Day 2, afternoonStorm-clouds are brewing to the east, and rapidly eating up that portion of the sky. It is still warm and pleasant here, for now.
Dustan Hache, Mercenary
Phys:17
Wit:8
Pers:11
Luck:13
Exhaustion: 2
A mercenary adventurer with a strength that belies his normal frame. He seems to have worked a forge at some point, though all the minor burns and the scars they left imply they were less than fortunate with it.
spy-glass, oil-skin coat, 4 meals jerky
go back to resting off my pain and exhaustion.You return from your exploratory trek and nap for most of the afternoon in the shade of a palm.
Fritz "Old Man" Williams
Physique: 11
Wit: 14
Personality: 6
Luck: 12
Exhaustion: 1
Middle-aged in spite of his nickname, doesn't have a beard. Grey hair. Think of that one old man from every series ever, except when he tells you to get off his lawn he means there's a tree about to crush you. His default grumbling topic is how he's a carpenter, not a lumberjack. Dexterity versus strength. Brains versus brawn, get off my law- crush
an axe, can of grease, handful of nails, hammer, 5 ripe coconuts
Keep grumbling and building the shelter.Phys:
4 (10-6), 6
The shelter proceeds rapidly! However, you get carried away and discover that you will be short of materials.
"Nobody" Jack
Stowaway
Physique 12
Wit 10
Personality 11
Luck 12
Exhaustion: 1
Karma: 1
Homeless guy that went to sleep in the ship's cargo area one night to get out of the rain, and woke up on the high seas. Hair is dark brown and very messy, and his beard seems to be locked in a state of perpetual scruffiness. Skinnier than a man should be, and his clothes are in a state of moderate disrepair.
Good Luck charm, 1 meal (biscuits), one meal of wild bird eggs, a shore-bird, 5 meals of mushrooms, 1 questionable meal of mushrooms (possible side-effects)
Just go search for food. If I come across a good cave or something to weather out the storm in, that's great, but clearly I'm mostly good at scavenging for food. Luck:
1, 1
This time you venture inland, following the stream up-hill. The day becomes overcast, and you consider turning back when suddenly you find both a cave, when you tumble forward into a deep pit in the ground; and food, when you land in the midst of a variety of interesting-looking mushrooms. As your eyes adjust you can dimly see that several passages branch out into the stone around the base of this pit, but the climb back up and out looks very challenging indeed.
Ivan Semyonov, Able Seaman, former rope maker
Physique 14
Wit 12
Personality 7
Luck 10
Exhaustion: 2
Two coils of rope, sturdy shoes, three coconuts, knife, a long pipe and 9 smokes' worth of tobacco,
Acquire more coconuts by pulling them down, then scout for banana trees. Diverse food is good food, after all.Luck:
4, 2
You manage to find a couple more coconuts, but the supply along the shore here seems to be running low. You do not see any banana trees.
Name: Elizabeth Rutherford
Upper-class Civilian
Physique 4
Wit 9
Personality 11
Luck: 9
A young enterprising woman with brown hair. Her arms are long and thin, the muscles seemingly suffering from atrophy.
fine clothes, 40 pieces of gold, snuff-box
Continue motivating the builders.Pers:
13 (17-4), 4
The irritable carpenter is having none of it, and goes so far as to curse wildly after you admonish him for the fourth time that a separate, and larger, section of the shelter will be required for the nobler classes amongst you.
Duke Adalhard I of Regensburg
Physique 9
Wit 15
Personality 7
Luck 15
Exhaustion: 1
A somewhat deaf middle aged noble that constantly shouts in faux German.
fine clothes, garrote, 5 doses of poison, totem of an elder god, misshapen mossy skull containing a meal of berries
Highest RankGrumble even more and [TEMPLE] go explore the island alone, trying to find anything interesting. The skull clearly indicates that the island is hiding a valuable secret! I will uncover it and return home with a fortune!Luck:
17, 6
Dustan returns but has nothing to say to you, so you venture off yourself. At one point you swear you saw Jack, the one nobody sees to know, walking along a cliff-top before suddenly throwing his hands up in the air and disappearing from view. But when you circumnavigate a large patch of razor-sharp, head-high grass, you find that you have lost sight of said cliff. The experience is overall quite frustrating and you tire yourself out considerably.
+1 Exhaustion
Alira Sibata
Third Mate
Physique 11
Wit 15
Personality 13
Luck 16
Exhaustion: 3
A young apprentice to the ship's officership, she is reputably someone known for her skills in organization and safety. She has a lean figure, and holds herself with an educated posture; knowing a depth of knowledge about the world.
sturdy shoes, depth-line, 10x10 sail, shaving kit with mirror, 5 sets of evening-wear clothes (men's), a glass container of pomade, riding boots, three top hats, a barrel of gunpowder
Storm clouds are blowing up out of the east, this is rather troubling as the shelter is unfinished.
Jack Perkins
Cabin Boy
Phys: 13
Wit: 10
Pers: 13
Luck: 10
Exhaustion: 1
Karma: 1
a fairly nondescript lad, of average build with large ears, bland, rounded features, sparse dirty-brown hair, a huge forehead and an almost-constant expression of worry and/or confusion.
Mother's locket
Salted rations (1), 3 coconuts
You follow the Third-mate around as she marches worriedly up and down the beach.
Aigresaur
A chef with a dinosaur personality syndrome that just wants to snuggle.
Ship's Cook
Physique 11
Wit 12
Personality 14
Luck 9
4 meals of citrus and vegetables, cooking pot
You continue to wander. Life is strange.
Able Seaman, former farmer
Physique: 12
Wit: 10
Personality: 8
Luck: 10
Former farmer from the outskirts of Kent, joined a ships crew out of a sense of wanderlust and need for adventure. Got perhaps a bit more than he bargained with.
a coil of rope, sturdy shoes, a knife, a bag of grain
You do not know by what providence you have been saved, but your heart swells with joy at the sight of several other survivors along the shore. From the trees that lie beyond grassy dunes, you can hear the sounds of construction: the knocking of a hammer, and various distant oaths.
Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.
Find the Hidden Temple: 3/10 checks
Build a Shelter: 10/11 Materials, 4/8 building checks
2 bundles of grasses, pulpy wood, 7 loads of palm-wood