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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35364 times)

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #435 on: April 17, 2019, 12:47:48 pm »

I would prefer one without. We have Spiral Shell Geometry, so we can use that in your design to better focus the ability, while still looking quite stylish.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #436 on: April 17, 2019, 01:03:53 pm »

Combat in Splatoon tends to be highly mobile, you are constantly moving from place to place inking turf and trying to flank the other team. 

Slowing down means you end up not covering much ground and probably end up getting hit more. Their weapons tend to either have longer range than us which will make moving slower than them painful.  I don't think would be all that help against defending from either Krakenblades or Splatling Gun, which both are able to quickly splat a inkling multiple time over if they don't avoid it.  We don't really have any dedicated specialist that would value protection over speed, Markslings would need to run if someone gets too close, and Inkrunners need to be fast.

Stealthy swim is good, since normally when a inkling swims through ink they makes ripples through where they swim, but with ninja squid there is only a little visible trail that would be hard for people to track in active combat. 

I thought Dazzling would be good, since natural high mobility combined with being harder to aim at would be a good boon.  We have alot of trouble with long range combat, and their cheap weapon is still a charger with a not great fire rate, so being able to avoid those shots would help alot.  I know it would be less effective against the splatling guns and krakenblades, but the giant octolings still need to keep it aimed at what they want to fire, so Inkrunners dodging around would have just that much more help not getting hit.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #437 on: April 17, 2019, 06:10:11 pm »

Dazzle Camouflage – Ability:
On closer inspection of the documents, they may not be precursor military technology, but about military FASHION.  I mean, just look at the fatigues, and how the precursor soldiers have different color uniforms for every situation; ‘Olive drab,’ ‘Woodland,’ ‘Snow,’ and… ‘Banana’?  ‘Rainbow?’  Some of these styles seem weird, but it would be really neat if we could outfit our troopers with something similar.  We even had plans to let them change the color and pattern of their uniforms like they could change their ink color

However, it seems some intern must have mixed up formulas, because upon inspection of the prototype uniforms, a fight broke out because part of the design team said it looked like a ‘eyesore,’ and a fight broke out.  After investigating the matter further, it turned out they meant literal eyesore, and a recreation of the dye showed that it had effected the light that bounced off of it somehow, where those who are a opposing color to the dye note it as being ‘loud and straining on the eyes, like the contrast between colors is more severe than actually thought possible.’  Yet, when looked at by someone of a friendly ink color, it looks perfectly normal.  Must be something to do with the ink that flows through our eyeballs. 

This has led to the development of Dazzle Camouflage, an ability that reduces the enemy’s accuracy by making it difficult and straining to keep a bead on someone wearing this uniform. We can only hope that while making these special Dazzle Camouflage fatigues we still have time to make regular fatigues for the rest of the troops.

tl;dr  Clothing that makes it hard to look at our dude, decreasing accuracy



Stellarstar Camo
Taking the Preliminary Ideas, this gear can be adapted to a number of different patterns, as the Enemy Ink Waves in a Ling's Eyes tends to lose sight of it though a combination of annoyance, blinding the eye, and blending in with the native environment. When standing still, eyes slip past it, though they may feel discomfort from the light. And when moving, the Camo blinds them with it's loudness as the fabric shifts. A strange mix between camouflage and attention. It is so called Stellar, because of it's ability to be produced in many fancy ways, and a star design was one of the first things they did. Comes in both Military and (hopefully) Civilian[Not Blinding/irritating, just fresh] designs.

Ability Shortening: Difficult to focus, or too much focus to see easily, blinding.

Quote from: Votebox
Ability (Clothing)
Shellskin: (0)
Ace Swimmer Shirt: (1) TricMagic
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (1) TricMagic
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #438 on: April 17, 2019, 07:39:53 pm »

Being able to hide in ink and having a low profile while swimming through ink kinda makes camouflage less useful to Inklings.  Camouflage would mostly just be helpful for when one of our guys has to sneak through somewhere without spraying around brightly colored ink, which isn't something any soldiers normally do outside of our heros.

Mixing "Not visible" when standing still with "So visible it hurts" when moving seems like it would be self defeating, specially when Inklings can already become invisible while standing still by submerging into a pool of their own ink.  It would just up the complexity a bit for no real gain, and if we really needed normal camouflage with could just do a revision where we take the Dazzling Dye out of the uniform, since it would still have voluntary color-shifting.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #439 on: April 17, 2019, 08:25:31 pm »

Quote from: Votebox
Ace Swimmer Shirt: (1) TricMagic
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (0)

Fair enough. I am out of Coke Zero, and that kinda hurts me. Maybe in 12 hours or so..
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #440 on: April 18, 2019, 12:02:40 pm »

Quote from: Votebox
Ace Swimmer Shirt: (2) TricMagic, SamSpeeds
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (0)

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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #441 on: April 19, 2019, 06:34:01 am »

Hmm. It's a fair point that our specialists wouldn't have much use for a defensive boost, although I believe we still deploy a fair amount of regular inkantry who would appreciate it.
However, I did some reading on the actual game, and I now better understand the value of swimming quickly and undetected. So, I'll go with that option- although I'd prefer it if the reference to spiral-shell geometry was removed, as it appears to be totally irrelevant.

Quote from: Votebox
Ace Swimmer Shirt: (3) TricMagic, SamSpeeds, NUKE9.13
Dazzle Camouflage: (1) testmen
Stellarstar Camo: (0)
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #442 on: April 19, 2019, 01:35:15 pm »

I should note that if a Inkling swims slowly enough they don't make ripples when swimming, and ninja squid slows your swim speed, admitly you can swim stealthy alot faster with ninja squid than without it, and a good enough roll would have the swim up over take ninja squid's slow down.  (Honestly, my biggest problem with the design is that it is a SHIRT that improves swimming ability, even though ninja squid is restricted to shrits in the game.)

I still feel reducing accuracy would be more useful than stealth swimming, considering their main general infantry weapon are still chargers, their long range weapon has a natural weakness of accuracy that we can abuse, and their octo balloons prefer to fire at our guys while trying to stay out the range of most of our weapons.
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #443 on: July 01, 2019, 05:32:17 pm »

Design : Ace Swimmer Shirt (Normal Difficulty)
2+3+1+1 = 7: Superior craftsmanship

The new line of military combat shirts are, to quote a notable Inkopolis Idol, 'Totally Rad'. Crafted with specially engineered and very scientific thread technology to minimize interference while swimming, allowing the user to both move faster and to cause less ripples on the surface while they swim, the 'Ace Swimmer' line of shirts is selling like hotcakes, because even the civilians want some. Meanwhile, Inkantry, whom are assigned a set as part of their gear, get to be very smug about how they are in the front of fashion. At least until fashion changes again. In fact, the shirts are so slick enemy ink slicks right off of them! This does not actually prevent enemy attacks from doing damage, but it does mean a portion of the damage 'slicks off' in the moments after it is dealt. It also saves a lot on laundry bills and lets Inklings heal faster when exposed to friendly ink, which has an easier time removing the icky octoling ink.

Costs 1 Plastic and 1 Super Sea Snails, making it Cheap.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Spring, Year 3 has begun.
« Last Edit: July 04, 2019, 03:21:01 pm by Happerry »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #444 on: July 01, 2019, 06:02:02 pm »

Quote
Inkantry : Brave Inklings, run through basic training and drilled repeatedly in weapon use and other skills needed on the modern battlefield. The Inkantry not only know how to use a gun, but also hold a basic understanding of the concepts of planning, crossfires, flanking maneuvers, and actually communicating with each other, and have superior running and swimming speed from all those athletic drills. They're still fairly basic soldiers, but they actually are soldiers now.
Inkantry Revision: Bravely Inkantry
A revamp of the training program to outperform the solo-ist Octoling Agents, Commander Cauldro is once more seeking to improve the instructors knowledge. Better programs to train new Inkantry and Old beyond their previous abilities. Go Beyond Limits, Bravely Inkantry.


Special: Rain of Ink
You know that whole healing in a can that proved rather ineffective? This goes the opposite way, creating a deadly cloud of ink up in the sky. Ink coalesces in this cloud, then rains down on the area, dealing great damage to foes within it's area of effect. It also inks the ground as it passes too. The Cloud will head forward from the direction it's fired, and can be considered a mid to short range Special. At the least, it makes fighting us up close a dangerous prospect.

One additional thing I'd like to add is that it can simply be deployed on the ground, which will still damage everything in it. Such a thing doesn't actually move anywhere though, so that's more a point blank deployment for wanting an enemy splatted.


Sub-Weapon: Toxic Mist
Based upon the spray and aerosol, this type of sub-weapon does away with cover, to instead create an area of highly charged ink energy in the form of Ink Vapor. Enemies who breath this in will shortly splat from the inside out. It doesn't spread that far from it's deploy point though. But that's okay, since it doesn't matter what size you are. The Bigger you are, the more area it can target.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()

« Last Edit: July 01, 2019, 06:08:03 pm by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #445 on: July 01, 2019, 06:49:59 pm »

I guess I got a couple of designs to post.


Blowback Bomb – Subweapon
This subweapon makes blobs of ink similar to those produced by the Blotter, expect filled with compressed air.  When it detonates, the compress air explodes with a large amount of concussive force, enough to push any lings that was close to the explosion away a significant distance.  The bomb isn’t planned to be all that durable as it’s designed to blow as soon as hit something, or even when it’s squeezed too hard, which allows skillful inklings to use it to blast themselves around without have to spend time throwing it.[/quote]

Pros: Pushes enemies off cliffs of Mount Nantai/the bridges of Moray Towers/, pushes Krakenblades users back, faster to throw then the Inkdisk.
Cons:  Can probably be shot out of the air, not as lethal as normal subweapons, pushes friendlies around as well.


Beep Seek Missile Launcher - Special Weapon
Being closer to the original intention of the Ink-Missile project, this weapon makes use of more experimental methods of tracking enemy ink signatures in order to track now enemy combatants.  Unfortunately for the time being this comes in the form of having the sensory equipment take more space, which will require the use of special energy to compensate for more expensive and complex set up.  Still, working with the Big Air Ink bomb as a base and using these more advanced Ink-Missiles projectiles, designed to be self-propelling and self-steering.  Someone on the design time also suggested we make the missiles beep as they track their targets.  Yeah sure, they will hear it coming, but it’s funnier when they see it coming and begin to panic to avoid it.

Pro: Anti-Air (For the copters) and anti-slow-and-heavy (for the Giant Octolings), fire and forget, might be able to lower morale.
Cons:  Probably high difficulty roll, more expensive than our other specials, low shot count.


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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #446 on: July 04, 2019, 11:07:22 am »

Okay, so, I want this:

Quote
Inkternal Combustion Engine:
This is quite possibly the hottest piece of tech we have ever designed. Which is to say, it achieves a high temperature. Not to say that it isn't also pretty snazzy, but it's unlikely to show up on any catfishwalks, if you know what I mean.

The Inkternal Combustion Engine features one main innovation: the imflammatoratorer, a filter made from Super Sea Snail that makes ink that passes through it flammable.
Ink is pumped from a tank, through the imflammatoratorer, into one of several combustion chambers, where it is ignited by a spark. The burning ink drives a piston, connected to a crankshaft, causing it to rotate at high speeds.
To what end? Well, it looks cool. The exhaust consists of brightly coloured clouds of ink-smoke, and it makes a neat put-put-put sound. In terms of military use... we don't have one yet. But we have plans. The Inkternal Combustion Engine will allow us to make vehicles exponentially more powerful than anything ever seen before (without resorting to the use of Zapfish).

To be used next turn in this:

Quote
Mk1 Skywriter:
Ever since the first Inkling set foot on land, there have been those who dreamt of going one step further- into the sky! Following on the heels of the Thunderbird, the Mk1 Skywriter aims to give aerial access to a larger number of brave skylings.
But how can we make a plane that operates without Zap-power? Surely a regular motor isn't powerful enough? Ah, well, that's where the Inkternal Combustion Engine comes in. See, a large portion of the Skywriter's weight at takeoff is in the several large ink tanks situated throughout the craft. This ink is fed into the Inkternal Combustion Engine, which spins the propeller at the front of the plane. This has the totally radical and intentional side effect of creating billowing clouds of multi-coloured ink-smoke that stream from the exhausts, which linger in the air for a while before dispersing, allowing for a brave pilot to 'write' in the 'sky', hence the name.
Of course, that's not the Skywriter's primary purpose, cool as it may be. The ink tanks are also hooked up to two considerably up-sized Rapid Shooters mounted on the lower wings (it being a biplane), with greater power and longer range, their aim calibrated such that their trajectories cross a moderate distance in front of the Skywriter- perfect for shooting down enemy balloons, or performing strafing runs on enemy positions.
This does mean that the fuel supply and ammo supply are the same thing, which clearly has the potential to go poorly. Fortunately, the Skywriter is a fairly slow aircraft, with a very low stall speed, meaning that it should usually be possible to glide to a reasonably safe landing even if ink runs out in the middle of a fight. Nevertheless, pilots are recommended to keep an eye on their ink gauge, and return to base once it starts running low. 

The Skywriter is a small plane, with only a single seat in an open-air cockpit (with a windshield, at least). The pilot gets a totally fresh aviator cap and goggles, a bonus primarily designed to entice Inklings into volunteering to fly in this somewhat experimental aircraft. It is lightly built, so larger weapons may damage it, but it should be able to withstand small-ink fire.

I know, I know. A revision that does nothing by itself seems like a bad idea. But this will allow us to make a much more powerful aircraft next turn, something that can blow the Octolings' balloons out of the sky, and make their infantry fear open terrain.
Also, we could use the same engine in a land-bound vehicle of some sort. A fishtank, sort of thing.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()
Inkternal Combustion Engine: (1) NUK9.13
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #447 on: July 04, 2019, 11:56:55 am »


Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()
Inkternal Combustion Engine: (2) NUK9.13, TricMagic

And so comes the first step for advertising. I would note you should edit the Skywrier's weapons to use the Spiral Barrel refit to increase their focus and range. The Shooter is short range to begin with, but the refit adds a pressure tank and boosts the range. Should be useful to do so.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #448 on: July 04, 2019, 01:09:25 pm »

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Rain of Ink: ()
Toxic Mist: ()
Inkternal Combustion Engine: (2) NUK9.13, TricMagic
Blowback Bomb: (1) testmen

A plane isn't going to be a completely effective counter for their gyro copters, especially in places like Morey Towers where they will be able to use their superior maneuverability duck around bridges and towers to avoid strafing runs.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #449 on: July 04, 2019, 01:12:51 pm »

Their super-weapon also doesn't have much of a defense from the air either.
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