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Author Topic: MOOK: Such sights to see  (Read 481916 times)

syvarris

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Re: MOOK: Spooky
« Reply #4050 on: August 19, 2021, 07:37:52 am »

"Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

"At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

Upon not receiving an answer for a while, Baldwin then asks:

"You did talk to the ghost, right?"

"Hm?  Oh yeah!  He was working on some VR visualization thingamajigger.  Called it an 'Interface Engine', basically the concept was to simulate and dissect all the moving bits of a person's mind, help study what they do and how they work.  Was only part of the greater project, this guy was a specialist.  Thanks for reminding me, I meant to ask him some more stuff."

((Link to what the ghost talked about.))

Oh, does Wilfred still have that ghost scientist following him around?  He never dispelled the guy, and was meaning to ask some more questions.  Just... got distracted with all the murder.

If the ghost is still around, ask about where it worked, so we have a target location.  Also ask about any other locations involved with the project; where his bosses were, where test subject were, where the fancy tech was stored, where they did experiments, stuff like that.  Pay closer attention to locations where people likely died, and locations close to the center of all this.  Also ask about other people involved with the project; does he have any leads on where they might be if alive, or where they would have died?

If ghost interrogation can't happen, start hacking some of the camera drones to give us new eyes-in-the-sky.


Spoiler: Sheet (click to show/hide)
Spoiler: Accomplishments (click to show/hide)

heydude6

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Re: MOOK: Spooky
« Reply #4051 on: August 19, 2021, 10:29:32 am »

"Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

"At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

Upon not receiving an answer for a while, Baldwin then asks:

"You did talk to the ghost, right?"

"Hm?  Oh yeah!  He was working on some VR visualization thingamajigger.  Called it an 'Interface Engine', basically the concept was to simulate and dissect all the moving bits of a person's mind, help study what they do and how they work.  Was only part of the greater project, this guy was a specialist.  Thanks for reminding me, I meant to ask him some more stuff."

"I meant more like the ghost of the guy in the gate you shot a few minutes (read: Turns) ago. Did that guy even leave a ghost?"
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

BlackPaladin99

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Re: MOOK: Spooky
« Reply #4052 on: August 19, 2021, 12:23:59 pm »

Spoiler (click to show/hide)
Akanorth just sits in the van and shoots whatever attacks
Logged
We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

piecewise

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Re: MOOK: Spooky
« Reply #4054 on: August 21, 2021, 03:45:43 pm »

((Sorry))
Spoiler (click to show/hide)
Use Plasma Cutter to cut the rods away
[1]

-1 HP

Tara successfully burns her hand! Wait, thats not what she was trying to do....

"I've gotta agree with the erotic horrorshow, we oughtta screw off and only leave the mookiest among us to poke at the unholy screaming corpses."
The MOOKiest, you say? Bob's in.

Stay with Tara and the Chevrolet Movie Theater. Examine the corpse with all d4 of my occult ability and walnut-sized brain (heck, examine it again with all d4 of my medical ability ... and walnut-sized brain). Let my brain and stomach decide what to do with this situation. If my brain and stomahc can't decide, let my d4 Fate decide.

Spoiler: Team Mascot (click to show/hide)
[3]
Bob looks at the corpses. He thinks for a moment about the situation.

Ah!
Spoiler (click to show/hide)

Outwardly, Bob grumbles.
"Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

"At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

Upon not receiving an answer for a while, Baldwin then asks:

"You did talk to the ghost, right?"

"Hm?  Oh yeah!  He was working on some VR visualization thingamajigger.  Called it an 'Interface Engine', basically the concept was to simulate and dissect all the moving bits of a person's mind, help study what they do and how they work.  Was only part of the greater project, this guy was a specialist.  Thanks for reminding me, I meant to ask him some more stuff."

((Link to what the ghost talked about.))

Oh, does Wilfred still have that ghost scientist following him around?  He never dispelled the guy, and was meaning to ask some more questions.  Just... got distracted with all the murder.

If the ghost is still around, ask about where it worked, so we have a target location.  Also ask about any other locations involved with the project; where his bosses were, where test subject were, where the fancy tech was stored, where they did experiments, stuff like that.  Pay closer attention to locations where people likely died, and locations close to the center of all this.  Also ask about other people involved with the project; does he have any leads on where they might be if alive, or where they would have died?

If ghost interrogation can't happen, start hacking some of the camera drones to give us new eyes-in-the-sky.


Spoiler: Sheet (click to show/hide)
Spoiler: Accomplishments (click to show/hide)
The ghost, who we'll assume is tagging along, says he worked in the insititue. His bosses were there on the day of the disaster. Or are you asking where they lived in general? Of the test subjects, only one was at the test but the rest were in the builiding itself. Chances aren't good they would have survived. The fancy tech was all in that building and they did all the tests there as far as he knows. He was in charge of maintaining the organo-mechanical interfaces and the brain wave data banks. He says that the project was something to do with attempting to "view the dreaming mind" or something of the sort. He's not really sure what happened to anyone else involved with the project: Up until his recent capture he was living to the north on a small compound. The Smiles raided that place and took him hostage.

"So uh, what's the play here, boss man? We just gonna ignore this whole shebang and drive around it?"

"Yeah, ain't nobody got time for this. At least not right now. We still have a job to do, and if we can figure out how to unfuck this whole city then the gov types can send in actual specialists to deal with all of this.

If anyone wants to stay, feel free, we can stay in contact over the radio. Just be careful and don't bite off more than you can chew."


Let's go! Preferably before anyone screws with the gate and things start crawling in or out. Same destination as before, and yes, still try to avoid shenanigans on the way.

Quote
The people constructing the gate, from what you can see of them, are wearing hazmat suits. Bright orange rubbery things. No gang branding as it were, just generic suits. There are trucks parked near the half completed gate: Trucks carrying large cages filled with what appear to be living people.

On the way there, going back through these old scans, try to determine where the trucks came from, maybe that'll help determine who did this.


Spoiler: Yagyu d'Aubigny (click to show/hide)
"Let us leave this place, and ignore the wiggling corpses!"
Keep sitting in the EDPC and use the turret to kill any hostile things that get to close.
Spoiler: Is no longer dead! (click to show/hide)
Stick with the EPC for now. Respond to hostilities in kind as usual.
Spoiler: Ji (click to show/hide)
The scans are not high quality, but one thing is pretty visible: Several bear the logo of the Institute.

The EdPC heads out and luckily encounters nothing more dangerous than a pack of bipedial werewolves with Lobster claws instead of heads. They just out pace these things and avoid them. The building in question is...astoundingly non-discript. It is nothing but a giant white washed concrete brick set in the middle of an empty parking lot surrounded by high metal fences. The EdPC bashes through the entry gate easily and parks in front of the building. It has no logos, no signs, nothing. The most flair it has is a loading by door painted red against the gray expanse of the rest of the building. That door looks surprisingly robust for what is, apparently, just some random warehouse. There are also what appear to be metal hatches scattered around. On first glance they just look like air vents or something of the kind but looking closer reveals a seam in the center that would allow them to open outwards like a pair of double doors. No sign of cameras or anything though.

King Zultan

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Re: MOOK: Spooky
« Reply #4055 on: August 22, 2021, 04:42:25 am »

"I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."
Stay in the EDPC away from any kind of window so I don't get shot to death again.
Spoiler: Is no longer dead! (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Radio Controlled

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Re: MOOK: Spooky
« Reply #4056 on: August 23, 2021, 04:01:01 pm »

Quote
The scans are not high quality, but one thing is pretty visible: Several bear the logo of the Institute.
Send the info over to the military guys, in case they want to hunt down these fucks later down the line. Fat chance, but might as well.

Do a tour of the building perimeter and, using the various scanners a usual, see if I can find anything. Things like hidden side entrances, possible signs of booby traps or maybe a glimpse of what's inside through a side window or something.

Quote
There are also what appear to be metal hatches scattered around. On first glance they just look like air vents or something of the kind but looking closer reveals a seam in the center that would allow them to open outwards like a pair of double doors. No sign of cameras or anything though.

Check these out a bit closer (also with scanners), do they have any sign of embedded sensors? If I tried to just weld them shut along the seam does that seem like it might set them off?

If yes, does it seem like we could try to take out a few at the same time to create a 'blindspot' not in view of the rest of the hatches?


Quote
"I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."

"Yeah, they very well could some nasty surprise, let's see if we can deal with them before we go in."

Spoiler: Yagyu d'Aubigny (click to show/hide)
« Last Edit: August 24, 2021, 11:57:58 am by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Naturegirl1999

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Re: MOOK: Spooky
« Reply #4057 on: August 23, 2021, 05:50:45 pm »

Spoiler (click to show/hide)
Try using my occult knowledge to free the remaining consciousnesses from what remains of their bodies or chunks of bodies
Logged

BlackPaladin99

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Re: MOOK: Spooky
« Reply #4058 on: August 23, 2021, 07:28:29 pm »

Spoiler (click to show/hide)
akanorth follows anyone who gets owt of the van as long as there is at least one other person with them.
Logged
We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

syvarris

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Re: MOOK: Spooky
« Reply #4059 on: August 24, 2021, 11:25:07 am »

Sit inside the APC and see if it's possible to remotely hack into any part of the base.  Failing that, hack some camera drones.

Spoiler: Sheet (click to show/hide)
Spoiler: Accomplishments (click to show/hide)

piecewise

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Re: MOOK: Spooky
« Reply #4060 on: August 24, 2021, 11:57:51 am »

"I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."
Stay in the EDPC away from any kind of window so I don't get shot to death again.
Spoiler: Is no longer dead! (click to show/hide)
"Listen man, I've died or almost died several times now. I know a trap when I see it. And that there? Thats bullshit."

Spoiler (click to show/hide)
Try using my occult knowledge to free the remaining consciousnesses from what remains of their bodies or chunks of bodies
[5]
You would have to sever the anchor which keeps their conciousness locked on the gate. The most simple way to do that would be to destroy or sufficiently damage the gate. Though doing that would result in...well an awful lot of energy dissipating all at once.

Sit inside the APC and see if it's possible to remotely hack into any part of the base.  Failing that, hack some camera drones.

Spoiler: Sheet (click to show/hide)
Spoiler: Accomplishments (click to show/hide)
[12]
Wilfred seemingly stands perfectly still for a few minutes before turning to the rest of the team and nodding as best he can in the hardsuit.

"Alright, all security has been dealt with."

"How?" Yagyu asks after a long moment of hesitation.

"Ah, I just deleted their computers."

"You..."

"Deleted their computers."

"How do you delete a computer?"

"Well first you completely erase all data on it."

"Oh god."

"Then you set it to run so hot it will destroy its own components."

"Wouldn't that potentially cause them to catch fire?"

Wilfred thinks for a moment.

"Nah."

"Ok...well tha-"

"They're Definitely gonna catch fire. 100%."

Yagyu appears to be silently strangling the air for several seconds before  starting his own work.


Spoiler (click to show/hide)
akanorth follows anyone who gets owt of the van as long as there is at least one other person with them.
We'll assume at least one other inactive player is out there with you and Yagyu.

Quote
The scans are not high quality, but one thing is pretty visible: Several bear the logo of the Institute.
Send the info over to the military guys, in case they want to hunt down these fucks later down the line. Fat chance, but might as well.

Do a tour of the building perimeter and, using the various scanners a usual, see if I can find anything. Things like hidden side entrances, possible signs of booby traps or maybe a glimpse of what's inside through a side window or something.

Quote
There are also what appear to be metal hatches scattered around. On first glance they just look like air vents or something of the kind but looking closer reveals a seam in the center that would allow them to open outwards like a pair of double doors. No sign of cameras or anything though.

Check these out a bit closer (also with sensors), do they have any sign of embedded sensors? If I tried to just weld them shit along the seam does that seem like it might set them off?

If yes, does it seem like we could try to take out a few at the same time to create a 'blindspot' not in view of the rest of the hatches?


Quote
"I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."

"Yeah, they very well could some nasty surprise, let's see if we can deal with them before we go in."

Spoiler: Yagyu d'Aubigny (click to show/hide)
>Data Uploaded

Those hatches are now leaking a small amount of smoke and a few have ejected limp machinegun turrets. These turrets are, at worst, slowly rotating, but most are just still. One is already on fire. Cool.

There are two entrances, well potential entrances here. One is the large cargo door you found initially. The other is a human sized door around the back. It has the words "EMERGENCY" stenciled on it. There are a couple of "Windows" high up. The "Windows" as it turn out are nothing more than tinted glass embedded in the concrete: They look like windows but there's nothing behind them except more concrete. Barring cutting a hole in the wall the number of ways in seems quite low.

BlackPaladin99

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Re: MOOK: Spooky
« Reply #4061 on: August 24, 2021, 12:11:52 pm »

akanorth examines the building for anything weird and stealthily tries to effect an entrance
Spoiler (click to show/hide)
((OOC: how did what’s-his-name summon the skeletal kaiju?  I didn’t really get that.))
Logged
We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Naturegirl1999

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Re: MOOK: Spooky
« Reply #4062 on: August 24, 2021, 12:27:53 pm »

Spoiler (click to show/hide)
Use any knowledge of electronics to find out which things I have would hold the most energy, meanwhile, look around for wires I can connect to the gate and the ground to help with energy dispersal
« Last Edit: August 24, 2021, 04:30:37 pm by Naturegirl1999 »
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Pancaek

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Re: MOOK: Spooky
« Reply #4063 on: August 24, 2021, 01:38:22 pm »

See if this building has some kind of security or camera system or something similar I can tap in to. If not, just keep an eye on the perimeter and alert my teammates if anything approaches.

Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)
Logged

Radio Controlled

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Re: MOOK: Spooky
« Reply #4064 on: August 24, 2021, 01:46:15 pm »

"Wilfred, if you just erased and burned down the data we needed I'm making you summon the computer ghosts and extracting the data by hand. With a magnet."

Quote
Those hatches are now leaking a small amount of smoke and a few have ejected limp machinegun turrets. These turrets are, at worst, slowly rotating, but most are just still. One is already on fire. Cool.

"... But, well, the defenses sure are taken care of. Win some, lose some I suppose."


Quote
Barring cutting a hole in the wall the number of ways in seems quite low.

Welp, so that happened. But sure, let's do this: blast a hole in a wall using the pulse laser. Go for a corner of the building, and stand to the side so that if the laser overpenetrates it is aimed into the ground and away from the interior of the building. Something like this:
         |  .
         |. 
_____|
      .
    .
  .
.

If that worked, crawl inside and look around.

Spoiler: Yagyu d'Aubigny (click to show/hide)
« Last Edit: August 24, 2021, 01:47:48 pm by Radio Controlled »
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
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