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Author Topic: Mook: Break Room  (Read 22767 times)

piecewise

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Mook: Break Room
« on: January 25, 2019, 09:59:58 pm »

This is for OOC. Keep it out my thread you goobers.

KitRougard

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Re: Mook: Break Room
« Reply #1 on: January 25, 2019, 10:20:35 pm »

Spoiler: Unfinished Redshirt (click to show/hide)
« Last Edit: January 31, 2019, 07:59:09 pm by KitRougard »
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KitRougard

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Re: Mook: Break Room
« Reply #2 on: January 25, 2019, 10:41:33 pm »

Mispost, don't mind me
« Last Edit: January 25, 2019, 10:44:46 pm by KitRougard »
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Gentlefish

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Re: Mook: Break Room
« Reply #3 on: January 26, 2019, 12:01:19 am »

THANK YOU. That was getting silly.

syvarris

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Re: Mook: Break Room
« Reply #4 on: January 26, 2019, 12:19:14 am »

Mad Man, if you still want to argue about whether containing a potentially dangerous entity inside a containment tool is a bad idea, I can oblige.  Please post your basic opinion / argument, and I will correct / oppose it if I disagree.

Gentlefish

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Re: Mook: Break Room
« Reply #5 on: January 26, 2019, 12:26:49 am »

Syv is a containment god. Good luck.

Madman198237

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Re: Mook: Break Room
« Reply #6 on: January 26, 2019, 02:21:34 am »

My disagreement isn't with "proper" (whatever THAT means in a world that includes any semblance of HMRC) procedure, but rather the way with which it's being pursued. Nobody's trying to talk or reason or discuss, instead we have one genius literally planning to start assaulting anyone who does anything contrary to his plan, etc.

Yes, containing that thing may be a good idea. No, we do not really have any in-universe reason (yet, anyway) to start isolating it like it's a class 4 biohazard. The smart thing to do, in-universe, is probably to do exactly as the first few actions did: Be suspicious and check before touching, but otherwise do as the scientist said and move the stupid rodent and be done with everything.


Alternatively I suppose we can throw caution to the wind and let the order of actions, dice rolls, and piecewise's truly remarkably malevolent game mechanics have at thee until we have attained an appropriate number of hilariously-improbable explosions, deaths, teleportations to the realms of darkness, etc.
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The Lupanian

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Re: Mook: Break Room
« Reply #7 on: January 26, 2019, 02:38:55 am »

I don’t know whether to play it safe like I normally do, or throw caution to the wind for once. I want to go more RP this time, but I do t have a feel for my character yet.
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Re: Mook: Break Room
« Reply #8 on: January 26, 2019, 06:40:15 am »

Hello. I'd like to have an argument, please.

Radio Controlled

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Re: Mook: Break Room
« Reply #9 on: January 26, 2019, 07:57:50 am »

Certainly sir. Have you been here before?
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Madman198237

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Re: Mook: Break Room
« Reply #10 on: January 26, 2019, 11:50:15 am »

Hello. I'd like to have an argument, please.

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King Zultan

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Re: Mook: Break Room
« Reply #11 on: January 26, 2019, 01:55:43 pm »

If this is the break room where's the free coffee?
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Madman198237

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Re: Mook: Break Room
« Reply #12 on: January 26, 2019, 02:12:26 pm »

If this is the break room where's the free coffee?

At what point in your contract did you read the words "will be supplied with free [anything]"?

Nowhere? Yeah, thought so. What did you think you were signing up for, anyway?
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The Lupanian

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Re: Mook: Break Room
« Reply #13 on: January 26, 2019, 04:18:40 pm »

Hello. I'd like to have an argument, please.

Oh wait, did you say arguments? This is abuse, You want room 36, you’re in 36A. Have fun!
...Bloody git.
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

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Aigre Excalibur

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Re: Mook: Break Room
« Reply #14 on: January 26, 2019, 05:40:29 pm »

What are we actually doing?
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