Team "Ignore the Screaming"
Check the spheres and that big machine. Any idea what they do?
EDIT: By big machine I mean this:
The upper level snakes around to the left to a large square section, the center of which contains some sort of complex machine that sort of resembles the teleporter from before.
Name: Pathos
Physical Description: Scrawny. Has trouble changing his expression to anything that isn't concentration, boredom or smug superiority.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him.
Class: Emergency Technician
Life: d2: Disposable Spacesuit
Attack: d4 ranged: Generic Personal Sidearm. x3 Magazines (d4 use die)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d10
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d12
Medical: d4
Occult: d4
Status: Bored
Inventory:
Disposable Spacesuit
OMNITECH White Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Override Fob (Allows activation/unlocking of most vehicles)
OMNITECH Personal Computing Cube and Universal adapter
Universal Communicator
6 OMNITECH brand Chocolate snack bars "ENJOYABLE WINTER SEASON" edition
Money: 495
[12][3]
Pathos smashes one of the spheres open and gazes at the contents for a few moments before snapping his fingers.
"Its a FoF marker. Probably for a set of Quarantine turrets."
Pathos stares at the machine for a few minutes, brow furrowed, before Spuds finally shouts that its a decontamination system. Pathos nods and tries to play off the confusion with a few waves of his hand and vigorous nodding.
Question for PW: what skill or stat governs the use of the OMNITECH grapple gun? Or, to put it in more IC terms, do I feel confident in my ability to use the one in my inventory?
Also:Benny, Clem, Steve, and everyone else who wants to head onward with him pile into the airlock and wait for it to cycle before moving on to the next room.
Would Mildred fit that description? I've no idea. She/I/we would probably be more the type to dither about getting distracted in the other rooms, but then again she would probably stick with the other Occult Materials and Information Management Officer on the team. I reckon she'd be in there.
((I guess I'll edit my action into this post at a later point in time. Sorry for missing the last turn, been busy af.))
Edit:
Placeholder action: if I'm in the room with Clem and the monster, get out my grapple gun and shoot it at the beastie, aiming either for its mouth or to entangle it in the grapple cord.
Regardless of the success or failure of this, immediately dive away from the creature and the wild hail of gunfire that will inevitably be directed towards it and anyone around it.
If I'm not in there, but still in the section of lab we're exploring, supervise my colleagues whilst keeping an eye out for anything that looks occult, dangerous or otherwise interesting.
If I'm still standing around outside after the doors were sealed off... welp, go to a breakroom and get myself a healthy, nutritious salad wrap and a bottle of water. Then return to wait outside the lab my teammates are in whilst eating it.
Name: Mildred Hootzal
Physical Description: A tall, angular woman just slightly past the prime of her life. Her dark hair has a very subtle sprinkling of grey starting to appear, and when she isn't actively either scowling haughtily or trying to look wise (which she is most of the time) she has one of the most severe cases of resting bitch face ever seen. Sports a septum piercing forged from some dark metal, probably in flagrant disregard of any normal workplace's OH&S procedures.
Almost always smells faintly of incense and/or herbs.
Background: Mildred, or "Mildread" as she has sometimes been known to spell it, the mother of a handful of more-or-less grown children (who will carry the family name down through history for an unprecedented number of millennia), is really far too old for this on-fleek, trendy witchery BS.
She refuses to accept that, though, and jumped at the chance to join the OMI branch of OMNITECH and pretend to be all mystical and shit whilst actually getting paid for it - well, paid better than her half-arsed Etsy store does, anyway.
Life: d2
Attack: d4 personal sidearm.
Stats: Strength: d4
Dexterity: d6
Speed: d4
Endurance: d6
Will: d6
Knowledge: d6
Fate: d8
Skills: Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d4
Occult: d6
Speech: d6
Status: just peachy.
Inventory: OMNITECH Black Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Universal Containment Pod x 5
OMNITECH Null-Rod
Universal communicator
Omni-eye
Grapple gun
Money: 80
It uses Gun. Its a gun, after all. Says so right there in the name. "Grapple GUN".
Nah, she didnt't post. I tried to grab everyone who said to follow and list their posts out. You're still in the room with the two doors.
Since Mildred is still in the room with the two doors, she just sort of stands around and keeps an eye out for anything occult.
Anything NEW that's occult.
Sign me up then
Name: Murphy Isadora Mays
Physical Description: A man with a bit of a slicked back neatly trimmed and groomed hair cut, well shaven, and with an over whelming sense of smugness.
Life: d4 (Executive jump suit)
Attack: d4 ranged (OMNITECH Gauss Minicannon), d2 melee (punch)
Stats
Str d4
Dex d4
Speed d4
End d4
Will d4
Kno d6
Fate d8 (2)
Skills:
Mel d4
Gun d4
Exp d4
Imp d4
Tech d4
Mech d4
Mec d4
Occ d4
Spe d12 (3)
Status:
Inventory:
Executive jump suit
OMNITECH Gauss Minicannon (d4 ranged attack) x3 magazines (use die 4) (Silent)
OMNITECH Memory Eradicator
OMNITECH Contract Notebook
Money: 0
(Edit, messed up hit submit too early)
Alright. We'll assume that Murphy comes running in and is now in the room with the two doorways right near the start of the lab complex.
Join Pathos in examining the machine.
Name: Roald Baccam
Physical Description: Short and sturdily built, with both his arms replaced from the shoulder down with mechanical prosthetics, which he is clearly still getting used to. His long, somewhat stringy hair is usually tied back in a ponytail when at work, though these have tended to be somewhat messy since his accident.
Background: A former spaceship mechanic, he lost his job after hospitalizing one of his colleagues in a fit of anger. Fortunately, OMNITECH were willing to overlook this and offer him this job.
Life: d2
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
Stats:
Strength: d8
Dexterity: d6
Speed:d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d6
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d10
Technology: d4
Medical: d4
Occult: d4
Status: Two prosthetic arms and various assorted skin grafts. Otherwise okay.
Inventory: OMNITECH Red Jumpsuit
3x Sidearm Magazines (d4 Use die)
OMNITECH Toolkit (3 charges)
Box of 5 High Visibility Flares
Money: 100
[3]
Roald also stares at the machine in confusion until Spuds shouts the machine's purpose at both Roald and Pathos.
Name: "Redshirt"
Description: He is generic in every sense of the word. Unremarkable, not bad to look at but not good either, he's just... An extra. But, although people rarely recall his features... They always seem to change. It's always Redshirt, you know that, but he looks different, has a different skin tone, eye color, hair color... No one notices unless they pay attention to him. Which they don't.
Background: He's always been here. Even when he dies and is stricken from the records, he shows up again. His real name is unknown, they all call him Redshirt because of his habit of being cannon fodder. Also, his riot gear is stained a dark red with his own blood. He retains his memories, but not his items, every time he "respawns."
Class: Security
Life:d6(Riot Suit)
Attack:d4 Melee(Security Baton), d6 Ranged(Security Rifle)
Stats:
Str:d6
Dex:d4
Spd:d6
End:d6
Will:d6
Kno:d4
Fate:d8
Skills:
Melee:d6
Guns:d6
Explosives:d4
Implants:d6
Mechanics:d4
Tech:d4
Medical:d4
Occult:d4
Speech:d4
Stats: Hasn't died yet! Currently fine.
Death Count: 0
Inventory:
Riot Gear (d6 Life)
Security Rifle (d6 Ranged)
3X Magazine (d6 Use)
Security Baton (d4 Melee)
O.E.B.M.I (Brain shocky thing)
Omni-Light (Flashlight)
Bionic Eyes (Super-Eyes)
Money: 0
Hold position at the lab door. Actually, things sound like a fight in there... Close the lab door, and stand across from it, gun up and eyes scanning to make sure that if something busts through that when I shoot it its not another MOOK, but an actual dangerous thing.
Redshirt, perhaps in direct violation of his name, continues standing outside of the danger zone and points his weapon at the doorway.
"Aw yeah, this is some good material reclamation right here."
Go join Pathos in the room with the machine, I'm sure the lads fighting whatever it is in the other room will call me when they need something cleaning up.
Listen to what kind of grooves the dead guy has on this OMNITECH personal music player.
Examine one of the metal balls. Does it have any text on it, can I figure out what it's used for?
Name: Eddrick E. Slant, esq.
Physical Description: Prefers wearing his rubberized suit with the hazmat helmet. Underneath he's a young man in
his late 20's. He has an unkempt mop of hair, some serious stubble, and the perpetualy tired look of someone who is both
overworked and enjoys staying up way too late.
Background: Eddrick, like every boy in his family, was forced to become a lawyer. Though he passed his bar exam,
he would quickly change jobs to a janitor at a local high school. The drudgery of too many divorce cases just got to him,
man. After a freak incidend with genetically modified frogs forced to school to close down, Eddrick took a job with
OMNITECH. He originally applied for a position as Public Relations Representative, but they made him a janitor due to his
prior experience.
Life: D2
Attack: D2 punches
Stats:
Strength: d4
Dexterity: d4
Speed: d8
Endurance: d6
Will: d6
Knowledge: d6
Fate: d8
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d6
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: (all systems nominal)
Inventory:
OMNITECH Rubberized Jumpsuit
OMNITECH Incinerator
OMNITECH Arc Scraper
OMNITECH Automop
OMNITECH contract notebook
OMNITECH Memory Eradicator
OMNITECH health insurance
Universal communicator
Folded piece of paper with "Erica ?" written on it.
3x some sort of little sphere of metal with a blinking red LED embedded in it
Red Keycard
OMNITECH personal music player + wireless earbuds
Pack of gum
6 condoms
Piece of paper with user name and password on it
5 ash cubes from corpses
Money: 150
Edd, who is already in the room with Pathos, goes and stands over near him.
He cues up the O-PMP and listens to the
first track playing (I'm not sure whether you assumed that I followed or that I stayed back, but since you didn't have me make a fate check, I'll go with the latter.)
Check the structural integrity of the airlock. Like, if something big really wanted to get through, how well would the door hold up? It looks like some people want to go in and some want to stay behind. If the door does get opened, I'll enter, but otherwise I'll just point my rifle at the door and wait for something non-MOOK to come through.
Name: Lance Bradley
Physical Description: Tall, lean, and pale. He had his eyes, hair, and fingernails permanently died purple.
Background: comes from a troubled past, that lead to crime, that then lead to lucrative crime, that lead to prison, that lead to a guy with a certain set of skills looking for a job.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/ d4 OMNITECH generic security baton
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d6
Will: d4
Knowledge: d4
Fate: d12
Skills:
Melee: d6
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: normal
Inventory:
OMNITECH Gauss Minicannon
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Health Insurance Policy
Money: 300
[4]
Lance examines the outer door of the airlock carefully. Its reinforced steel in a sliding configuration. Ramming through it or forcing it open would require a great deal of force. It seems reasonably sturdy as such.
Yeaaaah, that sounds like a fight. You know what makes a fight much worse? Getting flanked. Continue to stay in the safe corner next to the giant closed door, just in case a monster comes through and tries to flank the others. Flank security is a very important job!
Name: Rezel Revel
Physical Description: Small, unassuming, twitchy, and nervous. Giggles quietly when scared.
Background: Signed up because he was told that security guards were given P90-like weapons, and basically went "Oh, cool, I love P90s!" He regrets this decision.
Life: d6
Attack: d6 rifle, d4 melee
Stats:
Str d4
Dex d4
Spd d8
End d6
Wil d6
Kno d4
Fte d6
Skills:
Mel d6
Gun d10
Exp d4
Imp d4
Mec d4
Tec d4
Med d4
Occ d4
Spc d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Health insurance card.
Money: 300
Rezel makes like Redshirt and stays rooted in his good firing position.
Oh, this looks cool, sign me up.
Name: Jack Hansan
Physical Description: Tall, rather thin looking man with black hair and brown eyes.
Background: His father was a security guard as was his father's father, so it was tradition by now to be one too. Of course, Jack would come to regret this path as soon as he arrived. Though, he does seem to know more than he is sometimes letting on...
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle, d4 OMNITECH Generic Security Baton
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d4
Occult: d6
Speech: d6
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Money: 0
Jack wanders into the room, apparently confused. Or drunk? Hard to say.
Stay near teammates, if enemies spotted stick 'em to the floor, if not do a more in-depth scan of those exotic particles.
Name: Yagyu d'Aubigny
Physical Description: Slightly smaller than average, tanned, sideburns.
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Life: d2
Attack: d4 Sticky goop thrower (no dmg)
Stats:
Strength: d4
Dexterity: d4
Speed: d10
Endurance: d6
Will: d6
Knowledge: d4
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d6
Technology: d4
Medical: d4
Occult: d4
Status: All good! So far...
Inventory:
OMNITECH Isolation Suit (Protection from many environmental dangers)
OMNITECH Foam Gun (d4 attack. Does no damage. If successful, target is immobilized. Multiple guns used in concert stack, ie three people using foam guns at once would be 3d4. Some targets immune.) Foam tank, d8 use die.
OMNITECH Sealing Tool (D4 use die)
OMNITECH Environmental Scanner
universal communicator
Money: 450
[2]
Attempts to get more data out of the scans result in basically nothing new. Well, not "Basically nothing" but ACTUALLY nothing. Zero. Zip. Nada.
Team "Currently Screaming"
"Keep that thing busy while I patch up Clem."
Patch up Clem.
Name: Heather Reid
Physical Description: Tall and lean. Her violet hair is tied into a ponytail.
Background: Heather signed up after her license was revoked due to unethical conduct, she may enjoy seeing blood and being able to shoot others a little too much.
Life: d2
Attack: d4 ranged Generic Personal Sidearm
Stats:
Strength: d4
Dexterity: d4
Speed: d8
Endurance: d4
Will: d6
Knowledge: d4
Fate: d6
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d6
Mechanics: d4
Technology: d4
Medical: d10
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges)
OMNITECH Stimulant (3 charges)
Money: 500
[Rolling disadvantage: 8, 4]
Heather ducks past a flailing pincer and runs over to Clem. She doesn't even bother trying to assess the damage beyond looking what needs to be fixed to keep Clem breathing for the next 60 seconds or so. She immediately clamps off the abdominal aorta before Clem can bleed out but doesn't have time to get at least one of Clem's lung's closed up and functional.
"AAAAAHHHHHHH!"
Edward very courageously sprints away back through the door. Open door first if necessary.
He bravely closes the door behind him in attempt to trap the monster, maybe even close the door on the monster trapping or killing it.
Name: Edward Mortan
Physical Description: He's a bit scrawny and unshaven. Never opens his eyes more than halfway.
Background: Edward can replace a lightbulb without too much difficulty, and he watches a lot of youtube videos. Edward endeavours to do as little as possible in his life and so far has performed admirably.
Life: d2 (OMNITECH White Jumpsuit, disposable space suit)
Attack: d4 ranged (OMNITECH Generic Personal Sidearm)
d4 melee (hammer)
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d4
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d6
Technology: d6
Medical: d6
Occult: d6
Speech: d6
Status: Fine
Inventory:
OMNITECH White Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Override Fob
OMNITECH Personal Computing Cube and Universal adapter
Universal Communicator (Broken)
Disposable Spacesuit
Omni-eye
Omni-health insurance policy
Hammer (1d4 melee)
Money: 0
Ed immediately turns tail, closing the airlock and setting it to cycle and let him back out into the room with two doorways.
Get away from the monster and shoot it in the mouth.
Name: Benny Benson
Physical Description: He looks like the most generic man ever with the most generic mustache ever.
Background: After being homeless for several years he finally decided to be a normal person and get a job, unluckily for him he got a job as a security guard for OMNITECH.
Life: d6 OMNITECH Riot suit
Attack:d6 Security Rifle / d4 Security Baton
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d6
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d6
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Bandaged
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) X6 magazines (d6 use die)
OMNITECH Generic Security Baton (d4 melee attack)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Universal Communicator
Omni-eye
Red keycard
blue keycard
green keycard
2 wedding rings
3 calculator watches
several packs of gum
several packs of cigarettes
pocket sized volume of Garfield cartoons
business card for "The Blue Smoke Lounge"
another Universal Communicator
Half eaten OMNI-SNAK bar
Money: 180
[4] Benny manages to squirm out of the relentless onslaught of the creature, rolling out from under it and back up to his feet. He tries to backpedal away and lead the beast off of the rest of the team while putting some distance between it and them, but it is on him immediately, never letting him get far.
[3,3v3]
Again he tries to shoot from the hip and again the wild shot barely grazes the creature. But this time the graze is off the beast's head and it scampers back at the shock of it, apparently reassessing.
Name: Steve
Physical Description: Generic caucasian male
Background: Dave passing his university exams Dave just grabbed the first job that came his way.
Class: Combat Medic.
Life: d4 (Reactive Skin)
Attack: d4 (OMNITECH Generic Personal Sidearm)
Stats:
Strength: d4
Dexterity: d4
Speed: d8
Endurance: d4
Will: d8
Knowledge: d4
Fate: d6
Skills:
Melee: d2
Guns: d4
Explosives: d4
Implants: d6
Mechanics: d4
Technology: d4
Medical: d10
Occult: d4
Speech: d4
Status: Healthy
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges. Expend one to gain advantage on a Medical roll)
OMNITECH Stimulant (Raises life by one die level till next injury) X 3 (DO NOT DOUBLE DOSE)
Omni-eye: 50 Omni (A cheap camera designed to wirelessly connect to any universal communicator or Personal Computing Cube.)
Money: 0 omni.
Personal Computing Cube.
Map of Laboratories.
Stab benny with an stimulant so he has higher chances of surviving the beast attack)
In the instant where the beast is confused, Steve throws a stimulant to Benny and shouts for him to use it. Benny stabs the syringe into his flesh and then toss it away once its empty. [Benny life to d8 temp]
Name: Kerberos Pu
Physical Description: A pale Asian man with white hair and a flat expression on their face.
Background:
[Redacted]Class:
SecurityLife:
d6Attack:
d6 Security Rifle,
d4 Security Baton
Stats:Strength: d6
Dexterity: d6
Speed:d6
Endurance: d6
Will: d4
Knowledge: d4
Fate: d4
Skills:Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: D6
Status: Functional
Inventory:
- OMNITECH Riot suit (d6 Life)
- OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
- OMNITECH Generic Security Baton (d4 melee attack)
- OMNITECH electrical behavior modification implant
- OMNITECH Omni-light
Money: 0
Move opposite to Benny, so that we're on opposite sides of the Murder monster and open fire, aiming for the legs.
[Flanking enemy, advantage. 2,6 1v3][2, reduce use die to d4]
Kerberos moves out to the other side and fires on the creature's back and hind legs. The shots hit in a spray of sparks but deflect harmlessly.
The creature swings a pincer at Benny [1][7v6] but catches his armored shoulder and the blow glances off, though it staggers Benny to one side by the sheer force of it. The creature then turns and sprints away, running straight through the large pair of automatic doors to the west and vanishing as they close behind it.
Team "Please stop Screaming"
Move towards the sounds of carnage and lay down fire into any demon-things that become visible.
Name: Spuds McKenzie.
Physical Description: Looks fairly generic except for thick cycling thighs.
Life: d6
Attack: d6 rifle, d4 melee
Stats
Str d6
Dex d4
Speed d6
End d6
Will d4
Kno d4
Fate d4
Skills:
Mel d8
Gun d6
Exp d6
Imp d4
Mec d4
Spe d4
Status:
Inventory:
Riot suit (d6 Life)
Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
Generic Security Baton (d4)
electrical behavior modification implant
Omni-light
Money: 550
Spuds, after helpfully telling the techs what the big machine is, runs towards the airlock. Its already cycling by the time he reaches it and he can do nothing but wait. Eventually it opens and disgorges a screaming Ed who lets everyone else know whats going on in the room beyond. Well, sort of. He's mostly incoherent.
Spuds moves into the airlock and waits for the others who want to come to join him.
"Hey, Pathos! That's one! Three more to go and you win the betting pool!"
Incinerate Clem. Toss chunks of the dead to the monster.
One betting pool for team deaths, buy in is 10 OmniFunds
One betting pool for type of disaster/ mission. buy in is 5 Omnifunds.
One betting pool for scale of disaster, by order of magnitude. Buy in is 5 Omnifunds.
Current bets: Pathos: 10 on 4 team deaths
CLASS: Sanitation Engineer
Name: Jonathan "Jon" I. Tor
Physical Description:A bit overweight, sallow complexion, surly expression. Thick black eyebrows. Mole under left ear.
Background: Born and raised poor. Stuck in a dead end job for who knows how long. But hey, at least he carries a thermonuclear incinerator on his back!
Life: d4
Unarmed Life: d2
Attack: d2 for punches
Stats
d8 Strength
d4 Dexterity
d4 Speed
d6 Endurance
d6 Will
d4 Knowledge
d12 Fate
Skills
d4 Melee
d4 Guns
d4 Explosives
d6 Implants
d4 Mechanics
d4 Technology
d4 Medical
d4 Occult
d4 Speech
Status: (nominal)
Inventory
OMNITECH Rubberized Jumpsuit
OMNITECH Incinerator
OMNITECH Arc Scraper
OMNITECH Automop
Disposable space suit
Grapple hook
Money: 150 (+5 from Pathos.)
Name: HAZMAT Harry
Physical Description: He walked in wearing a HAZMAT suit, and walked out of his job interview wearing an Isolation Suit with a reflective dome.
Background: We're pretty sure he served in the military in a NBC warfare cleanup team. He doesn't talk about it much nowadays. He definitely knows his stuff, though, and has seen enough to bit just a little more resilient than most.
Life: d2
Attack: d4 OMNITECH Foam Gun
Stats:
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d6
Will: d6
Knowledge: d8
Fate: d8
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d6
Technology: d4
Medical: d4
[b]Occult: d4[/b]
Status: Absolutely terrified.
Inventory:
OMNITECH Isolation Suit (Environmental protection)
OMNITECH Foam Gun[/b] (d4 attack, foam tank, d8 use die)
OMNITECH Sealing Tool (D4 use die)
OMNITECH Environmental Scanner
OMNITECH Grapple gun
Money: 200
...advance towards the (probable) sounds of screaming and dying. Attempt to foam gun the bulletproof monster so it is less capable of attacking.
The door's locked behind us and now we're all trapped (ok fine so we're not REALLY trapped, but opening this door without first killing that thing would be a terrible idea) here with the murdering machine. Sounds like a typical day on the job.
Name: Jengo Prism
Physical Description: A toned, athletic looking dude. Neanderthal features.
Background: Chronic odd-job seeker. Wandered the system looking for cool stuff to do. Being a security guard at a science lab seems kinda cool.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle, d4 OMNITECH Generic Security Baton
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d6
Will: d4
Knowledge: d6
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status:
Inventory: OMNITECH Riot Suit, OMNITECH Generic Security Rifle, OMNITECH Generic Security Baton, OMNITECH electrical behavior modification implant, OMNITECH Omni-light,
Money: 0
I'm just awful with maps and geographic reasoning so I'm not entirely sure where exactly I am in relation to the murder room. I do know I'm not in there, though.
Oh wow, is that gunfire I hear through the walls? C'mon guys, keep it down haha! Hey... that wet thump sounded like Clem being obliterated into a wall! They're in trouble! I have no idea who is where. So so sorry. Rally the boys and prepare to sally forth into that room and save the day, or at least give their remains a proper incineration! Once we got the boys and a card (hopefully?) charge!! Shoot it with my gun and hope to hit a weakspot.
stop committing photosynthesis. Go take care of Clem, or at least put Clem out of their misery. If I think they're worth saving, use the medikit and hit them with a stimulant. Defib if necessary.
Name: Qualt
Physical Description: Somehow apparently completely made of wood, even its (his? her?) hair, yet it all reacts as if Qualt were human. Hair flows, cuts bleed, and teeth chomp. Appearing to be some sort of dark wood, perhaps mahogany, they have an inquisitive look in their eyes whenever they study another living creature. Their voice, when heard, also sounds hollow as if through a speaker though their throat vibrates and mouth moves like a normal human being's.
Background: Qualt appeared one day, in front of the OMNITECH hiring agency. Qualt does not remember much of their past life, but they must have practiced medicine as it seems to be the one thing they are good at.
Life: d4
Attack: d4 ranged [Generic Sidearm]
Stats:
- Strength: d4
- Dexterity: d6
- Speed: d6
- Endurance: d4
- Will: d6
- Knowledge: d4
- Fate: d6
Skills:
- Melee: d4
- Guns: d6
- Explosives: d4
- Implants: d4
- Mechanics: d6
- Technology: d4
- Medical: d10
- Occult: d4
- middling understanding of Japanese
Status: Squeaky Clean
Inventory:
- OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
- OMNITECH Medical Kit (3 charges. Expend one to gain advantage on a Medical roll) -USING?-
- OMNITECH Stimulant (Raises life by one die level till next injury) X 3-USING?-
- External defib. Can rescue people on the verge of death. 1 charge, recharges -USING?-
- OMNITECH Communicator. Number tbd
Omni: 0
Jon, Harry, Jengo, and Qualt all join Spuds in the airlock for their own reasons and Spuds sets the airlock to cycle. Musak very helpfully plays as the airlock slowly cycles, opening a subjective century later. Everyone piles out and into the room just in time to see the last segments of the creature's tail vanish through the doorway. [10] Qualt moves to Clem's side and finishes where Heather left off. He closes the lungs and repairs just enough to keep Clem alive for the moment, though the weird asexual mass of burnt plastic is far from safe yet.