Turn 6- And so come an end.
It is intermittently raining
God ActionsGilbert dreams of fields of Catnip, but doesn't have enough FP to pull it off.
Maut watches.
Sagan looks to help the Ice-reach, but takes a bit too long?{One tile north, and right next to the Stonejaws as well?}
Ooo rests.
Blarg tries to sleep under a desk, only to realize their are no desks.
All Gods Gain 1 FP.
Civ ActionsThe Stonejaws 3 workers construct 3 primitive houses.
2 workers return from F4. They had collected 4 food, but ate it all to get back/survive.{Note 3f and 1f}
Sagan gains 1 FP.
Iron Claws3 workers, 2 with primitive tools, forage at J3, and gather 10 food.
4 workers start to work on Metal Ingenuity, but rename it Metallic Ingenuity.{Is Metal Ingenuity what you want to research?}
Sagan is delighted. + 1 FP.
Pusillanimous Summation1 worker prays to
Sagan. +1FP
3 workers forage at H8, and find 9 food!
1 Mad Genius and 1 worker research Herbalism.{Is it mad, no it is not}
Ice-reach
1 worker prays to
Gilbert. +1FP
2 workers forage at G7 with primitive tools, and barely find enough to feed themselves.
End- Returning to camp, they find that the other two have passed into Maut's domain. Disheartened, they confer with each other on what to do now.
The Ice-reach has suffered a terrible fate. With only two left of their fledgling tribe, they must make a decision. Stay, or move.The Ice-reach can move to either E6, F7, or G7 during the next turn.
Shashame Tribe
3 workers forage at C1 and gather 6 food.
2 workers forage at B1, and gather 2 food.
2 workers research Mangrove Survival, and the tech is complete.
Blarg is ecstatic! +3FP.
Sagan is intrigued, +1FP.
The Ice-reach ends, as all eventually does. +1GP.
Blarg, God of Wetlands: 1 GP, 6 FP.
Sagan, God of Science: 10 FP.
Trasym, God of Magic: 8 FP.
Ooo, God of Divination: 10 FP.
Maut, God of Death: 1 GP, 8 FP.
Gilbert, God of Ice: 8 FP
Ice-reach
2 workers{1 died from starvation}
0 injured worker{died from starvation}
7 primitive houses
- food{0 collected, - eaten}
Gear Section
2 Primitive Tools
Tech Section
Simple Magic: 2/4
Primitive Tool Making: 6/6- You can now create Primitive Tools. Primitive Tools require 1 labor and no resources to create. They offer a small bonus to foraging for food, regents, and materials. To use them, simply type "#1 Worker using #1 crude tool [Action] at [Tile]".
Pusillanimous Summation
6 workers
8 primitive houses
16 food{9 collected, 6 eaten}
Tech Section
Mad Strain: 3/3- Upon completion of this tech, 1 worker becomes a Mad Genius. Mad Geniuses are bad at everything except research, and have a 1d3 chance of making a breakthrough in unconventional research. 1d10 chance of a worker being born a Mad Genius. Opens up new research topics.
Pottery:: 5/?
Herbalism: 3/?
Iron Claws
7 workers
7 primitive houses
9 food{10 collected, 7 eaten}
Gear Section
2 Primitive Tools
Tech Section
Metallic Ingenuity: 5/?
Primitive Tool Making: 6/6 -You can now create Primitive Tools. Primitive Tools require 1 labor and no resources to create. They offer a small bonus to foraging for food, regents, and materials. To use them, simply type "#1 Worker using #1 crude tool [Action] at [Tile]".
The Stonejaws
5 workers{2 lost to the Storm return}
3 primitive houses
6 food{0 collected, 2 eaten[Geophagia triggers]}
Unrest Report
No Change- Unrest Total 2/100
Tech Section
Geophagia: 7/7 Complete!
You now have a 10% chance of consuming 1 less food, for each worker you have. This means that with 10 workers, you have a 100 percent chance of consuming 1 less food. At 11, 10% chance of consuming 2 less food. 20 workers means you consume 2 less food.
Geology: 0/?
Shashame Tribe
7 workers
3 primitive houses
11 food{8 gathered, 7 eaten}
Unrest Report
+4 Unrest. Total 6/100
Item Section
Strange Rock? From B1.
Tech Section
Agile Movement: 4/?
Wetland Survival: Stalled. Requires 3 different Survival Techs of the Wetland Category.
Mangrove Survival: 6/6-Complete! Having gained and compiled knowledge of the Mangroves, you now gain a small bonus to foraging and fighting actions in that tile type.
Primitive houses can be built for 1 labor and no resources.