There he is, that motherfucker. You tap Shaky on the shoulder, waking him up form his slumber as he looks around in that wake-up daze that is common with people hat weren't planning on dozing off into dreamland. He quickly catches on, though, as he sees the man in proper military combat armor step forward. He's got a new weapon alright, looks like a more normal gun this time. You can't quite tell what it is at this distance without getting spotted. The ghoulish fuck doesn't look to be in a hurry, and you just grumble different expletives as you see him walking. Eventually, he walks close to your first beartrap and... doesn't step on it. The ghoul doesn't even come close to the other one. Then, when he enters the cave you keep hoping to hear a sudden yell and a snap, but nothing happens. And to make matters worse, it's clear that he realized the issue. He rushes outside, aiming his rifle around the plains and trying to spot you in some regard. You keep low, swearing in a growing rage at your failed attempt. You should probably just leave, considering you can't get the upper hand with that over-equipped asshole. At the range you're hidden, you don't stand a chance with any of your weapons. .357 is powerful, sure, but not powerful enough to pierce combat armor using a revolver design that is about 400 years old. You're going to have to find another way to get the drop on him. You bet Shaky could get him down, but getting close isn't the only issue. He's well-supplied enough to have a few surprises.
Of course, now that's he's up and aware of your shenanigans, he's out there scouting for any kind of movement. You kind of regret sticking around at the moment, but there was no way to know if you were going to catch him or not. You doubt that he'd be able to disarm his own traps with ease, but given enough time the ghoul probably would have fought his way out of the steel jaws.
As you slowly try to crawl away, guiding Shaky, you note that even if your trap placements are crap, you're still damn good at sneaking out. Even if you are filthy again.
To be fair, you've only been "clean" since your medical intervention. Not a lot of chances to take a shower, out here...
Eventually, you manage to sneak away, leaving your adversary rather angry, you hope. He'll get his, you'll make sure of that.
Then comes the walk of shame back to camp. It's already evening by this point, the hours spent waiting for your victim having been wasted. At least the walk back wasn't too eventful. You find a couple of bloodstains in the ashes, here and there. he winds will cover these up sooner rather than later, but you wish your dog scouts were a tad more careful with their acquisitions. They might have made their location abundantly clear already, but you don't need MORE ways to know you're settled in at the quarry.
Oh, no need to get steamed about this.
When you arrive back at camp, you see that they've started a little party while you were gone. Having gathered up whatever will burn, they're currently roasting a skinned dog over an open flame. The new kid, Tim, is talking fast about how to best turn the meat around, to keep it as soft as it is tasty, but most people just look at him with that sort of passive disinterest. In one ear, out the other. Well, apart from Blitz, who is spending her time listening intently and occasionally looking at the smoking meat like it's the most beautiful thing she's ever seen.
Hey, fellas. Do you have anybody on watch?Tenderloin. Ellis says.
She's spending her irritated post-psycho comedown on looking at the horizon and calling it a bitch. [color=lime green]It was kinda funny. She spent about half an hour yelling at the moon, calling it a space egg... And she called me a cunt, but I'm sure it was a joke.[/color]
Mister? You're not turning the spit.Tim notices his mistake, and quickly begins turning once more. He's clearly pleased at having an audience. You didn't expect him to be passionate about cooking, considering he was a drug caravan guard.
How was the scouting on your end? As you can see, Tenderloin and Whisper didn't find much other than dogs. Not even a caravan or a traveller. Must be an off day. I S-say it's o-other r-raiders. That r-road tends t-to get a little c-clogged from time to t-time. That's good. If the town goes hungry, we can make a move. Sure thing. On that note, I figure the dog's nearly finished... Anything else to add? Your water purifyer's been hard at work, so that's fine too. We got enough for everybody?We're rationing a bit, and we've still got some stuff from the trader we took down, but it's been decent at collecting dew. You ask me, though, there's rain in the air.Well, let's hope there's no rads in it. We're a tad exposed out here. Anybody have an idea on how Nubsy's doing?He was going to spend the night there, so we're not worried quite yet. If he's not back by noon tomorrow, we're in trouble. Yeah, not feeling like doing a rescue mission, to be honest. S-same here.Oh yeah, those suck.Dinner was surprisingly comfy, and your gecko steaks were welcomed as well. The smaller cuts of meat were quicker to cook than the dog, and your own dog was happy to chew on a big chunk of meat. The mutt spent most of its time laying close to the fire and soaking in the heat, and sometimes it just jumped at Cheese Pizza to see the light up top flash in alarm. Even without a combat routine, it at least knows when something is passing by. Could make for a decent sentry,if you figured out how to make an alarm go off. And give it better vision.
Lots of work to be done.
Night falls, and it's about time for some sleep. What will you do tomorrow?
Statistics and inventory.
Combat Stats
HP: 215/215
Limb health: Perfect
Weapons: .357 revolver (Four shots) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (kind of alright) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (5 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit)
Grenades
Ammo:
1612-gauge shotgun shells
4 20-gauge shotgun shells
60 9mm bullets
11 .22 rounds
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
1 Med-X
3 stimpaks
70 energy cells (relative charge, there's five actual cells)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Sack of legion gold.
994 caps
Viable deathclaw egg (plus backpack) (at camp)
Super tool kit (unavailable)
Crowbar
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots max) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (5 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: You're shaking really bad. Aiming and most actions will suffer.
EXP: 40/1000 (Beartrap disarm/place: 5 EXP)