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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35361 times)

NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #450 on: July 04, 2019, 01:44:18 pm »

Gyrocopters? I could've sworn they were balloons.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #451 on: July 04, 2019, 01:46:29 pm »

Quote
Sky Breeze Octo-Balloon : A floating one octoling balloon ship, with sails and a small engine to power the propeller.

They can also still turn it, but it's propelled. Not a gryocopter.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #452 on: July 04, 2019, 01:54:17 pm »

They still have the advantage of being able to more easily maneuver through places such as Morey towers since they are not forced to keep moving in order to stay airborne.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #453 on: July 04, 2019, 04:14:51 pm »

We have an inktastic shirt. And keep in mind that that's not the only place. There is the port for air support. And the Mount for even more defense. Being able to attack their Superweapon is nice.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #454 on: July 20, 2019, 02:51:27 pm »

Idolopolis Studios

A brilliant studio, meant to bring species of all races in Inkopolis to sing to the beat. Running a Audition Campaign to find the best groups that will energize others at home, they do their best to train them into top Idol Groups.

While it may seem merely fresh, these Idols make use of special SSS gear to apply a buff to those listening. Those who listen feel upbeat, and when hearing those beats, will have their Specials begin to fill up on their own. Listen to your Beat!



Thought of this. Though we would need our own way... Do we have music disks?
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #455 on: September 06, 2019, 07:39:14 pm »

Revision : Inkternal Combustion Engine (Very Hard)
1+1-2 = 0: Utter failure

In theory, there's nothing preventing the Inkternal Combustion Engine from becoming a success. The science theoretically checks out, as does the math, and the engineers are interested in trying to bring the design to life. In theory, nothing should have gone wrong.

In theory.

Incidentally, there's a giant flaming crater where Lab 13 used to be and the season's budget is going to be used up replacing it, and definitely wasn't wasted trying to make bumper cars with the first prototypes that then caught on fire when the prototype engines backfires which caught the lab on fire which made all the other prototypes explode leaving a giant flaming crater where the lab used to be.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Spring, Year 3 has begun.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #456 on: September 07, 2019, 08:32:26 am »

Quote from: All in Victory Plan

Aoi deploys to Moray Towers
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Moray Towers and Port Mackrel

With next turn likely being us trying the Inkternal Combustion Engine in a plane for our forces, we should have aerial superiority that turn, giving us full advantage against rooftop combat. For now though, the Thunderbird will be useful at Port Mackrel, and with the new shirts, we can likely stand to be aggressive there.

It is of course possible they can choose to go to Mount Nantai, but that goes the same way for them as it usually does whenever we push the Canyon. Aerial superiority there will prove useful next season for taking back if they do somehow manage it.

With the new shirts, Aoi can play ninja hero in the towers, as can the rest, since they will need to constantly ink the areas to prevent us from moving past them in our own ink.

Of course, the planes won't help that much in the country. But maybe we can use the revision to revist the whole ninja thing we failed at one point.



Revision for Spring.
Ink-fin Sensor Bomb

The Ink-fin Sensor Bomb is a mix of sorts. It uses the "Big Smoke" Smoke Bomb as a base. Instead of spraying a cloud of aerosolized ink however, it instead blasts out a cloud of ink. This ink is far more solid, and sticks to anything hit, dealing a massive amount of damage for those in the blast radius, and inking turf and terrain. It can easily be said anyone in the blast range is going to get splatted, and it could even splat those who aren't since the cloud will keep going till it loses force and falls to the ground due to gravity. It's a pretty simple change.

The fun part is it also uses our sensor. 1 button press primes it to explode as soon as it nears enemy ink energy. 2 presses primes it to go off in three seconds, and 3 primes it for five seconds. It even comes with sticky ink(not included in the bomb, just a spreadable glue which can be applied), allowing this ball of destruction to act as a mine. Done right, it can cover a room in ink. This mode takes five button presses, and has a 1 second delay when the conditions for it to go off are met. It will only go off when a strong enough signal enters it's range, which is either when the whole area around it has hit a high enemy saturation point, or an enemy crosses it's path. For this, it's sensors  don't account for enemy ink energy behind a wall or surface it sticks to.

The ink is under quite a bit of pressure, but remember the can of ink, the healing bath? For maximum efficiency, this model uses that type of healing ink, so inklings in the blast radius get a heal, completely removing any damage from them. Kinda like a waterfall of ink that removes the enemy ink. This can be abused to make seemingly suicidal charges, and being at ground zero brings you to fighting fit shape.

It also comes in glow ink, rather than healing, for signalling purposes.

Kinda squishy and round, so gripping and throwing it is somewhat nice. The button is located on what is the top of it, though they don't collapse, so inklings need to carry a bag of them if they want to have more than three at any one time. The Glow Ink-fin model actually glow in the dark.

Finally, 7 button presses resets the Ink-fin. Kinda needed, given if it's used for it's sensor mode to counter ambushes, or you need to disengage it's mine mode, resetting it will let you use it still. It's about the size of a baseball, and has super sea shell mix used for the shell, so you know there is a lot of pressurized ink power in this thing.



Quote from: Full Port Rout

Aoi guards the Fax Machine
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Port Mackrel and Moray Towers

Which one to push, is the question. The Mount, I suppose.
« Last Edit: September 11, 2019, 09:26:42 am by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #457 on: September 11, 2019, 09:19:40 am »

I should probably contribute.

Quote from: Votebox
All in Victory Plan: (0)
Full Port Rout: (1) testmen

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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #458 on: September 11, 2019, 10:01:22 am »

Quote from: All in Victory Plan

Aoi deploys to Moray Towers
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Moray Towers and Port Mackrel

Quote from: Full Port Rout/Moray

Aoi guards the Fax Machine
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Port Mackrel and Moray Towers

Quote from: Full Port Rout/Mount

Aoi guards the Fax Machine
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel

Push Port Mackrel and Mount Nantai

3 plans. Though it's really a question of either pushing the Towers or the Mount.

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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #459 on: September 11, 2019, 11:31:48 am »

Quote from: Votebox
All in Victory Plan: (0)
Full Port Rout (Tower): (1) testmen
Full Port Rout (Mount): (2) testmen, NUKE9.13
Not sure which version of the plan testmen is voting for, so I put them down for both. They can remove whichever doesn't apply.

Without air support, and with whatever new things the Octolings bring, I really don't like our odds of advancing in the Towers. Holding ground, maybe, but not advancing. So might as well just clean up the Mountain, where we are (or were, last turn) solidly ahead.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #460 on: September 11, 2019, 12:14:59 pm »

Quote from: Votebox
All in Victory Plan: (0)
Full Port Rout (Tower): (1) testmen
Full Port Rout (Mount): (2) testmen, NUKE9.13, TricMagic
Not sure which version of the plan testmen is voting for, so I put them down for both. They can remove whichever doesn't apply.

Without air support, and with whatever new things the Octolings bring, I really don't like our odds of advancing in the Towers. Holding ground, maybe, but not advancing. So might as well just clean up the Mountain, where we are (or were, last turn) solidly ahead.

My question is, can we simply choose to hold the Mount rather than try to take space in the Canyon? eh.
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #461 on: September 11, 2019, 12:37:38 pm »

...we're at 2/3. We couldn't take territory in the Canyon if we wanted to.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #462 on: September 11, 2019, 12:48:23 pm »

? Isn't 3/3 when we push them into the canyon? I'm asking if we can just choose to guard the mount and fight there if we want.
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #463 on: September 11, 2019, 12:53:41 pm »

Ah, I see what you're saying. You're saying that if we win, and we're at 3/3, next turn we'd be fighting in the Canyons. Yes. So? Even if we immediately lose the progress we made, that's still good for us, since it's one less Octo push on the Port/Towers.
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #464 on: October 12, 2019, 10:16:22 pm »

The Great Turf War of Spring, Year 3, has now Finished.

The Design Phase of Summer, Year 3 has begun.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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