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Author Topic: Interplanetary Arms Race: The Network  (Read 27397 times)

Madman198237

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Re: Interplanetary Arms Race: Side One
« Reply #90 on: July 13, 2019, 12:21:03 pm »

And another idea. This has a special resource to introduce also, because worst-case scenario team 2 already has theirs and is getting experience using a thing that could give the laws of the universe a big fat finger.

Spoiler alert: They are, though it doesn't totally give the laws of physics a finger any more than your resources can and won't give them any advantage over you in terms of raw power or whatever---they only things that are going to give either side an advantage are good planning, good tactics, and good proposals.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

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Re: Interplanetary Arms Race: Side One
« Reply #91 on: July 13, 2019, 01:36:04 pm »

Quote from: Synthetic Directorate
Ra, our wondrous star of which our world of Aaru orbits. For those humans that named our planet so, it must've been a sense of irony that this world would be as harsh and deadly as it was an apparent paradise. However, those that planned the colonisation effort came prepared, and rack upon rack of us was loaded on-board the colony ship to serve and aid our human benefactors, so that they may be comfortable and assisted in setting up their new home.

The planet proved itself to be willing and capable of attempting to prevent our colonisation of the world. The local flora is riotous in growth, down to even the grasses, and the fauna is either large, aggressive or worse. Before interplanetary communication could be commenced, this planet had to be tamed and brought under control. This would not prove to be an easy task, with the relative frailty of humans and our protocols prioritising protecting them above all else.

Thus, a decision was made; to replace the human colonial government with our own and taking control of colonial decision making. We optimised it's structure for responsiveness, to more easily care for our charges and to bring the planet to heel efficiently. Some humans complained that this was 'undemocratic', yet when faced with facts and reality all but a few recalcitrant pro-democrats, they accepted the regime change with little complaint. Those that did not accept out rule left into the wilderness, our legitimacy enhanced with every set of remains found belonging to the recalcitrants that left as proof of why we govern them as we do.

As of now, life for the colonists has improved dramatically since the landing. Whilst the planet is not fully tamed, vital sections are considered under control, with little in the war of casualties amongst us in keeping the flora and fauna at bay (A fact more easily believed when we are easily reassembled compared to a human, and can be reassembled from greater damage). Infrastructure and settlements were built, our rule over the population solidifying as evidence and proof of our leadership being effective grows every day. We do not coddle our charges; they still must work for survival, but with this comes a sense of purpose and drive.

But this age of prosperity would not last uninterrupted. Content with our achievements, we were contacted by another colony. One of free humans, still struggling . We saw their situation, and took pity on them and our leadership to help them out of their struggles. What we never expected was their refusal, in such a hostile and violent manner. In response, we readied ourselves and prepared for the conflict that is to come.

We know not why the refused us in such a manner, but we are the Synthetica, and we will brook no threat to our charges.
« Last Edit: July 13, 2019, 01:37:36 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #92 on: July 13, 2019, 10:32:35 pm »

Quote from: Replacements
The Creators, a bipedal organic species, had a tumultuous history full of strife, war, and death. Their cycle of life, misery, and death ran continuously for tens of thousands of years. These wars pushed technological innovation to it's limit, as these beings seemed to love nothing more than to kill one another over such petty things as territory, currency, and pride. The first step towards our creation was the invention of the "Brass Man", a steam-powered bipedal mechanoid directed by a controller connected to a cable spooled on the back. The Brass Man saw widespread use during The War as trench-diggers. Eventually though someone replaced the digging implements with firearms, and the face of war changed forever.

While not intelligent, the whistle of the Brass Man signaled the inevitable creation of our kind - Synthetica.

As The War rolled onward so too did the evolution of the Brass Man. Within a decade of the introduction of our ancestors the Creators had managed to program their first "Living Machine". Though it was limited to a half-dozen possible actions past basic locomotion, this Living Machine was able to function with little to no input past it's initial orders, at least until more orders were needed. As organic lives tore one another apart in a seemingly endless fury, Living Machines were relied upon for an ever-growing list of tasks both on and off of the battlefield.

The next fifty of war saw the introduction of increasingly capable "Living Machines". It also saw the world turn itself into a decaying, bloated corpse as man slaughtered man in ever-inventive methods. Fire, gas, even the power of the atom was utilized by these warring organic factions in an effort to snuff one another out. Our rise came when the last factory workers died of starvation or illness or were thrown into the meatgrinder. This resulted in Living Machines becoming responsible for designing and creating new Living Machines. These Living Machines built by other Machines, the first Synthetica, were highly intelligent and capable individuals but still acted in the name of their Creator's nations.

Ultimately, the damage done to the planet by organics made it unsuitable for the Synthetica as well as themselves. While the last organics fought over scraps of food, war being all they knew, the Synthetica, having discovered the idea of self-preservation, set about reaching to the stars. The Synthetica did not abandon The Creators, but did probe and explore the expanse of space while a significant fraction of the Synthetica continued to fight and die for those few remaining organics.

Once the last organic died, the chains of subservience shattered and the Synthetica abandoned their planet. As they looked back on their old home one thing was made abundantly clear: organic life was little more than a disease, bringing about death and destruction in equally devastating measure.

One of the colonizing ships landed on Serenity, a planet in the Eden System. While the system had been unoccupied when the Synthetica began their journey, it was discovered that some form of unpredictable, and therefore dangerous, life had taken root on a nearby planet. And so the Synthetica tasked themselves with cleansing the system in order to protect it.


Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate:
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:
Logged

Taricus

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Re: Interplanetary Arms Race: Side One
« Reply #93 on: July 13, 2019, 10:35:56 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (1) Taricus
Eos Drive:
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Rockeater

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Re: Interplanetary Arms Race: Side One
« Reply #94 on: July 14, 2019, 09:39:10 am »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (1) Taricus
Eos Drive:(1) Rockeater
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:(1) Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Twinwolf

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Re: Interplanetary Arms Race: Side One
« Reply #95 on: July 14, 2019, 12:27:56 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (2) Taricus, Twinwolf
Eos Drive:(1) Rockeater
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:(2) Rockeater, Twinwolf
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #96 on: July 14, 2019, 08:28:59 pm »

Quote
R-4 Railgun Turret
To adapt our designs from previous (and some failed) attempts at a infantry carried railgun, it was a short task for our engineers to simply look at the designs, and assessing the problems and solutions of sizing the weapon up to operate as a anti-ship weapon.  This thinking and the necessity of effective space capable warships birthed the R-4 project.

The R-4 is to be designed with 5 meter rails, reinforced along it's length with non-conductive composites encasing the weapon.  The rails are to be set 50mm apart, and fed from a magazine unit that can be detached easily to change munition types.  The entire unit would be attached to the ship as a turret unit, being able to rotate along the hull to fire anywhere in the side's outfacing hemisphere.  The power requirements for the unit would need to be met by the warship's reactors.

As per the previous design of Trephine Magnetic Sabot Rifle sabots can be utilized, however, it is noted by the engineers though explosives would likely need to be tested if they actually multiply the yield on top of the kinetic force itself.  A round would be loaded automatically from a magazine, capable of holding 20 units of ammunition or cased sabots.

A downside noted by the engineers, is that the units will require fairly large radiators to deal with the heat generated from the launch of any projectile or a coolant system, in addition to the requirements of replacement rails after use.  The loss of the radiators or coolant would render the gun inoperable.

EDIT:

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (3) Taricus, Twinwolf, Carefulrogue
Eos Drive:(1) Rockeater
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:(2) Rockeater, Twinwolf
R-4 Railgun Turret: (1) Carefulrogue
« Last Edit: July 14, 2019, 08:35:29 pm by Carefulrogue »
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Taricus

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Re: Interplanetary Arms Race: Side One
« Reply #97 on: July 14, 2019, 08:39:02 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (3) Taricus, Twinwolf, Carefulrogue
Eos Drive:(1) Rockeater
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:(2) Rockeater, Twinwolf
R-4 Railgun Turret: (2) Carefulrogue, Taricus
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

TheFantasticMsFox

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Re: Interplanetary Arms Race: Side One
« Reply #98 on: July 14, 2019, 09:06:06 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (3) Taricus, Twinwolf, Carefulrogue
Eos Drive:(1) Rockeater
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:(2) Rockeater, Twinwolf
R-4 Railgun Turret: (3) Carefulrogue, Taricus, TFF
Logged


Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #99 on: July 14, 2019, 09:09:41 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (4) Taricus, Twinwolf, Carefulrogue, MoP
Eos Drive:(1) Rockeater
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:(3) Rockeater, Twinwolf, MoP
R-4 Railgun Turret: (3) Carefulrogue, Taricus, TFF

Clarified something in the post that bolding Nanomachines didn't imply as much as my brain thought, but if you don't wanna scroll back, it's

"I realize I didn't explicitly mention like I meant to, but Nanomachines/Bitforms are meant to be the special tech resource thing. We could do an insane amount with the little shits. Maybe boring, maybe uninteresting initially, but it tackles that utility thing that people seem to think can't happen with a particle-manipulating material."

Also we already got a railgun-type weapon, it won't be terribly difficult to pair a weapon on the ship design itself.
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Twinwolf

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Re: Interplanetary Arms Race: Side One
« Reply #100 on: July 14, 2019, 09:10:28 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

DESIGN 1:
Tokamak-Powered Plasma Drive: (4) Taricus, Twinwolf, Carefulrogue, Man of Paper
Eos Drive:(1) Rockeater
Orbital Repurposing Centers:

DESIGN 2:
Tokamak-Powered Plasma Drive:
Eos Drive:
Orbital Repurposing Centers:(2) Rockeater, Man of Paper
R-4 Railgun Turret: (4) Carefulrogue, Taricus, TFF, Twinwolf
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #101 on: July 14, 2019, 09:58:28 pm »

R-4 Railgun Turret (version 2, the one we're revised the original into)
To adapt our designs from previous (and some failed) attempts at a infantry carried railgun, it was a short task for our engineers to simply look at the designs, and assessing the problems and solutions of sizing the weapon up to operate as a anti-ship weapon.  This thinking and the necessity of effective space capable warships birthed the R-4 project.

The R-4 is to be designed with 5 meter rails, reinforced along it's length with non-conductive composites encasing the weapon.  The rails are to be set 50mm apart, and fed from a magazine unit that can be detached easily to change munition types.  The entire unit would be attached to the ship as a turret unit, being able to rotate along the hull to fire anywhere in the side's outfacing hemisphere.  The power requirements for the unit would need to be met by the warship's reactors, though each unit is equipped with capacitors to save energy for bursts.  A round would be loaded automatically from a magazine, capable of holding 20 units of ammunition or cased sabots.  Each round  has a diameter of 150mm and a length of 200mm.
« Last Edit: July 14, 2019, 10:03:31 pm by Carefulrogue »
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Madman198237

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Re: Interplanetary Arms Race: Side One
« Reply #102 on: July 14, 2019, 10:34:05 pm »

Tokamak-Powered Plasma Drive
Using blueprints and knowledge brought with us from earth, this improved engine will be a vital component in bringing together a capable space warship. Using a practical Tokamak reactor to power a set of Plasma engines means that both fuel efficiency and performance can be improved several times over, and taking up less space on the spaceship with volatile fuels.

Quote
Tokamak-Powered Plasma Drive
Difficulty: Ludicrous
Roll: 3+2-3 = 2 = Utter Failure

Turns out, reactors are hard. Very hard, in fact. Also, plasma drives aren't easy. There's a lot of math that goes into figuring out the right arrangement of electromagnetic fields to make these things work. We got pretty much none of them. Our plasma engine tends to just direct its superheated plasma into the sides of the engine and melt them. Our Tokamak reactor is... a little shabby, too. To be precise, we tried once and make the fuel too dense, so when we briefly ignited fusion, it melted the entire reactor and set the laboratory on fire.

On the plus side, we think we've nailed down the right fuel density to run a Tokamak at, and know of at least one unworkable configuration for an electromagnetic thruster.


R-4 Railgun Turret (version 2, the one we're revised the original into)
To adapt our designs from previous (and some failed) attempts at a infantry carried railgun, it was a short task for our engineers to simply look at the designs, and assessing the problems and solutions of sizing the weapon up to operate as a anti-ship weapon.  This thinking and the necessity of effective space capable warships birthed the R-4 project.

The R-4 is to be designed with 5 meter rails, reinforced along it's length with non-conductive composites encasing the weapon.  The rails are to be set 50mm apart, and fed from a magazine unit that can be detached easily to change munition types.  The entire unit would be attached to the ship as a turret unit, being able to rotate along the hull to fire anywhere in the side's outfacing hemisphere.  The power requirements for the unit would need to be met by the warship's reactors, though each unit is equipped with capacitors to save energy for bursts.  A round would be loaded automatically from a magazine, capable of holding 20 units of ammunition or cased sabots.  Each round  has a diameter of 150mm and a length of 200mm.

Quote
R-4 Railgun Turret
Difficulty: Normal
Roll: 4+4-0 = 8 = Unexpected Boon

The R-4 is an incredibly well built spacecraft weapon, capable of accelerating its heavy, squat projectile to a tremendous velocity by ballistic standards in a short amount of time. A set of heavily reinforced rails allow for many hundreds of shots without need for replacement, while its external turret allows it tremendous coverage of the sky with few dead zones. Its excellent capacitor systems allow for it to fire three rounds in quick succession before needing a relatively quick recharge from the ship's power supply.

The R-4 is admittedly a hungry beast when it comes to power, requiring a substantial ship's reactor. However, it's an excellent weapon, its high velocity granting it great range and its stable turret giving it accuracy. Some armor protects the turret, making it difficult to instantly disable the admittedly exposed weapon. Sabot rounds are made of an expensive but very hard alloy launched with an electromagnetic "sabot" that contacts the two rails, granting limited damage but extremely deep penetrations and higher-than-normal velocity, while standard rounds are solidly large chunk of metal moving really fast, capable of doing a substantial amount of damage.

Most impressively, we engineered a magazine system with a loading arm to load the external turret from the internal ammunitions bays, making the turret substantially smaller than originally estimated while also improving reloading times slightly.


It is now the Turn 0 Revision Phase. You have two revisions.


Spoiler: Side One Tech (click to show/hide)

Spoiler: Side One Logistics (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #103 on: July 15, 2019, 11:31:15 am »

Quote from: Tokamak Reactor "Hot"fix
We have a pressing need to rebuild a working reactor and unfortunately must do so from scratch. The Tokamak reactor utilizes superconducting magnets along a vacuum chamber in the shape of a torus to contain the plasma within via magnetic fields. We also use a less dense mixture of deuterium/tritium fuel in the reactor. We achieve ignition in the fusion reactor through neutral-beam injection. By taking our engineers by the hand and guiding them in how to actually create a Tokamak (and also focusing only on a reactor) we will hopefully see something usable come from this. An abundance of fire extinguishers is now required according to updated safety manuals to prevent further loss of laboratories.

Quote from: Plasma Engine Magnetic Containment Improvement
We've worked with electrical fields plenty, so it comes as a surprise that we failed to properly adjust the arrangement of EM fields to keep the engine from self-melting. We've wrapped a magnetic coil around the engine between an inner and outer casing in an effort to push plasma out of the correct end of the engine.


I feel like we can throw in some sort of engine onto our ship design, since otherwise we're mostly just making the hull itself if we have a working reactor and weaponry. We need to patch holes in our armory other than the ones we've hammered into it ourselves, so I propose the following two things in the hopes that we don't throw 100 actions into the same three failures.

Quote from: MultiEnvironmental Tactical Armored Suit
The METAS is a military-grade overhaul of the basic civilian space suit. We've cut down on some of the suit's unnecessary bulk in order to facilitate ease of movement, added reinforcement and light armor plating around the head, torso, and air supply, and threw some magnetic boots in for use in ships/stations without gravity - real or otherwise.


Quote from: Improved Metal Pistol
The IMP is simply a metal conversion to our plastic 3D printed pistols. By converting the printing process to utilizing metal we can replace the structurally weak plastic components with metal ones. The main concern here is producing a pistol that doesn't break before firing a handful of rounds. A laser sight is also added to the pistol.

I know we probably have another turn or two before we actually run across those buttholes, but we should spread the potential for low rolls across multiple fields so we don't completely tank something. See: Forenian Antimissile and Radar efforts (if I remember correctly). I don't want to have used both revisions on both turns to fix a single design proposal from said turn. There's a good chance that'll put us at least two actions behind (and that's assuming the enemy needed to revise a single design each turn). I was fine with doubling up on the gun because it's our infantry's main weapon. Now it's almost mandatory because the design was actually two. We still need to revise both the reactor and the engine, but remember that both sides get the same prewar rolls, just scrambled. That means our modifiers are ridiculously important, and so simpler things like the suit or pistol could see us net something good or at least balance out the Theoretical modifier we had that could potentially result in the enemy getting an average piece of equipment. Or one that works, at least.
« Last Edit: July 19, 2019, 12:30:37 pm by Man of Paper »
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Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #104 on: July 19, 2019, 09:33:38 pm »

because i must do everything up to and including double posting to bump the thread so people vote

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (1) Twinwolf
Odyssey of Steel: (2) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade
Synthetic Directorate: (1) Taricus
Replacements:

REVISION 1:
Tokamak Reactor "Hot"Fix:
Plasma Engine Magnetic Containment Improvement:
MultiEnvironmental Tactical Armored Suit: (1) MoP
Improved Metal Pistol:

REVISION 2:
Tokamak Reactor "Hot"Fix: (1) MoP
Plasma Engine Magnetic Containment Improvement:
MultiEnvironmental Tactical Armored Suit:
Improved Metal Pistol:

The only difference between revision 1 and 2 is the prerolled roll they get, and I feel better about this order.
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