SCOPE's not an applicable design---we have no alien tech acquired and don't even know how difficult certain designs may be.
ADVENT has been working on dividing the city into manageable patrol zones through a network of checkpoints and surveillance posts. A new one is being constructed in the middle of the city, and is a visible sign of ADVENT increasing its hold on the city to the populace. Furthermore, it would cause some major issue for a local gun runner, who is willing to supply us in return for dealing with this new obstacle. Primary Objective: Destroy the unfinished checkpoint. Secondary Objective: and the 3 surveillance posts along the street. Reward: 40 Supplies For primary, 20 Supplies for Secondary.
--- This one might be a little hard...better protection for our agents and better weaponry would both be a good idea. Ah crap, we also need explosives to do it properly.
An local gang has begun sprung up in a series of tenements, and begun extorting its residents by threatening to sell them out to ADVENT, besides just hurting them. If we want to actually help the people of this City, and keep ADVENT from doing anything, we need to stop this. We managed to track them down to an abandoned 2-story warehouse. Reward: Popularity Boost.
---Arson, anyone? Arson and explosives would make clean work of this. Otherwise, well, we have shotguns and willingness to get up close and personal. Oh, and maybe we should consider sniper rifles for overwatch to make this cleaner.
A local engineer recently hacked into the communication lines leading into an ADVENT maintenance depot, and while he did not get any of the technical details he wanted, what he did get was a Bulletin out for his immediate capture. He does not know ADVENT is after him just yet, but we are going to have to move fast if we are going get him out alive. Reward: Engineer VIP.
---We should consider coordinating with the other cell. We don't want to waste effort on overlapping objectives. It's a cooler victory if we bring down ADVENT, after all. Anyways, we should run fast and stealthy if we can. Utilizing a suppressor or making one if necessary would help here (really they'd help everywhere for us).
A coastal smuggling operation recently got busted by ADVENT, and in the ensuing confrontation, an entire ships hold of weapons and ammo got captured by ADVENT. They have it all stored in a warehouse complex, and security looks tight. However, we know from some of the members of that ship that managed to escape that there is a serious level of armaments inside, up to and including Rocket Propelled Grenades and Machine guns. Reward: Assortment of Weapons.
---Probably not worth it right now, though snipers and/or suppressors and stealthy ops might work well...
What sort of enemies, equipment, and vehicles might we face? Heavy weapons, traps? I'm not familiar with the game (or really any XCOM games)…
How closely should we attempt to cooperate with the West Cell? Defeating ADVENT is a victory condition for both of us, and working together closely will help us immensely. Full coordination is sharing missions and coordinating who runs what mission(s), no coordination is exactly as it says on the tin. I guess if you want to go all-out war on them you can choose such an option as well....though I hope nobody is dumb enough to want to make it THAT much easier for ADVENT to take us both down.
Full coordination: (1) Madman
[insert in-between options as you like]
No coordination: (0)