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Author Topic: MOOK: Such sights to see  (Read 496603 times)

Naturegirl1999

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Re: MOOK: Spooky
« Reply #4035 on: August 13, 2021, 03:52:52 am »

They’re in so much pain. The gate might be trapping their spirits inside. The ones at the outposts didn’t have bodies, they couldn’t feel pain. I hope they eventually find a place of rest. These ones are in pain, I hope I can help them
"Who cares if they're in pain, they aren't any of us so why mess with them, and who knows what kind of STDs you could get from touching that thing and we don't need you bringing that kind of thing into the EDPC."
STDs are transmitted via sex, which I am not doing. Unless you think the gate can get infected with a virus/bacteria that can go between species and also that said pathogen would know how to get to sex organs from skin instead of getting destroyed by the immune system long before figuring out that they’re in a new species or where they are in relation to whatever cell type they need to infect. Yagyu, Pathos, what did you learn about the gate?
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Radio Controlled

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Re: MOOK: Spooky
« Reply #4036 on: August 13, 2021, 07:18:41 am »

"The whole thing is alive and producing pollen from exotic plants. Highly anomalous and full of occult bullshit. I wouldn't mess with it unless you know exactly what you're doing."
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Naturegirl1999

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Re: MOOK: Spooky
« Reply #4037 on: August 13, 2021, 10:45:47 am »

"The whole thing is alive and producing pollen from exotic plants. Highly anomalous and full of occult bullshit. I wouldn't mess with it unless you know exactly what you're doing."
Pollen tends not to be poisonous, and animals and robots which is what the team consists of do not have plant parts. Unless the occult properties make animals the pollen touches turn part plant, I shouldn’t have to worry about being an incubator, plus I’m not sure whether plants are growing in the zombies or not, trying to free them from the spikes impaling them will also allow me to see whether the “spikes” are actually stems. I didn’t know plants can gain occult magic, i thoughts only demons, souls and animals could get it, inanimate objects too assuming the “gate” itself isn’t a completely new species of plant that the occult made…hmm, I guess taking one of the corpses away would not only help the spirit inside, but also check how the gate responds, if the spikes start growing like vines toward the corpse or me, this is an indication that it somehow draws energy from consciousnesses and/or souls in lieu of the sun, based on its color, ai’m thinking the occult either killed the chloroplasts, denatured the chlorophyll, spread out chloroplasts so thoroughly that the green is no longer seen, or a combination of these. Maybe the gate teleports plants from wherever the magic giving it life is from? Maybe it gets energy from plants and uses souls to power teleportation magic? I gues it’s time to do some experiments assuming I don’t get killed or trapped trying to help a spirit, can they be trapped in corpses if they inhabit them for too long?

Hey Wilfred, you’ve been to the afterlife at some point somehow, did you ever see souls get trapped in places or were they allowed to move freely?
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syvarris

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Re: MOOK: Spooky
« Reply #4038 on: August 13, 2021, 01:43:44 pm »

"Well this sucks. Do you think you can summon another ghost kaiju if whatever is sealed here decides to eat us, Wilfred?"

"...Maybe.  Last time was pretty special, there were a lot of upset corpses that I really only prodded into waking up.  Trying here might just make the gate get up and eat us, rather than summon another skelezor to smash it."

"Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"

Wilfred awkwardly slams a heavy metal fist into the metal plating below his main camera, letting out a considering "Hmmm..."

"...Probably not?  I'd wager this is containment, not corruption.  Someone prolly wanted to probe HELL for funsies, so they put this here to keep it in check.  And make sure that when the gate blows up it's safely away from their base.  I doubt anything will happen if we leave, or at least it'll hopefully happen long after we're out of Detroit.  We could send in Tara and the dude who got trapped by grass though!  Maybe they'll come out with sweet HELL powers, and if not, hey?  No biggie."


Hey Wilfred, you’ve been to the afterlife at some point somehow, did you ever see souls get trapped in places or were they allowed to move freely?

"Eh?  Oh, uh, the alien god was trapping all the souls in the universe when I visited, I think.  But I ran him off, so we don't have to worry about that anymore."

Provide Yagyu with occultist exposition about the perimeter, if he needs any.

Spoiler: Sheet (click to show/hide)
Spoiler: Accomplishments (click to show/hide)

Pancaek

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Re: MOOK: Spooky
« Reply #4039 on: August 15, 2021, 03:23:53 pm »

"So uh, what's the play here, boss man? We just gonna ignore this whole shebang and drive around it?"

Spoiler: Edward (click to show/hide)
Spoiler: EdPC (click to show/hide)
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piecewise

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Re: MOOK: Spooky
« Reply #4040 on: August 18, 2021, 07:05:11 pm »

Spoiler (click to show/hide)
  Then I Rejoin the team
((I doubt that I'm standing close enough to the artifact for a mere push to actually take me in, but if you're going to try to kill me, then I'm going to pay you back in kind. Especially after I just rescued you.

EDIT: Of course you edit out your murder attempt. Had a feeling that was going to happen, but I’m surprised it didn’t happen sooner. My action is conditional thankfully so I don’t need to change it. It looks like we’ll both be leaving peacefully together, but who knows when you’ll strike again))

Retaliate against any attacks made against me with my occult knife. Then leave the building and return to the team, taking my cable harness and the only means of escaping with me.

Spoiler: Baldwin (click to show/hide)
I see what you're doing there baldwin, but since that would likely only slow things down for a turn or two, I'm going to say you two are now both back in the EdPC. We'll assume this whole argument happened before the EdPC drove off and you got in with everyone else.

Keep being ready to shoot the corpses if they decide to be unfriendly.
Spoiler: Ji (click to show/hide)
There is some question as to how effective bullets will be against livng corpses. Or parts of living corpses. But Ji keeps the gun trained on the horrorshow just in case.

"Well this sucks. Do you think you can summon another ghost kaiju if whatever is sealed here decides to eat us, Wilfred?"

SAM climbs on top of the EdPC for safety, she won't get swarmed by undead she tells you that much

Spoiler (click to show/hide)
Sam scrambles up on top of the EdPC and lays flat against its roof.

"I'm not liking this thing and want nothing to do with it."
Be ready to man a turret in case the weird wall decides to eat us or something.
Spoiler: Is no longer dead! (click to show/hide)
Also ready to shoot walls if they should become hostile. An odd phrase.

"Well this sucks. Do you think you can summon another ghost kaiju if whatever is sealed here decides to eat us, Wilfred?"

"...Maybe.  Last time was pretty special, there were a lot of upset corpses that I really only prodded into waking up.  Trying here might just make the gate get up and eat us, rather than summon another skelezor to smash it."

"Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"

Wilfred awkwardly slams a heavy metal fist into the metal plating below his main camera, letting out a considering "Hmmm..."

"...Probably not?  I'd wager this is containment, not corruption.  Someone prolly wanted to probe HELL for funsies, so they put this here to keep it in check.  And make sure that when the gate blows up it's safely away from their base.  I doubt anything will happen if we leave, or at least it'll hopefully happen long after we're out of Detroit.  We could send in Tara and the dude who got trapped by grass though!  Maybe they'll come out with sweet HELL powers, and if not, hey?  No biggie."


Hey Wilfred, you’ve been to the afterlife at some point somehow, did you ever see souls get trapped in places or were they allowed to move freely?

"Eh?  Oh, uh, the alien god was trapping all the souls in the universe when I visited, I think.  But I ran him off, so we don't have to worry about that anymore."

Provide Yagyu with occultist exposition about the perimeter, if he needs any.

Spoiler: Sheet (click to show/hide)
Spoiler: Accomplishments (click to show/hide)
We shall see if your exposition powers are required. Seems like no, for the  moment,  but we'll have a long monologe and a maniacal laugh primed.

Quote
The aerial scans of this place reveal two things. First, the gate is pretty new as the latest scans show it mid construction.
Who made this then? And was it already in the process of being filled with gore then, or did that come later?

In fact, look at those latest scans again into the area beyond it. Any other similar gates being constructed elsewhere? Any other occult shenanigans I can spot?


Quote
Second, the gate seems to be a singular thing. No walls to go with it.  Seems like you could just go around, if you wanted.
Does it seem likely that there is a sort of invisible perimeter that has some sort of effect, with the gate being the only 'physical' manifestation of the barrier? Or more likely that this is indeed just a single thing on its own? Ask Wil for some feedback here, he's a smart haunted cookie.

Oh, and can I find anything about those pollen? What kind of plants for example?



"Careful there Tara, don't get pulled into... whatever all that is.

Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"



Spoiler: Yagyu d'Aubigny (click to show/hide)
The people constructing the gate, from what you can see of them, are wearing hazmat suits. Bright orange rubbery things. No gang branding as it were, just generic suits. There are trucks parked near the half completed gate: Trucks carrying large cages filled with what appear to be living people.

As per things beyond this...yes there are other shenanigans around but none that seem connected to this and none that will likely be in the same place now. Wandering gang of animate statues and the like.

As per invisible barriers...kind of hard to tell since they're invisible and all. But, judging from scans, readings, and WIlfred's gut feelings,  no. This gate seems to be stand alone. In fact, Wilfred is fairly certain the gate isn't even designed to keep people out so much as it is made to allow entry into somewhere.

The pollen- or rather pollens- isn't exactly like anything known, but has great similiarities to other plants. Specifically, wheat and several fruit trees along with wildflowers and some kinds of grass. THey're all very similar, but slightly different. Whats even more interesting is that analysis shows no sign of genetic manipulation or engineering. These are "natural" variants.

Bob follows tar out of the Chevrolet Movie Theater and is ready to bite zombie gate corpse and death roll if it attacks Tara.

Spoiler: Team Mascot (click to show/hide)
We didn’t do this to you, are you one consciousness now or many? If you are still individuals, maybe I can cut you loose, hopefully ending your suffering
Tara drives to the nearest screaming corpse in one piece and tries cutting it away from the impaling, hopefully dodging any flailing
I’m trying to help you, please don’t hurt me, I might be able to free you from the gate. If you are the gate’s consciousness, think of this like mitosis or budding
(Thar ain't no sheet on that...)
[2]
Tara drives near to the gate, over to a corpse impaled on a chunk of concrete. Its been jammed onto three sharpened rebar rods jutting out of the concrete block. Tara attempts to get the thing off but between its flailing and the anchoring power of three metal rods through its spine, the body stays where it is. The corpse seems only vaguely, if at all, aware of her.

ANGRY_DEMON_NOISES

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Re: MOOK: Spooky
« Reply #4041 on: August 18, 2021, 07:24:49 pm »

"Well we tried, Rest in Pepperoni to them but we really should scram before Shakaxhs the World Molester decides to come out of that gate and diddle our very souls."
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Naturegirl1999

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Re: MOOK: Spooky
« Reply #4043 on: August 18, 2021, 09:43:42 pm »

((Sorry))
Spoiler (click to show/hide)
Use Plasma Cutter to cut the rods away
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heydude6

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Re: MOOK: Spooky
« Reply #4044 on: August 18, 2021, 09:46:47 pm »

"Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

"At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

Upon not receiving an answer for a while, Baldwin then asks:

"You did talk to the ghost, right?"
« Last Edit: August 19, 2021, 12:43:34 am by heydude6 »
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

The Lupanian

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Re: MOOK: Spooky
« Reply #4045 on: August 18, 2021, 11:49:45 pm »

”My main concern is this. This thing isn’t linked to the incident. Our job is to try to solve said incident, and if we do, I assume that many of these occult weirdnesses would fade, but this would remain. Perhaps we can track down the individuals who built this thing and ask them some questions.”
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Ozarck

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Re: MOOK: Spooky
« Reply #4046 on: August 19, 2021, 01:00:24 am »

"I've gotta agree with the erotic horrorshow, we oughtta screw off and only leave the mookiest among us to poke at the unholy screaming corpses."
The MOOKiest, you say? Bob's in.

Stay with Tara and the Chevrolet Movie Theater. Examine the corpse with all d4 of my occult ability and walnut-sized brain (heck, examine it again with all d4 of my medical ability ... and walnut-sized brain). Let my brain and stomach decide what to do with this situation. If my brain and stomahc can't decide, let my d4 Fate decide.

Spoiler: Team Mascot (click to show/hide)

Radio Controlled

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Re: MOOK: Spooky
« Reply #4047 on: August 19, 2021, 02:51:32 am »

"So uh, what's the play here, boss man? We just gonna ignore this whole shebang and drive around it?"

"Yeah, ain't nobody got time for this. At least not right now. We still have a job to do, and if we can figure out how to unfuck this whole city then the gov types can send in actual specialists to deal with all of this.

If anyone wants to stay, feel free, we can stay in contact over the radio. Just be careful and don't bite off more than you can chew."


Let's go! Preferably before anyone screws with the gate and things start crawling in or out. Same destination as before, and yes, still try to avoid shenanigans on the way.

Quote
The people constructing the gate, from what you can see of them, are wearing hazmat suits. Bright orange rubbery things. No gang branding as it were, just generic suits. There are trucks parked near the half completed gate: Trucks carrying large cages filled with what appear to be living people.

On the way there, going back through these old scans, try to determine where the trucks came from, maybe that'll help determine who did this.


Spoiler: Yagyu d'Aubigny (click to show/hide)
« Last Edit: August 19, 2021, 03:41:22 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

The Lupanian

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Re: MOOK: Spooky
« Reply #4048 on: August 19, 2021, 04:36:27 am »

Stick with the EPC for now. Respond to hostilities in kind as usual.
Spoiler: Ji (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

King Zultan

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Re: MOOK: Spooky
« Reply #4049 on: August 19, 2021, 04:55:59 am »

"Let us leave this place, and ignore the wiggling corpses!"
Keep sitting in the EDPC and use the turret to kill any hostile things that get to close.
Spoiler: Is no longer dead! (click to show/hide)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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