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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31552 times)

Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #180 on: November 10, 2019, 05:59:02 pm »

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Everything to G (0):
Spread the Firepower (0):
Calculated Split (1): Blood_Librarian
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #181 on: November 10, 2019, 06:56:57 pm »


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Calculated Split (2): Blood_Librarian, m1895
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NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #182 on: November 11, 2019, 03:16:47 pm »

Solid logic.
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Long Live United Forenia!

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #183 on: January 01, 2020, 11:15:42 am »

Turn 2 Combat Phase: Planetary Technate


Planet D
The enemy is more maneuverable and their projectile weapons pack a very painful punch and longer range than the inaccurate Oculus lasers can reach out to. Our two-engine system forces us to take more time to begin and complete maneuvers, adding vulnerability we desperately don't need, times when it is difficult to maneuver out of a two-dimensional plane without undue rotation. Our ships are, however, undoubtedly more durable, as well as being fifteen meters longer and substantially larger. We can soak up more damage, but the enemy very nearly deals out enough additional damage to win every fight.

After the deadly fight in orbit, occupation proceeds apace, the friendly Chord's aggressive actions having kept the landing troops safe. They struggle across the surface, relying on transport from shuttles from island to island. Your generals predict that this would be a deciding unpleasant weakness should the enemy assault this planet. The island-hopping is otherwise nothing but standard military tedium. Terrain Control: 4/10


Planet F
The story is the same over Planet D; overconfidence and a desire to close with the enemy resulted in the crippling of a Chord and serious damage to one of the others. However, a three-to-one advantage cannot be overcome very easily, and there was no escape for the enemy vessel which seemed determined to protect its ITC.

On the ground, the soldiers advance quickly and secure and properly map and survey almost half the planet. Terrain Control: 4/10


Your soldiers advance as expected on other planets, no disruptions are reported. Your troops are adapting quite rapidly to the specific conditions of each planet.

----
As ever, please tell me if I've missed anything or if I need to change anything. Somebody please tell me what your homeworld's name is so I can put it in the spoilers.
----




Spoiler: Credits (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: January 01, 2020, 01:49:33 pm by Madman198237 »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #184 on: January 03, 2020, 11:44:16 am »

Ev-Cannon Attachment

The Ev-Cannon is a turret fed with a specialty shell. These shells can be fired at a target and opened once a target is within range. At which point, the front of the shell opens, it's frontal plates popping off through a burst of air pressure. Inside this shell is an Evarsium ore.

Space is an empty place, but light is constantly shining from light-years away. Each star is in itself a source of light that is constantly shining on us. And with the shell opened, the Evarsium reacts to punch at everything in front of it. This effectively makes these shells force-bombs that can tear through ships with pure kinetic destruction.

These shells have two ways to determine a target. Remote detonation, and LIDAR. Once a target is within effective range(or it is decided it will be remotely detonated and then activated that way), it activates the air-valve to pop the front of the shell into four pieces.

The cannon itself fires these shells through plain explosives stored in the bottom of the shell, and can auto-reload up to twelve from it's stock. Likewise, each shell has a powerful short-range bomb implanted in the Evarsium which will trigger if enough force acts upon it to turn the Evarsium to dust immediately. This is mostly for safety should the Shells ever be struck enough to cause them to break. This will reduce them to being unable to destroy our own ship in such a situation.

The Ev-Cannon Attachment is also capable of being aimed from the computers controls, though the turret itself mechanically cannot turn to ever be on firing line with our own ship.

Quote from: Votebox
Ev-Cannon Attachment: (1) TricMagic

For a long range weapon that will punch them to death. Quite literally.
« Last Edit: January 04, 2020, 12:58:00 pm by TricMagic »
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m1895

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #185 on: January 04, 2020, 04:04:25 pm »

Evrasium Punchfield
Our research into Evrasium facetting has given us a peculiar new system to work with.
The Punchfield's facetting gives it the unique ability to "store" punches in a vacuum until an object passes through it.
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Re: Interplanetary Arms Race: Planetary Technate
« Reply #186 on: January 05, 2020, 09:21:21 pm »

Heatseeking Missile Swarm Array
Our scientists have taken the theories aus Well as technologies from our SIAERA and tried to reimagine them for space Combat. By upsizing the rockets to 2,7m length and giving them a simple but efficient heatseeking system the swarm missiles can follow laser beams.
The missiles are equipped with conventional variations of TNT as more time was spend in developing a guidance system For far distances.
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #187 on: January 05, 2020, 11:52:43 pm »

Some design suggestions:

Evrasium Deflection Field
As we learned recently, 'The Network' utilizes potent kinetic rounds as their weapon of choice in spacecraft. As we know, we can induce Evrasium to project force remotely in a specific direction at a specific distance. The Evrasium Deflection Shield is our answer to the former using the latter.

The core of the device is a crystal of Evrasium, cut specifically so that its projected force manifests at roughly a certain distance, and with a measure of tolerance, enough so that if there is nothing closer to its predefined point of origin, the projected force will be grounded into the hull of the craft; as precision in this instance is not a boon, and so that in the event of there being no projectiles to deflect, the generally far more resilient hull can take the blow instead of the valuable and fragile Evrasium crystal.

When activated, a generally low power laser (closer to a laser pointer that could eventually cause minor burns than an Oculus, really) mounted on a constantly rotating apparatus fires; causing the crystal to nigh constantly project force centered in front of the craft at a constantly rotating perpendicular angle. While active, it should exert its force on whatever is closest to this centerpoint; making any physical projectiles crossing through the field subject to having their courses deflected by the Evrasium Crystal's projected force. While perhaps not 100% effective, it should cause some attacks that would otherwise strike our craft to miss, and those that would strike dead center to instead score a grazing strike.



Other Design To Come Soon(tm)
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Re: Interplanetary Arms Race: Planetary Technate
« Reply #188 on: January 06, 2020, 07:50:20 pm »

Modular Space Weaponry
By using a standarized System of weapon programming as Well as connectivity Points and sizes we have accompliahed to easily Change Out Out spaceship weapons between Battle phases.

To accomplish this each weapon system is divided in compartments. These compartments are loading bay, guidance Systems and turret. By standarizing the Layout repair becomes easier the Crew knows intuitionally where they have to Go and also Exchange of Systems becomes easier.

Counter Movement Calculation Unit UCMC
A System to calculate where the enemy Most likely will move next. This projectory calculator works with the weapons systems to improvw their AIM.
« Last Edit: January 06, 2020, 09:03:56 pm by Detoxicated »
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Re: Interplanetary Arms Race: Planetary Technate
« Reply #189 on: January 07, 2020, 02:07:15 pm »

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Ev-Cannon Attachment: (1) TricMagic
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #190 on: January 07, 2020, 03:08:44 pm »

The other design I promised is here!

Rocket Assisted Kinetic-Evrasium Missile (The RAKE Missile)
Thoughts of using Evrasium to strike at hostile craft has been an old idea. Unfortunately, the difficulty in getting Evrasium to project at the ranges space combat involves was a major barrier to these schools of thought. At least, until the RAKE was drawn up. The RAKE has a combined Chemical Laser/Evrasium Crystal warhead, with the small-ish Crystal modulated to project force at roughly a specific location. When the RAKE reaches the point that the target is roughly at that location relative to the missile; the chemical laser fires its single shot, completely consuming the Evrasium crystal in a beam of light; and releasing its energy all in one go; slamming the hostile craft with a great amount of force. If construction of the warhead allows, the laser should be orientated to also fire forwards, so that after consuming the crystal and front of the RAKE, the laser can then add insult to injury. It's hopeful that as the missile does not need to make physical contact and can affect the target from a distance, it would be subject to less close-in point defense than a more conventional missile.
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #191 on: January 07, 2020, 03:44:06 pm »

Laser Assimilated Kinetic Energy (The LAKE Effect)

While testing was occurring in making use of Evrasium with lasers, which is totally not some harebrained idea a cut Evrasium crystal was consumed by a powerful laser. It proceeded to tear straight through the wall, the other wall, the rest of the walls, and the buildings behind it, before finally coming to a stop some 10 miles away in the sky.

Investigation is going on as to why they chose a place in the city to due the testing, but the results were taken to an actual weapons testing facility. Results through a slow-motion camera showed that the Chemical Laser entered the cut Evrasium Crystal, and kept on going straight through it without any deviation as the crystal itself disappeared in the process. Very quickly in fact.

From this and other tests, it was concluded that if the laser was powerful enough, it could completely consume the Evrasium and gain that crystal's kinetic energy. Which then ended up turning the laser into a kinetic weapon to go along with it's usual effects. Smaller crystals required less power, while larger ones required more. In both cases, they showed a type of piercing effect with the core of the laser having more kinetic force than it's edges. The light itself maintained it's shape in atmosphere. Testing in vacuum conditions a piece of scrap showed this not to be the case in space however, with the laser tearing apart the metal around the impact point in the absence of air before continuing onward.

This has been dubbed the LAKE effect, because of the GRID's acronym department. Still, we've made a RAKE Missile to take advantage of this straightforward delivery of laser-applied kinetic force.

See attached RAKE design.
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Re: Interplanetary Arms Race: Planetary Technate
« Reply #192 on: January 08, 2020, 03:20:33 pm »

Spacecraft Evasion Computer System (SECS)
By adding several smaller engines to our spaceship, in Combination with a specially designed Computer System our scientists managed to give our spacecraft the ability to adjust positioning Last Minute before enemy Weaponry can Strike. By using camera Data and advanced projectile calculating algorithms our ship is able to create evasive Last Minute Plans which utilize the aforementioned smaller engines to adjust spaceship positioning. Though this WE have managed to lessen damage to our ships.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #193 on: January 09, 2020, 04:01:54 pm »

Force Weaponry

Force weaponry represents a concentrated effort to categorize the utilized ontological definition of Evasrium weaponry.

Evrasium "punches" are directed energetic blasts of a now definied set of particles and emission fields that essentially push an object with a rather large amount of force. On the onset of our creation of Evrasium systems, we have several problems where the crystal would myseriously launch it self forward rather than punching the object we intended to have moved.

Force Weaponry works by exciting an array of very small crystalline bolt-shaped Evrasium cores, such that emission of energy is emitted, and then caught by a special ionic field emitted by a high power laser. This laser than fires out of the weapon and into the enemy.

It's equivalent to an electrolaser, where the power of the laser is only just enough to deliver the kinetic force.
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #194 on: January 09, 2020, 05:58:33 pm »

Quote
Ev-Cannon Attachment: ()
Evrasium Punchfield
Heatseeking Missile Swarm Array: (1) Detoxicated
Evrasium Deflection Field:
Modular Space Weaponry: (1) Detoxicated
Counter Movement Calculation Unit UCMC
RAKE Missile: (1) TricMagic
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