Aalright.
XCOM security at Canada (also it's Canada how could you not help them) is the most important. Then we have an alien abduction in SA, which we should spend some effort towards countering because at this point it's probably better to aim to prevent the aliens from gaining tokens/research/whatever in order to prevent a snowball effect (also they may have MELD I really would like MELD). Theeen we have India, which is still airborne so we can send an Interceptor to assist.
Also something fucky is going on in Canada. Whether its the aliens or our own people (reinforced by something fucky going on with TACTICS security), we should probably at least see if our presence can shed any light on that.
To that end.
Operation Cryptic Prophet
Production/Logistics
- (1 VP) 1x Interceptor "Macarena"
- (2 VP) 2x Skyranger
- (2+1=3 UP, 0+1.75=1.75 EP) 1x Operator Squadron "Permission to Use a Real Gun, Sir"
- (1 UP) 1x Engineer
- (.75 EP) 1x TACTICS
- (1-.25 = .75 EP) 1x Guardian
- (.5-.25 = .25 EP) 1x Sky Eye
- (2+1=3 UP, 0+1.25=1.25 EP) 1x Operator Squadron "Bag 'em Tag 'em"
- (1 UP) 1x CCQ Specialist
- (.75 EP) 1x TACTICS
- (.5 EP) 1x Sky Eye
Interception: Bogey 2 (India, Airborne)
Interceptor "Macarena" - Engage with prejudice.
Down and Capture: Bogey 1 (Canada, Landed)
Operators "Permission to Use a Real Gun, Sir" - Engage, keep eye out for suspicious human(/alien) activity. Clear area, prevent alien retreat, hunt down all alien combatants and potential infiltrators.
Down and Capture: Bogey 4 (South Africa, Landed)
Operators "Bag 'em, Tag 'em" - Engage with prejudice. Advance quickly using CCQ specialist, recover glowing alien technology. Breach UFO if tactically viable.
So, reasoning.
Canada is at risk of infiltration directly hurting us. Very bad. Nip that in the bud.
South America may have Meld and is an opportunity for the aliens to advance their research. Bad. Attack this to hurt their token(?) gain and to hopefully get some delicious Meld.
India, we can afford sending an Interceptor to deal with, which is nice since it's probably a terror attack or something of the sort. In the actual game, 1 Interceptor easily takes down 1 small UFO, but the aliens may have upgraded theirs and Ebbor may have rebalanced things. Still, unless they focused everything on upgrading UFO fighting capabilities an interceptor should be enough to hurt, if not completely stop, their operation here.
Permission to Use Real Gun squadron is equipped with tech and an engineer to most effectively clear the area. Sky Eye to spot aliens, turret to cover large sections of open area and bring in massive amounts of firepower, TACTICS because by god it's useful. Bag 'em Tag 'em is equipped to rush forward using TACTICS and the CCQ specialist, mainly retrieving maybe-Meld and hopefully being able to breach the UFO. CCQ should prove invaluable here, and while turret would have helped it won't help as much here as in Canada as here we're advancing quickly (whereas the Guardian would promote a slower advance) and may be breaching the small UFO (where the turret probably wouldn't be very useful). Sky Eye for them will help prevent being flanked in their blitzkrieg and will help locate maybe-Meld canisters very quickly.
In other news, making this operation plan has had me realize we desperately need more EP and to a slightly lesser extent UP.
Ebbor, I think the sky eye thing may be a misunderstanding. The quadcopter included in the TACTICS/TACTICAL actions was meant as basically just a civilian quadcopter with controls and video output linked to the TACTICS. So it's still flimsy and probably crappy, but beyond cheap enough to give to every soldier to let them quickly deploy it to, for instance, see around a corner via looking at its video uplink in TACTICS. Then grab it and put it back on their belt. Trivially cheap, it's basically just buying a toy quadcopter with a shitty camera and connecting it by Bluetooth (hopefully a joke) to TACTICS.
The Sky Eye we made as a part of an earlier revision is meant to be separate. A larger closer to military-grade quadcopter meant to generally be always deployed and well above the battlefield, constantly surveying the entire operation site and sending data to Guardians + TACTICS units and optionally its video uplink to an engineer's tablet or TACTICS picture-in-picture. Still aimed to not be particularly expensive, but definitely not free.
Also, what are the limits of the Investigation mission? The blurb in designs doesn't give much to go off of. Is it
only for like areas that we suspect and that don't currently have alien combatants, or is it something more than that?
Thunder of the Guns (0):
KEEP THEM OUTTA OUR SYSTEMS (0):
Vengeful Line (0):
Cryptic Prophet (1): Chiefwaffles