Bogey 1
Vessels Detected : 1 Small Vessel
Location : Canada
Current Situation : Landed
vs
Down and Capture: Bogey 1 (Canada, Landed)
Operators "Permission to Use a Real Gun, Sir" - Engage, keep eye out for suspicious human(/alien) activity. Clear area, prevent alien retreat, hunt down all alien combatants and potential infiltrators.
Our forces encountered the alien forces some distance from the main satellite dish, before they managed to get close. With some time to prepare, our team set up a defensible position on a ridge and waited to lure the enemy into an ambush.
The first sign of the enemy came when one of their weird flying pancakes tried to ambush our drone. A simple shot from the Guardian turret reduced the poor creature to a pulp. Follow up shots tore through the forest cover with ease, allow us to kill several more of the creatures, their attempts to conceal themselves made pointless by the multiple viewpoints offered by the Guardian, drone and tactics visors.
The aliens took very little time to organize themselves. With surprising coordination, the pancake aliens started to make their way towards our position, even under fire. The sectoid followed soon after, offering covering fire with their plasma weaponry. Even so, our advantageous position combined with our turret and significant skill advantage over the sectoid forces would have made this an easy victory, if not for one thing.
Once the eyed pancakes (Ophanim) closed, they began to sing. It was not quite a song as can be understood by human ears, and it could only be heard if one looked into one of the Ophanim's eyes, but every time it happened it would fully entrance one of our soldiers. The automated turret and other team members could make quick work of each Ophanim which exposed itself in this manner, but even the momentary disruption was sufficient to wound several of our soldiers.
In the end, when the aliens withdrew, a combination of the casualties taken and a delaying action by the remaining Ophanim prevented us from stopping the UFO from taking off.
The real weirdness however occured when we entered the facilitiy. All data regarding to the unusual experiment was removed, and the research group responsible turned out not to exist. Only a few interns were present to administer the experiment, but they knew little useful information.
Victory
Gained : 1 alien weapon fragment, 1 alien remains
Gained : 1 Intel token [Can be activated to trigger a special mission, which gives unique loot]
Bogey 2
Vessels Detected : 1 Small Vessel
Location : India
Current Situation : Airborne
vs
Interceptor
The sleek, shimmering craft pierces through the clouds on it's way down to the surface. Macarena grinned, as she had the fighter right where she wanted it. With a push of the trigger, she send two missiles after the alien craft. The alien vessel responded rapidly, twisting and changing it's course, pulling up with unnatural swiftness and back into the clouds, a sudden course reversal that too great for the missiles to follow. Return fire followed, and the clouds turned a sickly green as they were illuminated by the plasma blasts.
Macarena had the enemy right where she wanted them however. At extreme range, and firing through dense clouds, the plasma bursts where not as much of a threat as they would usually be. Instead, the bolts diffused and lost their energy before they reached her plane. It was a short lived advantage however. The swiftness and maneuverability of the alien craft meant that it could close in with alarming speed. She sent 2 more missiles towards the alien craft, before engaging in evasive maneuvers as the plasma projectile started to come in ever closer.
This time, the alien vessel is not as lucky. One of the missiles comes close enough to strike the craft, creating a large tear in the side of the hull. Macararena has no opportunity to capitalize on this weakness however. Her own interceptor is clipped by a plasma blast, scorching the wing, damaging her engine and remaining weaponry.
However, it appears that the UFO has suffered damage as well. It breaks off, and heads back to orbit.
Bogey 3
Vessels Detected : 1 Small Vessel
Location : Brazil
Current Situation : Landed
Unopposed, the aliens quickly storm and secure the mission. Large parts of the collection are damaged in the attack, though surprisingly there are no casualties. Preliminary investigation indicates that the aliens apparently stole from the museum's collection, with missing objects ranging from large dinosaurs fossils to small cultural artefacts. Some missing objects can be explained as destroyed in the aliens ransack, others as having been stolen in the chaos, but not all.
Bogey 4
Vessels Detected : 1 Small Vessel
Location : South Africa
Current Situation : Landed
The aliens were in the midst of kidnapping the villagers when our skyrangerSkyranger dropped into the village. The squad deployed immediatly, and opened fire upon the disrupted alien forces. The aliens here possesed the exact same equipment as in Canada, though the circumstances of battle were different.
In confined environments, theor PDW easily outmatched XCOM's our own equipment, and the Ophanim allowed them to take our several of our soldiers. This tactic was limited in effectiveness however due to our strong squad coordination and TACTICS visor, which prevented the enemy from isolating individual soldiers.
Even with our drone being taken out early in the fight, we managed to retain tactical dominance of the battlefield, allowing us to pin down and eliminate their forces. In a running battle that ended us with a firefight inside the enemy vessel, we managed to eliminate all enemies.
Gained : 1 Meld, 1 UFO hull, 1 Alien Power core
Black MarketThe following items have become available on the black market
Veteran Personnel:
Elerium
Advanced Weaponry
Doctrinal Support
Vehicles
Raven (Interceptor) : Way beyond the bleeding edge of technology, the Raven is far beyond any other jet fighter ever build on Earth. With upgraded avionics, adjusted tracking, and advanced pulse detonation engines, the Raven is capable of pursuing even high speed alien craft. If needed, it can use it's avalanche missiles to shoot down any intruders. Cost : 1 VP
Skyranger (Troop Transport) : World's first supersonic troop transport. The Skyranger is high speed, heavily armored troop transport, capable of deploying and retrieving two squads of soldiers in various situations. Cost : 1 VP
Equipment
Standard Issue Weaponry: The best of the best (within reasonable price range), from armories all over the world.
Breaching Charges : Heavy duty demolition explosives, great for blasting into enemy UFO's if you don't particularly feel like getting them intact. 1 EP
Autonomous Portable Weapon "Guardian" : Autonomous 20mm man-portable deployable turret. Can be operated in assisted or autonomous (fire at anything non-human) modes. Heavy. 1 EP.
"Sky Eye" Recon Drone : An unarmed civilian recon drone with multi-spectrum optics capable of interacting with the Guardian system. Limited by data throughput issues. 0.5 EP.
TACTICS : A high tech visor that provides squad awareness, interfaces with our technology and more. 0.75 EP per squad
Training Program
Rookie Training Program : New recruits drawn primarily from member state militaries, who have completed basic introductory courses to bring them up to speed with the XCOM project, but are basically normal soldiers. Cost : 1 Unit Points.
Operator : Soldiers who have completed at least one batch of Killinghouse tests with adequate scores. Cost : 2 Unit Points.
Master Operator : Soldiers with extensive experience with the XCOM project, and considerable training on the Killinghouse's most difficult courses Cost : 3 Unit Points.
Close Combat Specialist : Assign a close combat specialist to the chosen squad. This does not increase squad size. Can not be deployed independently Cost : 1 UP
Engineer : An engineer specialized in the use of drone, robots and turrets [Decrease cost of 3 pieces of applicable equipment by 0.25 EP] Cost 1 UP
Mission Profiles
- Interception: A basic mission to destroy incoming UFO's.
- Down and Capture : A basic mission to force UFO's to land and then capture their valuable materials
- Investigation : A basic investigation mission, that tries to find Ethereal symphatizants.
XCOM Resources
3 VP
6 UP
3 EP
1 meld, 1 ufo power core, 1 ufo hull
1 alien weapon fragment, 1 alien remains
1 Alloy, 1 Nav
1 Intel token [Can be activated to trigger a special mission, which gives unique loot]
Main Base : Germany (Europe)
Subsidiary bases
- China (Asia)
- Mexico (North America)
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil
We have entered the Design phaseTURNTURNTURN