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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31564 times)

Detoxicated

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #195 on: January 09, 2020, 08:03:58 pm »


Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (1) TricMagic
Lake Effect:
SECS:
Force Weaponry:
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #196 on: January 09, 2020, 08:37:35 pm »


Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (2) TricMagic, Jilladilla
Lake Effect:
SECS:
Force Weaponry:
Logged

Glory to United Forenia!

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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #197 on: January 09, 2020, 08:40:41 pm »

Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (3) TricMagic, Jilladilla, Blood_librarian
Lake Effect:
SECS:
Force Weaponry:
Logged
if you want something wacky
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #198 on: January 09, 2020, 10:01:21 pm »

Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (4) TricMagic, Jilladilla, Blood_librarian, Happerry
Lake Effect:
SECS:
Force Weaponry:
Logged
Forenia Forever!
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Detoxicated

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #199 on: January 09, 2020, 10:04:26 pm »


Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Lake Effect:
SECS:
Force Weaponry:


We have two Research Credits. So ging with modular Space Weaponry would Go Well with the New Missile type
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #200 on: January 09, 2020, 11:04:59 pm »

Right! To reiterate: We apparently have 2 Research Credits! (1 for making a spaceship, 1 for winning lore contest)

Whether or not to start spending is up to you guys; but I'm making sure the option is known. I'm personally leaning on 'yes' because our weapons appear to be lackluster in comparison to theirs.
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #201 on: January 10, 2020, 08:40:31 am »

Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Use Research Credit: (1) TricMagic
Lake Effect:
SECS:
Force Weaponry:


Assuming this goes real well, we can turn this into other ground-based weapons. Or just plant a Rake Missile System on a planet with some adjustments.
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Re: Interplanetary Arms Race: Planetary Technate
« Reply #202 on: January 10, 2020, 11:35:33 am »


Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0)
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Lake Effect:
SECS:
Force Weaponry:

Use Research Credit: (2) TricMagic, Detoxicated
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #203 on: January 12, 2020, 12:50:31 pm »

As no one gave me a reason to not use a Research Credit here and knock me off the fence, I'm going for it.

Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (0)
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (5) TricMagic, Jilladilla, Blood_librarian, Happerry, Detoxicated
Lake Effect:
SECS:
Force Weaponry:

Use Research Credit: (3) TricMagic, Detoxicated, Jilladilla
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Detoxicated

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #204 on: January 12, 2020, 05:31:44 pm »

Hey how about discussing what to ist IT for then.
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #205 on: January 24, 2020, 11:54:51 pm »

Turn 3 Design Phase: Planetary Technate

Rocket Assisted Kinetic-Evrasium Missile (The RAKE Missile)
Thoughts of using Evrasium to strike at hostile craft has been an old idea. Unfortunately, the difficulty in getting Evrasium to project at the ranges space combat involves was a major barrier to these schools of thought. At least, until the RAKE was drawn up. The RAKE has a combined Chemical Laser/Evrasium Crystal warhead, with the small-ish Crystal modulated to project force at roughly a specific location. When the RAKE reaches the point that the target is roughly at that location relative to the missile; the chemical laser fires its single shot, completely consuming the Evrasium crystal in a beam of light; and releasing its energy all in one go; slamming the hostile craft with a great amount of force. If construction of the warhead allows, the laser should be orientated to also fire forwards, so that after consuming the crystal and front of the RAKE, the laser can then add insult to injury. It's hopeful that as the missile does not need to make physical contact and can affect the target from a distance, it would be subject to less close-in point defense than a more conventional missile.

Quote
Rocket Assisted Kinetic-Evrasium Missile (RAKE)
Difficulty: Hard
Oops, forgot that you voted to use a RC on it.
Roll: 1 + 2 - 1 = 2 Utter Failure

We regretfully report the total loss of the Sublevel 2 testing rooms, as well as the entirety of Sublevel 3. And 4. And also the basement. Don't mind the smell, we're pretty sure it's only a small sewage leak.

And the parking garage, in case you were wondering about all those car alarms.

And the ice cream machine, which is why it has sounded like the building has been weeping for the past eight hours.


Sometimes, things just don't go as planned. Sometimes you fire a laser at a rock and the rock gets angry, turns green, gets really big, and smashes everything. Although the one person who claimed that the Evrasium test article did anything like that is severely concussed and may in fact have suffered brain death before being resuscitated, so don't trust what he says. The security camera footage shows the RAKE team assembled to test their theory that destroying Evrasium via laser would release all its energy at once, in one big burst. It worked, unfortunately it worked so well that one member of the team was vaporized and the punch knocked out a support column. And also broke the team lead's jaw. With the loss of the lab, most of the progress on the project is gone and the team is going to need some months to recover from, well, getting punched by an angry rock.


Roll: 2 + 4 - 1: 5 Average

The Rocket-Assisted Kinetic-Evrasium missile is a really horribly named device that is fairly effective at providing a different sort of damage than a usual weapon might deal. Namely, a laser (at the front of the missile pointed backwards, as per how Evrasium punches are oriented) discharges enough energy to disintegrate the matrix and release all or almost all of the Evrasium crystal's kinetic energy at once. The missile's guidance is fairly rudimentary and the range of the punch is not a meaningful extension to the missile's range or its ability to resist hostile flak, but the energy released is quite substantial and can even hit things inside the target ship.

Most of our effort was focused on the Evrasium device, and so the rest of the missile is pretty unremarkable. It is somewhat slow, not very maneuverable, and its solid rocket motor cannot be throttled up or down, making it relatively easy to hit. Either way, we hope that once we've fitted it to one of our warships it will work pretty well at taking out hostile vessels.

----
Revision phase, revise something. Anything.
----




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« Last Edit: January 25, 2020, 01:05:25 pm by Madman198237 »
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VoidSlayer

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #206 on: January 25, 2020, 04:21:59 am »

SIAERA Guidance system upgrade

The laser guidance system is improved with a rocket that can more accurately see the laser point, better machining on control surfaces for smoother aerodynamics and a stronger and more focused laser so it can be effective at a greater distance.  This should allow better reaction time at medium and close range as well as accuracy as long range.

Might as well get some experience with missile guidance systems for next time we make a missile system.

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #207 on: January 25, 2020, 09:22:37 am »

Grid Guidance System

What happens when you make a game to get some of the craziest and best pilots this side of the Galaxy? A lot of data that can then be used to create a rudimentary adaptive system.

Meet GG, the basic answer whenever you need an automatic control. Based on the data input, you can get something that can make decisions based upon changing conditions.

In this case, the Data Pattern is taking in LIDAR data to hit a ship in the midst of space, along with giving the rocket the ability to control the output and a basic adjustment system.

Note GG can only adjust to things it can notice in it's surroundings, and only has the evasive maneuvers we program into it from data we've collected. It can and will however aim at the enemy ship extremely well, at least.

Note that GG has no incoming or outgoing data streams or signals. It's just a program to control something. For this, something meant for hitting the enemy and adjusting by itself to do so.

Please note that for clarity purposes so the work just doesn't get lost somewhere, we are updating the RAKE to use GG.

Quote from: Either Vote, And/Or Write.
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
« Last Edit: January 28, 2020, 07:36:18 pm by TricMagic »
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #208 on: January 28, 2020, 07:42:58 pm »

Chord MSFSC Expanded Armament Revision
Field reports state that the Chord is, well, somewhat underarmed for it's size. The solution to that is simple. Add more lasers! As such, this revision project is meant to add additional lasers to the Chord, perhaps two or three or even more, until it no longer counts as being under-armed for its size. As well, a front mounted missile launcher is planned to be added to the design, carrying the new RAKE missiles.

Quote from: votes.
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (1) Happerry
« Last Edit: January 28, 2020, 07:48:25 pm by Happerry »
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Forenia Forever!
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #209 on: January 28, 2020, 07:49:20 pm »


Quote from: votes.
SIAERA Guidance system upgrade: ()
Grid Guidance System: (1) TricMagic
Chord MSFSC Expanded Armament Revision: (2) Happerry, Jilladilla
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me
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