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Author Topic: Interplanetary Arms Race: The Network  (Read 27425 times)

Taricus

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Re: Interplanetary Arms Race: Side One
« Reply #105 on: July 19, 2019, 09:35:02 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

REVISION 1:
Tokamak Reactor "Hot"Fix:
Plasma Engine Magnetic Containment Improvement: (1) Taricus
MultiEnvironmental Tactical Armoured Suit: (1) MoP
Improved Metal Pistol:

REVISION 2:
Tokamak Reactor "Hot"Fix: (2) MoP, Taricus
Plasma Engine Magnetic Containment Improvement:
MultiEnvironmental Tactical Armoured Suit:
Improved Metal Pistol:
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #106 on: July 19, 2019, 10:12:34 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

REVISION 1:
Tokamak Reactor "Hot"Fix:
Plasma Engine Magnetic Containment Improvement: (2) Taricus, Carefulrogue
MultiEnvironmental Tactical Armoured Suit: (1) MoP
Improved Metal Pistol:

REVISION 2:
Tokamak Reactor "Hot"Fix: (3) MoP, Taricus, Carefulrogue
Plasma Engine Magnetic Containment Improvement:
MultiEnvironmental Tactical Armoured Suit:
Improved Metal Pistol:
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TheFantasticMsFox

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Re: Interplanetary Arms Race: Side One
« Reply #107 on: July 20, 2019, 05:06:50 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

REVISION 1:
Tokamak Reactor "Hot"Fix:
Plasma Engine Magnetic Containment Improvement: (3) Taricus, Carefulrogue, TFF
MultiEnvironmental Tactical Armoured Suit: (1) MoP
Improved Metal Pistol:

REVISION 2:
Tokamak Reactor "Hot"Fix: (4) MoP, Taricus, Carefulrogue, TFF
Plasma Engine Magnetic Containment Improvement:
MultiEnvironmental Tactical Armoured Suit:
Improved Metal Pistol:
Logged


Madman198237

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Re: Interplanetary Arms Race: Side One
« Reply #108 on: July 24, 2019, 06:23:28 pm »

Tokamak Reactor "Hot"fix
We have a pressing need to rebuild a working reactor and unfortunately must do so from scratch. The Tokamak reactor utilizes superconducting magnets along a vacuum chamber in the shape of a torus to contain the plasma within via magnetic fields. We also use a less dense mixture of deuterium/tritium fuel in the reactor. We achieve ignition in the fusion reactor through neutral-beam injection. By taking our engineers by the hand and guiding them in how to actually create a Tokamak (and also focusing only on a reactor) we will hopefully see something usable come from this. An abundance of fire extinguishers is now required according to updated safety manuals to prevent further loss of laboratories.

Quote
Tokamak Reactor "Hot" Fix
Difficulty: Very Hard
Roll: 2+2-2 = 2 = Utter Failure

The Engineering Department is really, truly, extremely, absolutely, incredibly sorry. They really are. They didn't manage to build a reactor of any kind. They are even more sorry about the burning down of yet another lab. However, they successfully determined how to use electromagnets to fire a beam of plasma at a (very nearby) wall! And also refined their ability to confine plasma until it only leaks in very small, very compressed jets.

So, on the downside, we've burned down a lab and failed to produce a reactor. Again.
On the upside, we successfully invented the Super Nuclear Plasma Torch!


Plasma Engine Magnetic Containment Improvement
We've worked with electrical fields plenty, so it comes as a surprise that we failed to properly adjust the arrangement of EM fields to keep the engine from self-melting. We've wrapped a magnetic coil around the engine between an inner and outer casing in an effort to push plasma out of the correct end of the engine.

Quote
Plasma Engine Magnetic Containment Improvement
Difficulty: Normal
Roll: 3+2-0 = 5 = Average

We have successfully managed to produce a workable plasma engine out of the broken, shattered, very molten pieces of our previous attempt. It's nothing fantastic, but we expect that it may be able to propel our ships through the solar system at Speed 2. In combat the drive is acceptable at producing larger changes in velocity when extra fuel is run through it, but chemical thrusters are still substantially better at producing rabid changes in velocity, though they can't match the efficiency or reduced fuel use of the plasma engine.

They are extremely power-hungry.


It is now the Turn 1 Design Phase. You have ONE design.

Combat, here we come! Get your lore together, there is a substantial reward riding on it! Also remember that you *do* need a combat spaceship. A Research Credit is riding on that.



Spoiler: Side One Tech (click to show/hide)

Spoiler: Side One Logistics (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #109 on: July 26, 2019, 02:01:11 pm »

Fast Attack Scout Ship, Mk.1, "Logos" and the Bitform Resource: (because rarely does anyone use a naming system similar to the British armory, but we can change this)

The Logos is a relatively small craft built for speed and maneuverability. It's crew consists of twelve units including the commander and contains enough supplies and life support to allow extended patrols. The ship's hull is hexagonal when faced head-on, with a flat top and bottom. The vessel is thirty meters long and is propelled by a pair of Plasma Engines and a series of vector nozzles along the hull powered by a designated basic reactor of their own. An R-4 Railgun turret is mounted on each sloped side, with the upper turrets positioned fore and the lower positioned aft. The guns charge their capacitors through a designated reactor of their own, not unlike the engines. The turrets are controlled by units in the Command Deck positioned amidships. The Command deck also houses communications equipment and monitor suites for the Infrared and Electromagnetic long-range sensors. Cameras embedded around the vessel allow the commander and crew to make visual observations while remaining relatively safe and not providing an exploitable weakpoint such as a window. A large screen at the front of the Command Deck linked to the forward cameras provides the same visual capabilities as a window anyhow.

There is a small gap between the light armor plating and the hull. A small handful of Bitform (nanomachine) Dispersal Nodes capable of forging a steady supply of bitforms out of materials held within a connected Bitform Tank protrude into this space and ensure it contains a consistent ratio of deployed Bitforms to the space between armor and hull. When a breach occurs these Bitforms, known specifically as Restructural Bitforms, are programmed to detect breaches within the hull and rapidly seal it by linking tightly together and adhering to one another and the edges of the hull or armor. While a Logos will definitely need to undergo repairs after taking damage, the seal provided by Restructural Bitforms should grant increased survivability and give our ships the opportunity to escape should they need to.

----------------

Did I miss anything important? I figure we can do a lot with nanomachines, but I can remove that whole section if people actually come up with other resourcey ideas. This should be relatively do-able, and we still have a revision to unscrew something up if shit goes sideways again. We could also go for an unconventional ship shape more along the lines of something like the robits from The Matrix or War of the Worlds alien ships.
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Doomblade187

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Re: Interplanetary Arms Race: Side One
« Reply #110 on: July 26, 2019, 04:00:52 pm »

I actually like the hexagon idea for shape. Very robotic. Anyway, for resources, I want a glasslike substance that can bend light. As mentioned before.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #111 on: July 26, 2019, 04:17:38 pm »

Notably though, glass is awful close to crystal and both myself and the gm have promised dire consequences for yet another ar using magic crystals
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Doomblade187

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Re: Interplanetary Arms Race: Side One
« Reply #112 on: July 26, 2019, 05:07:10 pm »

Quote
Logos: (1) Doomblade
Bitform: (1) Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #113 on: July 26, 2019, 09:15:21 pm »

Quote from: RoBox
Logos: (2) Doomblade, MoP
Bitform: (2) Doomblade, MoP
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Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #114 on: July 26, 2019, 10:03:26 pm »

Quote from: RoBox
Logos: (3) Doomblade, MoP, Carefulrogue
Bitform: (3) Doomblade, MoP, Carefulrogue
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Twinwolf

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Re: Interplanetary Arms Race: Side One
« Reply #115 on: July 27, 2019, 12:08:01 pm »

Not too ambitious for a first craft and I'm fine with the resource, so vote.

Quote from: RoBox
Logos: (4) Doomblade, MoP, Carefulrogue, Twinwolf
Bitform: (4) Doomblade, MoP, Carefulrogue, Twinwolf

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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #116 on: July 27, 2019, 03:21:59 pm »

Spoiler (click to show/hide)
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Madman198237

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Re: Interplanetary Arms Race: The Network?
« Reply #117 on: July 28, 2019, 12:53:27 pm »

Fast Attack Scout Ship, Mk.1, "Logos"
The Logos is a relatively small craft built for speed and maneuverability. It's crew consists of twelve units including the commander and contains enough supplies and life support to allow extended patrols. The ship's hull is hexagonal when faced head-on, with a flat top and bottom. The vessel is thirty meters long and is propelled by a pair of Plasma Engines and a series of vector nozzles along the hull powered by a designated basic reactor of their own. An R-4 Railgun turret is mounted on each sloped side, with the upper turrets positioned fore and the lower positioned aft. The guns charge their capacitors through a designated reactor of their own, not unlike the engines. The turrets are controlled by units in the Command Deck positioned amidships. The Command deck also houses communications equipment and monitor suites for the Infrared and Electromagnetic long-range sensors. Cameras embedded around the vessel allow the commander and crew to make visual observations while remaining relatively safe and not providing an exploitable weakpoint such as a window. A large screen at the front of the Command Deck linked to the forward cameras provides the same visual capabilities as a window anyhow.

There is a small gap between the light armor plating and the hull. A small handful of Bitform (nanomachine) Dispersal Nodes capable of forging a steady supply of bitforms out of materials held within a connected Bitform Tank protrude into this space and ensure it contains a consistent ratio of deployed Bitforms to the space between armor and hull. When a breach occurs these Bitforms, known specifically as Restructural Bitforms, are programmed to detect breaches within the hull and rapidly seal it by linking tightly together and adhering to one another and the edges of the hull or armor. While a Logos will definitely need to undergo repairs after taking damage, the seal provided by Restructural Bitforms should grant increased survivability and give our ships the opportunity to escape should they need to.

Quote
Fast Attack Scout Ship, Mk.1, "Logos"
Difficulty: Normal
Roll: 4+2-0 = 6 = Above Average

The Logos FASS Mk. 1 is a reasonably small vessel capable of good speed in combat and good maneuverability. The immense requirements for reactors have resulted in the ship being larger than planned at about 45 meters in length, but the Light armor and decent enough thrusters give it what we believe to be appropriate maneuverability for a light spaceborne combat unit.

The inclusion of multiple additional reactors gives the Logos the ability to fire the R-4 railguns as expected, though suffering internal damage will rapidly decrease combat capability as losing reactors will force the ship to slow its firing or disable one of the R-4 weapons to maintain speed. However, the R-4 weapons are immensely powerful and can be expected to be very effective in combat once the ship manages to box in an enemy warship so they cannot dodge the shots.

The Bitform system takes the Logos from a passable, though vulnerable, warship to one capable of sustained combat: Bitform-based damage control is nearly instant and extremely reliable, the nanoscale systems allowing for functionally perfect seals against the extremely hostile environment of space outside.

The hull is not really compartmentalized due to the small size of the Logos, it's expected that it will in fact not suffer too badly for this due to the Bitforms' ability to stop air leaks. Armor on the Logos is not capable of taking a direct R-4 railgun shot without suffering critical internal damage which will inevitably disable the small vessel, but against lesser weapons it is expected that the Logos should be capable of surviving briefly without being destroyed, certainly just long enough for the Bitforms to put some armor back together.

Sensor systems are pretty good, too, allowing the Logos to detect its foes at extended ranges. Due to this, command and control are competent enough. The central, protected location of the bridge is extremely good, units applaud the decision to not do something stupid, like add windows.

Bitforms, however, are not cheap, and neither are fission reactors with their requirements of rare and hard-to-refine heavy elements. Thus, despite its small size and light armor, the Logos costs 2 SPP.


It is now the Turn 1 Revision Phase. You have ONE Revision.

Combat, here we come! Get your lore together, there is a substantial reward riding on it!



Since I honestly just can't focus on this (or anything else) right now, I'm going to post it as-is and possibly rewrite things tomorrow. Questions or requests for various things that need more description are welcome.


Spoiler: Side One Tech (click to show/hide)

Spoiler: Side One Logistics (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #118 on: July 28, 2019, 08:36:16 pm »

So if we're going to go with Rise of the Machines I have a lore contest idea for proposal. Feedback is welcome, as always.

Rise of Machines Lore: The Debate on Life

As The Network grew more advanced, clambering through The Stone Age, The Civilization Bloom, and the Age of Discovery, they were largely unique in the sense that they were the only intelligent life on their planet. Mountains would build up and erode. Organic growths would spring up, spread, and wither away. The ocean's tides would rise and fall. But nothing existed like the metal oxide-based life of The Network. Some philosophical units popped up throughout The Network's history, introducing and spreading the idea that maybe some of these static and migratory organic growths housed some level of intelligence. However the definition of life did not truly come into question until the Age of Industry.

Before the Age of Industry units could only be created through the process of reproduction, where a unit would seed the production chamber within another unit, and a third would be constructed based on the coding of both parent units until it was developed enough to deploy.

The Age of Industry saw the first units created by hand. These lesser units, referred to from this point onward as Mechanica, housed little to no intelligence of their own, but otherwise resembled units designed for a specific purpose, whether it be weaving, mining, construction, or any number of relatively mundane or repetitive tasks.

Debate on whether or not these Mechanica were considered life became more intense as construction and programming improved, but The Network did not officially recognize them as life on par with that of the naturally-created Units. This began to change as The Network passed from the Age of Industry to the Age of Artificial Computation. Mechanica were being produced with enough processing power to act semi-autonomously, and many units began to deem their ability to form rudimentary opinions as a sign of intelligent awareness. Debate went on for decades as one side fought to ensure a divide was kept between creator and created, while the other sought to grant the Mechanica recognition in The Network as life. Discussion reached a boiling point upon the creation of the first Artificial Intelligence - a computing device that was capable of complex thought and learning.

By this point in The Network's history they had been united under one banner, but this schism threatened to split the population down the middle. A Grand Debate was held and included a wide variety of units bearing the most powerful processors of The Network at the time. After weeks of discussion broadcast worldwide a consensus was finally reached.

Mechanica, as intelligent as they were, could not replicate on their own and had to be constructed. Operation of Mechanica relied on input or oversight of a naturally-deployed unit. They were, however, increasingly aware of their environment and, most importantly, themselves. Government policies, at the behest of citizens of The Network, slowly adjusted to include Mechanica as artificial life, and ultimately granted them status as citizens of The Network. Second-class citizens, sure. But citizens nonetheless.

----------------

We also need a revision, so here we go.

Proposal: MultiEnvironmental Tactical Armored Suit
The METAS is a military-grade overhaul of the basic civilian space suit. We've cut down on some of the suit's unnecessary bulk in order to facilitate ease of movement, added reinforcement and light armor plating around the head, torso, and air supply, and threw some magnetic boots in for use in ships/stations without gravity - real or otherwise.

Proposal: Mining Transport, Mk. 1, "Mucker"
With all the time and effort put into the Tokamak reactor only to come up with slagged metal we took a deep, thorough look at the results of previous experimentation and concluded that we could get some sort of return on our investments. So we introduce the "Mucker". The Mucker is a repurposed ITC meant to never, ever be deployed in combat situations. Instead, it is meant to provide resources such as rare metals and solid elements from stellar objects for use in ship construction.

The cargo bay of the Mucker is larger than the ITC, and to balance out the cost of the ship the bay is not sealed. We've introduced a nose-mounted plasma cutter based off of our failed Tokamak reactor and two forward arms not unlike those used by the R4 repurposed to secure the ship to stellar objects such as asteroids. The arms help maneuver the targeted object to ease cutting it into smaller pieces, where a third arm mounted centrally atop the fore of the Mucker grabs the smaller pieces and passes them back to a pair of rear "catcher" arms that then guide the pieces into the cargo hold where crew units secure the resources for transport.

Muckers are meant to work in groups to maximize efficiency, and are intended to provide SPP as opposed to being considered a deployable combat ship.

----------------

Quote from: Box of Votes
LORE CHALLENGE:
The Debate on Life: (1) MoP

REVISION:
MultiEnvironmental Tactical Armored Suit: (1) MoP

I really like the Mucker, but as we're still in the prelim phases with the same pool of potential results as our enemies I think we should stay easy on things. Plus I feel as though a Mucker crew would appreciate being deployed with METAS. Hopefully the Mucker's capabilities would offset cost and net us some positive SPP while also providing a few proofs of concept. Hopefully. (Utilization of plasma torches, utility arms, non-facility PP production)
« Last Edit: July 29, 2019, 10:05:12 am by Man of Paper »
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Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #119 on: July 29, 2019, 04:30:30 pm »

REVISION:
MultiEnvironmental Tactical Armored Suit: (2) MoP, Carefulrogue
Mining Transport, Mk. 1, "Mucker": (0)
[/quote]

Good point regarding the roles.  We can tuck the Mucker away for period where we need greater ship capacity.
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"
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