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Author Topic: Gridhood: Aspects of Time  (Read 11454 times)

Supernerd

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Re: Gridhood: Aspects of Time
« Reply #120 on: August 30, 2018, 04:39:52 pm »

The Stonejaws

The Stonejaw tribe cannot advance as they are too busy repairing damage.

1 worker forages at F5
1 worker forages at F5
1 worker forages at F5
2 workers construct Primitive Houses.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
Re: Gridhood: Aspects of Time
« Reply #121 on: August 30, 2018, 06:33:18 pm »

If I survive this, may I have these two workers become legendary?

Ice-reach

"Our fate rests in the hands of the gods now."

We shall stay.
The remains of our civilization shall forage with our tools at F6

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PaPaj

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Re: Gridhood: Aspects of Time
« Reply #122 on: August 30, 2018, 06:42:30 pm »

Iron Claws
2 workers using 2 primitive tools forage at I2
4 workers reaserch Metallic Ingenuity
1 worker prays to Maut
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King Zultan

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Re: Gridhood: Aspects of Time
« Reply #123 on: August 31, 2018, 06:39:49 am »

"If I can't find a desk to sleep under I'll make one!"
Blarg creates a empty field with a wooden desk in it on J10, then he creates a river on E3 and D3.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #124 on: September 02, 2018, 05:49:06 pm »

Turn 7- Event- Advent of The Desk


Blarg wants to sleep under a desk, and by the Stars, he's going to sleep under a desk!

He creates a Field with a Desk at J10 using his power.
The stars coalesce into a Field of shiny dark fog sparkles, as well as an island of land with a nice big desk in the middle. -1 GP

The moral of the story is, be careful, and precise, in what you wish for.

It is intermittently raining


God Actions

Gilbert continues to dream of Catnip.

Maut welcomes the fallen into the embrace of death..

Sagan creates a thick forest teaming with honeybees for 3FP at F-8. Flowers abound in this lush, peaceful forest.

Ooo looks among vast possibilities, and decides the path that is most interesting, creating Manna Showers to fall over the Ice-reach on F6. Being an expansion of a previous event, this will last until the other Manna Showers stop on turn 10.

Blarg creates river-lands at D3 and E3, then goes to sleep under The Desk.

All Gods Gain 1 FP.


Civ Actions

Pusillanimous Summation
3 workers forage at G9, and find 9 food.
1 Mad Genius and 2 workers research Herbalism
2 workers are born.


Shashame Tribe
3 workers forage for food at D1, and find 8 food.
2 Workers research building materials
1 workers research swampland survival
1 worker researches agile movement


The Stonejaws
1 worker forages at F5, finding 1 food.
1 worker forages at F5, finding no food.
1 worker forages at F5 finding 2 food.
2 workers construct Primitive Houses.


Ice-reach

"Our fate rests in the hands of the gods now."

We shall stay.
The remains of our civilization shall forage with our tools at F6

The remains of the tribe find 8 food. The workers can now be named, so long as one is a girl, and the other a boy. Gilbert gains 1 FP.


Iron Claws
2 workers using 2 primitive tools forage at I2, finding 10 food.
4 workers reaserch Metallic Ingenuity. The Tech is almost complete, and Sagan is salvating at the idea. +1FP
1 worker prays to Maut. +1FP


Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)



Check the Unrest report for information. Someone's hit 10/100.
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Supernerd

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Re: Gridhood: Aspects of Time
« Reply #125 on: September 02, 2018, 06:01:58 pm »

The Stonejaws

The Stonejaw tribe civilization cannot advance: they can barely collect enough food to survive. Needless to say, they are having very little fun.

1 worker forages at E5
1 worker forages at E5
1 worker forages at F4
1 worker forages at F4
1 worker forages at F4
« Last Edit: September 02, 2018, 07:12:46 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of Time
« Reply #126 on: September 02, 2018, 06:15:09 pm »

It should be noted that your starting tile has the exact same problem as the Iron Claws. You just had better luck than them. Until the storm anyways.

Well, Plains are a good place for food collection. And Lagoon beaches are... Not very.
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Re: Gridhood: Aspects of Time
« Reply #127 on: September 02, 2018, 06:18:20 pm »

Sagan upgrades E5 with plentiful edible turtles for 5FP, that seems like a thing that should help! Also I like turtles.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #128 on: September 02, 2018, 06:22:47 pm »

Technically, that already has a coral reef with fish. Might help if they actually swam. You're either need Maut to agree to that, or spend 10FP. That, and the turtles may be needing an actual place to swim.
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Talion

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Re: Gridhood: Aspects of Time
« Reply #129 on: September 02, 2018, 06:24:53 pm »

Pusillanimous Summation
3 workers forage at H8
1 worker research Herbalism
1 Mad Genius, 3 workers research Pottery
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Screech9791

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Re: Gridhood: Aspects of Time
« Reply #130 on: September 02, 2018, 06:29:57 pm »

Gilbert wakes up from his nap, and creates an artifact known as the 'Shardstorm' Ice SMG, a powerful divine firearm made of permanently cold divine metal, which shoots high velocity ice shards which can cause bleeding, out of a solid ice block "magazine" which is used as feedstock to create the ice shards. It can shoot in rapid and accurate three round bursts or semi automatic. Appearance wise, it looks somewhat like a Kriss Vector, but icey.

The artifact is placed at F6, where the Ice Reach will have it easily available for usage in case of raiders/animal attacks, and for some good ol' hunting.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #131 on: September 02, 2018, 06:33:31 pm »

Artifacts cannot yet be made.
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Screech9791

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Re: Gridhood: Aspects of Time
« Reply #132 on: September 02, 2018, 06:43:32 pm »

Artifacts cannot yet be made.

aw

Workaround action:

Gilbert makes H6 a tundra.
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Re: Gridhood: Aspects of Time
« Reply #133 on: September 02, 2018, 06:55:29 pm »

Technically, that already has a coral reef with fish. Might help if they actually swam. You're either need Maut to agree to that, or spend 10FP. That, and the turtles may be needing an actual place to swim.
I'll wait to hear what Maut thinks, but if I don't get permission just put them on F4 and call them tortoises :P
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dgr11897

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Re: Gridhood: Aspects of Time
« Reply #134 on: September 02, 2018, 07:03:06 pm »

The garrison Aspect of clockwork, arise at E3.
3 workers forage E3
2 workers research rivarian farming.
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