Day 1, eveningMinor rule change: If you sleep the night in a comfortable shelter of some kind, you automatically lose one level of exhaustion.
Dustan Hache, Mercenary
Phys:17
Wit:8
Pers:11
Luck:13
Exhaustion: 2
A mercenary adventurer with a strength that belies his normal frame. He seems to have worked a forge at some point, though all the minor burns and the scars they left imply they were less than fortunate with it.
spy-glass, oil-skin coat, 4 meals jerky
get the crab to stop pinching my nose by feeding it a small chunk of jerky as I have.. what I guess qualifies as a breakfast. Keep the little guy as a pet and resume harvesting the tussock at my earliest convenience.Phys:
20, 1
The harmless skittering of the crab is joined by a horrible, hollow clacking: coming around the tussock towards you is an enormous shell-plated, many-limbed, gray
thing the size of a dog. It shuffles toward you on crab-like legs and snips two fingers off your left hand! In a panic you scramble to your feet and run back towards the others before it can do you any more mischief, wrapping your little nubs in clean cloth to stop the bleeding. You eat a meal of jerky while recovering.
+1 exhaustion
Fritz "Old Man" Williams
Physique: 11
Wit: 14
Personality: 6
Luck: 12
Middle-aged in spite of his nickname, doesn't have a beard. Grey hair. Think of that one old man from every series ever, except when he tells you to get off his lawn he means there's a tree about to crush you. His default grumbling topic is how he's a carpenter, not a lumberjack. Dexterity versus strength. Brains versus brawn, get off my law- crush
an axe, can of grease, handful of nails, hammer, 5 ripe coconuts
Try to find a tree with coconuts and chop that down, I'll need a long(ish) term food source.Phys:
4 (9-5), 5
It is difficult, but you manage to find a palm with a few fresh coconuts on it. You promptly cut it down and bring it, along with the rest of the wood, to the shelter. You also eat one of the coconuts, splitting it open with your axe.
"Nobody" Jack
Stowaway
Physique 12
Wit 10
Personality 11
Luck 12
Karma: 1
Homeless guy that went to sleep in the ship's cargo area one night to get out of the rain, and woke up on the high seas. Hair is dark brown and very messy, and his beard seems to be locked in a state of perpetual scruffiness. Skinnier than a man should be, and his clothes are in a state of moderate disrepair.
Good Luck charm, 1 meal (biscuits), one meal of wild bird eggs, a shore-bird
Try again [to catch a bird].
And share one of my meals with Jack Perkins when I get the opportunity to do so. Luck:
11, 4
You find success at the other nest, grabbing a brown-and-white shore-bird. It will make a fine meal once cooked. You eat some of your eggs as you wander about, and come across the cabin-boy trying to break open a coconut with a sharp rock. You help the boy, showing him the proper way, and by way of thanks he offers you some. So you give him some eggs in return, and enjoy a little impromptu dinner as the sun begins sinking down into the rosy sea.
+1 Karma (lasts 8 rounds)
Ivan Semyonov, Able Seaman, former rope maker
Physique 14
Wit 12
Personality 7
Luck 10
Exhaustion: 3
Two coils of rope, sturdy shoes, one coconut, knife.
Okay, let's crack one of the coconuts open!
Drink the coconut milk if my action is success!You know how to get this hairy fruit open, and do so with your knife. Just the milk does not satisfy your hunger, however, so you eat the flesh as well.
Name: Elizabeth Rutherford
Upper-class Civilian
Physique 4
Wit 9
Personality 11
Luck: 9
A young enterprising woman with brown hair. Her arms are long and thin, the muscles seemingly suffering from atrophy.
fine clothes, 40 pieces of gold, snuff-box, meal of candied nuts
Head back with my rodent, making sure I don't get infested with its insects again. Help out with the shelter by gathering very light building materials.Phys:
7, 6
You gather together what you would consider appropriate materials that you can still manage to carry, but the third-mate informs you that heavier branches are needed. You enjoy the rest of your candied nuts as you consider this.
Duke Adalhard I of Regensburg
Physique 9
Wit 15
Personality 7
Luck 15
A somewhat deaf middle aged noble that constantly shouts in faux German.
fine clothes, garrote, 5 doses of poison, totem of an elder god, misshapen mossy skull containing a meal of berries
Highest Rank""Die oberste Feder hasst das schillernde Notizbuch vom Himmel! Autos, die bequem genug für einen Mund sind, signalisieren die Entwicklung einer Wanne!"Freak out and run away from the snake. [TEMPLE] Explore and try to find a nearby cave or ancient ruins in which I could rest, since the shelter is obviously not going to be finished before this night.Luck:
18, 3
You pick up your well-perfumed coat-tails and run away on your weak, aristocratic ankles; complaining loudly about serpents all the while. While relieving yourself some time later, you catch sight of an enormous, lobster-like crustacean scuttling up the shallow stream and further into the jungle. Its claws seem to have blood on them. Hm... Doubly-encouraged now to find a suitable shelter for the evening, you scout around for something good, but find nothing. Discouraged, you return to the shelter as it begins to grow dark, munching on berries from your mossy skull-basket.
Alira Sibata
Third Mate
Physique 11
Wit 15
Personality 13
Luck 16
Exhaustion: 2
A young apprentice to the ship's officership, she is reputably someone known for her skills in organization and safety. She has a lean figure, and holds herself with an educated posture; knowing a depth of knowledge about the world.
sturdy shoes, depth-line, 10x10 sail
The Duke lets out a panicked croak and runs shouting into the woods. You call to him,
"Where are you going? It's not poisonous!" But he is gone.
Snake. Food. Now!
Or if I can otherwise tame the snake for it to be my best buddy, let it happen! (Otherwise just search for food ONE last time this turn)Phys:
2, 1
You leap after the snake and grab it by the tail! Its spitting head jerks towards your face, but you swing it forcefully into a tree, killing it instantly. A short while later you have it gutted and cooking over a fire. It smells delicious, but a short while after you finish the tasty meat, you become horribly sick and spend the rest of the evening heaving violently in the bushes. Apparently it was poisonous after all...
+1 exhaustion
Jack Perkins
Cabin Boy
Phys: 13
Wit: 10
Pers: 13
Luck: 10
Karma: 1
a fairly nondescript lad, of average build with large ears, bland, rounded features, sparse dirty-brown hair, a huge forehead and an almost-constant expression of worry and/or confusion.
Mother's locket
Salted rations (1)
How fresh is this coconut? Have I even encountered coconuts before?
If no better ideas come to mind, attempt to find a sharp rock or something to cut into it with, before distributing it to anyone around who wants some. The rock is not the best of tools, but the stranger you saw before on the shore shows up and offers some advice. He seems friendly enough, and is actually much younger than you first thought. The two of you share the coconut, and in turn he offers you some spotted eggs. The food tastes wonderful to your growling stomach, and the two of you enjoy the meal as you watch the sunset.
+1 Karma (lasts 8 rounds)
Aigresaur
A chef with a dinosaur personality syndrome that just wants to snuggle.
Ship's Cook
Physique 11
Wit 12
Personality 14
Luck 9
5 meals of citrus and vegetables, cooking pot
You snack on a lemon, some carrots, and a potato as you rest in the sand-dunes.
Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.
Find the Hidden Temple: 2/10 checks
Build a Shelter: 7/10 Materials, 0/8 building checks
2 bundles of grasses, pulpy wood, 4 loads of palm-wood
The sun sets, the light dims, and as the stars start to come out the survivors gather together in the palm-grove that the Third-mate decided upon as the future shelter. Someone lights up a fire, the ship's cook attempts to snuggle with anyone willing, the carpenter mutters unhappily while the German Duke uses his out-door voice to offer undecipherable comments on the group's plight. Off in the darkness, the Third-mate can be heard vomiting periodically. Eventually, you get some sleep.
But not all of you sleep well. Exhaustion from your ordeal is enough to drive some straight off, but it takes others some hours before your tired minds can begin to ignore the creaking in the palms above; the strange buzzings, chirps, and grunts coming from the night around you; and finally drift off. One of you in particular has a vivid nightmare.
Alira Sibata, Pers 13:
11Jack Perkins, Pers 13:
2Aigresaur, Pers 14:
5Elizabeth Rutherford, Pers 11:
11You dream of home, and remember little of it by morning. The night passes by uneventfully and by morning you are well-rested.
Dustan Hache, Pers 11:
18Fritz Williams, Pers 6:
13"Nobody" Jack, Pers 11:
15Duke Adalhard, Pers 7:
10Your sleep is troubled by various unpleasant dreams, but by morning you remember none of it.
Ivan Semyonov, Pers 7:
15You dream about the day, about the ship-wreck this morning and your attempts to survive and find food, but everything is tinged with a sense of uneasiness, a premonition of something unpleasant. Then you dream that you are sleeping in the make-shift camp, sprawled near the glowing embers, and it seems to you that you are not asleep, but awake and lying on your back. Suddenly, with horror you realize that a greenish skull is floating in the tree-tops above you. You find that you cannot move your limbs, and your heart beats rapid-panic as the skull descends towards you. It is malformed and unnatural, with ridges of bone where none should be, and a lop-sided jaw that opens and closes in a crude imitation of life. You awake with a start! Poorly rested and sore. +1 Exhaustion
Turn 2 rolls:
[4] In the morning, a pair of barrels or something are spotted floating a half-mile out in the lagoon, apparently lashed together.
[2]The sky to the west is a series of glorious reds and oranges and white-caps can be seen out beyond the reef, indicating rougher weather to come.