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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35372 times)

SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #405 on: March 25, 2019, 01:37:46 pm »

Glamour Hat

These notes have a lot on em', but one thing has caught the eye of our design team. Cosmetics. Glamour. Fashion! Sounds fresh. We've used these principles - eyeliner, eye shadow, blush, etc, to create a useful ability for our inklings. The Glamour Hat utilizes a weave of these chemicals and a healthy helping of super sea snail extract to create a sort of psychic meld with the wearer. This is a subtle and conscious connection between the two, and it is used to control the effect. Basically, when the user is sufficiently focused and intent, they can disguise their face and the area immediately around it as something else. They could disguise themselves as an enemy octoling to perform infiltration or sabotage or disguise themselves as benign foliage or environmental objects to aid in an ambush/snipe.

Hoping to use the human pseudo science here. Have no idea what that really means so I'm probably off the mark again. I'm trying!

Long Range Inkshell Blotta

Utilizing incoherent yet so enlightening human ballistics and physics notes, we've created our first step into real fixed artillery. The Long Range Inkshell Blotta is a long nosed cannon with a bulbous base and cycling shell system mounted on a rotary platform that can raise and lower the cannon to fire shorter or farther. It fires Inkshells, cylindrical pointed shells packed with ink. These shells could crash through an enemy balloon to destroy it, puncture the side of the massive Zephyr, or slam explosively down on enemy positions to cause kinetic damage and spray friendly ink everywhere. It fires by cycling a freshly inked shell into the bulbous base, where ink is flooded in to build explosive pressure until the shell is squeezed out at incredible speed.

I just realized we still can't really compete with their air advantage at all. If we don't try to enter the air ourselves to compete we should at least try something like this (that can actually hit their balloons maybe) soon. Like now. They have an uncontested advantage and keep winning because of it.

Long Range Inkshell Spraygun

A heavy weapon based on the "machine gun" inventions we see in our collected human notes. It is a boxy contraption of hardened plastic with a pair of differently sized inktanks and generators to perform the firing process. It fires thin plastic shells packed dense with ink, using pressurized ink as a propellant to fire many times in mere seconds. These shells serve a number of purposes - they can fly farther and straighter and serve as a ballistic threat on impact as well as delivering ink - they could help take down an enemy balloon, for example. The weapon can be mounted on a tripod or carried in two hands by stronger infantry. The firing process involves filling blank shells from one tank/inkerator and filling the chamber from another, building the pressure. When the weapon reaches a sufficient charge the shells are dropped down into the pressurized chamber and launched out super fast one after another.

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Blue Jet Shoes
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #406 on: March 25, 2019, 01:47:08 pm »

Spark, noun, Definition 2. a trace of a specified quality or intense feeling.

Ability: Hyper Intuition-Super Seashell Tentacle Ornaments

A piece of headgear made up of Super Sea Shells with Spiral Shell Geometry, this piece of headgear utilizes Certainty Principle.

Hyper Intuition. The Certainly Principle allows you to be certain, so data is processed instinctively. This is useful for a number of reasons, since it allows quite a few intuitive leaps, be it danger, battle, or events.



**Posting revision idea.

Mark 2 Ink Tank:

Using our new knowledge of Spiral Shell Geometry, we've refitted the gearing to include the Super Sea Snail Filters in harmony with the new Geometries. The Plastic parts are sleeker, with less wasted area, and the pipes can be changed out to better connect to different weapons as needed, boosting pressure and efficiency all round.

This also means we've upgrade the other systems to go along with it. Kinda looks like a seashell.



2.0-Bamboozler Bolt

Integrating recharging Compression Tanks into the weapon, the Bamboozler Bolt makes use of the 3D-Scope's system in a line of 4 tanks filled with compressed ink. The ink is flushed with a blast of compressed air from a separate tank system mounted atop in a rectangular box, where the Spiral Barrel helps to focus the shot, sending the ink downrange with great force and accuracy.

This weapon effectively takes the previous upgrades into one gun, allowing for four shots in a row at the beginning of combat before you have to rely on the charge system.

One Chamber is ready, and when fired, it will close, while opening the next in the sequence. Once the last one is empty, that tank acts as a regular weapon's charge chamber. When combat ends, you need to close all four tanks and reload them for the next engagement, but the attached pump is more than capable of that. Takes about one minute to fill each Tank.

Still sadly not a Hammer. Looks more like a Mace, but you still shouldn't hit people over the head with it.



The Party Barge

A giant balloon powered through wind, hot air, and a Zapfish in the middle, the circular platform underneath has some kick'n music boomboxes, refreshments, and some Ink Energy generators on board for our Inklings. It doesn't actually have any weapons, though it can generate it's own wind for movement. What it does have is a well balanced platform for setting up our 3D-Scopes and Big Air Ink Bombs to go to town on any enemies they wish.

In addition, we have jury-rigged some Respawn Pads and installed a Prototype Launch Pad for re/deploying Inklings as needed.

With the Light of the Zapfish casting lights about like a giant lightbulb in the sky. Let the Music loose below. Let the Party commence!
Spoiler: Image (click to show/hide)
Spoiler: 2, Ion Wind Movement (click to show/hide)

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(1): TricMagic
The Party Barge(1): TricMagic
« Last Edit: March 26, 2019, 04:15:50 pm by TricMagic »
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #407 on: March 26, 2019, 04:47:08 pm »

Quote
Thunderbird:
It's a bird! It's a plane! No, it's- wait, no, you were right, it's a plane.
The Thunderbird is a big ol' hunk of plastic, crammed full of ink, Inklings, and a Zapfish, with four propellers on its great big wings. Said propellers are driven by Zap-powered motors, controlled from the cockpit at the front of the plane, where a daunting array of buttons, levers, and joysticks give the pilot and co-pilot plenty to play with whilst they barrel through the sky. The design was drawn up based on old human blueprints, and we're 95% positive that it will be able to fly.
The Thunderbird comes with a stockpile of balloons with which to drop ink from the sky, but also parachutes with which to drop inklings from the sky. About a dozen Inkantry (or specialists) can fit on board, and can leave through a large door at the rear at any time, though preferably when over their designated drop location.
But that's not all! The Zapfish in the heart of this monstrous aircraft isn't the only thing giving off sparks. The Thunderbird's titular weapons are the 'inverted lightning rods' mounted on the wingtips, which, combined with a capacitor bank that can be charged with Zapfish-energy, allow for the Thunderbird to call down blasts of lightning at will. But no ordinary lightning this- by charging the inverted lightning rods with friendly Ink Energy, the generated electricity will be drawn towards the opposite energy- in other words, Octoling energy. Dropping ink bombs from a fast-moving plane might not be the most accurate, but the lightning can be activated when in the rough vicinity of an Octoling camp, and it will seek it out and make fried calamari of the lot of them.
So, I think we need to work on our air power, but I'd rather not do so with a balloon- that ain't fresh, that's stale. I'm not sure how hard this would be, but with the Spark bonus, I would hope it wouldn't be too difficult. (To be clear, the thing about using human blueprints is fluff, not intended to have a mechanical effect)

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(1): TricMagic
The Party Barge(1): TricMagic
Thunderbird: (1) NUKE9.13
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #408 on: March 26, 2019, 09:06:54 pm »

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(1): TricMagic
The Party Barge(1): TricMagic
Thunderbird: (3) NUKE9.13, SamSpeeds, TheFantasticFox

Looks pretty cool, and we could try downsized fighter versions in the future maybe.
« Last Edit: March 26, 2019, 09:11:15 pm by SamSpeeds »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #409 on: March 27, 2019, 09:56:10 am »

Ability: Inner Spirit
A cool black cape with a silver-grey logo woven into the center, this piece of torso gear grants the wearer Recovery from Enemy Ink. This basically makes the wearer far harder to take out over time, and lesser shots will fade from the body in seconds when not fired upon. Made entirely of SSS infused cloth.

Effect: Recovery Boost

Idea from the Inner Agent fight.

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(0):
The Party Barge(1): TricMagic
Thunderbird: (3) NUKE9.13, SamSpeeds, TheFantasticFox
Ability: Inner Spirit:(1) TricMagic
« Last Edit: March 27, 2019, 09:59:40 am by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #410 on: March 27, 2019, 11:20:40 am »

To push for the next phase

Quote from: Votebox
Long Range Inkshell Spraygun (1): SamSpeeds
Long Range Inkshell Blotta
Glamour Hat
Chain Inkstrike
Agent Sparks
Ability: Hyper Intuition
Ikamechshi IK0: Ganglia - Superweapon
Firefly - Hero
2.0-Bamboozler Bolt(0):
The Party Barge(1): TricMagic
Thunderbird: (4) NUKE9.13, SamSpeeds, TheFantasticFox, testmen
Ability: Inner Spirit:(1) TricMagic

[/quote]
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #411 on: March 27, 2019, 11:07:56 pm »

Design : Thunderbird (Average Difficulty)
1+3+1 = 5: Average

The day when the Thunderbird takes its first flight is a bright sunny day, not a cloud in sight. Which makes the sight of the giant lightning-wreathed airplane taking off even more breath-taking. Equipped with hordes upon hordes of Inkdiscs to serve as mass deployed bombs, and new special inka-chutes for the deployment of Inkantry from the sky, it would serve as a perfectly acceptable instrument of war of the designers had just stopped there.

Of course, they did not just stop there.

The greatest, coolest, most superb thing about piloting the Thunderbird, at least according to the pilots, is the plane's ability to call down the thunder. It's almost like commanding the lightning's hand, one pilot enthusiastically explains to anyone who'll stand still long enough for her to rant at them. To make this work, each wingtip, powered by a zapfish within each wing, has a special lightning energy generator, while more accumulators are built into the four propellers. This results in the entire plan soon liking like it is made out of lightning, which everyone considers exceedingly cool. There is some minor issues with Inklings jumping out of the plane being zapped by said lightning as they jump out, but that's solved by giving them surge protectors. You know, to protect them from lightning surges.

There is, however, another more concerning issue. Targeting the lightning. While attempts were made to charge the lightning with friendly ink energy to cause it to seek out unfriendly ink energy... what actually happens is that the lightning seeks to dump the ink energy into un-inked earth, which isn't very useful. But that's why the designers added a lightning rod launching cannon to the ship's nose! Now pilots, or co-pilots, can fire said lightning rods down into the enemy as they fly by, and then the lightning will fall down, hit the rod, and then be re-emitted in all directions frying everyone around it! This does admittedly cause some electronic feedback, but it's nothing too worrying according to the designers. And despite what certain alarmists claim, what are the chances that the enemy will manage to hamper this system? Not much, that's what the theories say. After all, you'd have to be crazy to run up to a just hit lightning rod and turf it with ink in the short amount of time between the lightning rod gets hit and emits the lightning. That's the sort of thing an Inkling would do, not a 'saner' Octoling. Right?

Nothing to worry about, they're sure.

Costs 2 Zapfish to operate.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Winter, Year 2 has begun.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #412 on: March 27, 2019, 11:46:10 pm »

Let's see what people want to vote on.

Pocket Spray –  Subweapon Upgrade

   Looking through the records, the researchers note weird claims about the smoke from the “Big Smoke” bombs have some sort of healing abilities. However, testing hasn’t been rigorous enough to prove these claims… at least not until now.  The smoke is relaxing in relaxing in the state it is in now, but a more ink concentrated formula may be what it needs to fully bring this ability out.  First off, we swapped the old casing for new casing with a flip-up spray can nozzle.  This allows an Inkling with the spray to touch up the wounds of their nearby friends, helping them recover to full faster then on their own.  And since the ink has been made more concentrated, the negative effects on the bad men should be just as boosted as the positive effect on the good boys.  Plus, once the user is done spraying, they can toss the can to have it smoke like the normal smoke bomb, but obviously the less ink left in the can, the weaker it is.


Wanted Posters – Inkspire addition
   
   The never-do-wells of that threaten Inkling society beware, there be a bounty on your heads, and hopefully some of the Inklings will try to claim it.  A bounty board is set in the Inkspire market with the people deemed a threat to society.  Some actual criminals, but mostly Octoling officers and Agents are draw and displayed so that any Inkling solider that comes to the Inkpire on their time off will be able to more easily recognize them and have more of a incentive to try to beat them up.  Or at the very least, notice them on the street and not just let a obvious enemy agent walk by.
« Last Edit: March 28, 2019, 11:53:17 am by testmen »
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #413 on: March 28, 2019, 12:10:02 am »

My contribution, to increase the survivability of our inkantry.

Umbrella Armor

An alternate, refined version of the Vortex Armor. This version of the special instead focuses the whirling inkshield in one curved circular place near the user, usually above, concentrated and intensified. It spins fast. It can be used to brutally splat enemy inkantry like a buzzsaw, or more practically used to shield heavier fire than before, like from one of them splatling cannon the enemy uses. Properly angled, it could even fling a dropped bomb from an enemy balloon safely away from the user.

I like the Pocket Spray. And the Wanted Posters actually. Both are good. Hm.

Close Air Panic Bomb

Stop slicing us with your Krakenblades and stuff! Using the Big Air Ink Bomb's quick charge up to our advantage, we design a new special technique from it that focuses on basically blasting everything in a few feet of the user with a big bunch of ink. Intended as a possible panic button against dashing Krakenbladers or guys WE sneak up on, haha!
« Last Edit: March 28, 2019, 12:28:37 am by SamSpeeds »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #414 on: March 28, 2019, 07:16:21 am »

Mark 2 Ink Tank:

Using our new knowledge of Spiral Shell Geometry, we've refitted the gearing to include the Super Sea Snail Filters in harmony with the new Geometries. The Plastic parts are sleeker, with less wasted area, and the pipes can be changed out to better connect to different weapons as needed, boosting pressure and efficiency all round.

This also means we've upgrade the other systems to go along with it. Kinda looks like a seashell.


Quote
Inkantry : Brave Inklings, run through basic training and drilled repeatedly in weapon use and other skills needed on the modern battlefield. The Inkantry not only know how to use a gun, but also hold a basic understanding of the concepts of planning, crossfires, flanking maneuvers, and actually communicating with each other, and have superior running and swimming speed from all those athletic drills. They're still fairly basic soldiers, but they actually are soldiers now.
Inkantry Revision: Bravely Inkantry
A revamp of the training program to outperform the solo-ist Octoling Agents, Commander Cauldro is once more seeking to improve the instructors knowledge. Better programs to train new Inkantry and Old beyond their previous abilities. Go Beyond Limits, Bravely Inkantry.


Ink Tank to improve our weapons' charge/effeciency. Or a revision to the Inkantry Training Program to improve the base unit.

Either Way, I vote for both, since they both increase our units abilities to fight, rather than even more specialist gear. Over-specialization is a thing, so we need to keep up.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Mark 2 Ink tank: (1) TricMagic
Pocket Spray: (0)
Wanted Posters: (0)
Umbrella Armor: (0)
Close Air Panic Bomb (0)

Also, Specials aren't always going to be ready, so something that's not always ready isn't the best.(Just a note)
[/quote]
« Last Edit: March 28, 2019, 08:17:40 am by TricMagic »
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #415 on: March 28, 2019, 07:26:04 am »

I like the idea of the Pocket Spray, or the Close Air Panic Bomb. I think the latter especially might be useful in the port, if I understand its nature correctly. The Wanted Posters are a good idea, but they should probably wait until next turn, when their hero is active again. Regarding the Pocket Spray, I think the question is, how often are we in situations where they injure but do not instantly splat us?
I'm not sure how effective an improved ink tank would be. Like, how much more ink do you imagine we'd be able to carry?
The Bravely Inkantry revision is... not great. If I were the GM, I'd pretty much refuse to roll for a revision that essentially just says "Do better". We need to specify how.

So, I'm going to think about this more, but I'm leaning towards the panic bomb right now.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #416 on: March 28, 2019, 07:42:10 am »

We actually already tried one before. It kinda bombed with a low roll.

Better programs to train new Inkantry and Old.


We are trying to improve mental and athletics. Hence Commander Cauldro here seeking to improve the quality of instruction.


As for the Ink Tank, most of it is in an improved ink efficiency, and better pressure. That means less ink wasted, meaning more shots. And better pressure means faster charge/range, depending on the weapon.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #417 on: March 28, 2019, 10:42:43 am »

Alot of their firepower comes from the splatling guns, aka low damage extreme rate of fire.  I think it's unlikely that either of their Bamboozlers kill in one hit, either, so if they manage to pull out of line of sight with either of them that would give them a chance to recover.  The smoke also had a irritating effect on people of the wrong ink color right now, so boosting the strength of the smoke would also let it act as a sort of pepper spray.
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #418 on: March 28, 2019, 11:09:11 am »

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Mark 2 Ink tank: (1) TricMagic
Pocket Spray (1): SamSpeeds
Wanted Posters: (0)
Umbrella Armor: (0)
Close Air Panic Bomb (1): SamSpeeds

Double voting? Don't mind if I do!

Anyone know how to make this full of links? Haven't quite figured that out.
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #419 on: March 28, 2019, 11:42:03 am »

Is there really a need for double voting? There are some edge cases where it sort of makes sense, but right out the gate?

Anyway, I'm going with the spray. I changed my mind about the Panic Bomb; I'm not sure it'd be practical to have it do enough damage to insta-splat an enemy, and if someone's charging you with their ink sword thing, if you don't get them in one hit, you're outta luck.

Quote from: Votebox
Bravely Inkantry: (1) TricMagic
Mark 2 Ink tank: (1) TricMagic
Pocket Spray (2): SamSpeeds, NUKE9.13
Wanted Posters: (0)
Umbrella Armor: (0)
Close Air Panic Bomb: (1) SamSpeeds
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