Ice-reach
- workers{2 need naming}
0 injured workers
7 primitive houses
6 food{8 collected, 2 eaten}
Gear Section
2 Primitive Tools
Tech Section
Simple Magic: 2/4
Primitive Tool Making: 6/6- You can now create Primitive Tools. Primitive Tools require 1 labor and no resources to create. They offer a small bonus to foraging for food, regents, and materials. To use them, simply type "#1 Worker using #1 crude tool [Action] at [Tile]".
Living off the Ice: -/? ~{Cannot be researched currently, requires 5 regular workers,
}
Pusillanimous Summation
8 workers{2 born this turn}
8 primitive houses
13 food{9 collected, 6 eaten 6 used}
Tech Section
Mad Strain: 3/3- Upon completion of this tech, 1 worker becomes a Mad Genius. Mad Geniuses are bad at everything except research, and have a 1d3 chance of making a breakthrough in unconventional research. 1d10 chance of a worker being born a Mad Genius. Opens up new research topics.
Pottery:: 5/?
Herbalism: 5/6
Iron Claws
7 workers
7 primitive houses
12 food{10 collected, 7 eaten}
Gear Section
2 Primitive Tools
Tech Section
Metallic Ingenuity: 9/10
Primitive Tool Making: 6/6 -You can now create Primitive Tools. Primitive Tools require 1 labor and no resources to create. They offer a small bonus to foraging for food, regents, and materials. To use them, simply type "#1 Worker using #1 crude tool [Action] at [Tile]".
The Stonejaws
5 workers
5 primitive houses{2 built this turn}
4 food{3 collected, 5 eaten}
Unrest Report
Unrest is now decreasing at 1 per turn. Reason- Sufficient Housing
Unrest Total 1/100
Tech Section
Geophagia: 7/7 -You now have a 10% chance of consuming 1 less food, for each worker you have. This means that with 10 workers, you have a 100 percent chance of consuming 1 less food. At 11, 10% chance of consuming 2 less food. 20 workers means you consume 2 less food.
Geology: 0/?
Shashame Tribe
7 workers
3 primitive houses
12 food{8 gathered, 7 eaten}
Unrest Report
+4 Unrest. Total 10/100
The Tribe is becoming restless.
Item Section
Strange Rock? From B1.
Tech Section
Agile Movement: 5/?
Wetland Survival: Stalled. Requires 3 different Survival Techs of the Wetland Category.
Mangrove Survival: 6/6 -Having gained and compiled knowledge of the Mangroves, you now gain a small bonus to foraging and fighting actions in that tile type.
Swampland Survival: 1/?
Building Materials: 1/?