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Author Topic: Mook: Break Room  (Read 22779 times)

Madman198237

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Re: Mook: Break Room
« Reply #45 on: February 02, 2019, 02:07:49 pm »

Post this evening (a couple of hours from now). So figure your shit out because we're about to play ape escape~

Of course we are. That's the best kind of escape, right? Mutated primates make the BEST former prisoners.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TopHat

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Re: Mook: Break Room
« Reply #46 on: February 02, 2019, 02:08:20 pm »

Is Roald dead or just out for the count? The turn is ambiguous, and he's not listed as an employee of the week.
His heart is stopped so he's dying, but not dead yet. He can be revived but if not done quickly, he'll become an employee of the week.

Ah, that makes sense. Thanks for the clarification.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Devastator

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Re: Mook: Break Room
« Reply #47 on: February 02, 2019, 02:16:22 pm »

Do I get paid less if the monkey is dead?
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NAV

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Re: Mook: Break Room
« Reply #48 on: February 02, 2019, 02:21:01 pm »

why are you asking OOC when it's a question you can ask IC?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Parisbre56

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Re: Mook: Break Room
« Reply #49 on: February 02, 2019, 02:24:03 pm »

Do I get paid less if the monkey is dead?
One of the questions you don't want to hear a call girl asking.

Devastator

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Re: Mook: Break Room
« Reply #50 on: February 02, 2019, 02:34:01 pm »

I'm mostly amused at watching people Brave Sir Robin it up IC.
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Parisbre56

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Re: Mook: Break Room
« Reply #51 on: February 02, 2019, 02:41:12 pm »

The trick is: don't get close enough to need to run away in the first place. Of course, that requires you to know the minimum safe distance.

Gentlefish

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Re: Mook: Break Room
« Reply #52 on: February 02, 2019, 03:16:54 pm »

Do I get paid less if the monkey is dead?
One of the questions you don't want to hear a call girl asking.

Or maybe it's the best. We don't judge here.

Ozarck

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Re: Mook: Break Room
« Reply #53 on: February 02, 2019, 07:28:56 pm »

well, once everyone has scattered sufficiently, Sanitation will be able to move in and properly clean the teleportation room without the crowd causing confusion and accidents.

Wait ... why did I wait? Oh yeah, PW games occur in hammerspace. crowding wold have had a negligible effect on my actions unless i specified otherwise.

piecewise

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Re: Mook: Break Room
« Reply #54 on: February 02, 2019, 08:12:56 pm »

well, once everyone has scattered sufficiently, Sanitation will be able to move in and properly clean the teleportation room without the crowd causing confusion and accidents.

Wait ... why did I wait? Oh yeah, PW games occur in hammerspace. crowding wold have had a negligible effect on my actions unless i specified otherwise.
Why did you not walk into the cube farm? Because your action doesn't say to?

"He'll yell into the hole to find out if there's anyone in there and if there are messes to be cleaned. Encourage any bystanders to go bug the lawyers in the teleportation room for Work Orders."

Yelling, check. Paperwork, check. Walking in? Not check.

TricMagic

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Re: Mook: Break Room
« Reply #55 on: February 02, 2019, 08:20:15 pm »

Allows check your notation lists. And when falling, make it so you didn't.
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Ozarck

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Re: Mook: Break Room
« Reply #56 on: February 02, 2019, 11:27:52 pm »

well, once everyone has scattered sufficiently, Sanitation will be able to move in and properly clean the teleportation room without the crowd causing confusion and accidents.

Wait ... why did I wait? Oh yeah, PW games occur in hammerspace. crowding wold have had a negligible effect on my actions unless i specified otherwise.
Why did you not walk into the cube farm? Because your action doesn't say to?

"He'll yell into the hole to find out if there's anyone in there and if there are messes to be cleaned. Encourage any bystanders to go bug the lawyers in the teleportation room for Work Orders."

Yelling, check. Paperwork, check. Walking in? Not check.
No, I meant, why did I decide not to wander into the teleportation room and clean everything while there was a crowd in there
I understood why the actions in the turn happened the way they did.

KitRougard

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Re: Mook: Break Room
« Reply #57 on: February 02, 2019, 11:50:58 pm »

Here's to hoping I dont have to add to Redshirt's death count on impact! I theoretically shouldn't die with my action.
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Your Comic Sans font
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Ozarck

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Re: Mook: Break Room
« Reply #58 on: February 03, 2019, 12:04:32 am »

I kinda feel that you shouldn't hope for survival in this game. it seems the kind of game where messy deaths are funner than survivability.

Devastator

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Re: Mook: Break Room
« Reply #59 on: February 03, 2019, 12:20:44 am »

Now, hopefully someone with a better speech stat will take over for me there, but lets see how it goes.

The safest thing to probably do is to sit off-screen whenever something dangerous happens, but where's the fun in that?
..Also, there are worse results than death.
« Last Edit: February 03, 2019, 12:23:45 am by Devastator »
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