Obsidian - Private notes of Kubrik pagesnarledAblelneth, once healed remained in the Underlook. As a precaution he was moved to the holding bays. Quite wisely it seems as Ablelneth, now named Were-Ablelneth transformed at the next full moon breaking a door down and terrifying the Doomhollow vampire. The Vampire will now not leave her room and has become severely depressed. Dedicated quarters were built, including a gated area to contain Ableneth once transformed. I am considering the construction of a new Underlook specifically for the treatment of strange creatures.
Alas the realization of this second centre may be a future endeavor. I reflect that their may be somewhere a confluence of possibilities here. The concern that the great warrior Nil Absulem may perish is well founded. With the werewolf and Vampire Doomhollow now has the tools for immortality should someone be prepared to use them.
On a lighter note following the progress in the under-look I have expanded the temple complex for the main population, all our existing temples appeared to be general purpose, a sub level underneath them now accounts for every God individually (with room for more of course).
End of Obsidian - Final pages of Kubrik Pagesnarled
As I'm now at the final moments of the year I must reflect on my objectives.
• Improve Fort Happiness and Isolate ‘risk’ in a productive way. – Complete with completion of the Underlook.
According to Dr Sigmund the stress levels within the Underlook has consistently gone down on average.
And there was good levels of stability in the wider population despite the goblin/kobold attack and werewolf incident valiantly dealt with by my son Sodel.
• Provide ample opportunity to improve Fortress medical Skill with low impact to the general population. – Complete, Sigmund and Cattekin have improved their medical skill considerably and now we have two high quality hospitals.
• Expand on the questions of ‘Did our anatomies falter?’ (Favourite book) and attempt to discover the key to mysteries of the mind – Complete, our anatomies did falter, considerably.
• Make everyone happy. – Decidedly not possible.
Kubrik laid down his pen and placed down the Rutile hat. The whispers that had haunted his mind for the last year ceased. All of those weighty questions fell from his mind and any swirling burden was lifted. It was strange, this rutile hat. No matter he thought cheerily to himself, as he lifted his chisel once again and continued to scratch psychologically haunting engravings into the wall. Those lofty questions were really none of his concern and it would soon be dinner time.
Save and notes for future overseers:
Save:
dffd.bay12games.com/file.php?id=14883Would have been worth knowing version number before starting, believe this save is at 47.02 so have updated the notes on File Depot. That meant we had a number of guild requests which have all been met.
Did the whole year with the previous macros/build commands unchanged, got a little annoying in terms of the repeated 'no Cobalite blocks' messages, so may want to alter! (i just didn't know how and was not so big a deal to look it up).
Any new additions should be fairly logical e.g. Levers close to their respective functions. Underlook door systems mostly set to states of forbidden with the exception of a path through the shower to the hospital. If shower system slowing things down, flood gates are in place at all levels to stop the flow. Water drainage gate is still open (partly to avoid flooding into overlook - water is going into the second cavern layer so may be worth keeping an eye on that!
A non magma safe hatch was added to the Dump zone due to a last minute attack by Magma crab:
But lever and mechanisms are all Chert so may just need to replace the hatch, rebuild the Wall and open the hatch etc
I expanded the Bone, Food and Meat processing areas (Culled animals from 270 to about 130 due to FPS) with the majority of Rotten items removed but there may be stray bits. Any other questions let me know. Good luck!