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Author Topic: Interplanetary Arms Race: The Network  (Read 27403 times)

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #75 on: July 08, 2019, 08:29:34 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (3) Twinwolf, TFF, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater, Doomblade
Rise of Machines: (2) MoP, Carefulrogue

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (1) MoP
MSR-1 'Trephine' Recalibration: (0)

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (1) MoP
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

TheFantasticMsFox

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Re: Interplanetary Arms Race: Side One
« Reply #76 on: July 09, 2019, 10:11:05 am »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater, Doomblade
Rise of Machines: (3) MoP, Carefulrogue, TFF

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (1) MoP
MSR-1 'Trephine' Recalibration: (0)

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (1) MoP
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Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #77 on: July 09, 2019, 12:07:33 pm »

AUTHORS NOTE: I think the railgun was too ambitious.  And ultimately this game is going to be decided by the navy.  We can leave the ground combat stuff until later.  However, I'm writing this with the intent that we might be able to salvage something we can use later.  Until we know what we're dealing with, we should perhaps rein in some ambitions. 

Also, if this can't be done in a revision, Madman, we can drop it into the pool of designs for the next design phase.

Proposal:
Instead of attempting to immediately skip up a few steps in ballistic arms development, let's step back and recreate the tried and true.  Our pistol arms are enough to kill a man, even if rather ineffectively.  The various weaknesses resulting from the fact they are only about as strong as the plastics they are constructed, and the difficulty of 3D printing the weapons.  They are perfect for interstellar peacekeeping, since there isn't going to be the fear of someone putting a 100 holes in the hull all that easily.  They are terrible at war when a hundred rounds downrange may save one's life.

While we have references to fully automatic variants of these classes of weapons, it is agreed that, that might be a step too far too quickly for our people in R&D.  Thus, the designs presented would increase the caliber and length of the weapon, but it would keep it as a semi-automatic.  Like our pistols, a detachable magazine could take in ammunition, as well as fit various sights to adjust for various conditions in operational zones.

Each weapon would be a combination of metal and composites to produce a sturdy yet lightweight weapon. 
« Last Edit: July 09, 2019, 01:00:44 pm by Carefulrogue »
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #78 on: July 09, 2019, 12:29:13 pm »

See but it wasn't too ambitious, it was Normal difficulty. The issue was strictly the dice. Nothing was gonna work out well with that roll, except maybe something Trivial like rocks and a sling. It also isn't a bad foundation for ship-sized weaponry in the vacuum of space. I might've agreed with a smaller step like that before the design was rolled, but seeing it at Normal means it's pretty much right where we should be aiming.
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Doomblade187

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Re: Interplanetary Arms Race: Side One
« Reply #79 on: July 09, 2019, 12:30:45 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (2) MoP, Doomblade
MSR-1 'Trephine' Recalibration: (0)

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (2) MoP, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: Interplanetary Arms Race: Side One
« Reply #80 on: July 09, 2019, 12:32:42 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (3) MoP, Doomblade, Rockeater
MSR-1 'Trephine' Recalibration: (0)

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (3) MoP, Doomblade, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #81 on: July 09, 2019, 12:48:08 pm »

See but it wasn't too ambitious, it was Normal difficulty. The issue was strictly the dice. Nothing was gonna work out well with that roll, except maybe something Trivial like rocks and a sling. It also isn't a bad foundation for ship-sized weaponry in the vacuum of space. I might've agreed with a smaller step like that before the design was rolled, but seeing it at Normal means it's pretty much right where we should be aiming.
True. 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Doomblade187

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Re: Interplanetary Arms Race: Side One
« Reply #82 on: July 09, 2019, 01:05:42 pm »

Heavy Lift Fuel

Currently, all objects moving into orbit rely on old model chemical thrusters. By reformulating the chemical thruster fuel to maximize purity and energy density, we can lift more weight with less effort. As the boosters that use this fuel are complex and use valuable resources, they are designed to return to planetside for refurbishment and reuse. This is a Space PP revision.

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (2) MoP, Rockeater
MSR-1 'Trephine' Recalibration: (0)
RogueGun: (1) Doomblade

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (2) MoP, Rockeater
Heavy Lift Fuel: (1) Doomblade
« Last Edit: July 09, 2019, 01:09:07 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #83 on: July 09, 2019, 02:16:03 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (2) MoP, Rockeater
MSR-1 'Trephine' Recalibration: (0)
RogueGun: (2) Doomblade, Carefulrogue

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (2) MoP, Rockeater
Heavy Lift Fuel: (2) Doomblade, Carefulrogue
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Taricus

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Re: Interplanetary Arms Race: Side One
« Reply #84 on: July 09, 2019, 06:58:24 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (3) MoP, Rockeater, Taricus
MSR-1 'Trephine' Recalibration: (0)
RogueGun: (2) Doomblade, Carefulrogue

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (3) MoP, Rockeater, Taricus
Heavy Lift Fuel: (2) Doomblade, Carefulrogue
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We sided with the holocaust for a fucking +1 roll

The_Two_Eternities

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Re: Interplanetary Arms Race: Side One
« Reply #85 on: July 09, 2019, 10:02:58 pm »

I exist!

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (4) MoP, Rockeater, Taricus, TTE
MSR-1 'Trephine' Recalibration: (0)
RogueGun: (2) Doomblade, Carefulrogue

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (4) MoP, Rockeater, Taricus, TTE
Heavy Lift Fuel: (2) Doomblade, Carefulrogue
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Carefulrogue

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Re: Interplanetary Arms Race: Side One
« Reply #86 on: July 10, 2019, 08:20:29 pm »

Quote from: VoteBot
ORIGIN:
Medula's Log: (0)
Death World: (2) Twinwolf, Taricus
Odyssey of Steel: (3) Powder Miner, Rockeater
Rise of Machines: (4) MoP, Carefulrogue, TFF, Doomblade

REVISION 1:
MSR-1 'Trephine' Resizing and Readjustment: (5) MoP, Rockeater, Taricus, TTE, Carefulrogue
MSR-1 'Trephine' Recalibration: (0)
RogueGun: (1) Doomblade

REVISION 2:
MSR-1 'Trephine' Resizing and Readjustment: (0)
MSR-1 'Trephine' Recalibration: (4) MoP, Rockeater, Taricus, TTE, Carefulrogue
Heavy Lift Fuel: (1) Doomblade
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Madman198237

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Re: Interplanetary Arms Race: Side One
« Reply #87 on: July 11, 2019, 09:06:16 am »

Proposal: MSR-1 'Trephine' Resizing and Readjustment
The first issue with the Trephine was the assembly unit's attempt to increase the size of the proposed round past designated parameters, heavily impacting both the power draw of the weapon as well as it's stability and reliability. After a few sessions of debugging the assembly units were deemed fit to go back to work on the Trephine R&R.

This project is meant to recreate the mechanical components of the Trephine, namely the frame, stock, trigger mechanism, and rails that are actually spaced 12mm apart within a plastic barrel housing. The ring-sabot is also redesigned to carry the 10mm sharpened, finned rod through the barrel and is meant to break away once it exits the weapon. There is space for the superconductor and integrated circuitry, but those are part of a different overhaul. A trigger installed on the weapon's foregrip will provide power to the rails when held.

Overall the weapon boxy but not cumbersome, and should be fairly light-weight save for the magnetic rails.

The rounds themselves are composed of tungsten-tipped hardened ceramic. This should penetrate softly-cased units with relative ease, and should inflict significant damage on the internal components of uncased targets.

Quote
MSR-1 'Trephine' Resizing and Readjustment
Difficulty: Normal
Roll: 4+2-0 = 6 = Above Average

With just a little reprogramming of the intern bots' limited brainspace, we have managed to take the Trephine from being an elaborate means of fireworks-based suicide, and make it a regular means of fireworks-based suicide. The rails are now spaced properly, the projectile is reduced in size, the weapon is reinforced to make it extremely sturdy and durable, and it can be easily disassembled into two halves for access to the battery and computer compartment and access to the rails for replacement or cleaning.

The rounds themselves are frightfully effective. They are obviously immediately fatal to an unarmored target, but a light-armored target will sometimes still be pierced by the rod, which shatters in the process, effectively turning into a fragmentation grenade set off underneath a target's armor.


Proposal: MSR-1 'Trephine' Recalibration
The second stage to rebuilding the Trephine is recalibrating the electronic components. With the reduced size of the round (and the use of a lightly magnetic metal in the round itself) we are able to make a smaller superconductor battery to be housed within the stock of the weapon. Power flow is properly regulate to the magnetic accelerator rods, and can be precisely controlled by the weapon's operating unit. With the sabot no longer requiring a massive explosive discharge to break away from the round, we're able to tone down (read: completely remove) the fireworks addition provided by the malfunctioning units.

The weight of the superconductor battery and related installed electronics should provide some balance to the front-heavy frame of the Trephine.

Standard Testing Procedure also now states that all munitions not currently loaded in the weapon being test-fired shall be stored outside of the room testing is to occur in. This should prevent our Testing Units from incurring critical damage from this extremely preventable circumstance in the future.

Quote
MSR-1 'Trephine' Recalibration
Difficulty: Normal
Roll: 3+3-0 = 6 = Above Average

Working two interdependent projects simultaneously posed some difficulties for us (Read: the reason you didn't get an Easy on either of these), but was overall not that bad. Work on the computer systems allows for the Trephine to work as expected. The charging battery is set up roughly like a bullpup weapon's magazine, and can be easily removed during combat, as each battery provides for five shots or less, depending on the power level. Minimal power provides velocity comparable to a handgun and injuries on par with a high-caliber rifle round (to unarmored targets) and does no damage to the system, maximum power is comparable in energy to a light cannon but will rapidly warp the rails and break down the supercapacitor, requiring replacement to both components.

Each shot must be individually chambered by the operator as no magazine system was attempted, every five shots or so the battery must be exchanged, the supercapacitor takes some time to charge, and the user must monitor the condition of the rails and pay attention to the computer system's reports on the supercapacitor, but this weapon is exceedingly deadly at Medium and Long range and is usable as a sniper weapon as well due to the immense maximum velocity and good accuracy of the fin-stabilized sabot.


Due to the advanced materials necessary to maintain rail integrity despite the extreme electromagnetic forces, and the advanced battery, superconductor, and computer system, the Trephine costs 1 GPP to produce, though it *is* a primary weapon for an infantry(man? robot? make up your minds, people!) and so has no weight requirements to it.


It is now the Turn 0 Design Phase. You have two designs.


Spoiler: Side One Tech (click to show/hide)

Spoiler: Side One Logistics (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

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Re: Interplanetary Arms Race: Side One
« Reply #88 on: July 13, 2019, 04:06:38 am »

Tokamak-Powered Plasma Drive
Using blueprints and knowledge brought with us from earth, this improved engine will be a vital component in bringing together a capable space warship. Using a practical Tokamak reactor to power a set of Plasma engines means that both fuel efficiency and performance can be improved several times over, and taking up less space on the spaceship with volatile fuels.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Man of Paper

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Re: Interplanetary Arms Race: Side One
« Reply #89 on: July 13, 2019, 12:00:54 pm »

Reposting the special resource-using engine.

Quote from: Photoreactive Particle Pulse Drive - "Eos"
The discovery of Hyperium, a viscous liquid in it's unaltered form that expresses electromagnetic properties at a quantum level, led to sweeping advancements in all sorts of fields. Testing showed particles with lower mass were affected by a Hyperium Field, the general term for the space and forces active within hyperium itself, at exponentially greater levels than heavier ones. Firing photons (one of two known massless particles) through a Hyperium Field resulted with the particles seemingly acquiring mass by passing through the field, applying a force on objects on the other side of the field at greater levels than ever measured with unmodified radiation forces, though notably the photons do slow down, resulting in odd visual effects if one directly observes light that passed through Hyperium. The first successful experiment took place in a Blackroom and involved a thin beam of photons firing through a hardened glass-like piece of Hyperium placed in front of a plate of 3.5mm suspended from the ceiling. The plate was knocked away by the amplification of photonic force. Once outside Hyperium the photons

The "Eos" Drive was [man/robot]kind's first major step in utilizing Hyperium on a large scale. The drive is built around the Photonic Resonation Chamber. The Chamber utilizes a Photon Generator to "spray" photons, with the forward half of the chamber layered with solidified Hyperium while the rear section of the chamber has a nozzle opening to allow excess particles to escape as relatively harmless light. The metal within the chamber is reflective to maximize use of photons, though the Generator pulses as opposed to remaining on constantly to prevent overheating or overloading the system. This results in a strobing effect emanating from the nozzle of the drive. As the Eos Drive is forward-thrusting only, smaller Photoreactive Particle Pulse or chemical engines should be used to facilitate maneuvering, or else the mount the drive is housed in should allow movement of the drive as a whole.


And another idea. This has a special resource to introduce also, because worst-case scenario team 2 already has theirs and is getting experience using a thing that could give the laws of the universe a big fat finger.


Quote from: Orbital Repurposing Centers
Life as part of The Network can be birthed naturally through interaction between two compatible units, resulting in a unit taking traits from both parents, or it can be factory-crafted for specific purposes. Both are seen as equals in a modern Network (though there are still some active units with hard-coded prejudices), and both can continue to serve a purpose after termination.

Repurposing Centers contain Vats that are loaded up with deactivated units, and once at capacity they are sealed and a combination of heating and a chemical bath weaken the materials within. The chemicals are drained (and filtered for recycling and later use) and the vat's assigned Bitforms [Read: Nanomachines] are introduced. The vat-bound Bitforms are designed with the sole purpose of disassembling matter at an atomic level and gathering elements together. Vat Bitforms will gather solid elements in clumps and are programmed to link together and form shells around liquid, gaseous, and radioactive elements until extraction from the vat. While this is primarily used as a means of recovering and reintegrating deactivated units, vats can also be used to separate and collect materials extracted from celestial objects for industrial use.

Orbital Repurposing Centers are meant to provide SPP for The Network.

Repurposing Centers should be easy enough to install planet-side with a revision. This should net us some nice SPPs while also granting us the use of sweet, sweet nanomachines, son. EDIT: I realize I didn't explicitly mention like I meant to, but Nanomachines/Bitforms are meant to be the special tech resource thing. We could do an insane amount with the little shits. Maybe boring, maybe uninteresting initially, but it tackles that utility thing that people seem to think can't happen with a particle-manipulating material.
« Last Edit: July 14, 2019, 09:06:43 pm by Man of Paper »
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