'Carefully' chug some MONKEY PUMP. I honestly don't want to remember any of this.
Do continue to party with Wil though.
Name: "Kora"
Physical Description: A generally unimpressive woman in her thirties, a bit fat and her curly red hair is unwashed. Can generally be seen to be smiling faintly, with unfocused eyes. Wears a silvery cape and hood over the red "ENGINEERING" jumpsuit, with a big camera attached to her shoulder, a belt of grenades, and a rocket launcher slung on her back.
Background: To hear her neighbors speak of it, she was some kind of mad chemist who inhaled too many fumes and went mad. The truth is that she's no chemist at all, but just likes to blow things up and knows how to follow directions from the internet. She never did anything illegal, technically, but after some conversations with the cops she decided it'd be better to go find a job which actually involves intentional explosions.
Life: d6 Reactive Fabric Cape
Attack: d2 fists
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d6
Will: d4
Knowledge: d4
Fate: d8
Melee: d4
Guns: d4
Explosives: d12
Implants: d4
Mechanics: d6
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: fine
Inventory:
Red Jumpsuit
Reactive Fabric Cape
RnD Shoulder Camera
Toolkit, 3 charges
Flare x5
frag grenade d12 x3
rocket launcher d12+3, uses explosives
Money: 0
left an omnitech generic sidearm and three magazines in the lost and found box.
got a loan of 250 omni from the shark.
agreed with RnD to carry a "large shoulder-mounted camera", for a reward.
Filmed Wil buying "MONKEY PUMP".
[5]
You take a large mouthful of Monkey Pump. It feels like you're resurfacing your mouth and throat with napalm. Pretty good! You drink three more cups and then have to lay down to stop yourself from flying off the surface of the earth.
"zzzzzz....bananaslamaa...zzzzzzz"
Continue to sleep until someone wakes me up or I fall out of my chair whichever comes first
Name: Jack Blackwater
Physical Description: A average built jittery man with curled up short black hair and blue eyes who looks like he drinks way too much coffee.
Background: Jack was a security guard who by one day stumbling upon access to hidden cameras over the past couple weeks (but it feels like years) have been secretly watching the "MOOK Squad" through almost each and every one of their missions to date from unfortunate warp travel accidents to attempted ape murder Jack has seen it all with popcorn in hand. Of course nothing good last forever and the guys above eventually caught onto Jacks snooping but rather than "Firing" him it was decided that he would be transferred to work for the "MOOK Squad"... indefinitely.
Class: Security
Life: OMNITECH Riot suit (d6 Life)
Attack: OMNITECH Generic Security Rifle (d6 ranged Attack) / OMNITECH Generic Security Baton (d4 melee attack)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d12
Fate: d6
Skills:
Melee: d6
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
A set of all gray body armor notable for its heavy chest and back plates, spherical pauldrons, articulated gauntlets and face obscuring helmet. Has “SECURITY” stenciled across the front and a big OMNITECH eye logo stamped on the helmet.
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. It is an unassuming gray brick of a gun that most resembles a P90 as designed by someone with an intense passion for straight lines and 90 degree angles. It is a bullpup design with a large magazine slotted into a spot on the top of the weapon. Uses standard UEC 7.5mmx50mm steel-carbide rounds. The word “RIFLE” has been stenciled along one side of the weapon.
OMNITECH Generic Security Baton (d4 melee attack)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. A non-collapsible metal tonfa with a square shaped striking surface to allow for both flat and edged blows. The solid metal construction is further enhanced with embedded weights to make the weapon both balanced and capable of more powerful strikes. Has the word “BATON” stenciled on one side and “SECURITY” on the other.
OMNITECH electrical behavior modification implant
A standard “contractual obligation enforcing” implant given to all Security personnel. Allows supervisors to inflict “Electrical Guidance” to the security agent if they are, in the supervisor’s opinion, acting incorrectly.
OMNITECH Omni-light
A consumer brand flashlight produced by OMNITECH. Painted gray and labeled “FLASHLIGHT” to fit in with the generic brand of everything else.
A Cognition Copier
Money:
100 Omni
[2]
You'd think the alarms would wake you up but...apparently not.
Wake up and try again
Name: Robert Baldwin
Physical Description: A tall, pale, and thin man with green eyes and shoulder-length brown hair. You'd almost mistake him for a hippy if it weren't for how well-groomed he was. His hair has a shine to it that one could only get from the most expensive of shampoos and conditioner, while his complexion is flawless. No one knows where he gets his personal hygiene products from.
Also has blood wings and a blood halo now...
Background: In a past life, Robert was a nature-loving hippy who abandoned his passion for cold-hard cash. Now a shameless capitalist, he thought up many money-making schemes as an occultist at OMMNI, but he encountered failure after failure before meeting his end within the SAM hivemind. Somehow he managed to make it back, but it's hard to gauge how much of his old personality is still intact.
Before even this, Robert had been a famous architect who distinguished himself with his avant garde designs. Life was good for the young upstart, until his preference for beauty over practicality caught up with him.
His biggest achievement, the Sierra Space Resort was a massive space station meant to house the wealthiest of space tourists. Modelled after a dance device from a bygone era, the station was a giant ball covered almost entirely in mirrors. It would reflect the light of a local star and spread it throughout the cosmos, broadcasting its brilliance to anyone in the solar system. This gave it the nickname the "Dazzle Star".
Though the clientele loved it, locals would get very pissed whenever the D-Star touched down in their corner of space. The reflected sunlight wreaked havoc on nearby planets, starting wildfires and even boiling oceans. Eventually enough people got mad and banded together to form a rebellion. The station was not designed to defend against such attacks and was quickly blown up, along with all the upper-classmen inside it.
Someone had to pay for that bloodshed, so Robert ended up facing the suit's wrath. As punishment he was cryogenically frozen for 200 years. Long enough to go out of style.
After serving his sentence, Baldwin applied for a job at OMNI, but the suits confused his unusual floorplans for diagrams of summoning circles. Robert was hired on the spot, but it was only during his second week of basic training did he realize that he may not have gotten the job he was looking for...
And you know the rest.
Life: d6 (reactive fabric cape)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee exploding occult (Ceremonial Dagger)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d10
Speech: d6
Status: Mostly human again.
Inventory:
OMNITECH Black Jumpsuit
The standard OMNITECH jumpsuit. Covers everything but the head, hands, and feet. Stain resistant, waterproof, breathable, light, and overall comfortable as everyday wear. Offers no protection against anything more dangerous than a spilled cup of coffee. Has the employee’s name stenciled on the back like a sports jersey. This one is Black and has a smaller “OCCULT” stenciled across the right side of the chest, just under the collar bone.
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
One of the “Generic” brand of OMNITECH weapons which are ubiquitous in OMNITECH installations. The Generic Personal Sidearm is a handgun as drawn by a 9 year old; A gray rectangle with a gray rectangle grip and a trigger that looks more like a light switch with a trigger guard that looks like an allen wrench. It is uncomfortable, unappealing, and very clearly designed by the lowest bidder, but can effectively put .45 slugs into targets.
OMNITECH Universal Containment Pod x 4
OMNITECH Containment pods resemble a clear tube held in between two large metal ends with long rods forming a cage and reinforcing structure around the tube. One of the metal ends has an iris design to allow it to open and allow a sample in before clamping shut. Though the tubes look to be glass they are a multilayer reinforced acrylic that is remarkably strong and non-reactive.
OMNITECH Universal Containment Pod with Golden Mycellium and Aluminum
OMNITECH Universal Containment Pod with Critter ghosts
OMNITECH Null-Rod
The Null-rod is a collapsible rod made of the same non-reactive acrylic as the inner lining of the containment pods. Used by Cultists for the investigative prodding and poking of things that look dangerous.
Ceremonial Dagger (d4, uses occult, die explodes and increases level each explosion)
A prototype self defense weapon with an entangled connection to the Highly Evil, Logarithmically Lethal plane (H.E.L.L.). Has an over designed appearance to it with a human bone handle and a hooked, serrated blade, almost like a linoleum knife designed by someone who wants to make the linoleum suffer. It’s unknown if the design is somehow conducive to the entanglement or if it's just someone’s idea of a joke. Normally the knife functions like any other mundane instrument of murder, but occasionally it will manifest high levels of H.E.L.L. resonance, producing short lived demonic emissions on contact. Has no OMNITECH branding and never saw a commercial release as of yet due to concerns of cross dimensional bleedover and possession.
OMNITECH Placed charge (Demo pack, with remote, 3d10 damage, single use)
OMNITECH EMP grenade (d20 damage, only effects electronics. Single use)
OMNITECH Cognition Copier
OMNITECH Reactive fabric cape (1d6 life)
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die. Use die is rolled every turn it remains active, activation takes five seconds before the shield becomes active.)
Gentleman's Pipe
This isn't a pipe. This is a text-based description of a pipe. And also a pipe.
Octarine Tobacco
An ancient plant from 200 years ago. Used to be all the rage among people with "alternative" lifestyles, but it fell out of style once corporations began selling it legally. Turns out that once the man was in on it, nobody wanted to buy it anymore. By now it would be extinct if it weren't for the single potted plant in Baldwin's room. In the end, Baldwin was a sellout.
Idea Tube
An old treasure from a past life. Even back then everything was done in CAD, but Baldwin always wanted to stand out. He drew his designs by hand and would store them here for safe keeping along with spare paper and writing tools. This created a tempting prize for any aspiring paparazzi, which lead to him being frequently covered in various magazines. He owes his career to those guys.
Good OMNITECH fishing rod
Some guy's wallet
Some guy's crumpled piece of paper.
A prospector's watch
It's got sensors and shit that detects anomalies. Allegedly ceases to function deeper into the zone
Military grade Electronic Binoculars.
Useful for scouting
Money: 42 OMNI, plus -400 OMNI worth of debt, 147 Megabucks.
[7,8]
You wake up and actually manage to stay conscious long enough to turn your pain receptors off. You then mentally repress the whole last several minutes.
Combine a use of Painkillers with my foam grenade to make a foam grenade that dispenses painkillers. Might be helpful if I have to defend myself.
If that fails, get my squirrel-drone deployed so I can hunt around for survivors or noncombatants.
Name: Summer
Physical Description: Young woman with a striking appearance and large.. assets. Long black hair.
Background: Fomer sales pool worker who decided to throw away a promising career of forty years of utter drudgery for a much more exciting opportunity.
Life: d6 (Stimmed)
Attack: d2 unarmed, d4 generic pistol
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d4
Medical: d6
Occult: d4
Speech: d8
Status:
Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (2 charges. Expend one to gain advantage on a Medical roll)
Painkillers. d6 use die.
OMNITECH Stimulant (Raises life by one die level till next injury) X 2
OMNITECH Passive Personal Shield Generator.
Foam Grenade
EMP Grenade
Toolkit (3 charges)
OMNITECH “Omni-fun” VR system
VR Robot Control program. (Can control a single ordinary robot through the VR headset without tech rolls, as if it was Summer's body. Skills may only be used if robot has appropriate appendages. Can be use to control different kinds of robots, but only one at a time.)
Mini-robot. Basically a robot squirrel.
d6 dex, d6 speed.
550 OMNI debt to Yagyu.
Money: 0
You'd have to combine 1 whole painkiller for this. [
1,2] Ya don't get it anyways.
[2] These lazy rodents don't feel like working either, apparently.
"It seems like dying and becoming a robot was the best thing that could have happened to me."
Find out what my robot friends names are and have my shotgun at the ready in case any of those pain guys show up while I follow along with the group.
Name: Burt Burt
Physical Description: An animatronic Dandy Fox with an old money southern drawl.
Background: Needed a job and got one.
Class: Advanced Combat Technician: (Gets an extra 100 Omni per mission)
Life: d4
Attack: d4 Personal Sidearm / d8 Close Sawn off Shotgun (d4 use die) with bayonet d4
Sight:
Smell: Nope can't do that.
Hearing:
Taste: Doesn't have one.
Touch: Probably doesn't really have that ether.
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d10
Technology: d6
Medical: d4
Occult: d4
Speech: d4
Status: No longer dead.
Inventory:
OMNITECH Red Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x5 Magazines (d4 use die)
OMNITECH Tool kit (3 / 3)
OMNITECH Tool kit (3 / 3)
High visibility flares x4
Cognition copier
Mysterious remote control
Box of protein bars
First Aid kit (1)
Fire extinguisher (d6 use)
Harpoon
OMNITECH Generic Personal Sidearm (d4 ranged attack)
Sawn off Shotgun (d8 Close)(d4 use die) Box of shells (d6 use die) with Bayonet d4
Cold Steel "Battle Ready" katana (d6 use die)
OMNITECH Passive Personal Shield Generator (d12 life, d4 use die)
Glow sticks (D6 use die)
Hand held video camera. with up link to OMNITECH server.
A gun effectively identical to the containment turrets, d8 ammo and not reloadable
Rocket Launcher (d12+3 ranged explosive)
Flashlight
Laptop
Smartphone
A small ball that has complex etched designs on the surface and smolders with yellow flames
Knife
Machete
Rifle (d8 ranged attack) would have d6 mags if I had any.
5 Handguns (d6 ranged attack) would have d6 mags if I had any.
Ghost fox
A big frog in suspenders, now with big brain
A female goose with...a large chest...dressed in purple, furs and boa, now with big brain
A porcupine in overalls and floppy cap, now with big brain
Money:
145 Omni
6,000 Megabucks
Had to go back and search these out. According to my past self the animatronics were
"A big frog in suspenders, a Fox in a sort of dandy's outfit, a female goose with...a large chest...dressed in purple, furs and boa, and a porcupine in overalls and floppy cap. "
You nabbed the fox so the others are: Mr. Frog, Miss Godiva Goose, and Prickly Dan.
Start wandering with Kora towards the pain elemental door, drinking the Monkey Pump as we go. Get smashed. Keep the ACA ready, and melt any PEs seen. Presuming Wilfred went and retrieved his hardsuit before he bought alcohol.
Kno check--Can PEs be hurt by painkillers?
Name: Wilfred Seven
Physical Description: An exaggerated eight-foot tall linebacker-shaped machine constructed out of slabs of white metallo-ceramic armor, laid atop a barely visible metallic undercarriage. Its legs are stumpy compared to its arms, with a bulbous body due to the double rocket jump pack embedded between its shoulders.
Inside, he is
an upsettingly poorly clothed buff catgirl. Who still sounds identical to Wil Wheaton.
Background: He was batch manufactured along with nine other Wil Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other six, Wil Three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Class: Class 02 weapon of mass destruction. (Always starts missions with a cognition copier)
Senior Xeno-Ambassador (+150 omni per mission)
Life: 2d8 Hardsuit
Attack: 4d4 Acidthrower
Stats:
Str 1d6 1d10 hardsuit
Dex 1d8
Spd 1d8
End 1d10
Wil 1d12
Kno 1d6 1d12 Subspace Library
Fte 1d10
Skills:
Mel d4
Gun d10
Exp d4
Imp d4
Mec d4
Tec d12
Med d4
Occ d12
Spc d4
Status: Healthy!
Inventory: OMNITECH Cognition Copier (equipped)
Cat-sized woodlouse named "Rolly-Polly"
OMNITECH Hardsuit (2d8 life, d8 jumpjets)
---Can skim on smaller rockets
---Built in binocular view
Anomaly detection watch
Hacked observation drone from Detroit
Psychometric Reconstructor (Occult tool)
Subspace Library Search Engine (Replaces know with tech)
Spiderbot
Glowsticks
Glow spraypaint
Earplugs
2x Nutrient paste
Jerry can of monkey pump alcohol
OMNITECH Generic Personal Sidearm (d4 ranged attack) (Three d4 magazines)
"Cold Comfort" - OMNITECH Generic Security Rifle (d6 ranged attack) (Five d8 magazines, one empty magazine)
Advanced Cleaning Apparatus (4d4 ranged attack) and 3 magazines (d6,d6,d6)
2x Smiles Rifles (d6 ranged attack) and 5 magazines (all d6)
Fragile Darkness artifact gun (
)
Money: 100
[10]
You start drinking monkey pump and you don't stop. You pick up Kora with one hand and drag her towards the Pain dimension door.
Assuming you wanna use subspace library [6] You open the small console and search your question. It hums for a moment and an odd feeling prickles across your skin. An answer pops up in golden text on the bare black screen.
"Pain Elementals are not harmed by pain killers, but they do have a distinct dislike for them."
((For the record, unless I state otherwise you can assume Ed always relays the info/camera feeds he finds to whoever on the team wants to know))
Ed wiggles his tentacles in an success and radios his teammates"I bring information from The Network. The door in question is to the north of our current location, 3 floors down, directly to the right of a water cooler. It looks like a standard office door. You can identify it for sure by a plain piece of printer paper taped to it that reads "DO NOT OPEN, PAIN DIMENSION", and the fact that a bunch of weirdos are kinda standing in front of it.
They, uh, look like a bunch of Gimps in leather all wrapped up with barbed wire or impaled on spikes or with their faces peeled off and worn on headdresses. It's actually rather disturbing. Also, there's some kind of black susbtance flowing out of the door that's crawling up the walls, so that can't be good."
Continue using the scanner, now search specifically for the gimps I see standing in front of the door. I'm searching for info about these gimps in particular (current location, what they're doing, etc) as well as their kind in general.
Follow Yagyu, but stay behind a bit. Let him take the lead and round corners first and all that. Once we're in range, stop and send out one of my camera drones to the door, fly it inside the door if possible.
Name: Edward Paganini Scrum
Description: Edward has the look of a grumpy boulder, an impassive craggy face with lumpy, half swollen features. Once he made deal with a dog-sized flea in the cargo hold of a helium trawler near Jupiter. That trawler never made it back to port, but Edward did. He's been itchy ever since. Sometimes he sees things in the machines he fixes, sometimes he knows things he shouldn't. He won't talk about how he got here, what he intends to do, or what the deal he made was. He is quiet, fatalistic, distant, but prone to occasionally ramble with a distant look in his eyes. He's 36, but he looks 60.
After spending a mission as the EdPC, he now has a cyborg octopus body. Matte black and stands (slithers?) at about chest height
Life: d8
Attack: d4 sidearm (d4 use die current mag)
Stats: Octobody
Strength: d6
Dexterity: d8
Speed: d6
Endurance: d8
Will: d6
Knowledge: d12
Fate: d6
Skills
Melee: d4
Guns:d6
Explosives:d4
Implants:d4
Mechanics:d12
Technology:d12
Medical:d4
Occult:d4
Speech: d4
Inventory:
OMNITECH White Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x2 spare Magazines (d4 use die)
OMNITECH Override Fob (Allows activation of most vehicles)
OMNITECH Personal Computing Cube and Universal adapter
OMNITECH cognition copier
Toolbox (3 charges)
Fancy multitool: at least screwdrivers and a welding tool
3 Small camera drones that can fly and stick to walls
OCTOBODY (INSURED): About chest height, matte black. Has suckers on the 8 tentacles that allow sticking to surfaces, along with optical camouflage.
- OMNITECH Reactive Personal Shield generator (d8 protection but has d4 use die. Recharges between missions)
- OMNITECH Negotiation enhancer (A built in lie detector that will alert the user when someone is being untruthful around them.)
- OMNITECH Voice manipulator (Allows the user to modulate and adjust their voice manually or to copy a voice they have a sample of)
- OMNI-scient Network observer (A police scanner like device for the OMNI-scient network)
- Sensor suite: Stuff like infrared, heat, zoom, etc. Basically very fancy eyes.
870 OMNIBUX
[1] The scanner blinks black and displays the letter "M".
Eat the first zombie chicken in line. Waddle down to near the pain door.
Name: Bob the Biter
Physical Description: Your basic primal swamp dinosaur. With a yellow hard hat.
Background: Who knows? The Company discovered that he has a knack for fixing ... things, and he hasn't eaten anyone important enough to care about yet. Somehow, some joker from the sanitation department got him on the payroll. He was there for quite a while before the bureaucrats found out and moved him to the engineering payroll.
Life: d4
Attack: d4 (Bite)
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d4
Will: d10
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d10
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Bob
Inventory: 1 OMNI Toolkit (Max charges) 3/3?
100 Nutrient Paste.
plucked zombie chickens (raw, headless)
Money: 350
Tara's character sheet can be found in reply 4327 of this thread.
Bob scuttles around, snaps up a chicken, and proceeds on while swallowing it whole.
Any items your character class starts with replenish at the start of any mission. Anything you buy later doesn't. However, some promotions can grant you respawning items. Like you got the Cognition copier. I think a few other people have respawning stuff.
If sec gives their rifle to someone else, they get a new one. They get 1 per mission effectively. Though only if they no longer have theirs. They don't get an extra.
If this is how the rules work now, that's great, but then I think this is a change in how the rules worked before (assuming I'm not misinterpreting something here):
In that case, do we get any of our class-specific gear back? What about the brain uploader, does it need to be rebought?
If you had a brain copy, then you're dumped into any body you have ready. If you have no body ready and not enough money to buy one, you go into debt and get dumped into a mechanical slave body. Check the arsenal for it.
You lose any items you had, including starting gear.
As such, does that mean we can get reimbursed for any class-specific starting gear we bought back after destruction? For example, I just rebought a goop thrower cause mine went kablooie in that shack, but I should apparently get one for free?
Actual mission action: Move up with the gang. Goop painbois as needed.
Also, question for Bill: do these guys get attracted to things like pain? As in, could we distract them by eg. harassing a squirrel and throwing it past them? And how do they respond to simulated/virtual pain?
Name: Yagyu d'Aubigny
Physical Description: pushbot
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Promotion: Team Captain (100 Omni Raise, Access to all team shock implants. Crushing responsibility.)
Life: d6
Attack: I WISH
Stats:
Strength: d10
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d12
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d8
Medical: d4
Occult: d4
Speech: d4
Status: Comme ci comme ça
Inventory:
Cognition copier
bodyparts, enough for full body (in cold storage)
Money: 789
500 loaned to Summer
I probably should make sure its clear on the OP. I think what I meant when I said that was that you lose any you hand CURRENTLY. Ie if you had a rifle and died, the rifle would go away until start of the next mission. Since starting items refresh at the start of missions.
"Uh...how's a fella to put this...Ok imagine this: If I threw a girly tabloid past your head you'd probably be reasonably distracted right? But if a naked supermodel threw a piece of gentleman's literature, you'd probably keep your eyes on the model not the magazine, right? They ain't dumb critters, they can comprehend abstract concepts and delayed gratification."
"When you say 'unkillable', do you mean like, they don't take physical damage, or that they automatically reincarnate, or that they have an extreme healing factor? Or something different? It's an important distinction."
Continue leading the way towards the door. Shoot any PEs I see, unless I find out it's pointless. On another note, how well armed should we expect them to be? Or, if they use magics and the like, how powerful are they?
Name: Ji “the Gardener” Fuchikoma
Rank: Senior Security Expert and Gardener
Physical Description:
A Short, Athletic, and Absolutely Stacked Girl, who has an uncanny resemblance to an anime character. She has pale freckled skin and, fiery red hair, and large emerald green eyes. She as a pair of fox ears and a fox tail.
She is a Waifu-Bot based on a player avatar from the Waifu Assassins Guild series.
Background:
Once known as Woldo, a gamer who replaced his physical body with an android based on his famous video game avatar.
Life: 2d10 mechsuit + d10 Robobody
Attack: 2d8 Auto-cannon
d6 Generic Security Rifle
Anti-bio razor (2d6 against living/ 1d6 vs others)
2d6 Piledriver Carbine
d6+d8 Amplified Wand
2d8 Auto-cannon (d4 use die)
Ammo:
Rifle (use d6)(3 magazines)
Piledriver Carbine (use d4)(6 magazines)
2 pistol mags (use d6)
2 auto-cannon magazines (d6)
Stats:
Strength: d12 (up from d10)
Dexterity: d6
Speed: d4
Endurance: d12
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d12
Guns: d12
Explosives: d6
Implants: d10
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Inventory:
Amplified Wand (Bat)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Brain Backup
Experimental Gun
Turret auto-cannon
Bottle with Lizard eye (from L&F box)
Tesla gauntlet (from L&F box)
Money:
595
Items in Lost & Found:
Box of Aka-goo
airplane pin
Containment pod with tortoise ghost
Items on/up for loan:
Chainsaw (d10)
Piledriver Carbine (6 mags)
2 pistol mags (keep)
"They'll die, vanish, and pop right back out of the door. Also they don't die easily. Most of them look half dead to start with."
Alec, Edward, Yagyu, Burt, Wilfred, Kora, Bob, Ji, Summer, and Baldwin all head for the door to the pain dimension. With Edward's help its a pretty easy trip, just down an elevator and over a few halls. The room containing the Door to the pain dimension is completely non-discrete but it is sitting slightly open and leaking out fog, flickering lights, and the sounds of either an orgy or a dungeon...maybe an orgy dungeon. The team advances on the door and Edward is making ready to do some careful recon when Alec kicks the door wide open and steps in with a shout. The room is...well it looks like it was a break room or something like it once. Mostly empty, just some shelves and a fridge on the right, large table in the center. On the far wall is the door to the pain dimension where...
.Looking through reveals an eternal life of agony, where every taboo is transgressed and every safety disregarded. Nothing is held back and every cruel action is undertaken with loving attention to detail. There is no haste, no uncertainty, for you have all of time to bear witness to the destruction of yourself on every level. In front of that door are the three gimps. Leather wearing, pale skinned, wrapped in barbed wire or impaled with spikes, they look like escapees from that place who have taken a liking to their eternal torture.
Alec screams something incomprehensible and fires his pistol at the closest gimp- a man with no eyes, no nose, and no teeth- who was "Staring" with all his vacant sockets at the entry door. The shot catches the man square between the eyes and whips his head back, rocking him back onto his heels. He stays like that a moment before standing back up straight and showing that his already vacant face is now nothing but a bloody hole with a loosely flapping mouth beneath it. They can see the far wall through the hole where his head used to be. The gimp tilts its head back and forth slowly, blood and bone fragments dribbling out and down its chest. Finally it shakes its head.
"Efficient, but the human body was never designed to comprehend ballistic pain." it says in a gurgling voice, before pointing at Alec. "Try this instead."
[1]
As he says this the skin on Alec's right arm is peeled off like a banana, several thick strips of bloody flesh curling back from his wrist to his shoulder. The entire exposed musculature beneath bleeds profusely and Alec collapses to the ground, screaming incoherently and trying desperately to roll the strips of flesh back over the raw meat of his arm.
Another gimp, this one with the flesh on its chest peeled off in successive layers and arrayed with wires and hooks to form a sort flower like motif, looks at the group. His eyes are held open with more hooks so he has little choice of doing so.
"Greetings fellow travelers in sensation. Are you here to partake?"