I guess I got a couple of designs to post.
Blowback Bomb – Subweapon
This subweapon makes blobs of ink similar to those produced by the Blotter, expect filled with compressed air. When it detonates, the compress air explodes with a large amount of concussive force, enough to push any lings that was close to the explosion away a significant distance. The bomb isn’t planned to be all that durable as it’s designed to blow as soon as hit something, or even when it’s squeezed too hard, which allows skillful inklings to use it to blast themselves around without have to spend time throwing it.[/quote]
Pros: Pushes enemies off cliffs of Mount Nantai/the bridges of Moray Towers/, pushes Krakenblades users back, faster to throw then the Inkdisk.
Cons: Can probably be shot out of the air, not as lethal as normal subweapons, pushes friendlies around as well.
Beep Seek Missile Launcher - Special Weapon
Being closer to the original intention of the Ink-Missile project, this weapon makes use of more experimental methods of tracking enemy ink signatures in order to track now enemy combatants. Unfortunately for the time being this comes in the form of having the sensory equipment take more space, which will require the use of special energy to compensate for more expensive and complex set up. Still, working with the Big Air Ink bomb as a base and using these more advanced Ink-Missiles projectiles, designed to be self-propelling and self-steering. Someone on the design time also suggested we make the missiles beep as they track their targets. Yeah sure, they will hear it coming, but it’s funnier when they see it coming and begin to panic to avoid it.
Pro: Anti-Air (For the copters) and anti-slow-and-heavy (for the Giant Octolings), fire and forget, might be able to lower morale.
Cons: Probably high difficulty roll, more expensive than our other specials, low shot count.