Hold on. We were told that there are no hidden rules. The exact wording implies that humans can join you provided that you do not ask them to.
"Anything else you do to the block is legal, except asking another human to enter the race. You have the whole academy's resources available to you. The path to the professors' offices are to the back of the hall,"
You can't be blamed for someone else's actions. If they affect the test without being asked, they are not participating but rather interfering.
I meanwhile, am planning on a self-propagating spell. Which honestly falls under a Tempestry Igniton-OR-Artifice mix. eh.
To note, I have quite a bit of knowledge on Energy from Spell training, so it should be impossible to build an elemental body if he says no.
{Put it this way, either I can't go that route and just use my spellwork, or I can and the Spirit races for me. In which case I'll need to teach it a spell or two to use.
Constructing a body out of the stone will require two tasks:
1) Carving the stone into the shape of a body. The difficult is 3xLv2, for the head, torso, and limbs. (+1 Masterwork -- it is very easy to improve on a poorly crafted body)
2) Slicing the joints to allow telekinetic manipulation. This is delicate work. It is a Lv.5 task. (+3 Masterwork)
Note that if you mess up you might damage the marble. That's why the levels seem so low.
How difficult would it be to make a jamming ignition to create a lot of magical noise to simulate the conditions of the exam, for the purpose of testing the vehicles? How difficult would it be to shut such an ignition down? Would it be possible to key it to only affect a very focused area, such as only the caster's track, so as to avoid disrupting others' practice and testing? While it would be poor sportsmanship to do so, do the exam's rules forbid jamming other prospects on purpose?
I'd also like feedback on the initial design I posted in the IC thread.
I'm going to post Artifice 'design evaluations' in this thread from now on. I thought it would be annoying to juggle two threads, but cluttering the IC thread is proving to me more trouble.
- Cut the marble into a disc a couple centimeters thick to reduce mass and provide backup locomotion (rolling on the ground) if levitation fails or proves unviable in testing. Leave three short vertical pillars on both sides near the outer edge of the disc to serve as 'rudders'. Crystal in the center, of couse. Cutting the disc into a spoked wheel would reduce mass further, but only if there's time to do so.
- Prepare an ignition that pushes the disc off the ground to minimize friction. Too much height will make it harder for the spirits, but it should still fly high enough to be able to move into rolling if necessary. Having the disc spin while flying should make it stable with even just one thruster. Angling the ignition would also provide forward thrust, but this should be done very carefully.
- Contract a number of spirits to form a spell-choir to pull and push on the ground and the rudders at angles to move the disc along the six degrees of freedom. Pulling is better for the up-ramps, so that's more important than pushing.
- Create a composition to guide the spirits. If there's time to rehearse, a number of smaller compositions for more precise commands would be better. Bringing an instrument, a sound amplifier and a directional speaker should help cut through the non-magical noise, if there's any.
Cutting it into a disc is child's play. (2xLv1) (+1 Masterwork -- masterwork will reduce weight)
Levitation is a quintessential spell; tagging it onto an ignition shouldn't draw too much energy from the spell itself. Whenever crafting a spell like this, however, you know that there is always a balance between how much energy the spell expends toward propagating itself, and how much it spends fulfilling its purpose. The more powerful the spell, the shorter-lived. You come up with a rough estimate.
Wind Column (Degree x 1 minute): A patch of area on a surface pushes away all obstructions. It can be used to make objects float, but it can also be used to make the floor itself repel objects.
With the spirits, you have what is essentially a pack of children to work with. The only way to find out if they're capable or not is to get them together and see how quickly they grasp it. Each rehearsal will probably take 5-15 minutes depending on what you are trying to rehearse (full run, a burst of speed, etc). The chief defining factor is most likely the purpose you call them for, that will determine their willingness to push your disc around.
As for a jamming ignition:
Symphony of Noise (Permanent): Spews out a signal equal to the degrees of success you got when creating it.
Anti-Symphony of Noise (Permanent): Weakens the above by an amount equal to the degrees of success.
Anyone else, let me know if I missed your question.