: Refit and Repair, Sothweg, Pregame Legacy Fleet Building.
« Reply #89 on: August 31, 2019, 11:44:12 am »

Quote from: fleet plan
Of Serpents and Minnows(2):Taricus,khang36
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