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Author Topic: XCOM Arms Race II : VIGILO CONFIDO  (Read 14282 times)

Madman198237

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #90 on: July 01, 2019, 09:31:22 am »

...gosh darnit.

I guess we know what we're using this revision for!

Quote
TACTICS Rework
No really just make it happen dangit, right back to original specifications as intended. This is too simple to fail. Also send somebody to go shoot whoever's impounding and stealing military equipment because really, what sort of idiots are they?
« Last Edit: July 01, 2019, 02:15:43 pm by Madman198237 »
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Man of Paper

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #91 on: July 01, 2019, 10:27:18 am »

I'm getting flashbacks.
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Aseaheru

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #92 on: July 01, 2019, 12:07:31 pm »

Well, taht aint good.

Quote from: Project "Requires Larger Gun"
Project "Requires Larger Gun"
 With pessimistic expectations for what our troops are likely to engage and where they are likely to do so, Project RLG was initiated to give the average trooper weaponry able to defeat most opponents. The project consists of two items, the General Purpose Rifle-Launcher, Ballistic(GPR-L B, or "Gerpel Bee", apparently) and the "BE Shotgun.
 The GPR-L B is a comparatively standard bullpup rifle, consisting of a large bore-intermediate caliber select fire rifle and an intergrated underbarrel grenade launcher, with integrated holographic optics and camera system. Inspiration is taken from sources such as ASh-12.7, the QTS-11, and assorted battle rifles.
 The BE Shotgun, on the other hand, is an almost direct clone of the KS-23K semiautomatic, box fed, 23mm shotgun "carbine", the main differences being a change in caliber to one based off of 25mm cannon rounds(and barrels) provided by our host nation.

Im guessing TAV is TACTICS Mk2
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Madman198237

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #93 on: July 01, 2019, 02:16:11 pm »

Im guessing TAV is TACTICS Mk2
I'm sorry OK? TACTICS is basically a better TAV from last game and was discussed as such and my brain is not on right now OK?
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Aseaheru

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #94 on: July 01, 2019, 02:28:52 pm »

 Sorry, I should clarify, I am guessing that TAV as a revision at this time is an effort to have a functional version of TACTICS, which could also be known as TACTICS Mk2.
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Madman198237

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #95 on: July 01, 2019, 04:13:31 pm »

The revision I proposed was MISTAKENLY called "TAV Rework". It is not called what it should be---"TACTICS Rework".

Sorry for any and all confusion.
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Chiefwaffles

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #96 on: July 01, 2019, 05:47:55 pm »

Ugh. This is pretty annoying. But I respect it. A roll's a roll, and it seems like Ebbor didn't go too harsh on us for the Buggy Mess. Which makes sense considering that the TACTICS is based off of existing designs and real-world civilian technology.
What matters is that this is extremely salvageable. Especially compared to what happened when we made the TAV last game.

Anyways. Here's a revision. Should be similar ideal effects to Madman's, but expands on how and what a bit more.
TACTIC - Augmented Learning (TACTIC-AL)
The Augmented Learning revision is just some improvements to the TACTICS software. To be referred to as TACTICAL or TACTIC-AL. We removed the "System" to fit the backronym better as it felt redundant in the name. We told our computer scientists we'd give them a bonus and maybe a raise if they could fix it; and that we wouldn't fire them We just had our amazing scientists take another go at the software, patching up the problems.

We have two main issues that prevent proper operation. Luckily, these issues are both simple and can both be covered by a revision's scope.
  • Security: While this could be a revision in its own right, we've decided to cut back on this for now. We simply want to implement a password and basic HTTPS-like encryption enough security to avoid accidental interference by non-authorized devices, and beyond-trivial access by aliens. Again, not much time on this -- we're hoping that the computer language+software+actual language barriers will keep the aliens away from hacking our stuff until we revisit security again as part of another revision/design.
  • Input: Likely this is what hurts performance the most. But luckily it's a problem that we have lots of resources to solve. Our computer scientists probably had to go off of publicly-published works for the gesture/input recognition system. So let's tap into our "being a secretive worldwide conspiracy among the most powerful nations" thing a bit more.
    Get the US to subtly pressure companies to hand over internal knowledge and schematics for things like the HoloLens (which does eye-tracking and finger gesture recognition), Kinect (its entire thing was gesture recognition), and products other lesser-known companies. It's not like we'll be competing with them in the free market.
    China is also a valuable sponsor for this thanks to their (scaryingly dystopian-like) ongoing government research into general advanced recognition software. We can ask them to hand over the stuff for the good of the world a bit more directly than with the US and companies.
    Then we just get our scientists to take lessons from what the various products each did right and apply them to the TACTIC-AL.

If we have the time, we can also call our Chinese representative and ask them to get someone from China to ask Malaysia to release the drone shipments. Why our logistics network ended up buying civilian drones from wherever the hell they did instead of just going to a toy store and buying some there, we don't know. But oh well.


In summary, we patch up security just enough to not get pop-up ads, and use our sponsor connections to get internal knowledge+data+schematics on relevant products for gesture recognition and whatnot, so we can learn from what they did right and apply it to the TACTIC-AL, hopefully fixing the control+input problem.
Also, sidenote, we should make sure Engineers can still uplink their tablets to TACTIC-ALs so they can control it more precisely when needed, and still control it at all if this revision crashes and burns).


Quote from: XCOM and the Terrible, Horrible, No Good, Very Bad Tactical AR Visor
Revision
TACTICS Rework (0):
Project "Requires Larger Gun" (0):
TACTIC-AL (1): Chiefwaffles
I realize my revision is a little big in amount of text, but it should still be pretty easy to read (hopefully) and I'm confident the length is not an indicator of the attempted scale of the revision. I'm pretty proud of the rationale behind fixing this stuff, really. Actually use our resources and advantages rather than just "have our assuredly brilliant people make something that does X" (not that that's generally bad or anything).

Aseaheru's revision seems fine, but I think the chance of the aliens obsoleting our starting weapons before first combat is low enough that we can afford to wait to see what they have, so we know what we need.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #97 on: July 01, 2019, 06:00:35 pm »

Quote from: XCOM and the Terrible, Horrible, No Good, Very Bad Tactical AR Visor
Revision
TACTICS Rework (0):
Project "Requires Larger Gun" (0):
TACTIC-AL (2): Chiefwaffles, Happerry

Sounds good to me.
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Madman198237

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #98 on: July 01, 2019, 06:55:07 pm »

Quote from: XCOM and the Terrible, Horrible, No Good, Very Bad Tactical AR Visor
Revision
Project "Requires Larger Gun" (0):
TACTIC-AL (3): Chiefwaffles, Happerry, Madman
Fine we'll do the revision with actual WORDS to it and whatever.
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Screech9791

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #99 on: July 01, 2019, 07:21:43 pm »

Quote from: XCOM and the Terrible, Horrible, No Good, Very Bad Tactical AR Visor
Revision
Project "Requires Larger Gun" (0):
TACTIC-AL (4): Chiefwaffles, Happerry, Madman, 0cra
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Aseaheru

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #100 on: July 01, 2019, 07:57:38 pm »

 Right, its only one revision, correct?

Quote from: XCOM and the Terrible, Horrible, No Good, Very Bad Tactical AR Visor
Revision
Project "Requires Larger Gun" (0):
TACTIC-AL (5): Chiefwaffles, Happerry, Madman, 0cra, AseaHeru

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stabbymcstabstab

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #101 on: July 01, 2019, 11:30:12 pm »

Quote from: XCOM and the Terrible, Horrible, No Good, Very Bad Tactical AR Visor
Revision
Project "Requires Larger Gun" (0):
TACTIC-AL (6): Chiefwaffles, Happerry, Madman, 0cra, AseaHeru, Stabby
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10ebbor10

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #102 on: July 03, 2019, 09:14:35 am »

Quote
TACTIC - Augmented Learning (TACTIC-AL)
The Augmented Learning revision is just some improvements to the TACTICS software. To be referred to as TACTICAL or TACTIC-AL. We removed the "System" to fit the backronym better as it felt redundant in the name. We told our computer scientists we'd give them a bonus and maybe a raise if they could fix it; and that we wouldn't fire them We just had our amazing scientists take another go at the software, patching up the problems.

We have two main issues that prevent proper operation. Luckily, these issues are both simple and can both be covered by a revision's scope.
Security: While this could be a revision in its own right, we've decided to cut back on this for now. We simply want to implement a password and basic HTTPS-like encryption enough security to avoid accidental interference by non-authorized devices, and beyond-trivial access by aliens. Again, not much time on this -- we're hoping that the computer language+software+actual language barriers will keep the aliens away from hacking our stuff until we revisit security again as part of another revision/design.

Input: Likely this is what hurts performance the most. But luckily it's a problem that we have lots of resources to solve. Our computer scientists probably had to go off of publicly-published works for the gesture/input recognition system. So let's tap into our "being a secretive worldwide conspiracy among the most powerful nations" thing a bit more.

Get the US to subtly pressure companies to hand over internal knowledge and schematics for things like the HoloLens (which does eye-tracking and finger gesture recognition), Kinect (its entire thing was gesture recognition), and products other lesser-known companies. It's not like we'll be competing with them in the free market.

China is also a valuable sponsor for this thanks to their (scaryingly dystopian-like) ongoing government research into general advanced recognition software. We can ask them to hand over the stuff for the good of the world a bit more directly than with the US and companies.
Then we just get our scientists to take lessons from what the various products each did right and apply them to the TACTIC-AL.

If we have the time, we can also call our Chinese representative and ask them to get someone from China to ask Malaysia to release the drone shipments. Why our logistics network ended up buying civilian drones from wherever the hell they did instead of just going to a toy store and buying some there, we don't know. But oh well.

In summary, we patch up security just enough to not get pop-up ads, and use our sponsor connections to get internal knowledge+data+schematics on relevant products for gesture recognition and whatnot, so we can learn from what they did right and apply it to the TACTIC-AL, hopefully fixing the control+input problem.

Also, sidenote, we should make sure Engineers can still uplink their tablets to TACTIC-ALs so they can control it more precisely when needed, and still control it at all if this revision crashes and burns).
Easy : 3 +3 +1 = 7

It took a while, but we got our security issues figured out. We strongly suspect that our previous security systems had been compromised by several state actors working a cross purposes, which caused additional crashes, overhead and complete failure of system security. Elimination of this security infrastructure has made the system more secure, but not too much. We're pretty sure our replacement has also been compromised, but whomever's doing it is doing a pretty decent job at keeping the system secure.

The motion control system has been reworked utilizing data from all our partners, and it's a massive improvement. While it is scary just what data we managed to find, the availability of readily applicable control systems has allowed us to progress rapidly on this part, and create a truly adaptive system that manages to understand what every person wants, and adjust to people and situation on the fly.

Since we had some time left, we also made a smartphone and tablet app.

PS: Oh, and our drones arrived. Weird how that got sorted out so fast.

TACTICS : A high tech visor that provides squad awareness, interfaces with our technology and more. 0.75 EP per squad



INCOMING ALIENS DETECTED

Bogey 1
Vessels Detected : 1 Small Vessel
Location : Canada
Current Situation : Landed

We've detected 1 small alien vessel, setting down in the Algonquin National Park in Canada. We're unsure of their intentions, but they appear to be trying to focus on avoiding detection. There's little potential targets in the area, except for the Algonquin Radio Observatory, which happens to house a back-up uplink for XCOM's command network. With the link inactive there's no way they could know it's there, but it is worrisome.

More peculiar, there's been some unusual activity at the site. It's supposed to be some kind of test, but our scientists have no idea what the scientists at Algonquin are trying to do, and they've been cagey on the matter.

Due to our early detection of the aliens, and the forested nature of the Park, we expect that we can engage the enemy in an area without many civilians around.

Bogey 2
Vessels Detected : 1 Small Vessel
Location : India
Current Situation : Airborne

Another bogey, picked quickly by our base radar. We're uncertain about their force composition or destination, but they appear to be heading to Gurajat, a state on the Indian West Coast. The state is important for it's archeological discoveries, strong economy and infrastructure. Potential targets include powerplants, major sites and several major cities.

Bogey 3
Vessels Detected : 1 Small Vessel
Location : Brazil
Current Situation : Landed

We've received reports of an attack in Brazil that is already in progress. For unknown reasons, aliens are attacking the National Museum of Brazil. Eyewitness reports speak of 2 alien types. A small diminutive gray alien with a diminutive head armed with some kind of plasma weaponry, and swarms of a small, flat floating pancake shaped alien with considerably too many eyes.

Bogey 4
Vessels Detected : 1 Small Vessel
Location : South Africa
Current Situation : Landed

We've got reports of another attack in the South African interior. Aliens are attacking rural villages, stunning people and dragging them aboard their ship. Like in Brazil, the gray aliens and pancakes are both present and assisting in the operation. Unlike Brazil, we've also received reports of weird glowing boxing positioned around the alien vessel.


Spoiler: Starting Tech (click to show/hide)

Spoiler: World (click to show/hide)

We have entered the revision phase

TURNTURNTURN
[/quote]
« Last Edit: July 04, 2019, 01:43:43 pm by 10ebbor10 »
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Madman198237

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #103 on: July 03, 2019, 10:13:11 am »

Quote
Thunder of the Guns
2 Raven Interceptors (2 VP)
1 Skyranger (1 VP)
 - 2 Operator Squads (4 UP)
 - - 2 Engineers (2 UP)
 - 2 TACTICAL Systems (1.5 EP)
 - 2 Sky Eye Drones
 - 2 Guardian Turrets (2 - .25*2 = 1.5 EP)

Raven Interceptors to proceed to India, destroy Bogey 2 or at least force it down so the normal military forces will have time to reach the scene.

Skyranger to proceed to capture Bogey 4 in South Africa. Priority is given to storming the UFO.
Hit two UFOs hard to ensure success on both of them. Try to rescue the people under threat to earn goodwill and also identify exactly what they're doing.
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Aseaheru

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Re: XCOM Arms Race II : VIGILO CONFIDO
« Reply #104 on: July 03, 2019, 12:16:22 pm »

Quote
KEEP THEM OUTTA OUR SYSTEMS
2 Raven Interceptors (2 VP)
1 Skyranger (1 VP)
 - 2 Operator Squads (4 UP)
 - - 2 Engineers (2 UP)
 - 2 TACTICAL Systems (1.5 EP)
 - 2 Sky Eye Drones
 - 2 Guardian Turrets (2 - .25*2 = 1.5 EP)

Raven Interceptors to proceed to India, destroy Bogey 2 or at least force it down so the normal military forces will have time to reach the scene.

Skyranger to proceed to capture Bogey 1 in Canada.

 I agree with getting two UFOs, but Canada has a link into our C2 loop. We need that locked down.
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