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Author Topic: Chieftian: Hands of the dark lord.  (Read 9182 times)

Devastator

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Re: Chieftian: Hands of the dark lord.
« Reply #15 on: June 29, 2018, 10:49:13 am »

Just use javelins and arrange my line into a longer one.. I've got a lot more numbers than they do, and will get around the flanks pretty easily.  There also aren't enough of them for a square or a good formation strong all around, so line up, pelt them, melee, and wrap around them.  Keep a reserve of about a third of the troops to make sure the line keeps tight.  Join in personally if there seems to be some enemy hero or something that needs to be dueled, or if things start going bad.
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TricMagic

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Re: Chieftian: Hands of the dark lord.
« Reply #16 on: June 29, 2018, 11:16:03 am »

"Orcs! Pile on them, Hold them down, grab their arms and heads!"
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Aigre Excalibur

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Re: Chieftian: Hands of the dark lord.
« Reply #17 on: June 29, 2018, 11:20:03 am »

Just use javelins and arrange my line into a longer one.. I've got a lot more numbers than they do, and will get around the flanks pretty easily.  There also aren't enough of them for a square or a good formation strong all around, so line up, pelt them, melee, and wrap around them.  Keep a reserve of about a third of the troops to make sure the line keeps tight.  Join in personally if there seems to be some enemy hero or something that needs to be dueled, or if things start going bad.

Quote
Chieftian Devastator

Power: 2
Enterprise: 2
Coup D'oeil: 2

Personal Gear:
Battle Axe (Common 1 or 2 handed)
Gambeson

5 xp left

45/46 Grunts armed with 100 heavy flint spears, 300 Javelins, 100 Bludgeons, 100 Targe shields
40 Grunts armed with 100 heavy flint spears, 300 Javelins, 100 Bludgeons, 100 Targe shields
100 Camp Followers
175 Pieces of Silver

3,125 Wheat ration days

You extend your line to envelop theirs.

Power roll: 2d6>=4f1!6  = (3 3, 0 successes) = 0
You try to bellow some inspiring war cry, but you are out of breath from your run and it comes out as, just attack them already! Your men get the general idea of the plan to just swarm the enemy.

Attacking throw at point blank range:
120d6>=4 = 83 successes
Defense:
120d6>=4  60 defenses

A swarm of javelins clatter of shields, helmets, but many puncture armor at the legs, a few lucky throws at close range land in faces. About 10 guardsmen are wounded or heavily disoriented from the javelin attack.

What your senses failed to notice earlier was that a mailed knight is leading the small contingent. He is wearing a hauberk and wielding a longsword. He rallies whoever he can and meets your charge.

8d6>=4f1!6  = (5 5 6 6 1 5 6 5 3 5 2, 9 successes) = 9

The knight alone cuts down 4 of your orcs in a fluidic sweep as he seems to dance into your ranks.

56 of your orcs attack the remaining guardsmen. The soldiers of gondor fight back desperately, but their lines are broken by the javelin attack and they are reduced to brawling with your orcs.

Orcs:
112d6>=4f1!6 = 68 successes

Gondor:
40d6>=4f1!6  = 21 successes

10 of your orcs are skewered by spears even as the rest swarmed the humans. The soldiers are beaten down.

Coup D'oeil: 2d6>=4f1!6  = (6 4 3, 3 successes) = 3

You cautiously circle the isolated knight, you note that he is a confident and superior fighter. His stance is completely relaxed even as he faces certain death and overwhelming odds. You approach but hold back to prevent your head being loped off prematurely.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Re: Chieftian: Hands of the dark lord.
« Reply #18 on: June 29, 2018, 12:03:35 pm »

"Orcs! Pile on them, Hold them down, grab their arms and heads!"

Quote
Chieftian TricMagic

Power: Level 1
Enterprise: Level 3
Coup D'oeil: Level 2
0 spare xp

25 Grunts with wood-splitting axes (Simple 2-handed)
14/18 Grunts with Clubs (crude 2-handed) (1 wounded)
10 Grunts with Clubs
2 Grunts with Ash Hunting bows and 10 Hunting arrows between them.

43 Grunts unarmed
100 Camp Followers
100 silver pieces

3,750 ration days of meat.

7 Dwarf Prisoners
7 Brigantines
Assorted mining tools for 7 dwarves

power roll: 1d6>=4f1!6  = (4, 1 success) = 1

The dwarves take swings at your orcs even as the orcs dogpile them.

5 of your orcs take hits, with pickheads being buried into shoulders, skulls and necks even as the climb atop the dwarves.

You pin down and secure the dwarves as prisoners. 2 of your wounded expire. 3 require medical attention.

You roll enterprise to search through the dwarves' belongings:

3d6>=4f1!6  = (1 1 1, -3 successes) = -3

Your orcs find a strongbox among the dwarves' cargo and eagerly smash it open. It explodes spectacularly, taking most of the other cargo with it. Barrels of strong dwarvern stout in the wagons catch fire and ignite more of the dwarves' possessions. 2 of your orcs are wounded in the explosion.

You do however have seven dwarves wearing what seems to be brigantines. You reckon that the dwarves will at least fetch a decent price as slaves at the nearest orc stronghold.

Your two wounded orcs require bandages, and possibly "orc draught", a simple brew made from marrow that replenishes blood loss and speeds up healing. Kind of like chicken soup.

You head back towards your camp with the dwarves in tow. Your orcs prepare their grain rations. A few are asking for permission to... add more babies to the tribe. It might mean more mouths to feed, but the young also make for decent scouts and skirmishers.
« Last Edit: June 29, 2018, 12:18:43 pm by Aigre Excalibur »
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Re: Chieftian: Hands of the dark lord.
« Reply #19 on: June 29, 2018, 12:21:37 pm »

Post your info sheets with your posts so i don't lose track of anything.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

TricMagic

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Re: Chieftian: Hands of the dark lord.
« Reply #20 on: June 29, 2018, 01:33:38 pm »

Code: [Select]
Chieftian TricMagic

Power: Level 1
Enterprise: Level 3
Coup D'oeil: Level 2
0 spare xp

25 Grunts with wood-splitting axes (Simple 2-handed)
14/18 Grunts with Clubs (crude 2-handed) (1 wounded)
10 Grunts with Clubs
2 Grunts with Ash Hunting bows and 10 Hunting arrows between them.

43 Grunts unarmed
100 Camp Followers
100 silver pieces

3,750 ration days of meat.

7 Dwarf Prisoners
7 Brigantines
Assorted mining tools for 7 dwarves


Why do we have 100 silver?

Treat the wounded.
We march for the nearest stronghold to sell them. Their weapons, armor, and gear go into our storage.
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Aigre Excalibur

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Re: Chieftian: Hands of the dark lord.
« Reply #21 on: June 29, 2018, 02:03:17 pm »

Code: [Select]
Chieftian TricMagic

Power: Level 1
Enterprise: Level 3
Coup D'oeil: Level 2
0 spare xp

25 Grunts with wood-splitting axes (Simple 2-handed)
13/17 Grunts with Clubs (crude 2-handed) (4 recovering)
1 Uruk with a club
10 Grunts with Clubs
2 Grunts with Ash Hunting bows and 10 Hunting arrows between them.

43 Grunts unarmed
50 Babies being made
100 Camp Followers
100 silver pieces

3,400 ration days of grain.

[s]7[/s] 6 Dwarf Prisoners
7 Brigantines
Assorted mining tools for 7 dwarves


Why do we have 100 silver?

Treat the wounded.
We march for the nearest stronghold to sell them. Their weapons, armor, and gear go into our storage.

You started with 200 silver and only spent 100.

Your orcs slaughter one of the dwarves and turn his bones into paste for medicine. Then they eat the rest of him. One of your tougher orcs has the honor of devouring his still-beating heart, a process that transforms him into an Uruk-hai.

It is too dark to march, not without considerable risk to the non-combatants anyway. Your orcs settle in for the night, and the sounds of a hard breeding after a bloody fight echo through the valley like a symphony. More rations than usual are also devoured, presumably to make more orcs.

In the morning you will find some 50 new squalling snaga, ready to march and hold a weapon for the tribe.

The dwarves accept their fate in stoic silence. But you may have caught one of them sobbing a little.
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

TricMagic

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Re: Chieftian: Hands of the dark lord.
« Reply #22 on: June 29, 2018, 02:12:51 pm »


Code: [Select]
Chieftian TricMagic

Power: Level 1
Enterprise: Level 3
Coup D'oeil: Level 2
0 spare xp

25 Grunts with wood-splitting axes (Simple 2-handed)
13/17 Grunts with Clubs (crude 2-handed) (4 recovering)
1 Uruk with a club
10 Grunts with Clubs
2 Grunts with Ash Hunting bows and 10 Hunting arrows between them.

43 Grunts unarmed
50 Babies being made
100 Camp Followers
100 silver pieces

3,400 ration days of grain.

[s]7[/s] 6 Dwarf Prisoners
7 Brigantines
Assorted mining tools for 7 dwarves
We march for the nearest stronghold to sell them. Their weapons, armor, and gear go into our storage.

Set up camp at the stronghold.
Get price for Common Bows and arrows.
Get prices for Bucklers and Light Armor.
Single set of Medium armor and war club.

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Egan_BW

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Re: Chieftian: Hands of the dark lord.
« Reply #23 on: June 29, 2018, 03:07:22 pm »

Go kill somfin awlready!
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I would starve tomorrow if I could eat the world today.

Aigre Excalibur

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Re: Chieftian: Hands of the dark lord.
« Reply #24 on: June 29, 2018, 04:23:26 pm »


Code: [Select]
Chieftian TricMagic

Power: Level 1
Enterprise: Level 3
Coup D'oeil: Level 2
0 spare xp

25 Grunts with wood-splitting axes (Simple 2-handed)
13/17 Grunts with Clubs (crude 2-handed) (4 recovering)
1 Uruk with a club
10 Grunts with Clubs
2 Grunts with Ash Hunting bows and 10 Hunting arrows between them.

43 Grunts unarmed
50 Babies being made
100 Camp Followers
160 silver pieces

3,400 ration days of grain.

[s]7[/s] 6 Dwarf Prisoners
7 Brigandines
Assorted mining tools for 7 dwarves
We march for the nearest stronghold to sell them. Their weapons, armor, and gear go into our storage.

Set up camp at the stronghold.
Get price for Common Bows and arrows.
Get prices for Bucklers and Light Armor.
Single set of Medium armor and war club.

You make the march back to base camp without incident.
Your remaining 6 dwarves are taken to the slaughterhouse.

Enterprise roll: 3d6>=4f1!6  = (3 6 4 3, 2 successes) = 2

You fetch a decent price for the dwarves, 10 silver each for 60 more silver. Because they're a juicy delicacy.

You can acquire untreated longbows for about 100 60 silver. A military longbow with treated wood would easily cost 300 silver. A good bodkin arrow is easily half a silver each, but hunting arrows can be acquired for 10 per silver.

You find an apprentice armorer willing to supply you bucklers for 2 silver each. For 3 silver he is willing to sell you targe shields. He'll do cavalry shields for 5 silver and entire scutums for 10. His shields all come with an iron boss.

You also get a quote for chainmail for only 60 silver. It's usually 100 to 300 silver from master armorers. Only only only. A common 2-handed warhammer can also be yours for about the same price, 60 silver.


Go kill somfin awlready!

Quote
Chieftian Egan
Power: 4
Enterprise: 0
Coup D'oeil: 0

Personal Items:
A bone club
bone armor

100 Orc Grunts armed with heavy flint spears and crude choppers
100 Camp Followers
300 Spare flint spears
100 remaining silver

625 Rations

You ask around for something to do You cause some trouble while waiting for the other chieftians to get back from raiding. You're the greenest and the meanest in town, and will crump anyone who says otherwise.

A couple of uruks think they're meaner than you. You attack them with all the meanest you can muster.

Rolling power: 4d6>=4 f1 !6  = (6 3 4 6 5 6 3, 6 successes) = 6

Uruk's roll:
3d6>=4 f1 !6  = (6 2 6 2 5, 4 successes) = 4
3d6>=4 f1 !6  = (6 1 2 5, 1 success) = 1

You squash the uruks, breaking their skulls with your terrible meanity. Then you harvest their bones and make a club out of them for yourself. You also wear their ribs as armor. The rest of their flesh is thrown into the communal stew and shared with the tribe.
« Last Edit: June 29, 2018, 07:02:30 pm by Aigre Excalibur »
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Aigre Excalibur

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Re: Chieftian: Hands of the dark lord.
« Reply #25 on: June 29, 2018, 04:30:09 pm »

We'll get back on the real mission soon...
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Egan_BW

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Re: Chieftian: Hands of the dark lord.
« Reply #26 on: June 29, 2018, 04:57:49 pm »

Uruk stew best stew.
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I would starve tomorrow if I could eat the world today.

TricMagic

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Re: Chieftian: Hands of the dark lord.
« Reply #27 on: June 29, 2018, 05:03:45 pm »

Code: [Select]
Chieftian TricMagic

Power: Level 1
Enterprise: Level 3
Coup D'oeil: Level 2
0 spare xp

25 Grunts with wood-splitting axes (Simple 2-handed)
13/17 Grunts with Clubs (crude 2-handed) (4 recovering)
1 Uruk with a club
10 Grunts with Clubs
2 Grunts with Ash Hunting bows and 10 Hunting arrows between them.

43 Grunts unarmed
50 Babies being made
100 Camp Followers
160 silver pieces

3,400 ration days of grain.

7 Brigantines
Assorted mining tools for 7 dwarves
Aren't brigantines ships?

50 new squalling snaga ready to march and hold a weapon for the tribe?
Assuming I actually have them, seven of them get the picks.

chainmail for only 60 silver. A common 2-handed warhammer for 60 silver.
Uruk's club is passed along to another orc, and the Uruk's gets the chain and hammer.

I order the Orcs to make more clubs.

Break camp and march for the objective. Stop short of it to make camp in a hidden position.
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Devastator

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Re: Chieftian: Hands of the dark lord.
« Reply #28 on: June 29, 2018, 07:40:06 pm »

If this guy is so ready to die, kill him.  And then loot the bodies and the caravan.

Quote
Chieftian Devastator

Power: 2
Enterprise: 2
Coup D'oeil: 2

Personal Gear:
Battle Axe (Common 1 or 2 handed)
Gambeson

5 xp left

45/46 Grunts armed with 100 heavy flint spears, 300 Javelins, 100 Bludgeons, 100 Targe shields
40 Grunts armed with 100 heavy flint spears, 300 Javelins, 100 Bludgeons, 100 Targe shields
100 Camp Followers
175 Pieces of Silver

3,125 Wheat ration days
« Last Edit: June 29, 2018, 08:17:54 pm by Devastator »
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Aigre Excalibur

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Re: Chieftian: Hands of the dark lord.
« Reply #29 on: June 30, 2018, 01:56:08 am »

If this guy is so ready to die, kill him.  And then loot the bodies and the caravan.

Quote
Chieftian Devastator

Power: 2
Enterprise: 2
Coup D'oeil: 2

Personal Gear:
Battle Axe (Common 1 or 2 handed)
Gambeson

5 xp left

1 Uruk with a masterwork longsword, and mail hauberk
44/48 Grunts armed with 59 heavy flint spears, 177 Javelins, 59 Bludgeons, 59 Targe shields, 4 wounded, recovering
40 Grunts armed with 100 heavy flint spears, 120 Javelins, 40 Bludgeons, 40 Targe shields
100 Camp Followers
27 Babies being made.

175 Pieces of Silver

20 Longbows (advanced)
1000 bodkin arrows
20 Heater shields
20 tattered gambesons, Gondorian
20 Gondorian Gambesons


5,383 Wheat ration days

You dogpile the knight, it fights back.

8d6>=4f1!6  = (6 1 1 1 1 5 1 2 5, -2 successes) = -2

The knight stumbles on a stone and falls, leaving him in a perfect position to be dogpiled safely.
You capture him and later execute him while harvesting his bones, organs and flesh. One of your orcs has the honor of devouring his still beating heart before he dies, helping him transition into Uruk Hai.

Enterprise roll: 2d6>=4f1!6  = (1 5, 0 successes) = 0

You find 20 militia spears, 20 heater shields and 20 tattered gambesons on the convoy troops. The shields and armor all have the white tree emblazoned on them.
In the wagons you find 20 longbows made from treated yew, along with a casket of 1,000 arrows, bodkin quality. There are another 20 gambesons. There is also about 20 bushels of grain.

Your orcs use the knight's bones to create healing draughts for your wounded, 11 of your orcs die from their wounds, 4 remain to be healed. You also loot his fancy longsword and armor.

Your orcs settle down for the night and cooking their daily rations. Several start the breeding process. In the morning your horde quickly marches to rejoin the other tribes sallying out from durthang.

« Last Edit: June 30, 2018, 02:19:17 am by Aigre Excalibur »
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Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.
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