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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31561 times)

m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #210 on: January 29, 2020, 06:37:36 am »



Quote from: votes.
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (3) Happerry, Jilladilla, m1895
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Detoxicated

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #211 on: January 29, 2020, 03:21:58 pm »



Quote from: votes.
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (4) Happerry, Jilladilla, m1895 , detoxicated
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #212 on: February 01, 2020, 03:03:57 pm »

Turn 3 Revision Phase: Planetary Technate

Chord MSFSC Expanded Armament Revision
Field reports state that the Chord is, well, somewhat underarmed for it's size. The solution to that is simple. Add more lasers! As such, this revision project is meant to add additional lasers to the Chord, perhaps two or three or even more, until it no longer counts as being under-armed for its size. As well, a front mounted missile launcher is planned to be added to the design, carrying the new RAKE missiles.

Quote
Chord MSFCC Expanded Armament Revision
Difficulty: Hard
Roll: 3 + 1 - 1 = 3 Buggy Mess

It turns out that the Technate cannot into space today. A glitched piece of code accidentally accessed the wrong part of the Grid and, well, it caused the "preliminary integration testing assembly" to "discharge" a "subscale munitions capability demonstrator unit" which, as far as we can tell, means "the interns were misusing military funding to produce a fireworks display and accidentally fired a miniaturized RAKE missile somebody built and turned into a firework." The resulting incident involved a high-ranking politician's vehicle and the missile's badly tuned target-tracking system, and resulted in the project losing all funding (and several interns). So the installation of a RAKE launcher and missiles in the Chord...didn't really happen, however we DID manage to add another hardpoint to the Chord. It's halfway down what might usually be considered the "rear" of the Chord and is generally considered to have been a mediocre improvement.

Perhaps if we tried again, but did not allow additional budget for test components?

[Would you guys even refer to officials as politicians? your government is mystifyingly complicated and also completely illogical for running a cohesive war effort, i.e. participating in an Arms Race. So, good job? You've successfully broken the mold with regards to "just making a nation for your team to be".]

----
It is now the strategy phase. Begin strategizing. Quickly, if you can, that way I could run the full update really soon.
----




Spoiler: Credits (click to show/hide)

Spoiler: Map (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #213 on: February 09, 2020, 06:14:09 pm »

We're too bsy fighting each other to make a cohesive effort, otherwise we would've smashed the enemy already.


As for a plan, well, that is patently obvious.

ATTACK, ATTACK, ATTACK

Quote from:  AAA

Ship Production Points: 18
  0 points: Unassigned.
  12 Points: 4 Chords
  6 Points: 3 ITCs

Ground Production Points: 20
  0 points: Unassigned
  16 points: 6x BMU, 4x SIAERA, 4x CEVAS

GM: Please replace the "Nope!"  for our units equipment with the statement "No Equipment Equipped" to prevent confusion

Units
BMU-1 Basic
  -  Nope!
  -  H
BMU-2 Basic
  -  Nope!
  -  I
BMU-3 'Elite'
  -  SIAERA, CEVAS
  -  G
BMU-4 'Elite'
  -  SIAERA, CEVAS
  -  D
BMU-5 'Elite'
  -  SIAERA, CEVAS
  -  F
BMU-6 'Elite'
  -  SIAERA, CEVAS
  -  F

Ships
ITC #1
  -  Location: D
  -  Contents: Empty
  -  Condition: Undamaged
  -  Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
ITC #2
  -  Location: F
  -  Contents: Empty
  -  Condition: Undamaged
  -  Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
ITC #3
  -  Location: F
  -  Contents: Empty
  -  Condition: Undamaged
  -  Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
Chord #4
  -  Location: D
  -  Condition: Badly Damaged
  -  Objective: Move back, REARM&RESUPPLY @ HOMEWORLD (2)
Squadron 1:
  -  Chord #1: Crippled
  -  Chord #2: Damaged
  -  Chord #3: Undamaged
  -  Location: F
  -  Objective: SPLIT SQUADRON!: Chord #1, Chord #2 move INBOUND (2), Chord #3 STANDBY, patrol


Plan notes: There is not a lot of attacking, for we are re-arming and resupplying to ATTACK ATTACK ATTACK.

Quote from:  Plan Box
AAA (1): Blood_Librarian
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #214 on: February 09, 2020, 06:23:12 pm »

Glorious.

Quote from:  Only Plan Box
AAA (1): Blood_Librarian, TricMagic
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #215 on: February 09, 2020, 06:44:00 pm »

Quote from:  Only Plan Box
AAA (2): Blood_Librarian, TricMagic, Happerry
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #216 on: February 10, 2020, 09:56:56 am »

Quote from:  Only Plan Box
AAA (4): Blood_Librarian, TricMagic, Happerry, m1895
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #217 on: February 16, 2020, 09:15:51 pm »

Turn 3 Combat Phase: Planetary Technate

With the first contact with enemy ground forces, we have noted that, while superior at Close and equal at Long ranges, we are rather disadvantages in Medium range, where SIAERA projectiles are not incredibly powerful nor well guided, and where our armor becomes entirely ineffective against full-power railgun rounds. Lower-power rounds can of course still be blocked and glancing blows may not be lethal, but our soldiers must generally do whatever they can to avoid being caught out at Medium ranges. The enemy is presently winning due mostly to their ability to pick and choose fights with shuttle transport, we believe that without that ability, and without the unmapped, presently empty terrain, their advances will grind to a halt and perhaps even turn around. Assuming we can even out that whole "outnumbered two to one" issue, of course.

Planet F is nearly under complete Technate control, and if all goes well we will receive resources from it beginning next season.

Planets G, H, and I are all now under Technate control, and their resources have been made available to our construction efforts.

In addition, Command has unanimously voted to increase your funding for design and engineering, in an attempt to rectify the various issues we have suffered over the past seasons.

----
It is now the Design Phase. You have (SURPRISE) TWO designs, since I want to see what happens in an AR when all your actions are doubled and you are thus free to try and do things you wouldn't normally do. Also it should make this game feel like more is getting accomplished, which I believe to be a good way to make sure that everyone stays at least partially interested even when my schedule and the two teams' paces don't line up and end up delaying updates.
----



Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: February 17, 2020, 12:09:23 pm by Madman198237 »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #218 on: February 18, 2020, 06:38:55 pm »

Enemy Forces Strong points:

Space Equipment
  • Superior Sensors
  • Higher Range weaponry

Ground Equipment
  • Superior Heavy Weaponry
  • Robotics in play.

We have in our disposal a rapidly re-supplying army as well as two armies ready to be picked up (I & H are held, the troops can be moved off-planet.)

the technological applications of Evrasium are perhaps limitless.

I propose that we further our chemically propelled weapon systems and focus directed energy weapons as heavy weapon packages. Any upgrade to our main infantry weapons should be focussed on making target acquisition and engagement faster and less risky.

Such advancements in our past are examples like night vision goggles, optical scopes, rangefinders, Silencers and similar pieces of equipment.

Our Heavy weapon packages, tank/ vehicle weapon systems and perhaps even our robotic systems should be where the high-yield thermonuclear pumped laser weapons should go.

With that in mind, here are three designs.
Spoiler: Fusion Missile Quebit (click to show/hide)

Spoiler: Helix Cruiser (click to show/hide)
Spoiler: Raptor Gun (click to show/hide)
« Last Edit: February 22, 2020, 04:18:39 pm by Blood_Librarian »
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #219 on: February 19, 2020, 05:09:58 am »

Coldsteel Limited's M1 Caseless Assault Rifle "Spatha"
Our lacking ability to deal with the enemy at medium range has forced the development of a new weapon specifically for medium range combat.
Enter the Spatha, a bullpup assault rifle chambered in 6.8×49 mm High B/C, Telescoped caseless "rounds" (some employees recommended calling them "Squounds", they no longer work at Coldsteel, or anywhere else), with a 70 cm long barrel.
Now you might be wondering, how did we deal with all the problems inherent to caseless ammo? Well, we've solved several by creating our own proprietary chemical propellant blend: Tritillite. Composed of a Plasticized nitramine propellant blend with an electrically activated primer, it is much tougher and elastic than previous caseless propellants. Meaning one just has to rack open the slide to dump out dud rounds. The problem of overheating was dealt with by pumping coolant around the chamber and a disposable heatsink, with an easy refill system allowing it to be refilled in the field.
As for mag capacity, it comes with 50rnd mag and 100rnd extended mags, both quad column.
Now all that sounds great, but you're probably thinking "what about the optic? Well we've teamed up with AG Industries to make a military-grade Low Power Variable Optic Sight in the 1-4x range, more than enough for medium range standoffs. Now as for the more miscellaneous attachments we have an under barrel launcher that fires a modified (literally replacing the guidance system with HE and adding a frag belt) SIAERA rocket, a bayonet (for morale purposes), and a flash supressor.
« Last Edit: February 19, 2020, 09:46:14 am by m1895 »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #220 on: February 19, 2020, 12:56:23 pm »

EVR Rounds
Extant Velocity Release Rounds

Extant Velocity Release Rounds, otherwise known as EVR Rounds in general, make use of one of Evrasium's lesser known qualities. Put simply, small amounts tend to want to release their stored energy. In this case, by coating a cut Evrasium base in completely opaque plastic, attached to a bullet. When the thin plastic bottom is pierced with the firing pin of a gun, the Evrasium reacts, releasing it's energy through what it contacts. In this case, the strike from the back releases the energy forward, and the bullet is launched at speeds far exceeding normal propulsion methods. This means greater range, speed, and obviously penetrating power.

EVR Rounds can be produced en masse thanks to the Evrasium Production Industrial Center, for any caliber type, and always being better than their traditional counterparts. As well, we will be attempting to create a system through which Evrasium from EPIC can be requested for research purposes, separating part of the production for this purpose. The rest can go into military pursuits.
« Last Edit: February 19, 2020, 12:58:14 pm by TricMagic »
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Detoxicated

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #221 on: February 19, 2020, 02:07:02 pm »

You know we couldbroaden our perspective high specialization can be countered....
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #222 on: February 20, 2020, 10:05:19 am »

On the contrary, I believe if we effectively specialize our weapons and continually evolve our arms, we would have a more effective fighting force than one that branches out to many different weapon systems
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #223 on: February 20, 2020, 03:48:23 pm »

Cataphract-A Light Assault Vehicle
Designed to support our forces and break the qualitative deadlock our ground forces have with the Network; the Cataphract-A is a small, light armored vehicle intended primarily to engage infantry and other light vehicles. This tracked vehicle carries a crew of 3, a Driver, a Gunner, and a Commander.

The Cataphract emphasizes portability first and foremost; so that it can fit into an ITC Shuttle, though the armored vehicle should have enough frontal armor to resist what the Network considers 'small arms', and the sides should be armored enough to reasonably resist anything that isn't a fully charged shot. The vehicle is armed with a pair of laser weaponry; one main 'cannon', based on the Oculus but simplified for the lesser performance mandates of non-space warfare, with the exception of being built to handle variable outputs, so it can be dialed down to a low-output ammo-efficient anti-infantry mode; and a secondary pintle-mounted gun; a smaller laser weapon that is intended solely for anti-infantry effort. This secondary weapon can be remote controlled if need be, having a camera feed.

Cataphract-B Light Artillery Vehicle
Designed to support our forces and break the qualitative deadlock our ground forces have with the Network; the Cataphract-B is a small, light armored vehicle intended primarily to assist our forces from a distance and to break up fortified positions. This open topped tracked vehicle comes with a crew of 3, Driver, Gunner, and Commander/Loader.

The Cataphract emphasizes portability first and foremost; so that it can fit into an ITC Shuttle, though the armored vehicle should have enough frontal armor to resist what the Network considers 'small arms', though the sides and rear do not get similar treatment and only protect against shrapnel. The vehicle is armed with a 75mm cannon mounted onto the hull, capable of enough elevation for the vehicle to act as a light artillery piece if need be; and a modified SIAERA, able to accept a belt feed.
« Last Edit: February 20, 2020, 05:35:14 pm by Jilladilla »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #224 on: February 22, 2020, 04:17:58 pm »

We need a spaceship to beat up the baddies, and we need a gun to arm our forces.

On our turns logistic section, if we get a 4 point military spacecraft, it would be possible to mothball 3 Chords and assemble 4 of said four-point spacecraft.

Quote
Design 1 (Vote for the first design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire [USE CREDIT] (1): Blood_Librarian
Helix of Fire (1): Blood_Librarian
TP - 7 "Raptor" (0):
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):

Design 2 (Vote for the second design you wish to have designed.)
Fusion Missile Quebit (0)
Helix of Fire (0):
TP - 7 "Raptor" (1): Blood_Librarian
EVR Rounds (0):
Cataphract-A LAV (0):
Cataphract-B LAV (0):


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Quote from: ChiefWaffles, MAR Discord
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