Are you s-sure he'll come through there? It's my best guess, if he even leaves town.After we made it clear we were at the cave? If you wanted to ambush him, we shouldn't have tried trapping her. Bullshit. I say she'd come back, after setting up the traps a tad different. We just take it slow, and we slam him dead. I don't think she'll be coming back. You said she trapped the place, right? I mean... She'd only risk forgetting something to check if she caught something.Blitz, come on. You're a clever kid, sure, but I think I know a little more than you do when it comes to dealing with assholes, right? I've been doing it longer than you've been alive.Blitz just rolls her eyes at that, and reloads her plasma defender. She's still coming with you, at least. The two Blackfingers were also willing to join up, though they don't say much. One of the two, the one with the hump, provided a good reason for it, at least. He opened his mouth wide to show he has no tongue, or at least no more than a stump. That must have hurt...
The other one just doesn't seem to be one for talking. He's awfully shy, mostly. His prosthetic leg doesn't seem to be slowing him down much, and it looks like he still has a knee. Eventually, you get everybody moving, mostly because everybody else is. Well, it's an old trick, but it works. Mob mentality is a powerful thing.
[CHR:7]That, and people are desperate for something interesting to happen. Boredom is kind of a motivator, but don't rely on it. It'll screw you in the long run.
Getting to the cave was a surprisingly fun affair. People were quite talkative, and people took the time to take potshots at a few feral dogs, using the spearguns of the newcomers. They were happy to lend them out, considering the ammo is reusable. The kick on those things is no joke, and the reload time is kind of crap, but the power of the spears is worth the hassle, from the look of things. The dogs die on impact, on the few occasions somebody manages to figure out the arc, but it's not easy to figure it out. Close-range, this weapon is probably a damn monster.
But, that's beside the point. When you reach the caves, things seem fine. Nothing much new, beyond some really easy traps to spot. You disarm two bear traps before you even enter, they weren't even hidden! People are careful where they step, considering they're expecting the bear traps. When you reach the entrance of the cave, however, you suddenly feel just the slightest bit of pressure, that suddenly breaks off. You leap backwards in a panic as you realize you broke a tripwire! Just a second later, you hear an explosion above you, but it's far too quiet to be anything truly dangerous. Except...
Ahhh, shit! That just launched a flare! Ellis yells, looking at the sky where he's standing. The others seem to be in an increasing panic, and almsot instantly you hear a scream of pain coming from the left. In the haste to get back outside, Shaky just stepped into a beartrap! He's gritting his teeth now, trying not to scream, but he can't open the trap like this! The jaws are sharpened, and he's bleeding profusely. You already have your crowbar out when you hear another shout, this time coming from Nubsy! He falls over, clutching his chest as blood begins to spew out of a fresh bullet wound
SNIPERS! GET DOWN! Blitz yells, surprisingly audible over the growing panic. People quickly hit the deck, just in time as another bullet strikes the rock wall... The cave is on a little mountain, lying down
should make it impossible to hit anybody else, but...
You open the trap after some prying, though you missed the gap a few times because of all the shaking. Eventually, Blitz just helps you put it in there, and leaves it up to your strength to give just enough space for Shaky to get his bleeding leg out of the trap.
F-f--fu-fufu-fucking... B-broken. He hisses, looking at his leg. He's quick to start tying up the wound, at least, giving you some time to look at Nubsy. The wound seems to have knocked him out, from shock. That went clean through him, his lung must be fucked to high heaven.
One of the blackfingers is quick to start helping him, at least. The one with the prosthetic leg. He opens up a small bag as he starts tearing off Nubsy's clothing. You see him pulling out an honest to god stapler gun and what looks like a piece of very clean, white plastic. You're too slow to stop him as he staples the piece of plastic over one of the wounds. He seems to know what he's doing, at least, and you let him finish as the rest of the people watch in what is either awe or plain shock. You're currently mixed between the two, as the cripple finishes up the "operation". Then, against his usual way of going about it, he finally rasps out some words.
Needs doctor. Will die. He speaks with a strange accent, like he doesn't know where to put the stress on a word. Still, the message is clear.
I w-w-won't g-get anywhere wu-without some h-help. I can't walk with this d-damn leg. Shaky all but whispers out. He's clearly in a lot of pain. Another shot rings out, and you get a small rain of pebbles to remind you of the snipers outside.
Returning here was a bad plan.
How are you getting out of this pickle?
Statistics and inventory.
Combat Stats
HP: 215/215
Limb health: Perfect
Weapons: .357 revolver (Four shots) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (kind of alright) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (5 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit)
Grenades
2 Pipe bombs
Ammo:
1612-gauge shotgun shells
4 20-gauge shotgun shells
60 9mm bullets
11 .22 rounds
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
1 Med-X
3 stimpaks
70 energy cells (relative charge, there's five actual cells)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Sack of legion gold.
994 caps
Viable deathclaw egg (plus backpack) (at camp)
Super tool kit (unavailable)
Crowbar
Three sharpened bear traps
Caltrops (about enough to spread five areas)
Sack of gunpowder
Canister of ball bearings (one kilo)
Sheet metal.
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots max) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (5 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: You're shaking really bad. Aiming and most actions will suffer. You've got a pounding headache already...
EXP: 55/1000 (Beartrap disarm/place: 5 EXP)