Allow zombie Chicken #3 to clean Bob's teeth.
Name: Bob the Biter
Physical Description: Your basic primal swamp dinosaur. With a yellow hard hat.
Background: Who knows? The Company discovered that he has a knack for fixing ... things, and he hasn't eaten anyone important enough to care about yet. Somehow, some joker from the sanitation department got him on the payroll. He was there for quite a while before the bureaucrats found out and moved him to the engineering payroll.
Life: d4
Attack: d4 (Bite)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d4
Will: d10
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d10
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Bob
Inventory: 1 OMNI Toolkit (Max charges) 3/3?
100 Nutrient Paste.
plucked zombie chickens (raw, headless)
Money: 350
Tara's character sheet can be found in reply 4327 of this thread.
Zombie chicken 3 does its best to clean your teeth. It has no real gripping surfaces though so its more just smearing raw chicken grease around your mouth. Which is also good honestly.
"There don't seem to be any more gimps, I think we got em all in that room so I guess we've got it contained for now."
Get back the group and check the consents of every trash can and vending machine I find along the way.
Name: Burt Burt
Physical Description: An animatronic Dandy Fox with an old money southern drawl.
Background: Needed a job and got one.
Class: Advanced Combat Technician: (Gets an extra 100 Omni per mission)
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight:
Smell: Nope can't do that.
Hearing:
Taste: Doesn't have one.
Touch: Probably doesn't really have that ether.
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d10
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: No longer dead.
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (3 / 3)
OMNITECH Tool kit (3 / 3)
High visibility flares x4
Cognition copier
Mysterious remote control
Box of protein bars
First Aid kit (1)
Fire extinguisher (d6 use)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks (D6 use die)
Hand held video camera. with up link to OMNITECH server.
A gun effectively identical to the containment turrets, d8 ammo and not reloadable
Rocket Launcher (d12+3 ranged explosive)
Flashlight
Laptop
Smartphone
A small ball that has complex etched designs on the surface and smolders with yellow flames
Knife
Machete
Rifle (d8 ranged attack) would have d6 mags if I had any.
5 Handguns (d6 ranged attack) would have d6 mags if I had any.
Ghost fox
Mr. Frog: The big frog in suspenders, now with big brain
Miss Godiva Goose: The female goose with...a large chest...dressed in purple, furs and boa, now with big brain
Prickly Dan: The porcupine in overalls and floppy cap, now with big brain
Money:
145 Omni
6,000 Megabucks
Fixed some animatronic guys and made friends with them.
[1]
You look for trash cans, vending machines, and the rest of the security team. You find none of these. The only thing you find is yourself, in a deep stairwell, next to a skeleton wearing a security uniform. With no visible way out.
More grenade, more party. Keep cover behind Wilfred.
Name: "Kora"
Physical Description: A generally unimpressive woman in her thirties, a bit fat and her curly red hair is unwashed. Can generally be seen to be smiling faintly, with unfocused eyes. Wears a silvery cape and hood over the red "ENGINEERING" jumpsuit, with a big camera attached to her shoulder, a belt of grenades, and a rocket launcher slung on her back.
Background: To hear her neighbors speak of it, she was some kind of mad chemist who inhaled too many fumes and went mad. The truth is that she's no chemist at all, but just likes to blow things up and knows how to follow directions from the internet. She never did anything illegal, technically, but after some conversations with the cops she decided it'd be better to go find a job which actually involves intentional explosions.
Life: d6 Reactive Fabric Cape
Attack: d2 fists
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d6
Will: d4
Knowledge: d4
Fate: d8
Melee: d4
Guns: d4
Explosives: d12
Implants: d4
Mechanics: d6
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: fine
Inventory:
Red Jumpsuit
Reactive Fabric Cape
RnD Shoulder Camera
Toolkit, 3 charges
Flare x5
frag grenade d12 x2
rocket launcher d12+3, uses explosives
Money: 0
left an omnitech generic sidearm and three magazines in the lost and found box.
got a loan of 250 omni from the shark.
agreed with RnD to carry a "large shoulder-mounted camera", for a reward.
Filmed Wil buying "MONKEY PUMP".
Drank on the job.
Exploded some gimps. Expended 75 omni.
Ahem. Wilfred is in a hardsuit that grants d10 strength. Kora is an overweight woman with d4 strength. Politely pick her up and set her off to the side.
Then walk over and shut the door to the pain dimension.
Name: Wilfred Seven
Physical Description: An exaggerated eight-foot tall linebacker-shaped machine constructed out of slabs of white metallo-ceramic armor, laid atop a barely visible metallic undercarriage. Its legs are stumpy compared to its arms, with a bulbous body due to the double rocket jump pack embedded between its shoulders.
Inside, he is
an upsettingly poorly clothed buff catgirl. Who still sounds identical to Wil Wheaton.
Background: He was batch manufactured along with nine other Wil Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other six, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Class 02 weapon of mass destruction. (Always starts missions with a cognition copier)
Senior Xeno-Ambassador (+150 omni per mission)
Life: 2d8 Hardsuit
Attack: 4d4 Acidthrower
Stats:
Str 1d6 1d10 hardsuit
Dex 1d8
Spd 1d8
End 1d10
Wil 1d12
Kno 1d6 1d12 Subspace Library
Fte 1d10
Skills:
Mel d4
Gun d10
Exp d4
Imp d4
Mec d4
Tec d12
Med d4
Occ d12
Spc d4
Status: Drunk!
Inventory: OMNITECH Cognition Copier (equipped)
Cat-sized woodlouse named "Rolly-Polly"
OMNITECH Hardsuit (2d8 life, d8 jumpjets)
---Can skim on smaller rockets
---Built in binocular view
Anomaly detection watch
Hacked observation drone from Detroit
Psychometric Reconstructor (Occult tool)
Subspace Library Search Engine (Replaces know with tech)
Spiderbot
Glowsticks
Glow spraypaint
Earplugs
2x Nutrient paste
Jerry can of monkey pump alcohol
OMNITECH Generic Personal Sidearm (d4 ranged attack) (Three d4 magazines)
"Cold Comfort" - OMNITECH Generic Security Rifle (d6 ranged attack) (Five d8 magazines, one empty magazine)
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6)
2x Smiles Rifles (d6 ranged attack) and 5 magazines (all d6)
Fragile Darkness artifact gun (
)
Money: 100
[1v6]
Reload the auto-cannon and follow Wil into the room. Reengage the PE’s, this time with a bit more patience.
Name: Ji “the Gardener” Fuchikoma
Rank: Senior Security Expert and Gardener
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large emerald green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: 2d10 mechsuit + d10 Robobody
Attack: 2d8 Auto-cannon
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
2d8 Auto-cannon (d6 use die)
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d6)
1 auto-cannon magazine (d6)
Stats:
Strength: d12 (up from d10)
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d6
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Amplified Wand (Bat)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Brain Backup
Experimental Gun
Turret auto-cannon
Bottle with Lizard eye (from L&F box)
Tesla gauntlet (from L&F box)
Money:
-5
Items in Lost & Found:
Box of Aka-goo
airplane pin
Containment pod with tortoise ghost
Items on/up for loan:
Armored Space Suit
Chainsaw (d10)
Piledriver Carbine (6 mags)
2 pistol mags (keep)
Debt -5 omni
Stay back a good distance from the door (perhaps around a corner), then wait for Wilfred to declare the coast to be clear.
Once that's done, go inside. If the pain elementals have been rendered into goop, fill as many containment pods with their chunky salsa as I can and start emptying them into the pain portal as if I was bailing out a leaking boat.
If any are intact, avoid the risk of offending them via goop scoop and just repeat what I tried last turn. (i.e persuade them to let me show off my pain powers, merge them into one being with fleshwarping, and banish the amalgam in one swift blow)
"We are all interested in bloodshed, but not all of us are as experienced at inflicting it. If you allow my clumsy colleagues the courtesy go first, then I will show you the experience of a master!" Baldwin pulls his glove like a mad scientist about to conduct business.
Once everyone else on my team has their go, use Fleshwarping to merge all the pain elementals together into one being.
"Have you ever had the intimate experience of sharing your pain with another? I hear there is no other like it."
Once merged, carve runes of banishment directly onto their flesh using my occult knife. Don't send the mass back to the pain dimension of course, but to a different H.E.L.L.
If the merging fails, just try to turn on the pain receptors for one gimp and then carve a Rune of Pain if they aren't satisfied with that.
Name: Robert Baldwin
Physical Description: A tall, pale, and thin man with green eyes and shoulder-length brown hair. You'd almost mistake him for a hippy if it weren't for how well-groomed he was. His hair has a shine to it that one could only get from the most expensive of shampoos and conditioner, while his complexion is flawless. No one knows where he gets his personal hygiene products from.
Also has blood wings and a blood halo now...
Background: In a past life, Robert was a nature-loving hippy who abandoned his passion for cold-hard cash. Now a shameless capitalist, he thought up many money-making schemes as an occultist at OMMNI, but he encountered failure after failure before meeting his end within the SAM hivemind. Somehow he managed to make it back, but it's hard to gauge how much of his old personality is still intact.
Before even this, Robert had been a famous architect who distinguished himself with his avant garde designs. Life was good for the young upstart, until his preference for beauty over practicality caught up with him.
His biggest achievement, the Sierra Space Resort was a massive space station meant to house the wealthiest of space tourists. Modelled after a dance device from a bygone era, the station was a giant ball covered almost entirely in mirrors. It would reflect the light of a local star and spread it throughout the cosmos, broadcasting its brilliance to anyone in the solar system. This gave it the nickname the "Dazzle Star".
Though the clientele loved it, locals would get very pissed whenever the D-Star touched down in their corner of space. The reflected sunlight wreaked havoc on nearby planets, starting wildfires and even boiling oceans. Eventually enough people got mad and banded together to form a rebellion. The station was not designed to defend against such attacks and was quickly blown up, along with all the upper-classmen inside it.
Someone had to pay for that bloodshed, so Robert ended up facing the suit's wrath. As punishment he was cryogenically frozen for 200 years. Long enough to go out of style.
After serving his sentence, Baldwin applied for a job at OMNI, but the suits confused his unusual floorplans for diagrams of summoning circles. Robert was hired on the spot, but it was only during his second week of basic training did he realize that he may not have gotten the job he was looking for...
And you know the rest.
Life: d6 (reactive fabric cape)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee exploding occult (Ceremonial Dagger)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d10
Speech: d6
Status: Pain Receptors: off
Inventory:
OMNITECH Black Jumpsuit
The standard OMNITECH jumpsuit. Covers everything but the head, hands, and feet. Stain resistant, waterproof, breathable, light, and overall comfortable as everyday wear. Offers no protection against anything more dangerous than a spilled cup of coffee. Has the employee’s name stenciled on the back like a sports jersey. This one is Black and has a smaller “OCCULT” stenciled across the right side of the chest, just under the collar bone.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. The Generic Personal Sidearm is a handgun as drawn by a 9 year old; A gray rectangle with a gray rectangle grip and a trigger that looks more like a light switch with a trigger guard that looks like an allen wrench. It is uncomfortable, unappealing, and very clearly designed by the lowest bidder, but can effectively put .45 slugs into targets.
OMNITECH Universal Containment Pod x 5
OMNITECH Containment pods resemble a clear tube held in between two large metal ends with long rods forming a cage and reinforcing structure around the tube. One of the metal ends has an iris design to allow it to open and allow a sample in before clamping shut. Though the tubes look to be glass they are a multilayer reinforced acrylic that is remarkably strong and non-reactive.
OMNITECH Null-Rod
The Null-rod is a collapsible rod made of the same non-reactive acrylic as the inner lining of the containment pods. Used by Cultists for the investigative prodding and poking of things that look dangerous.
Ceremonial Dagger (d4, uses occult, die explodes and increases level each explosion)
A prototype self defense weapon with an entangled connection to the Highly Evil, Logarithmically Lethal plane (H.E.L.L.). Has an over designed appearance to it with a human bone handle and a hooked, serrated blade, almost like a linoleum knife designed by someone who wants to make the linoleum suffer. It’s unknown if the design is somehow conducive to the entanglement or if it's just someone’s idea of a joke. Normally the knife functions like any other mundane instrument of murder, but occasionally it will manifest high levels of H.E.L.L. resonance, producing short lived demonic emissions on contact. Has no OMNITECH branding and never saw a commercial release as of yet due to concerns of cross dimensional bleedover and possession.
OMNITECH Placed charge (Demo pack, with remote, 3d10 damage, single use)
OMNITECH EMP grenade (d20 damage, only effects electronics. Single use)
OMNITECH Cognition Copier
OMNITECH Reactive fabric cape (1d6 life)
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die. Use die is rolled every turn it remains active, activation takes five seconds before the shield becomes active.)
Gentleman's Pipe
This isn't a pipe. This is a text-based description of a pipe. And also a pipe.
Octarine Tobacco
An ancient plant from 200 years ago. Used to be all the rage among people with "alternative" lifestyles, but it fell out of style once corporations began selling it legally. Turns out that once the man was in on it, nobody wanted to buy it anymore. By now it would be extinct if it weren't for the single potted plant in Baldwin's room. In the end, Baldwin was a sellout.
Idea Tube
An old treasure from a past life. Even back then everything was done in CAD, but Baldwin always wanted to stand out. He drew his designs by hand and would store them here for safe keeping along with spare paper and writing tools. This created a tempting prize for any aspiring paparazzi, which lead to him being frequently covered in various magazines. He owes his career to those guys.
Good OMNITECH fishing rod
Some guy's wallet
Some guy's crumpled piece of paper.
A prospector's watch
It's got sensors and shit that detects anomalies. Allegedly ceases to function deeper into the zone
Military grade Electronic Binoculars.
Useful for scouting
Money: 42 OMNI, plus -400 OMNI worth of debt, 147 Megabucks.
Kora attempts to add more grenades to the party but is snatched up by the collar of her uniform and hauled off to the side by Wilfred. Wilfred then carefully opens the door to the room and steps back.
Ji, with the way now cleared, ducks into the room and opens fire again. This time she fairly neatly sweeps the room with a wide "8" shaped pattern, reducing the strange gimps into giblets. A moment later however, several gimps, including many of the ones from before, step out of the pain dimension. They seem no worse for wear and are right back in the same condition they were in before.
"Death is a waste of good suffering." Says one with most of the flesh peeled away from the bones of his face. He points at Ji.
[1]
Ji's Elbows and Knees dislocate and twist in the opposite direction from normal. She clatters to the ground with a screech and flails weakly.
[11]
Kora, still dangling, hurls another grenade into the room and Wilfred drags Ji out and closes the door. A few moments later another *WUD* of a muffled explosion echoes from inside.
[5]
Wilfred reopens the door and Baldwin runs around the corner and pokes his head in. The Pain elementals are all standing there, some with new bleeding holes or scorched skin, apparently unbothered.
"We've felt this pain before." One says, apparently as a complaint.
Baldwin claps his hands and several of the gimps slide together. They press against each other and finally into one another, half merging with a sound like marmalade being forced through a cheese grater. The resulting mass of gimp-flesh claps with several hands.
"Artful!" One head says.
"Unique!" Another gurgles.
"UGGHHHGUUBBBUGGGHUGHH" says one as it vomits up....intestine?
Then the mass points at least 7 fingers at Baldwin.
[3]
Baldwin's flesh wriggles in an odd fashion but...nothing really happens. Huh.
"Baldwin, let me do the talking, okay? Lets try to get them away from the door before experimenting."
After the fire and gunshots or whatever, go help Baldwin negotiate. Try to get at least one of them to move away from the door. Baldwin has some kinda exotic pain powers, so let him experiment, I'm just trying to make a path for door-closing attempts.
Name: Summer
Physical Description: Young woman with a striking appearance and large.. assets. Long black hair.
Background: Fomer sales pool worker who decided to throw away a promising career of forty years of utter drudgery for a much more exciting opportunity.
Life: d6 (Stimmed)
Attack: d2 unarmed, d4 generic pistol
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d4
Medical: d6
Occult: d4
Speech: d8
Status:
Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (2 charges. Expend one to gain advantage on a Medical roll)
Painkillers. d6 use die.
OMNITECH Stimulant (Raises life by one die level till next injury) X 2
OMNITECH Passive Personal Shield Generator.
Foam Grenade
EMP Grenade
Toolkit (2 charges)
OMNITECH “Omni-fun” VR system
VR Robot Control program. (Can control a single ordinary robot through the VR headset without tech rolls, as if it was Summer's body. Skills may only be used if robot has appropriate appendages. Can be use to control different kinds of robots, but only one at a time.)
Mini-robot. Basically a robot squirrel.
d6 dex, d6 speed.
550 OMNI debt to Yagyu.
Money: 0
Summer steps past Wilfred, over Ji, and ducks Kora's flailing limbs to get into the room. Baldwin is still on his feet and not...bleeding out the anus or whatever, so things seem to be going well.
[4]
She gestures to get the attention of one of the pain elementals, who is dragging a cavaletto squarciapalle out of the door to the pain dimension.
"Excuse me, um, do you mind moving that to the side? We just want to keep the path unobstructed."
The pain Elemental, who is missing the entire top half of his head from about the mid point of the nose up, "looks" at the horse and then back to Summer.
"Ah yes. Of course, pardon me." He says and slides the wooden torture device to the side of the room. "Is this...?"
"Yes that's fine, thank you very much."
"Would you...?" He gestures to Summer and then to the torture device.
"Oh no, thank you." she says, "Not my thing."
He nods, understandingly.