Day 2, morningDustan Hache, Mercenary
Phys:17
Wit:8
Pers:11
Luck:13
Exhaustion: 2
A mercenary adventurer with a strength that belies his normal frame. He seems to have worked a forge at some point, though all the minor burns and the scars they left imply they were less than fortunate with it.
spy-glass, oil-skin coat, 4 meals jerky
Rest some more and recover from yesterday’s horrid events.Luck:
7, 4
While the others set about to various tasks, you sit with your back to a palm, watching the red dawn and replacing a wet rag now and then on your bandaged finger-stumps to help with the throbbing pain. The pain lessens over time and you fall back asleep.
Fritz "Old Man" Williams
Physique: 11
Wit: 14
Personality: 6
Luck: 12
Exhaustion: 1
Middle-aged in spite of his nickname, doesn't have a beard. Grey hair. Think of that one old man from every series ever, except when he tells you to get off his lawn he means there's a tree about to crush you. His default grumbling topic is how he's a carpenter, not a lumberjack. Dexterity versus strength. Brains versus brawn, get off my law- crush
an axe, can of grease, handful of nails, hammer, 5 ripe coconuts
Chop down another tree for the shelter.Phys:
1, 1
You drop another palm, right near the shelter this time. It spins awkwardly as it falls, getting stuck in the sturdy v-shape of another tree's branches. Back home you called this kind of half-fallen tree a "widow-maker". You know what to do, however, and set about to rectify the situation. Unfortunately, it is a great deal more effort than it would have been, and it tires you out considerably. By midday you have enough material for the shelter.
+1 Exhaustion
"Nobody" Jack
Stowaway
Physique 12
Wit 10
Personality 11
Luck 12
Exhaustion: 1
Karma: 1
Homeless guy that went to sleep in the ship's cargo area one night to get out of the rain, and woke up on the high seas. Hair is dark brown and very messy, and his beard seems to be locked in a state of perpetual scruffiness. Skinnier than a man should be, and his clothes are in a state of moderate disrepair.
Good Luck charm, 1 meal (biscuits), one meal of wild bird eggs, a shore-bird
Go get the barrels. The rope will be useful, the wood will be useful, and hopefully the contents will be useful. Phys:
16, 1
The others seem to have accepted your presence amongst them without much in the way of questioning. Ivan and officer Sibata join you on the beach, scouting out the barrels. It looks like a half-mile or so to swim. The three of you strip down to under-clothes and swim out into the lagoon. Your thin frame is weaker than you thought, however, and you find yourself wearily treading water a few hundred yards off-shore. You espy a line of coral beds nearby, and gratefully step onto a ledge only a few feet deep, waving the others onward. As you do, several sharp pains pierce deep into your right foot, and you shriek as the water turns reddish beneath you. Five dark spines are broken off in your foot!
Eventually, the others return with the barrels and help you to shore.
+1 Exhaustion
Ivan Semyonov, Able Seaman, former rope maker
Physique 14
Wit 12
Personality 7
Luck 10
Exhaustion: 3
Two coils of rope, sturdy shoes, one coconut, knife, a barrel of gunpowder.
"Ugh, the last night was harsh on me... But enough whining; gotta go and work, starting with those barrels!"Assist Nobody Jack and Alira with the acquirement of the said barrels.Jack is not able to swim the whole distance, so you leave him resting on an out-cropping of coral.
Phys:
1 (3-5), 5
You, however, are a burly seaman, and could cross this lagoon while napping. You reach the two roped barrels before Alira, and begin towing them back to shore. The smaller one you are certain contains gunpowder, while the larger you are not sure about. Together, the two of you bring them back to shore, and help the now-wounded Jack as well. Alira opens the other barrel.
Name: Elizabeth Rutherford
Upper-class Civilian
Physique 4
Wit 9
Personality 11
Luck: 9
A young enterprising woman with brown hair. Her arms are long and thin, the muscles seemingly suffering from atrophy.
fine clothes, 40 pieces of gold, snuff-box, meal of candied nuts
Instruct my rodent to fetch the required heavy branches, keep the already collected materials as kindling.Rodent's Phys:
14, 9
You seem to have found a creature with less strength of limb than yourself! The rodent is rubbish at gathering branches. If only this place had beavers...
Duke Adalhard I of Regensburg
Physique 9
Wit 15
Personality 7
Luck 15
A somewhat deaf middle aged noble that constantly shouts in faux German.
fine clothes, garrote, 5 doses of poison, totem of an elder god, misshapen mossy skull containing a meal of berries
Highest Rank""*grumblegrumble*"Grumble about the still unfinished shelter and [TEMPLE] Go back to exploring my island. Where are all the ancient cities filled with artifacts made of gold? This is nothing like the stories I kept hearing when I was young.Luck:
16, 3
The stories from when you were young must have been written by mush-brained crab-toed
spoon-fed pudding-headed pig-fart swachsinnige from the low countries, you decide, as you are smacked in the face by a whippy branch for the umpteenth time.
Alira Sibata
Third Mate
Physique 11
Wit 15
Personality 13
Luck 16
Exhaustion: 3
A young apprentice to the ship's officership, she is reputably someone known for her skills in organization and safety. She has a lean figure, and holds herself with an educated posture; knowing a depth of knowledge about the world.
sturdy shoes, depth-line, 10x10 sail, shaving kit with mirror, 5 sets of evening-wear clothes (men's), a glass container of pomade, a long pipe and a dozen smokes' worth of tobacco, riding boots, three top hats
Use that depth line and measure out the area while helping this dude (also in opening it if we save time together instead of him doing all that work); perhaps in working out the sea level and different times, I can adjust helping making the boat!Phys:
8 (9-1), 1
It is easy enough for you to judge the depth of the water here in the clear lagoon. The first quarter-mile is about a dozen feet deep, and the second closer to 20. The swim takes it out of you, however, and by the time you return to the beach you are exhausted.
+1 Exhaustion
The first barrel contains gunpowder, which Semyonov takes. The second barrel contains...
d6: 2
the belongings of some wealthy dandy. Not exactly the most helpful of items.
-shaving kit with mirror, 5 sets of evening-wear clothes (men's), a glass container of pomade, a long pipe and a dozen smokes' worth of tobacco, riding boots, three top hats, and wood-shavings for packing.
Jack Perkins
Cabin Boy
Phys: 13
Wit: 10
Pers: 13
Luck: 10
Karma: 1
a fairly nondescript lad, of average build with large ears, bland, rounded features, sparse dirty-brown hair, a huge forehead and an almost-constant expression of worry and/or confusion.
Mother's locket
Salted rations (1)
You watch as Officer Sibata leads an expedition to recover the flotsam from out in the bay. It is quite exciting! With blood, and gunpowder!
Aigresaur
A chef with a dinosaur personality syndrome that just wants to snuggle.
Ship's Cook
Physique 11
Wit 12
Personality 14
Luck 9
4 meals of citrus and vegetables, cooking pot
The Third-mate snuggled with you around the campfire last night. That was nice anyway.
Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.
Find the Hidden Temple: 2/10 checks
Build a Shelter: 10/10 Materials, 0/8 building checks
2 bundles of grasses, pulpy wood, 7 loads of palm-wood