Day 3, morningThe storm continues to rage through til midday. (+2 to all checks made in the elements)
Struck with, presumably, some kind of Noble Insight, the Duke demands that today you must do something about the lack of a consistent food source!
Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Dustan Hache, Mercenary
Phys:17
Wit:8
Pers:11
Luck:13
Exhaustion: 3
A mercenary adventurer with a strength that belies his normal frame. He seems to have worked a forge at some point, though all the minor burns and the scars they left imply they were less than fortunate with it.
spy-glass, oil-skin coat, 3 meals jerky
hurry! this construction wont finish itself! at least get the roof built!Phys:
20 (18+2), 3
The buffeting winds simply blow your bundles of grass up into the surrounding tree-tops. After some time, Ms. Rutherford joins you, mostly in the role of offering advice from down below. Her presence is a comfort to you--at least someone seems to care about the shelter--and with renewed strength you make some progress on getting the roof done. At the same time, Third-mate Sibata has a very useful insight into the best way to bundle the grasses onto the roof. You admit that it is a superior method, and make even more progress. The shelter is nearly finished!
Fritz "Old Man" Williams
Physique: 11
Wit: 14
Personality: 6
Luck: 12
Exhaustion: 3
Middle-aged in spite of his nickname, doesn't have a beard. Grey hair. Think of that one old man from every series ever, except when he tells you to get off his lawn he means there's a tree about to crush you. His default grumbling topic is how he's a carpenter, not a lumberjack. Dexterity versus strength. Brains versus brawn, get off my law- crush
an axe, can of grease, handful of nails, hammer, 4 ripe coconuts, 1 fallen tree
Go chop down another palm tree for coconut retrieval. Hopefully Mr. Hache can finish the shelter without me.Phys:
14 (14-1-1+2), 1 (-1 bonus for describing action thoroughly, +2 for the weather)
The driving rain and blowing sand makes it difficult to see your work. A buffet of wind knocks you forward while you are driving in some wedges, and you wrench your right wrist badly against the trunk.
+1 Exhaustion
"Nobody" Jack
Stowaway
Physique 12
Wit 10
Personality 11
Luck 12
Exhaustion: 1
Karma: 3
Homeless guy that went to sleep in the ship's cargo area one night to get out of the rain, and woke up on the high seas. Hair is dark brown and very messy, and his beard seems to be locked in a state of perpetual scruffiness. Skinnier than a man should be, and his clothes are in a state of moderate disrepair.
Good Luck charm, 1 meal (biscuits), one meal of wild bird eggs, 5 meals of mushrooms, 1 questionable meal of mushrooms (possible side-effects)
Give mushrooms to William Blake and Ms. Rutherford. Give inedible mushrooms to the Duke.
Attempt to make fire, torches, and some kind of stone weapon(s) (knives, chisels, clubs, and axes are all good).
Wit:
17, 5
You can figure out how to make a torch, at least.
Phys:
9 (7+2), 5
After spending the night in the cave, protected from the crab-creature by a fence of stalagmites, you return to camp in the morning and distribute some mushrooms to the hungry amongst the party. +3 Karma
You craft three torches out of some slightly-drier wood and coatings of resinous sap from one of Fritz's fallen trees. Each can burn for a round.
Ivan Semyonov, Able Seaman, former rope maker
Physique 14
Wit 12
Personality 7
Luck 10
Exhaustion: 3
Two coils of rope, sturdy shoes, 2 coconuts, knife, a long pipe and 9 smokes' worth of tobacco,
You think back to your parting words with Jack the previous evening.
"It's your choice; you can stay in the cave, if you want. Just hope that the cave doesn't have any bears occupying it."With that being said, return back to the group and rest.You spend the morning resting, sheltering as well as you can from the storm.
Name: Elizabeth Rutherford
Upper-class Civilian
Physique 4
Wit 9
Personality 11
Luck: 9
Exhaustion: 3
A young enterprising woman with brown hair. Her arms are long and thin, the muscles seemingly suffering from atrophy.
fine clothes, 40 pieces of gold, snuff-box, a meal of mushrooms
Motivate the builders so they can finally finish the shelter.Pers:
8 (7+2-1), 1
Your presence seems to encourage Dustan, the Explorer, as he attempts to tie grass-bundles onto the roof faster than the wind can blow them off again. He is able to make some progress on the shelter! The constant rain and wind buffets you about, however, and your teeth ache from chattering by mid-day.
+1 to the Shelter
+1 Exhaustion
Jack gives you a meal of mushrooms.
Duke Adalhard I of Regensburg
Physique 7
Wit 15
Personality 7
Luck 15
Exhaustion: 0
A somewhat deaf middle aged noble that constantly shouts in faux German.
fine clothes, garrote, 5 doses of poison, totem of an elder god, misshapen mossy skull, a meal of mushrooms
Highest RankYou wake up to the blowing storm and decide that today is a good day for getting some reliable food sources going. You announce this in broken English to the various huddled survivors.
Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!
I'll burn 2 points of Physique and moan about how badly built this shelter is while not doing anything useful or helpful. Also, examine that skull I had found a while ago. Other than being mossy, does it have any other interesting qualities?
-2 Exhaustion, -2 Physique
Wit:
9, 3
You scrape some of the moss off the back of the misshapen skull, revealing a crudely-drawn map! It details a path leading inland along the stream, before cutting cross-jungle towards the Little Hill. At the top of the Little Hill some kind of structure has been etched into the skull.
+1 to [Temple]
Jack shows up and hands out mushrooms to Blake, the newcomer, and Ms. Rutherford.
Luck:
4, 5
You are unfamiliar with these mushrooms, but you cannot help but notice that Blake and Rutherford are given one kind, and you are given a different kind, one with reddish spots all over it.
Alira Sibata
Third Mate
Physique 11
Wit 15
Personality 13
Luck 16
Exhaustion: 4
A young apprentice to the ship's officership, she is reputably someone known for her skills in organization and safety. She has a lean figure, and holds herself with an educated posture; knowing a depth of knowledge about the world.
sturdy shoes, depth-line, 10x10 sail, shaving kit with mirror, 5 sets of evening-wear clothes (men's), a glass container of pomade, riding boots, three top hats, a barrel of gunpowder
Checkout the shelter and rest, I can use my resting time to ponder on the many ways the shelter is OK [BUILDING CHECK]Wit:
1, 2
Watching Dustan attempt to roof over the structure, you have a sudden insight into the ideal way to go about it, and instruct Dustan in how to do so.
+1 to the Shelter
Jack Perkins
Cabin Boy
Phys: 13
Wit: 10
Pers: 13
Luck: 10
Exhaustion: 2
Karma: 1
a fairly nondescript lad, of average build with large ears, bland, rounded features, sparse dirty-brown hair, a huge forehead and an almost-constant expression of worry and/or confusion.
Mother's locket
Salted rations (1), 2 coconuts
It never stormed like this back home!
Aigresaur
A chef with a dinosaur personality syndrome that just wants to snuggle.
Ship's Cook
Physique 11
Wit 12
Personality 14
Luck 9
Exhaustion: 1
3 meals of citrus and vegetables, cooking pot
The driving rain makes a rat-a-tat drumming on your cooking pot all morning, like a tiny drummer with a very strange idea of rhythm.
Able Seaman, former farmer
Physique: 12
Wit: 10
Personality: 8
Luck: 10
Exhaustion: 3
Former farmer from the outskirts of Kent, joined a ships crew out of a sense of wanderlust and need for adventure. Got perhaps a bit more than he bargained with.
a coil of rope, sturdy shoes, a knife, a bag of grain, a meal of mushrooms
It's still good to not be dead, despite the awful weather. A scruffy-looking man called Jack gives you a meal of mushrooms.
Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.
Find the Hidden Temple: 4/10 checks
Build a Shelter: 11/11 Materials, 6/8 building checks
3 bundles of grasses, pulpy wood, 7 loads of palm-wood,