Spark,
noun, Definition 2. a trace of a specified quality or intense feeling.
Ability: Hyper Intuition-Super Seashell Tentacle OrnamentsA piece of headgear made up of Super Sea Shells with Spiral Shell Geometry, this piece of headgear utilizes Certainty Principle.
Hyper Intuition. The Certainly Principle allows you to be certain, so data is processed instinctively. This is useful for a number of reasons, since it allows quite a few intuitive leaps, be it danger, battle, or events.
**Posting revision idea.
Mark 2 Ink Tank:
Using our new knowledge of Spiral Shell Geometry, we've refitted the gearing to include the Super Sea Snail Filters in harmony with the new Geometries. The Plastic parts are sleeker, with less wasted area, and the pipes can be changed out to better connect to different weapons as needed, boosting pressure and efficiency all round.
This also means we've upgrade the other systems to go along with it.
Kinda looks like a seashell.
2.0-Bamboozler BoltIntegrating recharging Compression Tanks into the weapon, the Bamboozler Bolt makes use of the 3D-Scope's system in a line of 4 tanks filled with compressed ink. The ink is flushed with a blast of compressed air from a separate tank system mounted atop in a rectangular box, where the Spiral Barrel helps to focus the shot, sending the ink downrange with great force and accuracy.
This weapon effectively takes the previous upgrades into one gun, allowing for four shots in a row at the beginning of combat before you have to rely on the charge system.
One Chamber is ready, and when fired, it will close, while opening the next in the sequence. Once the last one is empty, that tank acts as a regular weapon's charge chamber. When combat ends, you need to close all four tanks and reload them for the next engagement, but the attached pump is more than capable of that. Takes about one minute to fill each Tank.
Still sadly not a Hammer. Looks more like a Mace, but you still shouldn't hit people over the head with it.
The Party BargeA giant balloon powered through wind, hot air, and a Zapfish in the middle, the circular platform underneath has some kick'n music boomboxes, refreshments, and some Ink Energy generators on board for our Inklings. It doesn't actually have any weapons, though it can generate it's own wind for movement. What it does have is a well balanced platform for setting up our 3D-Scopes and Big Air Ink Bombs to go to town on any enemies they wish.
In addition, we have jury-rigged some Respawn Pads and installed a Prototype Launch Pad for re/deploying Inklings as needed.
With the Light of the Zapfish casting lights about like a giant lightbulb in the sky. Let the Music loose below. Let the Party commence!
Supporting structure, wind creation unit is on the bottom acting as a center for the weight. Zapfish is in the middle. Accompanying machinry for the creation of hot and cold air as needed. 2 Decks, with stairs connecting them. Respawn and Launch Pads located up top in a Diamond formation around the central Ink Energy Conversion Generator. This Pillar dips down through the decks and is the main control unit.[/url]
As we are, at the end of the day, a hot air ballon, we need wind to move.
Ionic Wind is how we create wind. The Zapfish powers it, and with this we move. A bit slow to start, but once we get going, helpful.
For the record, the Hot and Cold Air is generated in the balloon by machines around the Zapfish, exciting or calming the air.
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(1): TricMagic
The Party Barge(1): TricMagic