Really? When they send a Superweapon, we tend to lose. Commander Cauldro can better take advantage of the field at Port Mackrel. And the Towers require the crossing of bridges, there aren't that many ways, if any, to get around them. It's windy, and we battle from floor to floor, and on rooftop, never ground.
In this, we are sending our Superweapon there, which can deploy our Inklings behind enemy lines, as well as give us rooftop and air superiority. As well, their Superweapon only has balloons they must drop. Aoi is a bonus, and I've yet to see us take 2 areas at a time.
At the Port, Aoi can work, but Commander Cauldro will do much better in organizing Defense and Offense. As well, where the Towers are Windy and disrupt their Superweapon's aim, the Port isn't, and Commander Cauldro will have an easier time making a plan to hit the Blimp while it reloads, and taking it.
Where is their Superweapon most effective, that's the question. In this, Towers falls on the short end of the Calculation.
Next question, who's more effective where. Commander Cauldro organizes our Inklings into better formations, and has good group planning. Aoi is a single Agent, good for disruption.
In the end, both are good choices for each area, but I think Commander Cauldro will do better with the Port, and Aoi will be perfectly capable at the Towers.
As for the Canyon bit, people here voted to go in, even after we saw the issue with actually making headway. And there was the time we got bombed. We don't really have cover there, so it's a straight firefight most times. Our current gear, added to our new Superweapon, does give us better odds, but not perfect.
I kinda feel they could just try and attack the Mount too, but that's less of an issue unless they made something gamechanging this turn.