Year 1916 A.C. Hot Season, Design Phase
Proposal: BSU Exoskeletal Combat Rig
BSU Exoskeletal Combat Rig
Abberan infantry tend to be more survivable than their Salviosi equivalents. That's fine, we can fix this easily. The BSU Exoskeletal Combat Rig is heavily based on the Avalanche and Mountain systems, being a low(er)-profile exoskeleton intended to provide additional mobility and durability to our soldiers. It is, however, much smaller than the Mountain suit as it is not built to allow the soldier to lift extra weight, but instead built to allow them to make longer or higher jumps, scale walls, or do other acrobatic things normally beyond the physical capabilities of an average human. This is all capable thanks to the Myomer system in the suit, powered by a smaller GavEngine than those in use on the Avalanche and Mountain, but more powerful for its size, capable of propelling the soldier inside much faster than a normal human.
The hands have steel climbing spikes (think larger ice-climbing picks) attached to the end of the exoskeleton at the wrists (The hands are not actually covered by anything, to allow for full dexterity and reduce complexity). These can be folded back to get them out of the way of the hands, and lock into place in either position. Steel spikes on the exoskeleton's boots allow for even more grip while climbing. Oh, and a really unpleasant kick.
This suit includes a vest, worn over the exoskeleton, of Caelium Steel plates to allow the user to survive hits from regular bullets to the torso, up to surviving hits from the Modea rifles at medium range (though bullets may still penetrate at much-reduced velocities at closer ranges). To save weight, no other regions of the body are protected and the protection is not really capable of stopping higher caliber weapons.
Since this is an update to the BSU, the basic BSU is not really modified except to move all the pouches and storage space to the outside of the protective vest (when it's worn), and the helmet is replaced with a Caelium Steel one thick enough to stop rifle rounds at point-blank range.
Difficulty: TheoreticalResult: 0 (2+1-3) =
Utter FailureWe tried to make every single soldier better, faster, maybe not much stronger. But definitely better, anyways. What wound up happening was intervention from outside influences on the development of the suit affecting it terribly. Notably, multiple special councils were held in regard to the style, size, weight, and padding of the Caelium Steel Helmets. In fact, we had to go back to the drawing board so often that the helmets are
all that got done. Better than nothing though, right?
Proposal: MLS-16 'Tectonic' [OFFENSIVE NATIONAL EFFORT
If at first you don't succeed, add more. More armor, more Myomers, more power, more guns, more strength, more everything. Especially more patriotic colors and gold leaf decorations. In order to deal with the problems of the enemy's armor, aircraft, and mere existence, we've developed a brand new way to kill them. The Tectonic is a six meter tall mechanized lifting suit. The "mechanized" refers to the fact that the operators are no longer directly controlling the suit with their own ear twitches motions. Instead, three operators are seated inside the roughly 2-meter-tall, 1.25-meter-deep, perfectly-padded pilot chamber. The vehicle's commander sits between, slightly above and slightly behind the driver and gunner. So named because the driver is responsible for operating the complicated controls that motorize the mech's legs and keep its torso aligned properly---a difficult task aided by a gyroscope that tells the driver how the mech is oriented relative to "up", and a powerful array of GravEngines that switch on when that gyroscope exceeds certain tilt limits, pushing the mech slowly but steadily back towards the vertical....at the cost of drawing power away from the Myomer systems while the GravEngines are active [i.e., until the driver hits the override switch].
The legs and torso of the mech are all protected in what is best described as "positively ludicrous" amounts of Caelium Steel armor. In fact it's capable of withstanding a hit or two in the same spot from our 150mm cannons. It can also survive one hit from the 105 at short range, but not many (if any) more than one without getting crippled. The left side is somewhat reinforced, such that if it is presented towards, say, an enemy mech, artillery battery, or flying battleship, it can survive measurably more than the right side before failing. This does, of course, mean that the left side is a little less mobile and not as well-armed as the right side can be.
The gunner's position is full of fun buttons, levers, and dials such that with a sufficient amount of twitchy control-tweaking one can operate the arms. The arms are similar, having a hand on the end, lots of armor (though the right side has only enough to resist 40mm tank-gun fire indefinitely, so about the 100mm of the Charybdis' original configuration. The left side carries the same scale of armor as the legs and torso), incredible strength due to the torso's massive GavEngine and lots of Myomers, and weapons. Yes, weapons. Build into the back of each hand is a set of linked SMGs, integrated in the left wrist is a GGG with lots and lots of ammo, and integrated into the right wrist is a set of two GGGs, each with as much ammo as the left-arm gun. However, this is not the limit of their combat ability: The fingers are solid Caelium Steel, and that is backed up with enough Myomer strength to physically rip apart their tanks, or use them as highly unreliable grenades (they'll explode if they hit hard enough, right?).
The torso is mostly just the GavEngine generator and crew space plus armor, but on top of the torso, instead of a head, is a set of periscopes for the commander, as well as periscopes for the gunner and driver as well. The driver gets only one facing forwards, as well as a cute little mini-mech on the "dashboard" in front of the driver and gunner, which moves and has the same position as the real thing does and is totally not just the first prototype mockup with some Myomers added due to careful engineering deserving of many paychecks. This allows the driver and gunner to figure out what's going on even if they can't see the mechs' legs or arms for any reason. The gunner has a good set of forwards-and-sideways-facing periscopes, while the commander gets 360* vision because that's literally his job.
Mounted on the legs are the proximity defensive systems. A few internal tanks and nozzles are marked with "flamethrower goes here" in case we ever develop one. Mounted on the outside are also a few simple Myomer joints, capable of wildly swinging a LAMB back and forth. No really, they just kinda randomly swing a hammer around to kill anyone who's trying to climb the suit or get close or whatever. The feet are, of course, made of solid steel and thus excellent for the kicking of powered-armored enemy faces, tanks, or small buildings which need to be removed from the mech's path.
The mech has hands, of course, and hands need weapons to hold. In particular, these hands make use of a set of mech-sized demolitions charges as hand grenades, and of course a rifle. A superb rifle, just like the Senapang, in fact... If the Senapang had been a bolt-action version of our 105mm Scylla artillery cannon, that is. The gunner has a specially made periscopic scope for use with the rifle at longer ranges, though it does require the rifle to be lined up in a specific way with the torso.
Coupled with a truly one-of-a-kind crew, a cardboard decoy "head" with some paper "people" decoy targets inside it, the Tectonic is absolutely capable of killing everyone that needs to be killed, in any way that said killing may need to happen, with style.
Difficulty: Normal
Result: 11 (6+5+0) =
MasterworkThe
Tectonic is a hulking armored walking suit that is piloted instead of worn, but the leap isn't
so enormous. Three crew control the Mechanized Lifting Suit from within their customized, comfortable cockpit. The pilot controls movement of the
Tectonic with the aid of a gyroscope and an array of GravEngines for alignment correction. The bulk of the
Tectonic is covered in 100mm Caelium Steel armor plating, though the left side is designed to be used as a "shield" and as such is reinforced and protected by bulky armor nearly twice as thick. Two pairs of twin-linked SMGs are fired from ports sticking out of the back of each hand complemented by three
GGG-12s (two in the right forearm, one in the left). Of note are the hardened Caelium Steel fingers capable of piercing and ripping through armor like tissue paper thanks to the backing of Myomer.
Placeholder tanks in the legs mark where future flamethrowers (subject to change) will be mounted to deter close-in infantry. We would include flailing myomer limbs randomly swinging LAMBs, however that idea is
dumb and would only ever end up damaging the
Tectonic.
The difficulty in this design comes almost solely from the "fine" manipulation required to use the fingers effectively. However thanks to a complex series of controls it
is possible, and so the
Tectonic is capable of using it's own unique weaponry. These consist of large demolition charges mounted on the vehicle as well as a large 105mm "rifle" linked to the ammunition stores in the back of the MLS. The rifle can be disconnected and put down/discarded/thrown.
Finally, and most importantly, a decoy "head" made of cardboard with decoy men of paper within is secured to the top.
The
Tectonic is quite a sight to behold. It will always be considered a
(NATIONAL EFFORT) and is considered an
(OFFENSIVE DESIGN).
----------------
Due to the glory of the
Tectonic (and the fancy helmet upgrade) we have diverted more resources to your efforts, granting you a
second Revision this phase. Continue the good wor-
CRITICAL UPDATEA series of massive explosions has rocked the north of Harren City. It seems those cowards decided to blow the bridges once they pulled back! Surely this is a sign that they fear our might!
IT IS NOW THE REVISION PHASE.