Turn 5- Event: And the Heavens Rain Down.
The Stars and Ice Shatter, sending torrential rains across the Land.
God ActionsGilbert creates Boreal Forests at E-6, E-7, & F-7.
Maut, fickle as it seems, creates an additional Seasonal Savanna at J-3.
Sagan looks to create interest in agriculture, creating loess-rich Plains at H-8.
Ooo looks to change the world, but lacks the power to do so.{25 FP or 10FP 1GP}
Blarg Creates Peat Bogs at E-1 & E-2.
The God of Magic is lost amidst the chaos! All Gods Gain 1 FP.{Assuming it's still gone in five turns, this god will die.}
All Gods Gain 1 FP.
Civ ActionsTorrential Rains Sweep Across the Glaciers.
Ice-reach
2 Workers forage at G6. They find 0 food. 1 worker contracts mild hypothermia and cannot work next turn.
2 Workers make primitive tools
1 Worker researches Simple Magic
3 Primitive Houses Collapse from the fierce winds and heavy Ice! Gilbert gains 1 FP.
1 worker starves to death!
Maut Gains 1 FP.
Torrential Rains Sweep Down the Mountains.
Iron Claws4 Workers forage at I2, collecting 9 food. A monsson is sweeping across the savanna. Thankfully, the workers are uninjured. they even got 1 more food blown into one unlucky worker.
2 Workers make primitive tools
1 Worker prays to
Maut +1FP
3 Primitive Houses collapse from the run-waters!
Torrential Rains Sweep across the Sands. It's quite pretty, in a primordial sort of way.
Pusillanimous Summation1 worker prays to Ooo ("Thanks for the food") +1FP
3 workers forage at G9. They collect 12 food. The rain is fierce, but beutiful.
2 workers research Mad Strain, and 1 worker snaps! 1 worker has become a Mad Genius!
2 Primitive Houses collapse from the Rain!Torrential Rains Sweep Across the Land
The Stonejaws2 workers forage separately at F4. 1 worker finds 1 food and gets lost in the heavy rains. The other finds 2 food. They manage to regroup and head home with 3 found.
The lost worker learned about some sort of hard shelled thing in the tidepools.
1 worker forages at E5, and is lost in the Storm!
1 worker forages at E5, and is lost in the Storm!
1 workers researches Geophagia, and the tech is complete.
Heavy Rains and Wind utterly destroy your campgrounds. Thankfully, the worker at home managed to save all your food. The Central Basin has flooded!
Torrential Rains Sweep through the Wetlands
Shashame Tribe
2 Workers forage for food at D1, finding 5 food. They note the water level has risen.
2 workers forage for food at B1, and find 3 food. Your workers also lug back some kind of rock, for some reason, along with a fish.{+2food}
2 workers research Mangrove Survival
1 worker researches Agile Movement{you have 7 workers, not 8}
Heavy Rains, Wind and Flooding has destroyed most of your campground! You also lost 3 food in the flooding. 1 worker saves the rest. Agile Movement has increased by 1.
Blarg, God of Wetlands: 1 GP, 2 FP.
Sagan, God of Science: 6 FP.
Trasym, God of Magic: 8 FP.
Ooo, God of Divination: 9 FP.
Maut, God of Death: 7 FP.
Gilbert, God of Ice: 6 FP
Ice-reach
3 workers
1 injured worker
{1 worker died from starvation}
7 primitive houses
0 food{0 collected, 5 eaten}
Gear Section
2 Primitive Tools
Tech Section
Simple Magic: 2/4
Primitive Tool Making: 6/6- You can now create Primitive Tools. Primitive Tools require 1 labor and no resources to create. They offer a small bonus to foraging for food, regents, and materials. To use them, simply type "#1 Worker using #1 crude tool [Action] at [Tile]".
Pusillanimous Summation
6 workers
8 primitive houses
13 food{12 collected, 6 eaten}
Tech Section
Mad Strain: 3/3- Upon completion of this tech, 1 worker becomes a Mad Genius. Mad Geniuses are bad at everything except research, and have a 1d3 chance of making a breakthrough in unconventional research. 1d10 chance of a worker being born a Mad Genius. Opens up new research topics.
Pottery:: 5/?
Herbalism: 1/?
Iron Claws
7 workers
7 primitive houses
6 food{10 collected, 7 eaten}
Gear Section
2 Primitive Tools
Tech Section
Metallic Ingenuity: 1/?
Primitive Tool Making: 6/6 -You can now create Primitive Tools. Primitive Tools require 1 labor and no resources to create. They offer a small bonus to foraging for food, regents, and materials. To use them, simply type "#1 Worker using #1 crude tool [Action] at [Tile]".
The Stonejaws
3 workers{2 lost to the Storm}
0 primitive houses {Complete wipe}
8 food{3 collected, 3 eaten}
Unrest Report
+5 Unrest, -3 Unrest. Total 2/100
Tech Section
Geophagia: 7/7 Complete!
You now have a 10% chance of consuming 1 less food, for each worker you have. This means that with 10 workers, you have a 100 percent chance of consuming 1 less food. At 11, 10% chance of consuming 2 less food. 20 workers means you consume 2 less food.
Geology: 0/?
Shashame Tribe
7 workers
3 primitive houses {7 destroyed this turn}
10 food{10 gathered, 7 eaten, 3 lost}
Unrest Report
+4 Unrest, -2 Unrest. Total 2/100
Item Section
Strange Rock? From B1.
Tech Section
Agile Movement: 4/?
Wetland Survival: Stalled. Requires 3 different Survival Techs of the Wetland Category.
Mangrove Survival: 4/6
Primitive houses can be built for 1 labor and no resources.